mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-02-04 15:12:17 +08:00
work in progress for LuaScriptEngine, to support OBS websocket api
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@@ -1,16 +1,23 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using BepInEx;
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using BepInEx.Logging;
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using HarmonyLib;
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using Newtonsoft.Json.Linq;
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using NLua;
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using OBSWebsocketDotNet;
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namespace LuaScriptEngine;
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class LuaScriptEngine : BaseUnityPlugin
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{
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private readonly OBSWebsocket _obs = new();
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private readonly Dictionary<string, string> _scheduledText = [];
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private class Timer(LuaFunction func, long startInterval, long repeatInterval = 0L)
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{
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public bool Check(long gameTick)
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@@ -101,6 +108,49 @@ public class LuaScriptEngine : BaseUnityPlugin
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{
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Timers.Remove(timer);
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};
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LuaState["obs_connect"] = void (string server, string password) =>
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{
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_obs.Connected += (sender, e) =>
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{
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Logger.LogDebug("Connected to OBS");
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foreach (var (sourceName, text) in _scheduledText)
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{
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_obs.SetInputSettings(sourceName,
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new JObject {
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{"text", text}
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});
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}
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_scheduledText.Clear();
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};
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_obs.Disconnected += (sender, e) =>
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{
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Logger.LogDebug("Disconnected from OBS");
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_obs.ConnectAsync(server, password);
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};
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_obs.ConnectAsync(server, password);
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};
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LuaState["obs_set_source_text"] = void (string sourceName, string text) =>
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{
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if (_obs.IsConnected)
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{
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try
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{
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_obs.SetInputSettings(sourceName, new JObject {
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{"text", text}
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});
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}
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catch (Exception e)
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{
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Logger.LogError($"Error setting source text: {e}");
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_obs.Disconnect();
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_scheduledText[sourceName] = text;
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}
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}
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else
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{
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_scheduledText[sourceName] = text;
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}
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};
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var assemblyPath = System.IO.Path.Combine(
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System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location)!,
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"scripts"
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@@ -2,13 +2,14 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<TargetFramework>netstandard2.1</TargetFramework>
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<AssemblyName>LuaScriptEngine</AssemblyName>
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<BepInExPluginGuid>org.soardev.luascriptengine</BepInExPluginGuid>
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<Description>DSP MOD - LuaScriptEngine</Description>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
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<RestoreAdditionalProjectSources>https://nuget.bepinex.dev/v3/index.json</RestoreAdditionalProjectSources>
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</PropertyGroup>
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@@ -16,8 +17,9 @@
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<PackageReference Include="NLua" Version="1.*" />
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<!-- <PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" /> -->
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<PackageReference Include="UnityEngine.Modules" Version="2022.3.53" IncludeAssets="compile" />
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<PackageReference Include="obs-websocket-dotnet" Version="5.*" />
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<!-- <PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" /> -->
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</ItemGroup>
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<ItemGroup>
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@@ -32,9 +34,4 @@
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
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<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
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powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', '$(TargetDir)/KeraLua.dll', '$(TargetDir)/lua54.dll', '$(TargetDir)/NLua.dll', package/icon.png, package/manifest.json, README.md" />
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</Target>
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</Project>
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