mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-02-04 17:02:17 +08:00
donet format
This commit is contained in:
@@ -323,10 +323,10 @@ public static class DysonSphereFunctions
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num += num2;
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}
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var radius = Math.Round(polygon[0].magnitude * 10.0) / 10.0;
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for (int j = 0; j < polygon.Length; j++)
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{
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polygon[j] = polygon[j].normalized * radius;
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}
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for (int j = 0; j < polygon.Length; j++)
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{
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polygon[j] = polygon[j].normalized * radius;
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}
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var center = (sum / num).normalized * radius;
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float num3 = 0f;
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for (int k = 0; k < 3; k++)
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@@ -459,10 +459,10 @@ public static class DysonSphereFunctions
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num += num2;
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}
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shell.radius = Math.Round(shell.polygon[0].magnitude * 10.0) / 10.0;
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for (int j = 0; j < shell.polygon.Count; j++)
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{
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shell.polygon[j] = shell.polygon[j].normalized * shell.radius;
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}
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for (int j = 0; j < shell.polygon.Count; j++)
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{
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shell.polygon[j] = shell.polygon[j].normalized * shell.radius;
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}
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var normalized = (sum / num).normalized;
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shell.center = normalized * shell.radius;
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float num3 = 0f;
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@@ -1191,19 +1191,25 @@ public static class DysonSphereFunctions
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for (int i = 1; i <= 10; i++)
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{
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var layer = dysonSphere.layersIdBased[i];
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if (layer != null) {
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if (layer != null)
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{
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continue;
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}
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var radius = dysonSphere.maxOrbitRadius;
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for (; radius > 4000; radius -= 10) {
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if (dysonSphere.CheckLayerRadius(radius) == 0) {
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for (; radius > 4000; radius -= 10)
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{
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if (dysonSphere.CheckLayerRadius(radius) == 0)
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{
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break;
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}
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}
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PrecalculatedTriangle triangle;
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try {
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try
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{
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triangle = PrecalculatedTriangles.First(t => t.MaxOrbitRadius > radius);
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} catch (InvalidOperationException) {
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}
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catch (InvalidOperationException)
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{
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UIMessageBox.Show("CheatEnabler".Translate(), string.Format("No precalculated triangle found for radius {0}.".Translate(), radius), "确定".Translate(), UIMessageBox.ERROR, null);
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return;
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}
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@@ -1389,7 +1395,8 @@ public static class DysonSphereFunctions
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{
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var lastGridScale = 0;
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var radiusList = new List<int>();
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for (var r = 4000; r <= 250000; r++) {
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for (var r = 4000; r <= 250000; r++)
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{
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var gridScale = (int)(Math.Pow(r / 4000.0, 0.75) + 0.5);
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gridScale = (gridScale < 1) ? 1 : gridScale;
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if (gridScale == lastGridScale) continue;
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@@ -30,7 +30,7 @@ public static class CombatPatch
