mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 04:13:32 +08:00
WIP
This commit is contained in:
@@ -3,6 +3,7 @@ using System.Reflection;
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using System.Reflection.Emit;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UnityEngine.UI;
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using UXAssist.Common;
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namespace UXAssist.Patches;
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@@ -428,7 +429,7 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
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new CodeInstruction(OpCodes.Ldarg_2),
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new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(DysonSwarm), nameof(DysonSwarm.starData))),
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new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(StarData), nameof(StarData.index))),
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new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(StopEjectOnNodeComplete), nameof(StopEjectOnNodeComplete.AnyNodeForAbsorb))),
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new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(StopEjectOnNodeComplete), nameof(AnyNodeForAbsorb))),
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new CodeInstruction(OpCodes.And)
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);
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return matcher.InstructionEnumeration();
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@@ -446,7 +447,7 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
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matcher.Labels = [];
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matcher.Insert(
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new CodeInstruction(OpCodes.Ldarg_0).WithLabels(labels),
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new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(StopEjectOnNodeComplete), nameof(StopEjectOnNodeComplete.UpdateNodeForAbsorbOnSpChange)))
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new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(StopEjectOnNodeComplete), nameof(UpdateNodeForAbsorbOnSpChange)))
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);
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return matcher.InstructionEnumeration();
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}
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@@ -467,7 +468,7 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
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new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(DysonNode), nameof(DysonNode._cpReq)))
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).Advance(6).Insert(
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new CodeInstruction(OpCodes.Ldarg_0),
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new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(StopEjectOnNodeComplete), nameof(StopEjectOnNodeComplete.UpdateNodeForAbsorbOnCpChange)))
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new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(StopEjectOnNodeComplete), nameof(UpdateNodeForAbsorbOnCpChange)))
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);
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return matcher.InstructionEnumeration();
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}
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@@ -483,7 +484,7 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
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// this.stateText.text = "轨道未设置".Translate();
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new CodeMatch(OpCodes.Ldstr, "待机"),
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Localization), nameof(Localization.Translate))),
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new CodeMatch(OpCodes.Callvirt, AccessTools.PropertySetter(typeof(UnityEngine.UI.Text), nameof(UnityEngine.UI.Text.text)))
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new CodeMatch(OpCodes.Callvirt, AccessTools.PropertySetter(typeof(Text), nameof(Text.text)))
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).InsertAndAdvance(
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// if (StopEjectOnNodeComplete.AnyNodeForAbsorb(this.starData.index))
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new CodeInstruction(OpCodes.Ldarg_0),
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@@ -491,7 +492,7 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
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new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(FactorySystem), nameof(FactorySystem.planet))),
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new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(PlanetData), nameof(PlanetData.star))),
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new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(StarData), nameof(StarData.index))),
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new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(StopEjectOnNodeComplete), nameof(StopEjectOnNodeComplete.AnyNodeForAbsorb))),
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new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(StopEjectOnNodeComplete), nameof(AnyNodeForAbsorb))),
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new CodeInstruction(OpCodes.Brfalse, label1)
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).Advance(1).InsertAndAdvance(
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new CodeInstruction(OpCodes.Br, label2),
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@@ -8,6 +8,7 @@ using BepInEx.Configuration;
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using CommonAPI.Systems;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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using UXAssist.Common;
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namespace UXAssist.Patches;
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@@ -566,7 +567,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIEntityBriefInfo), nameof(UIEntityBriefInfo.entityNameText))),
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new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(UnityEngine.UI.Text), nameof(UnityEngine.UI.Text.preferredWidth)))
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new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Text), nameof(Text.preferredWidth)))
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);
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matcher.InsertAndAdvance(
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new CodeInstruction(OpCodes.Ldarg_0),
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@@ -1479,7 +1480,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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Name = "存储单元",
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GridIndex = 3601,
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IconPath = "assets/signal/memory.png",
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_iconSprite = Util.LoadEmbeddedSprite($"assets/signal/memory.png", assembly),
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/memory.png", assembly),
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SID = ""
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},
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new SignalProto
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@@ -1488,7 +1489,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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Name = "能量碎片",
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GridIndex = 3602,
