mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-08-05 10:20:13 +08:00
refactor(UXAssist): replace magic numbers with constants
This commit is contained in:
@@ -144,5 +144,6 @@ The sync is implemented as an inline PowerShell `Exec` step inside the `ZipMod`
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- **Shared library:** `UXAssist` acts as a common library. `CheatEnabler` and `UniverseGenTweaks` reference `UXAssist.csproj` directly to reuse `Common/`, `UI/`, and config panel infrastructure.
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- **Preloader pattern:** `DustbinPreloader` and `LabOptPreloader` use Mono.Cecil to inject new fields into game assemblies at BepInEx preload time, enabling their corresponding main mods to read/write those fields via normal C# without reflection.
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- **Internationalization:** `UXAssist/Common/I18N.cs` provides bilingual (EN + ZH) string lookup used across UXAssist and CheatEnabler.
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- **Centralized game constants:** Hard-coded item IDs, tech IDs, logistics capacities, and Dyson sphere geometry defaults live in `UXAssist/Common/GameConstants` (`ItemIds`, `TechIds`, `LogisticsConstants`, `DysonSphereConstants`). Prefer these constants over inline literals in UXAssist patches.
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- **Transpiler patches:** Performance-critical mods (LabOpt, MechaDronesTweaks) use `[HarmonyTranspiler]` to rewrite IL instructions directly for maximum efficiency.
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- **Save persistence:** Mods that need to persist data use the `IModCanSave` interface from DSPModSave.
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@@ -281,7 +281,7 @@ public static class TechFunctions
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var history = GameMain.data?.history;
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if (history == null) return;
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history.inserterStackCountObsolete = 1;
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for (var id = 3301; id <= 3305; id++)
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for (var id = global::UXAssist.Common.GameConstants.TechIds.SorterCargoStackingCustomStart; id <= global::UXAssist.Common.GameConstants.TechIds.SorterCargoStackingCustomEnd - 1; id++)
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{
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history.techStates.TryGetValue(id, out var state);
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if (!state.unlocked) continue;
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@@ -5,6 +5,7 @@ using System.Linq;
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using System.Reflection;
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using HarmonyLib;
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using UXAssist.Common;
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using UXAssist.Common.GameConstants;
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using GameLogicProc = UXAssist.Common.GameLogic;
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namespace UXAssist.Patches.Factory;
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@@ -45,7 +46,7 @@ internal static class BeltSignalPatch
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private static bool _initialized;
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private static bool _loaded;
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private static long _clusterSeedKey;
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private static readonly int[] DarkFogItemIds = [5201, 5206, 5202, 5204, 5203, 5205];
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private static readonly int[] DarkFogItemIds = ItemIds.DarkFogItemIds;
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private static readonly int[] DarkFogItemExchangeRate = [20, 60, 30, 30, 30, 10];
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public static readonly int[] DarkFogItemsInVoid = [0, 0, 0, 0, 0, 0];
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private static Dictionary<int, uint>[] _signalBelts = new Dictionary<int, uint>[64];
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@@ -340,13 +341,13 @@ internal static class BeltSignalPatch
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var consume = (byte)Math.Min(DarkFogItemsInVoid[itemIdx], 4);
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if (consume < 4)
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{
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var metaverseLong = propertySystem.GetItemAvaliableProperty(_clusterSeedKey, 6006);
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var metaverseLong = propertySystem.GetItemAvaliableProperty(_clusterSeedKey, ItemIds.Metaverse);
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if (metaverseLong > 0L)
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{
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var metaverse = metaverseLong > 10 ? 10 : (int)metaverseLong;
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propertySystem.AddItemConsumption(_clusterSeedKey, 6006, metaverse);
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propertySystem.AddItemConsumption(_clusterSeedKey, ItemIds.Metaverse, metaverse);
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var mainPlayer = GameMain.mainPlayer;
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GameMain.history.AddPropertyItemConsumption(6006, metaverse, true);
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GameMain.history.AddPropertyItemConsumption(ItemIds.Metaverse, metaverse, true);
