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@@ -30,7 +30,7 @@ public static class CombatPatch
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MechaInvincible.Enable(false);
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}
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private class MechaInvincible: PatchImpl<MechaInvincible>
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private class MechaInvincible : PatchImpl<MechaInvincible>
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{
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(Player), nameof(Player.invincible), MethodType.Getter)]
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@@ -65,7 +65,7 @@ public static class CombatPatch
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}
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}
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private class BuildingsInvincible: PatchImpl<BuildingsInvincible>
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private class BuildingsInvincible : PatchImpl<BuildingsInvincible>
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{
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(SkillSystem), nameof(SkillSystem.DamageGroundObjectByLocalCaster))]
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