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MechaInvincible.Enable(false);
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}
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private class MechaInvincible: PatchImpl<MechaInvincible>
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private class MechaInvincible : PatchImpl<MechaInvincible>
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{
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(Player), nameof(Player.invincible), MethodType.Getter)]
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@@ -65,7 +65,7 @@ public static class CombatPatch
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}
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}
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private class BuildingsInvincible: PatchImpl<BuildingsInvincible>
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private class BuildingsInvincible : PatchImpl<BuildingsInvincible>
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{
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(SkillSystem), nameof(SkillSystem.DamageGroundObjectByLocalCaster))]
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@@ -187,7 +187,7 @@ public static class GamePatch
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}
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}
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public class UnlockTech: PatchImpl<UnlockTech>
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public class UnlockTech : PatchImpl<UnlockTech>
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{
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private static void UnlockTechRecursive(GameHistoryData history, [NotNull] TechProto techProto, int maxLevel = 10000)
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{
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@@ -29,7 +29,7 @@ public static class PlanetPatch
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TerraformAnyway.Enable(false);
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}
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private class WaterPumperPatch: PatchImpl<WaterPumperPatch>
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private class WaterPumperPatch : PatchImpl<WaterPumperPatch>
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{
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CheckBuildConditions))]
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@@ -51,7 +51,7 @@ public static class PlanetPatch
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}
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}
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private class TerraformAnyway: PatchImpl<TerraformAnyway>
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private class TerraformAnyway : PatchImpl<TerraformAnyway>
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{
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(BuildTool_Reform), nameof(BuildTool_Reform.ReformAction))]
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@@ -33,7 +33,7 @@ public static class PlayerPatch
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WarpWithoutSpaceWarpers.Enable(false);
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}
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private class InstantHandCraft: PatchImpl<InstantHandCraft>
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private class InstantHandCraft : PatchImpl<InstantHandCraft>
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ForgeTask), MethodType.Constructor, typeof(int), typeof(int))]
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@@ -43,7 +43,7 @@ public static class PlayerPatch
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}
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}
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private class InstantTeleport: PatchImpl<InstantTeleport>
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private class InstantTeleport : PatchImpl<InstantTeleport>
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{
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIGlobemap), nameof(UIGlobemap._OnUpdate))]
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@@ -66,7 +66,7 @@ public static class PlayerPatch
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}
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}
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private class WarpWithoutSpaceWarpers: PatchImpl<WarpWithoutSpaceWarpers>
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private class WarpWithoutSpaceWarpers : PatchImpl<WarpWithoutSpaceWarpers>
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(Mecha), nameof(Mecha.HasWarper))]
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@@ -29,7 +29,7 @@ public static class ResourcePatch
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FastMining.Enable(false);
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}
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private class InfiniteResource: PatchImpl<InfiniteResource>
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private class InfiniteResource : PatchImpl<InfiniteResource>
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{
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(FactorySystem), nameof(FactorySystem.GameTick), typeof(long), typeof(bool))]
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@@ -59,7 +59,7 @@ public static class ResourcePatch
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}
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}
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private class FastMining: PatchImpl<FastMining>
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private class FastMining : PatchImpl<FastMining>
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{