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var count = DarkFogItemExchangeRate[itemIdx] * metaverse;
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DarkFogItemsInVoid[itemIdx] += count;
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consume = (byte)Math.Min(DarkFogItemsInVoid[itemIdx], 4);
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@@ -5,6 +5,7 @@ using BepInEx.Configuration;
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using HarmonyLib;
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using UnityEngine;
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using UXAssist.Common;
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using UXAssist.Common.GameConstants;
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namespace UXAssist.Patches.Logistics;
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@@ -85,7 +86,7 @@ internal class AutoConfigLogistics : PatchImpl<AutoConfigLogistics>
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{
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if (__instance.handPrefabDesc.isDispenser)
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{
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__instance.handBpParams[bpIndex][2] = (int)(long)(5000.0 * LogisticsPatch.AutoConfigDispenserChargePower.Value + 0.5);
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__instance.handBpParams[bpIndex][2] = (int)(long)(LogisticsConstants.DispenserChargePowerMultiplier * LogisticsPatch.AutoConfigDispenserChargePower.Value + 0.5);
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}
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}
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@@ -7,6 +7,7 @@ using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UXAssist.Common;
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using UXAssist.Common.GameConstants;
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namespace UXAssist.Patches.Logistics;
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@@ -29,13 +30,13 @@ internal class LogisticsCapacityTweaks : PatchImpl<LogisticsCapacityTweaks>
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if (code != _lastKey)
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{
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_lastKey = code;
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_nextKeyTick = main.timei + 30;
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_nextKeyTick = main.timei + LogisticsConstants.KeyRepeatInitialDelay;
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return true;
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}
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var currTick = main.timei;
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if (_nextKeyTick > currTick) return false;
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_nextKeyTick = currTick + 4;
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_nextKeyTick = currTick + LogisticsConstants.KeyRepeatInterval;
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return true;
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}
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@@ -54,38 +55,38 @@ internal class LogisticsCapacityTweaks : PatchImpl<LogisticsCapacityTweaks>
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if (UpdateKeyPressed(KeyCode.LeftArrow))
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{
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if (ctrl)
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delta = -100000;
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delta = -LogisticsConstants.MassiveAdjustment;
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else if (alt)
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delta = -1000;
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delta = -LogisticsConstants.LargeAdjustment;
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else
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delta = -10;
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delta = -LogisticsConstants.SmallAdjustment;
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}
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else if (UpdateKeyPressed(KeyCode.RightArrow))
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{
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if (ctrl)
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delta = 100000;
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delta = LogisticsConstants.MassiveAdjustment;
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else if (alt)
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delta = 1000;
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delta = LogisticsConstants.LargeAdjustment;
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else
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delta = 10;
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delta = LogisticsConstants.SmallAdjustment;
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}
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else if (UpdateKeyPressed(KeyCode.DownArrow))
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{
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if (ctrl)
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delta = -1000000;
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delta = -LogisticsConstants.GargantuanAdjustment;
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else if (alt)
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delta = -10000;
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delta = -LogisticsConstants.HugeAdjustment;
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else