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IconPath = "assets/signal/energy-fragment.png",
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_iconSprite = Util.LoadEmbeddedSprite($"assets/signal/energy-fragment.png", assembly),
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/energy-fragment.png", assembly),
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SID = ""
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},
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new SignalProto
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@@ -1497,7 +1498,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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Name = "硅基神经元",
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GridIndex = 3603,
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IconPath = "assets/signal/silicon-neuron.png",
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_iconSprite = Util.LoadEmbeddedSprite($"assets/signal/silicon-neuron.png", assembly),
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/silicon-neuron.png", assembly),
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SID = ""
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},
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new SignalProto
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@@ -1506,7 +1507,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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Name = "负熵奇点",
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GridIndex = 3604,
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IconPath = "assets/signal/negentropy.png",
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_iconSprite = Util.LoadEmbeddedSprite($"assets/signal/negentropy.png", assembly),
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/negentropy.png", assembly),
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SID = ""
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},
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new SignalProto
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@@ -1515,7 +1516,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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Name = "物质重组器",
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GridIndex = 3605,
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IconPath = "assets/signal/reassembler.png",
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_iconSprite = Util.LoadEmbeddedSprite($"assets/signal/reassembler.png", assembly),
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/reassembler.png", assembly),
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SID = ""
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},
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new SignalProto
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@@ -1524,7 +1525,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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Name = "虚粒子",
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GridIndex = 3606,
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IconPath = "assets/signal/virtual-particle.png",
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_iconSprite = Util.LoadEmbeddedSprite($"assets/signal/virtual-particle.png", assembly),
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_iconSprite = Util.LoadEmbeddedSprite("assets/signal/virtual-particle.png", assembly),
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SID = ""
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},
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];
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@@ -7,6 +7,7 @@ using CommonAPI.Systems;
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using HarmonyLib;
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using UnityEngine;
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using UXAssist.Common;
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using UXAssist.Functions;
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namespace UXAssist.Patches;
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@@ -70,7 +71,7 @@ public class GamePatch: PatchImpl<GamePatch>
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I18N.Add("KEYUPSSpeedUp", "Increase logical frame rate", "提升逻辑帧率");
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I18N.Add("Logical frame rate: {0}x", "Logical frame rate: {0}x", "逻辑帧速率: {0}x");
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Functions.WindowFunctions.SetWindowTitle();
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WindowFunctions.SetWindowTitle();
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EnableWindowResizeEnabled.SettingChanged += (_, _) => EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
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LoadLastWindowRectEnabled.SettingChanged += (_, _) => LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
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@@ -134,7 +135,7 @@ public class GamePatch: PatchImpl<GamePatch>
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private static void RefreshSavePath()
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{
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var profileName = Functions.WindowFunctions.ProfileName;
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var profileName = WindowFunctions.ProfileName;
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if (profileName == null) return;
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if (UIRoot.instance.loadGameWindow.gameObject.activeSelf)
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@@ -162,7 +163,7 @@ public class GamePatch: PatchImpl<GamePatch>
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[HarmonyPrefix, HarmonyPatch(typeof(GameMain), nameof(GameMain.HandleApplicationQuit))]
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private static void GameMain_HandleApplicationQuit_Prefix()
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{
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var wnd = Functions.WindowFunctions.FindGameWindow();
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var wnd = WindowFunctions.FindGameWindow();
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if (wnd == IntPtr.Zero) return;
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WinApi.GetWindowRect(wnd, out var rect);
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LastWindowRect.Value = new Vector4(rect.Left, rect.Top, Screen.width, Screen.height);
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@@ -175,7 +176,7 @@ public class GamePatch: PatchImpl<GamePatch>
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protected override void OnEnable()
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{
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var wnd = Functions.WindowFunctions.FindGameWindow();
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var wnd = WindowFunctions.FindGameWindow();
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if (wnd == IntPtr.Zero)
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{
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Enable(false);
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@@ -189,7 +190,7 @@ public class GamePatch: PatchImpl<GamePatch>
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protected override void OnDisable()
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{
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var wnd = Functions.WindowFunctions.FindGameWindow();
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var wnd = WindowFunctions.FindGameWindow();
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if (wnd == IntPtr.Zero)
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return;
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@@ -202,7 +203,7 @@ public class GamePatch: PatchImpl<GamePatch>