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool))]
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@@ -304,17 +304,20 @@ public static class UIConfigWindow
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{
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y += 72f;
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var originalY = y;
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var btn1 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell", 16, "button-generate-illegal-dyson-shells", () => {
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var btn1 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell", 16, "button-generate-illegal-dyson-shells", () =>
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{
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UIMessageBox.Show("Generate illegal dyson shell".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
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() => { DysonSphereFunctions.CreateIllegalDysonShellWithMaxOutput(); });
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});
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y += 36f;
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var btn2 = wnd.AddButton(x, y, 300f, tab4, "Keep max production shells and remove others", 16, "button-keep-max-production-shells", () => {
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var btn2 = wnd.AddButton(x, y, 300f, tab4, "Keep max production shells and remove others", 16, "button-keep-max-production-shells", () =>
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{
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UIMessageBox.Show("Keep max production shells and remove others".Translate(), "WARNING: This operation is DANGEROUS, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
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() => { DysonSphereFunctions.KeepMaxProductionShells(); });
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});
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y += 36f;
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var btn3 = wnd.AddButton(x, y, 300f, tab4, "Duplicate shells from that with highest production", 16, "button-duplicate-shells-from-the-highest-production", () => {
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var btn3 = wnd.AddButton(x, y, 300f, tab4, "Duplicate shells from that with highest production", 16, "button-duplicate-shells-from-the-highest-production", () =>
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{
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UIMessageBox.Show("Duplicate shells from that with highest production".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
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() => { DysonSphereFunctions.DuplicateShellsWithHighestProduction(); });
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});
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@@ -322,7 +325,8 @@ public static class UIConfigWindow
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var slider1 = wnd.AddSlider(x + 20f, y, tab4, DysonSphereFunctions.ShellsCountForFunctions, new ShellsCountMapper());
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y = originalY;
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var btn4 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell quickly", 16, "button-generate-illegal-dyson-shells-quickly", () => {
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var btn4 = wnd.AddButton(x, y, 300f, tab4, "Generate illegal dyson shell quickly", 16, "button-generate-illegal-dyson-shells-quickly", () =>
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{
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UIMessageBox.Show("Generate illegal dyson shell".Translate(), "WARNING: This operation can be very slow, continue?".Translate(), "取消".Translate(), "确定".Translate(), UIMessageBox.WARNING, null,
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() => { DysonSphereFunctions.CreateIllegalDysonShellQuickly(DysonSphereFunctions.ShellsCountForFunctions.Value); });
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});
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@@ -61,19 +61,19 @@ namespace Dustbin.NebulaSupport
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NebulaModAPI.MultiplayerSession.Network.SendPacket(new SyncPlanetData(Dustbin.ExportData(factory)));
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return;
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case < 0:
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{
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var tankPool = factory.factoryStorage.tankPool;
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tankPool[-storageId].IsDustbin = packet.Enable;
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TankPatch.Reset();
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return;
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}
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{
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var tankPool = factory.factoryStorage.tankPool;
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tankPool[-storageId].IsDustbin = packet.Enable;
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TankPatch.Reset();
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return;
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}
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case > 0:
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{
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var storagePool = factory.factoryStorage.storagePool;
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storagePool[storageId].IsDustbin = packet.Enable;
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StoragePatch.Reset();
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return;
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}