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delta = -100;
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delta = -LogisticsConstants.MediumAdjustment;
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}
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else if (UpdateKeyPressed(KeyCode.UpArrow))
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{
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if (ctrl)
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delta = 1000000;
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delta = LogisticsConstants.GargantuanAdjustment;
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else if (alt)
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delta = 10000;
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delta = LogisticsConstants.HugeAdjustment;
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else
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delta = 100;
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delta = LogisticsConstants.MediumAdjustment;
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}
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else
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{
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@@ -129,7 +130,7 @@ internal class LogisticsCapacityTweaks : PatchImpl<LogisticsCapacityTweaks>
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int itemCountMax;
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if (LogisticsPatch.AllowOverflowInLogisticsEnabled.Value)
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{
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itemCountMax = 90000000;
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itemCountMax = LogisticsConstants.OverflowStorageMax;
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}
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else
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{
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@@ -230,7 +231,7 @@ internal class LogisticsCapacityTweaks : PatchImpl<LogisticsCapacityTweaks>
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{
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var max = storage[j].max;
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if (max + 10 < intOldMaxCount || max >= intNewMaxCount) continue;
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storage[j].max = Mathf.RoundToInt((float)(max * ratio / 50.0)) * 50;
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storage[j].max = Mathf.RoundToInt((float)(max * ratio / LogisticsConstants.LocalStorageRounding)) * LogisticsConstants.LocalStorageRounding;
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}
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}
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@@ -256,7 +257,7 @@ internal class LogisticsCapacityTweaks : PatchImpl<LogisticsCapacityTweaks>
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{
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var max = storage[j].max;
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if (max + 10 < intOldMaxCount || max >= intNewMaxCount) continue;
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storage[j].max = Mathf.RoundToInt((float)(max * ratio / 100.0)) * 100;
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storage[j].max = Mathf.RoundToInt((float)(max * ratio / LogisticsConstants.RemoteStorageRounding)) * LogisticsConstants.RemoteStorageRounding;
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}
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}
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@@ -275,7 +276,7 @@ internal class GreaterPowerUsageInLogistics : PatchImpl<GreaterPowerUsageInLogis
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var window = UIRoot.instance?.uiGame?.stationWindow;
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if (window == null) return;
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window._Close();
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window.maxMiningSpeedSlider.maxValue = 27f;
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window.maxMiningSpeedSlider.maxValue = LogisticsConstants.MiningSpeedSliderMaxExtended;
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}
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protected override void OnDisable()
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@@ -283,7 +284,7 @@ internal class GreaterPowerUsageInLogistics : PatchImpl<GreaterPowerUsageInLogis
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var window = UIRoot.instance?.uiGame?.stationWindow;
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if (window == null) return;
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window._Close();
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window.maxMiningSpeedSlider.maxValue = 20f;
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window.maxMiningSpeedSlider.maxValue = LogisticsConstants.MiningSpeedSliderMaxDefault;
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}
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[HarmonyTranspiler]
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@@ -295,13 +296,13 @@ internal class GreaterPowerUsageInLogistics : PatchImpl<GreaterPowerUsageInLogis
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new CodeInstruction(OpCodes.Ldarg_0),
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Transpilers.EmitDelegate((UIStationWindow window) =>
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{
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window.maxMiningSpeedSlider.maxValue = 27f;
