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feat: add 'hide sorters too' sub-option for do-not-render feature
When enabled (with the parent feature on), sorters are also hidden, leaving only belts and their cargo visible. Hidden sorters also become click-through so clicks reach the belts beneath them. - RenderingPatch: gate InserterRenderer.Render and the RaycastLogic inserter exemption on a new HideSorters flag - FactoryPatch/UXAssist/FactoryConfigProvider: new DoNotRenderEntitiesHideSorters config wired to the flag - UIConfigWindow/I18NKeys: indented sub-checkbox + EN/zh label - README/CHANGELOG: document the sub-option; bump to 1.5.9
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@@ -59,6 +59,7 @@
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* Close this function to resume mining and pumping, usually when you have enough level on `Veins Utilization`
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* Do not render factory entities (except belts and sorters)
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* This also makes players click though factory entities but belts and sorters
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* `Hide sorters too`: also hide sorters, leaving only belts (and their cargo) visible
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* Drag building power poles in maximum connection range
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* Auto-construct
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* Fly to buildings to be contructed automatically
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@@ -225,6 +226,7 @@
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* 关闭此功能以恢复开采,一般是当你在`矿物利用`上有足够的等级时。
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* 不渲染工厂建筑实体(除了传送带和分拣器)
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* 这也使玩家可以点穿工厂实体直接点到传送带和分拣器
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* `同时隐藏分拣器`:连分拣器也一并隐藏,只保留传送带(及其上的货物)可见
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* 拖动建造电线杆时自动使用最大连接距离间隔
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* 自动建造
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* 自动飞向待建造的建筑
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