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{
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var storagePool = factory.factoryStorage.storagePool;
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storagePool[storageId].IsDustbin = packet.Enable;
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StoragePatch.Reset();
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return;
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}
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}
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}
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}
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@@ -410,30 +410,30 @@ public static class LabOptPatchFunctions
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public static void SetFunctionInternal(ref LabComponent lab, bool researchMode, int recpId, int techId, SignData[] signPool, LabComponent[] labPool)
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{
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// LabOptPatch.Logger.LogDebug($"SetFunctionInternal: id={lab.id} root={(int)RootLabIdField.GetValue(lab)} research={researchMode} recp={recpId} tech={techId}");
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lab.replicating = false;
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lab.time = 0;
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lab.hashBytes = 0;
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lab.extraHashBytes = 0;
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lab.extraTime = 0;
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lab.extraSpeed = 0;
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lab.extraPowerRatio = 0;
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lab.productive = false;
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if (researchMode)
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{
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lab.forceAccMode = false;
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lab.researchMode = true;
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lab.recipeId = 0;
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lab.techId = 0;
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lab.timeSpend = 0;
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lab.extraTimeSpend = 0;
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lab.requires = null;
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lab.requireCounts = null;
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lab.served = null;
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lab.incServed = null;
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lab.products = null;
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lab.productCounts = null;
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lab.produced = null;
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lab.productive = true;
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lab.replicating = false;
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lab.time = 0;
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lab.hashBytes = 0;
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lab.extraHashBytes = 0;
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lab.extraTime = 0;
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lab.extraSpeed = 0;
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lab.extraPowerRatio = 0;
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lab.productive = false;
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if (researchMode)
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{
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lab.forceAccMode = false;
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lab.researchMode = true;
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lab.recipeId = 0;
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lab.techId = 0;
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lab.timeSpend = 0;
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lab.extraTimeSpend = 0;
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lab.requires = null;
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lab.requireCounts = null;
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lab.served = null;
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lab.incServed = null;
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lab.products = null;
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lab.productCounts = null;
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lab.produced = null;
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lab.productive = true;
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var rootLabId = lab.pcId;
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if (rootLabId > 0)
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{
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@@ -480,29 +480,29 @@ public static class LabOptPatchFunctions
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}
|
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}
|
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signPool[lab.entityId].iconId0 = (uint)lab.techId;
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signPool[lab.entityId].iconType = lab.techId == 0 ? 0U : 3U;
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return;
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}
|
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lab.researchMode = false;
|
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lab.recipeId = 0;
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lab.techId = 0;
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lab.matrixPoints = null;
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lab.matrixServed = null;
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lab.matrixIncServed = null;