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window.maxMiningSpeedSlider.maxValue = LogisticsConstants.MiningSpeedSliderMaxExtended;
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})
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).MatchForward(false,
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIStationWindow), nameof(UIStationWindow.maxChargePowerSlider))),
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new CodeMatch(ci => ci.IsLdloc()),
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new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4 && ci.OperandIs(0xC350)),
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new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4 && ci.OperandIs(LogisticsConstants.ChargePowerSliderScale)),
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new CodeMatch(OpCodes.Conv_I8)
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);
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var pos = matcher.Pos + 1;
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@@ -318,11 +319,11 @@ internal class GreaterPowerUsageInLogistics : PatchImpl<GreaterPowerUsageInLogis
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new CodeInstruction(OpCodes.Ldloc_S, locWorkEnergyPerTick),
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Transpilers.EmitDelegate((UIStationWindow window, long maxWorkEnergy, long workEnergyPerTick) =>
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{
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var maxSliderValue = maxWorkEnergy / 50000L;
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var maxSliderValue = maxWorkEnergy / LogisticsConstants.ChargePowerSliderScale;
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window.maxChargePowerSlider.maxValue = maxSliderValue + 9;
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window.maxChargePowerSlider.minValue = maxWorkEnergy / 500000L;
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window.maxChargePowerSlider.minValue = maxWorkEnergy / LogisticsConstants.ChargePowerSliderMinScale;
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if (workEnergyPerTick <= maxWorkEnergy)
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window.maxChargePowerSlider.Set(workEnergyPerTick / 50000L, false);
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window.maxChargePowerSlider.Set(workEnergyPerTick / LogisticsConstants.ChargePowerSliderScale, false);
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else
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window.maxChargePowerSlider.Set(maxSliderValue + (workEnergyPerTick - 1) / maxWorkEnergy + 1, false);
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})
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@@ -348,9 +349,9 @@ internal class GreaterPowerUsageInLogistics : PatchImpl<GreaterPowerUsageInLogis
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matcher.Start().Advance(pos).RemoveInstructions(pos2 - pos).Insert(
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Transpilers.EmitDelegate((int speed) =>
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{
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if (speed <= 30000)
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return (speed - 10000) / 1000;
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return (speed - 30000) / 10000 + 20;
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if (speed <= LogisticsConstants.MaxMiningSpeedBase)
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return (speed - LogisticsConstants.MinMiningSpeedBase) / LogisticsConstants.MiningSpeedFineStep;
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return (speed - LogisticsConstants.MaxMiningSpeedBase) / LogisticsConstants.MiningSpeedCoarseStep + LogisticsConstants.MiningSpeedSliderMaxDefault;
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})
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);
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return matcher.InstructionEnumeration();
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@@ -362,7 +363,7 @@ internal class GreaterPowerUsageInLogistics : PatchImpl<GreaterPowerUsageInLogis
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4 && ci.OperandIs(10000)),
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new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4 && ci.OperandIs(LogisticsConstants.MinMiningSpeedBase)),
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new CodeMatch(OpCodes.Ldarg_1)
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);
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var pos = matcher.Pos;
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@@ -378,9 +379,9 @@ internal class GreaterPowerUsageInLogistics : PatchImpl<GreaterPowerUsageInLogis
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Transpilers.EmitDelegate((float value) =>
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{
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var intval = (int)(value + 0.5f);
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if (intval <= 20)
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return intval * 1000 + 10000;
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return (intval - 20) * 10000 + 30000;
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if (intval <= LogisticsConstants.MiningSpeedSliderMaxDefault)
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return intval * LogisticsConstants.MiningSpeedFineStep + LogisticsConstants.MinMiningSpeedBase;
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return (intval - LogisticsConstants.MiningSpeedSliderMaxDefault) * LogisticsConstants.MiningSpeedCoarseStep + LogisticsConstants.MaxMiningSpeedBase;
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})