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RecipeProto recipeProto = null;
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if (recpId > 0)
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{
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recipeProto = LDB.recipes.Select(recpId);
|
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}
|
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if (recipeProto != null && recipeProto.Type == ERecipeType.Research)
|
||||
{
|
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lab.recipeId = recipeProto.ID;
|
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lab.speed = 10000;
|
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lab.speedOverride = lab.speed;
|
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lab.timeSpend = recipeProto.TimeSpend * 10000;
|
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lab.extraTimeSpend = recipeProto.TimeSpend * 100000;
|
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lab.productive = recipeProto.productive;
|
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lab.forceAccMode &= lab.productive;
|
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signPool[lab.entityId].iconType = lab.techId == 0 ? 0U : 3U;
|
||||
return;
|
||||
}
|
||||
lab.researchMode = false;
|
||||
lab.recipeId = 0;
|
||||
lab.techId = 0;
|
||||
lab.matrixPoints = null;
|
||||
lab.matrixServed = null;
|
||||
lab.matrixIncServed = null;
|
||||
RecipeProto recipeProto = null;
|
||||
if (recpId > 0)
|
||||
{
|
||||
recipeProto = LDB.recipes.Select(recpId);
|
||||
}
|
||||
if (recipeProto != null && recipeProto.Type == ERecipeType.Research)
|
||||
{
|
||||
lab.recipeId = recipeProto.ID;
|
||||
lab.speed = 10000;
|
||||
lab.speedOverride = lab.speed;
|
||||
lab.timeSpend = recipeProto.TimeSpend * 10000;
|
||||
lab.extraTimeSpend = recipeProto.TimeSpend * 100000;
|
||||
lab.productive = recipeProto.productive;
|
||||
lab.forceAccMode &= lab.productive;
|
||||
var rootLabId = lab.pcId;
|
||||
if (rootLabId > 0)
|
||||
{
|
||||
@@ -544,26 +544,26 @@ public static class LabOptPatchFunctions
|
||||
Array.Clear(lab.produced, 0, lab.produced.Length);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lab.forceAccMode = false;
|
||||
lab.recipeId = 0;
|
||||
lab.speed = 0;
|
||||
lab.speedOverride = 0;
|
||||
lab.timeSpend = 0;
|
||||
lab.extraTimeSpend = 0;
|
||||
lab.requires = null;
|
||||
lab.requireCounts = null;
|
||||
lab.served = null;
|
||||
lab.incServed = null;
|
||||
lab.needs = null;
|
||||
lab.products = null;
|
||||
lab.productCounts = null;
|
||||
lab.produced = null;
|
||||
}
|
||||
signPool[lab.entityId].iconId0 = (uint)lab.recipeId;
|
||||
signPool[lab.entityId].iconType = lab.recipeId == 0 ? 0U : 2U;
|
||||
}
|
||||
else
|
||||
{
|
||||
lab.forceAccMode = false;
|
||||
lab.recipeId = 0;
|
||||
lab.speed = 0;
|
||||
lab.speedOverride = 0;
|
||||
lab.timeSpend = 0;
|
||||
lab.extraTimeSpend = 0;
|
||||
lab.requires = null;
|
||||
lab.requireCounts = null;
|
||||
lab.served = null;
|
||||
lab.incServed = null;
|
||||
lab.needs = null;
|
||||
lab.products = null;
|
||||
lab.productCounts = null;
|
||||
lab.produced = null;
|
||||
}
|
||||
signPool[lab.entityId].iconId0 = (uint)lab.recipeId;
|
||||
signPool[lab.entityId].iconType = lab.recipeId == 0 ? 0U : 2U;
|
||||
}
|
||||
|
||||
public static int InsertIntoLab(PlanetFactory factory, int labId, int itemId, byte itemCount, byte itemInc, ref byte remainInc, int[] needs)
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@ using HarmonyLib;
|
||||
|
||||
namespace UXAssist.Common;
|
||||
|
||||
public class GameLogic: PatchImpl<GameLogic>
|
||||
public class GameLogic : PatchImpl<GameLogic>
|
||||
{
|
||||
public static Action OnDataLoaded;
|
||||
public static Action OnGameBegin;
|
||||
|
||||
@@ -13,7 +13,8 @@ public static class FactoryFunctions
|
||||
// Clear entity connection
|
||||
var factory = cargoTraffic.factory;
|
||||
factory.ReadObjectConn(belt.entityId, 0, out var isOutput, out var otherObjId, out var otherSlot);
|
||||
if (isOutput && factory.entityPool[otherObjId].beltId == belt.outputId) {
|
||||
if (isOutput && factory.entityPool[otherObjId].beltId == belt.outputId)
|
||||
{
|
||||
factory.ClearObjectConnDirect(belt.entityId, 0);
|
||||
factory.ClearObjectConnDirect(otherObjId, otherSlot);
|
||||
}
|
||||
@@ -194,7 +195,7 @@ public static class FactoryFunctions
|
||||
bpBuildings.Add(new BPBuildingData { building = building, itemType = itemType, offset = offset });
|
||||
}
|
||||
}
|
||||
HashSet<BlueprintBuilding> beltsWithInput = [..bpBelts.Select(pair => pair.Value.building.outputObj)];
|
||||
HashSet<BlueprintBuilding> beltsWithInput = [.. bpBelts.Select(pair => pair.Value.building.outputObj)];
|
||||
var beltHeads = bpBelts.Where(pair => !beltsWithInput.Contains(pair.Value.building)).ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
// Sort belt buildings
|
||||
List<BlueprintBuilding> sortedBpBelts = [];
|
||||
|
||||
@@ -173,7 +173,8 @@ public static class PlanetFunctions
|
||||
{
|
||||
ref var warning = ref warningPool[i];
|
||||
if (warning.id != i) continue;
|
||||
switch (warning.factoryId) {
|
||||
switch (warning.factoryId)
|
||||
{
|
||||
case -4:
|
||||
if (warning.astroId == planetId)
|
||||
warningSystem.RemoveWarningData(i);
|
||||
|
||||
@@ -9,7 +9,7 @@ using GameLogic = UXAssist.Common.GameLogic;
|
||||
|
||||
namespace UXAssist.Patches;
|
||||
|
||||
public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
|
||||
public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
|
||||
{
|
||||
public static ConfigEntry<bool> StopEjectOnNodeCompleteEnabled;
|
||||
public static ConfigEntry<bool> OnlyConstructNodesEnabled;
|
||||
@@ -261,7 +261,7 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
private class StopEjectOnNodeComplete: PatchImpl<StopEjectOnNodeComplete>
|
||||
private class StopEjectOnNodeComplete : PatchImpl<StopEjectOnNodeComplete>
|
||||
{
|
||||
private static HashSet<int>[] _nodeForAbsorb;
|
||||
private static bool _initialized;
|
||||
@@ -492,7 +492,7 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
|
||||
}
|
||||
|
||||
[PatchSetCallbackFlag(PatchCallbackFlag.CallOnDisableAfterUnpatch)]
|
||||
private class OnlyConstructNodes: PatchImpl<OnlyConstructNodes>
|
||||
private class OnlyConstructNodes : PatchImpl<OnlyConstructNodes>
|
||||
{
|
||||
protected override void OnEnable()
|
||||
{
|
||||
|
||||
@@ -80,7 +80,8 @@ public class GamePatch : PatchImpl<GamePatch>
|
||||
I18N.Add("Logical frame rate: {0}x", "[UXA] Logical frame rate: {0}x", "[UXA] 逻辑帧速率: {0}x");
|
||||
|
||||
EnableWindowResizeEnabled.SettingChanged += (_, _) => EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
|
||||
LoadLastWindowRectEnabled.SettingChanged += (_, _) => {
|
||||
LoadLastWindowRectEnabled.SettingChanged += (_, _) =>
|
||||
{
|
||||
if (LoadLastWindowRectEnabled.Value)
|
||||
{
|
||||
FixLastWindowRect();
|
||||
|
||||
@@ -298,7 +298,8 @@ public static class LogisticsPatch
|
||||
new CodeMatch(OpCodes.Ldc_I4_1),
|
||||
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(GameMain), nameof(GameMain.mainPlayer)))
|
||||
);
|
||||
if (matcher.IsValid) {
|
||||
if (matcher.IsValid)
|
||||
{
|
||||
matcher.RemoveInstructions(7).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldc_I4_0)
|
||||
);
|
||||
|
||||
@@ -24,7 +24,7 @@ public static class PlanetPatch
|
||||
PlayerActionsInGlobeView.Enable(false);
|
||||
}
|
||||
|
||||
public class PlayerActionsInGlobeView: PatchImpl<PlayerActionsInGlobeView>
|
||||
public class PlayerActionsInGlobeView : PatchImpl<PlayerActionsInGlobeView>
|
||||
{
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(VFInput), nameof(VFInput.UpdateGameStates))]
|
||||
|
||||
@@ -287,7 +287,7 @@ public static class TechPatch
|
||||
}
|
||||
}
|
||||
|
||||
private class BatchBuyoutTech: PatchImpl<BatchBuyoutTech>
|
||||
private class BatchBuyoutTech : PatchImpl<BatchBuyoutTech>
|
||||
{
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(UITechNode), nameof(UITechNode.UpdateInfoDynamic))]
|
||||
|
||||
@@ -4,7 +4,7 @@ using Common;
|
||||
using HarmonyLib;
|
||||
|
||||
[PatchGuid(PluginInfo.PLUGIN_GUID)]
|
||||
public class UIPatch: PatchImpl<UIPatch>
|
||||
public class UIPatch : PatchImpl<UIPatch>
|
||||
{
|
||||
public static void Start()
|
||||
{
|
||||
|
||||
@@ -17,12 +17,12 @@ public class MyCheckButton : MonoBehaviour
|
||||
|
||||
private static GameObject _baseObject;
|
||||
|
||||
private static Color openMouseOverColor;
|
||||
private static Color openPressColor;
|
||||
private static Color openNormalColor;
|
||||
private static Color closeMouseOverColor;
|
||||
private static Color closePressColor;
|
||||
private static Color closeNormalColor;
|
||||
private static Color openMouseOverColor;
|
||||
private static Color openPressColor;
|
||||
private static Color openNormalColor;
|
||||
private static Color closeMouseOverColor;
|
||||
private static Color closePressColor;
|
||||
private static Color closeNormalColor;
|
||||
|
||||
public static void InitBaseObject()
|
||||
{
|
||||
|
||||
@@ -228,7 +228,7 @@ public class MyWindow : ManualBehaviour
|
||||
return comboBox;
|
||||
}
|
||||
|
||||
#region Slider
|
||||
#region Slider
|
||||
public class ValueMapper<T>
|
||||
{
|
||||
public virtual int Min => 1;
|
||||
@@ -402,7 +402,7 @@ public class MyWindow : ManualBehaviour
|
||||
{
|
||||
return AddSideSlider(x, y, parent, config, new ArrayMapper<T>(valueList), format, width);
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
public InputField AddInputField(float x, float y, RectTransform parent, string text = "", int fontSize = 16, string objName = "input", UnityAction<string> onChanged = null,
|
||||
UnityAction<string> onEditEnd = null)
|
||||
@@ -593,7 +593,7 @@ public abstract class MyWindowManager
|
||||
}
|
||||
*/
|
||||
|
||||
public class Patch: PatchImpl<Patch>
|
||||
public class Patch : PatchImpl<Patch>
|
||||
{
|
||||
protected override void OnEnable()
|
||||
{
|
||||
|
||||
@@ -19,15 +19,15 @@ public class UniverseGenTweaks : BaseUnityPlugin, IModCanSave
|
||||
MoreSettings.Enabled = Config.Bind("MoreSettings", "Enabled", true, "Enable more settings on Universe Generation");
|
||||
MoreSettings.MaxStarCount = Config.Bind("MoreSettings", "MaxStarCount", 128,
|
||||
new ConfigDescription("(32 ~ 1024)\nMaximum star count for Universe Generation, enable MoreSettings.Enabled to take effect",
|
||||
new AcceptableValueRange<int>(32, 1024), new {}));
|
||||
new AcceptableValueRange<int>(32, 1024), new { }));
|
||||
|
||||
EpicDifficulty.Enabled = Config.Bind("EpicDifficulty", "Enabled", true, "Enable Epic difficulty");
|
||||
EpicDifficulty.ResourceMultiplier = Config.Bind("EpicDifficulty", "ResourceMultiplier", 0.01f,
|
||||
new ConfigDescription("Resource multiplier for Epic difficulty",
|
||||
new AcceptableValueRange<float>(0.0001f, 0.05f), new {}));
|
||||
new AcceptableValueRange<float>(0.0001f, 0.05f), new { }));
|
||||
EpicDifficulty.OilMultiplier = Config.Bind("EpicDifficulty", "OilMultiplier", 0.5f,
|
||||
new ConfigDescription("Oil multiplier for Epic difficulty relative to the Very-Hard difficulty",
|
||||
new AcceptableValueRange<float>(0.1f, 1f), new {}));
|
||||
new AcceptableValueRange<float>(0.1f, 1f), new { }));
|
||||
|
||||
BirthPlanetPatch.SitiVeinsOnBirthPlanet = Config.Bind("Birth", "SiTiVeinsOnBirthPlanet", false,
|
||||
"Silicon/Titanium on birth planet");
|
||||
|
||||
@@ -8,7 +8,7 @@ using Random = UnityEngine.Random;
|
||||
namespace UserCloak;
|
||||
|
||||
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
|
||||
public class UserCloak: BaseUnityPlugin
|
||||
public class UserCloak : BaseUnityPlugin
|
||||
{
|
||||
private static Harmony _patch;
|
||||
private static ConfigEntry<int> _mode;
|
||||
|
||||
Reference in New Issue
Block a user