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);
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return matcher.InstructionEnumeration();
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@@ -5,6 +5,7 @@ using HarmonyLib;
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using UnityEngine;
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using UXAssist.Common;
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using UXAssist.Common.ModFeatures;
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using UXAssist.Common.GameConstants;
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using GameLogicProc = UXAssist.Common.GameLogic;
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namespace UXAssist.Patches.Logistics;
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@@ -178,7 +179,7 @@ public static class LogisticsPatch
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{
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ref var entity = ref factory.entityPool[station.entityId];
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if (entity.id != station.entityId || entity.minerId <= 0 || entity.minerId >= factory.factorySystem.minerCursor) return false;
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factory.factorySystem.minerPool[entity.minerId].speed = 10000 + AutoConfigVeinCollectorHarvestSpeed.Value * 1000;
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factory.factorySystem.minerPool[entity.minerId].speed = LogisticsConstants.MinMiningSpeedBase + AutoConfigVeinCollectorHarvestSpeed.Value * LogisticsConstants.MiningSpeedFineStep;
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return true;
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}
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@@ -186,7 +187,7 @@ public static class LogisticsPatch
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station.pilerCount = AutoConfigVeinCollectorMinPilerValue.Value;
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internal static void DispenserSetChargePower(PlanetFactory factory, DispenserComponent dispenser) =>
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factory.powerSystem.consumerPool[dispenser.pcId].workEnergyPerTick = (long)(5000.0 * AutoConfigDispenserChargePower.Value + 0.5);
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factory.powerSystem.consumerPool[dispenser.pcId].workEnergyPerTick = (long)(LogisticsConstants.DispenserChargePowerMultiplier * AutoConfigDispenserChargePower.Value + 0.5);
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internal static void DispenserFillCouriers(PlanetFactory factory, DispenserComponent dispenser)
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{
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@@ -195,7 +196,7 @@ public static class LogisticsPatch
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}
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internal static void BattleBaseSetChargePower(PlanetFactory factory, BattleBaseComponent battleBase) =>
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factory.powerSystem.consumerPool[battleBase.pcId].workEnergyPerTick = (long)(5000.0 * AutoConfigBattleBaseChargePower.Value + 0.5);
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factory.powerSystem.consumerPool[battleBase.pcId].workEnergyPerTick = (long)(LogisticsConstants.DispenserChargePowerMultiplier * AutoConfigBattleBaseChargePower.Value + 0.5);
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// === Per-facility "apply all settings" (also used as auto-config-on-build entry point) ===
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@@ -8,6 +8,7 @@ using UnityEngine.EventSystems;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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using UXAssist.Common;
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using UXAssist.Common.GameConstants;
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using Object = UnityEngine.Object;
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namespace UXAssist.Patches.Logistics;
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@@ -181,19 +182,18 @@ internal static class RealtimeLogisticsInfoPanel
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private static int _lastPlanetId;
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private static int _localStorageMax = 5000;
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private static int _remoteStorageMax = 10000;
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private static int _localStorageMax = LogisticsConstants.DefaultLocalStorageMax;
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private static int _remoteStorageMax = LogisticsConstants.DefaultRemoteStorageMax;
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private static int _localStorageExtra;
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private static int _remoteStorageExtra;
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private static int _localStorageMaxTotal = _localStorageMax;
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private static int _remoteStorageMaxTotal = _remoteStorageMax;
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private static float _localStoragePixelPerItem = StorageSliderWidth / _localStorageMaxTotal;
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private static float _remoteStoragePixelPerItem = StorageSliderWidth / _remoteStorageMaxTotal;
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private static float _localStoragePixelPerItem = LogisticsConstants.StorageSliderWidth / _localStorageMaxTotal;
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private static float _remoteStoragePixelPerItem = LogisticsConstants.StorageSliderWidth / _remoteStorageMaxTotal;
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private static int _storageMaxSlotCount = 5;
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private static int _storageMaxSlotCount = LogisticsConstants.DefaultStorageSlotCount;
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private const int CarrierSlotCount = 3;
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private const float StorageSliderWidth = 70f;
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private const float StorageSliderHeight = 5f;
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private static bool UpdateStorageMax()
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{
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@@ -204,8 +204,8 @@ internal static class RealtimeLogisticsInfoPanel
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_remoteStorageExtra = history.remoteStationExtraStorage;
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_localStorageMaxTotal = _localStorageMax + _localStorageExtra;
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_remoteStorageMaxTotal = _remoteStorageMax + _remoteStorageExtra;
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_localStoragePixelPerItem = StorageSliderWidth / _localStorageMaxTotal;
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_remoteStoragePixelPerItem = StorageSliderWidth / _remoteStorageMaxTotal;
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_localStoragePixelPerItem = LogisticsConstants.StorageSliderWidth / _localStorageMaxTotal;
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_remoteStoragePixelPerItem = LogisticsConstants.StorageSliderWidth / _remoteStorageMaxTotal;
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return true;
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}
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@@ -258,9 +258,9 @@ internal static class RealtimeLogisticsInfoPanel
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internal static void OnDataLoaded()
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{
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_storageMaxSlotCount = 5;
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_localStorageMax = 5000;
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_remoteStorageMax = 10000;
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_storageMaxSlotCount = LogisticsConstants.DefaultStorageSlotCount;
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_localStorageMax = LogisticsConstants.DefaultLocalStorageMax;
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_remoteStorageMax = LogisticsConstants.DefaultRemoteStorageMax;
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foreach (var model in LDB.models.dataArray)
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{
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var prefabDesc = model?.prefabDesc;
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@@ -361,25 +361,25 @@ internal static class RealtimeLogisticsInfoPanel
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var sliderBg = Object.Instantiate(sliderBgPrefab.gameObject, new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform);
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sliderBg.name = "sliderBg" + index;
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rectTrans = (RectTransform)sliderBg.transform;
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rectTrans.sizeDelta = new Vector2(StorageSliderWidth, StorageSliderHeight);
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rectTrans.sizeDelta = new Vector2(LogisticsConstants.StorageSliderWidth, LogisticsConstants.StorageSliderHeight);
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rectTrans.anchorMax = new Vector2(0f, 1f);
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rectTrans.anchorMin = new Vector2(0f, 1f);
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rectTrans.pivot = new Vector2(0f, 1f);
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rectTrans.anchoredPosition3D = new Vector3(30f, y - 22f, 0f);
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rectTrans = (RectTransform)sliderBg.transform.Find("current-fg").transform;
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rectTrans.sizeDelta = new Vector2(0f, StorageSliderHeight);
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rectTrans.sizeDelta = new Vector2(0f, LogisticsConstants.StorageSliderHeight);
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rectTrans.anchorMax = new Vector2(0f, 1f);
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rectTrans.anchorMin = new Vector2(0f, 1f);
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rectTrans.pivot = new Vector2(0f, 1f);
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rectTrans.localPosition = new Vector3(0f, 0f, 0f);
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rectTrans = (RectTransform)sliderBg.transform.Find("ordered-fg").transform;
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rectTrans.sizeDelta = new Vector2(0f, StorageSliderHeight);
|
||||
rectTrans.sizeDelta = new Vector2(0f, LogisticsConstants.StorageSliderHeight);
|
||||
rectTrans.anchorMax = new Vector2(0f, 1f);
|
||||
rectTrans.anchorMin = new Vector2(0f, 1f);
|
||||
rectTrans.pivot = new Vector2(0f, 1f);
|
||||
rectTrans.localPosition = new Vector3(0f, 0f, 0f);
|
||||
rectTrans = (RectTransform)sliderBg.transform.Find("max-fg").transform;
|
||||
rectTrans.sizeDelta = new Vector2(StorageSliderWidth, StorageSliderHeight);
|
||||
rectTrans.sizeDelta = new Vector2(LogisticsConstants.StorageSliderWidth, LogisticsConstants.StorageSliderHeight);
|
||||
rectTrans.anchorMax = new Vector2(0f, 1f);
|
||||
rectTrans.anchorMin = new Vector2(0f, 1f);
|
||||
rectTrans.pivot = new Vector2(0f, 1f);
|
||||
@@ -934,7 +934,7 @@ internal static class RealtimeLogisticsInfoPanel
|
||||
{
|
||||
((RectTransform)_sliderCurrent[i].transform).sizeDelta = new Vector2(
|
||||
_pixelPerItem * itemCount,
|
||||
StorageSliderHeight
|
||||
LogisticsConstants.StorageSliderHeight
|
||||
);
|
||||
_sliderCurrent[i].gameObject.SetActive(true);
|
||||
}
|
||||
@@ -968,7 +968,7 @@ internal static class RealtimeLogisticsInfoPanel
|
||||
);
|
||||
rectTrans.sizeDelta = new Vector2(
|
||||
_pixelPerItem * itemOrdered + 0.49f,
|
||||
StorageSliderHeight
|
||||
LogisticsConstants.StorageSliderHeight
|
||||
);
|
||||
break;
|
||||
case < 0:
|
||||
@@ -981,7 +981,7 @@ internal static class RealtimeLogisticsInfoPanel
|
||||
);
|
||||
rectTrans.sizeDelta = new Vector2(
|
||||
_pixelPerItem * -itemOrdered + 0.49f,
|
||||
StorageSliderHeight
|
||||
LogisticsConstants.StorageSliderHeight
|
||||
);
|
||||
break;
|
||||
}
|
||||
@@ -997,7 +997,7 @@ internal static class RealtimeLogisticsInfoPanel
|
||||
if (itemMax > itemLimit) itemMax = itemLimit;
|
||||
((RectTransform)_sliderMax[i].transform).sizeDelta = new Vector2(
|
||||
_pixelPerItem * itemMax,
|
||||
StorageSliderHeight
|
||||
LogisticsConstants.StorageSliderHeight
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UXAssist.Common;
|
||||
using UXAssist.Common.GameConstants;
|
||||
using GameLogicProc = UXAssist.Common.GameLogic;
|
||||
|
||||
namespace UXAssist.Patches;
|
||||
@@ -66,7 +67,7 @@ public static class TechPatch
|
||||
var delim = -26.0f;
|
||||
var x = 9.0f;
|
||||
var y = -27.0f;
|
||||
var tp3301 = techs.Select(3301);
|
||||
var tp3301 = techs.Select(TechIds.SorterCargoStackingCustomStart);
|
||||
if (tp3301 != null && tp3301.IsObsolete)
|
||||
{
|
||||
_protoPatched = false;
|
||||
@@ -84,11 +85,11 @@ public static class TechPatch
|
||||
{
|
||||
switch (tp.ID)
|
||||
{
|
||||
case >= 3301 and <= 3305:
|
||||
tp.UnlockValues[0] = tp.ID - 3300 + 1;
|
||||
case >= TechIds.SorterCargoStackingCustomStart and <= TechIds.SorterCargoStackingCustomEnd - 1:
|
||||
tp.UnlockValues[0] = tp.ID - TechIds.SorterCargoStackingCustomStart + 2;
|
||||
tp.IsObsolete = false;
|
||||
tp.Position = new Vector2(x + 4.0f * (tp.ID - 3301), y);
|
||||
if (tp.ID == 3305)
|
||||
tp.Position = new Vector2(x + 4.0f * (tp.ID - TechIds.SorterCargoStackingCustomStart), y);
|
||||
if (tp.ID == TechIds.SorterCargoStackingCustomEnd - 1)
|
||||
{
|
||||
tp.postTechArray = [];
|
||||
if (UIRoot.instance.uiGame.techTree.nodes.TryGetValue(tp.ID, out var node))
|
||||
@@ -97,10 +98,10 @@ public static class TechPatch
|
||||
}
|
||||
}
|
||||
continue;
|
||||
case 3306:
|
||||
case TechIds.SorterCargoStackingCustomEnd:
|
||||
tp.PreTechs = [];
|
||||
tp.preTechArray = [];
|
||||
tp.Position = new Vector2(x + 4.0f * (tp.ID - 3301), y);
|
||||
tp.Position = new Vector2(x + 4.0f * (tp.ID - TechIds.SorterCargoStackingCustomStart), y);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -113,7 +114,7 @@ public static class TechPatch
|
||||
else
|
||||
{
|
||||
var delim = -28.0f;
|
||||
var tp3301 = techs.Select(3301);
|
||||
var tp3301 = techs.Select(TechIds.SorterCargoStackingCustomStart);
|
||||
if (tp3301 != null && !tp3301.IsObsolete)
|
||||
{
|
||||
_protoPatched = true;
|
||||
@@ -122,7 +123,7 @@ public static class TechPatch
|
||||
if (!_protoPatched) return;
|
||||
foreach (var tp in techs.dataArray)
|
||||
{
|
||||
if (tp.ID is >= 3301 and <= 3306)
|
||||
if (tp.ID is >= TechIds.SorterCargoStackingCustomStart and <= TechIds.SorterCargoStackingCustomEnd)
|
||||
{
|
||||
tp.IsObsolete = true;
|
||||
continue;
|
||||
@@ -154,61 +155,7 @@ public static class TechPatch
|
||||
|
||||
public static void Enable(bool enable)
|
||||
{
|
||||
if (_techsToDisableSet == null)
|
||||
{
|
||||
(int, int)[] techListToDisable =
|
||||
[
|
||||
// Explosive Unit, Crystal Explosive Unit
|
||||
// 爆破单元,晶石爆破单元
|
||||
(1803, 1804),
|
||||
// Implosion Cannon
|
||||
// 聚爆加农炮
|
||||
(1807, 1807),
|
||||
// Signal Tower, Planetary Defense System, Jammer Tower, Plasma Turret, Titanium Ammo Box, Superalloy Ammo Box, High-Explosive Shell Set, Supersonic Missile Set, Crystal Shell Set, Gravity Missile Set, Antimatter Capsule, Precision Drone, Prototype, Attack Drone, Corvette, Destroyer, Suppressing Capsule, EM Capsule Mk.III
|
||||
// 信号塔, 行星防御系统, 干扰塔, 磁化电浆炮, 钛化弹箱, 超合金弹箱, 高爆炮弹组, 超音速导弹组, 晶石炮弹组, 引力导弹组, 反物质胶囊, 地面战斗机-A型, 地面战斗机-E型, 地面战斗机-F型, 太空战斗机-A型, 太空战斗机-F型, 电磁胶囊II, 电磁胶囊III
|
||||
(1809, 1825),
|
||||
// Auto Reconstruction Marking
|
||||
// 自动标记重建
|
||||
(2951, 2956),
|
||||
// Energy Shield
|
||||
// 能量护盾
|
||||
(2801, 2807),
|
||||
// Kinetic Weapon Damage
|
||||
// 动能武器伤害
|
||||
(5001, 5006),
|
||||
// Energy Weapon Damage
|
||||
// 能量武器伤害
|
||||
(5101, 5106),
|
||||
// Explosive Weapon Damage
|
||||
// 爆炸武器伤害
|
||||
(5201, 5206),
|
||||
// Combat Drone Damage
|
||||
// 战斗无人机伤害
|
||||
(5301, 5305),
|
||||
// Combat Drone Attack Speed
|
||||
// 战斗无人机攻击速度
|
||||
(5401, 5405),
|
||||
// Combat Drone Engine
|
||||
// 战斗无人机引擎
|
||||
(5601, 5605),
|
||||
// Combat Drone Durability
|
||||
// 战斗无人机耐久
|
||||
(5701, 5705),
|
||||
// Ground Squadron Expansion
|
||||
// 地面编队扩容
|
||||
(5801, 5807),
|
||||
// Space Fleet Expansion
|
||||
// 太空编队扩容
|
||||
(5901, 5907),
|
||||
// Enhanced Structure
|
||||
// 结构强化
|
||||
(6001, 6006),
|
||||
// Planetary Shield
|
||||
// 行星护盾
|
||||
(6101, 6106),
|
||||
];
|
||||
_techsToDisableSet = [.. techListToDisable.SelectMany(t => Enumerable.Range(t.Item1, t.Item2 - t.Item1 + 1))];
|
||||
}
|
||||
_techsToDisableSet ??= new HashSet<int>(TechIds.CombatTechs);
|
||||
if (enable)
|
||||
{
|
||||
if (DSPGame.GameDesc != null)
|
||||
|
||||
Reference in New Issue
Block a user