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[HarmonyPatch(typeof(UIOptionWindow), nameof(UIOptionWindow.ApplyOptions))]
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private static void UIOptionWindow_ApplyOptions_Postfix()
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{
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var wnd = Functions.WindowFunctions.FindGameWindow();
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var wnd = WindowFunctions.FindGameWindow();
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if (wnd == IntPtr.Zero) return;
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if (_enabled)
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WinApi.SetWindowLong(wnd, WinApi.GWL_STYLE,
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@@ -276,7 +277,7 @@ public class GamePatch: PatchImpl<GamePatch>
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public static void MoveWindowPosition(bool setResolution = false)
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{
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if (Screen.fullScreenMode is FullScreenMode.ExclusiveFullScreen or FullScreenMode.FullScreenWindow or FullScreenMode.MaximizedWindow || GameMain.isRunning) return;
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var wnd = Functions.WindowFunctions.FindGameWindow();
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var wnd = WindowFunctions.FindGameWindow();
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if (wnd == IntPtr.Zero) return;
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var rect = LastWindowRect.Value;
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if (rect is { z: 0f, w: 0f }) return;
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@@ -315,7 +316,7 @@ public class GamePatch: PatchImpl<GamePatch>
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{
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if (_loaded || Screen.fullScreenMode is FullScreenMode.ExclusiveFullScreen or FullScreenMode.FullScreenWindow or FullScreenMode.MaximizedWindow) return;
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_loaded = true;
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var wnd = Functions.WindowFunctions.FindGameWindow();
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var wnd = WindowFunctions.FindGameWindow();
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if (wnd == IntPtr.Zero) return;
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var rect = LastWindowRect.Value;
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if (rect is { z: 0f, w: 0f }) return;
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@@ -9,6 +9,7 @@ using UnityEngine.EventSystems;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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using UXAssist.Common;
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using Object = UnityEngine.Object;
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namespace UXAssist.Patches;
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@@ -524,11 +525,11 @@ public static class LogisticsPatch
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public static void InitGUI()
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{
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_stationTipRoot = UnityEngine.Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs/Vein Marks"),
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_stationTipRoot = Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs/Vein Marks"),
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GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs").transform);
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_stationTipRoot.name = "stationTip";
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UnityEngine.Object.Destroy(_stationTipRoot.GetComponent<UIVeinDetail>());
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_tipPrefab = UnityEngine.Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs/Vein Marks/vein-tip-prefab"), _stationTipRoot.transform);
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Object.Destroy(_stationTipRoot.GetComponent<UIVeinDetail>());
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_tipPrefab = Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs/Vein Marks/vein-tip-prefab"), _stationTipRoot.transform);
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_tipPrefab.name = "tipPrefab";
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var sliderBgPrefab = GameObject.Find("UI Root/Overlay Canvas/In Game/Windows/Station Window/storage-box-0/slider-bg");
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var image = _tipPrefab.GetComponent<Image>();
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@@ -539,14 +540,14 @@ public static class LogisticsPatch
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rectTrans.localPosition = new Vector3(200f, 800f, 0);
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rectTrans.sizeDelta = new Vector2(150f, 160f);
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rectTrans.pivot = new Vector2(0.5f, 0.5f);
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UnityEngine.Object.Destroy(_tipPrefab.GetComponent<UIVeinDetailNode>());
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Object.Destroy(_tipPrefab.GetComponent<UIVeinDetailNode>());
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var infoText = _tipPrefab.transform.Find("info-text").gameObject;
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for (var index = 0; index < StorageSlotCount; ++index)
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{
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var y = -5f - 35f * index;
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var iconTrans = _tipPrefab.transform.Find("icon");
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var itemIcon = UnityEngine.Object.Instantiate(iconTrans.gameObject, new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform);
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var itemIcon = Object.Instantiate(iconTrans.gameObject, new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform);
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itemIcon.name = "icon" + index;
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rectTrans = (RectTransform)itemIcon.transform;
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rectTrans.sizeDelta = new Vector2(30f, 30f);
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@@ -555,7 +556,7 @@ public static class LogisticsPatch
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rectTrans.pivot = new Vector2(0f, 1f);
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rectTrans.anchoredPosition3D = new Vector3(0, y, 0);
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var sliderBg = UnityEngine.Object.Instantiate(sliderBgPrefab.gameObject, new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform);
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var sliderBg = Object.Instantiate(sliderBgPrefab.gameObject, new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform);
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sliderBg.name = "sliderBg" + index;
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rectTrans = (RectTransform)sliderBg.transform;
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rectTrans.sizeDelta = new Vector2(StorageSliderWidth, StorageSliderHeight);
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@@ -583,12 +584,12 @@ public static class LogisticsPatch
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rectTrans.localPosition = new Vector3(0f, 0f, 0f);
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image = rectTrans.GetComponent<Image>();
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image.color = new Color(image.color.r, image.color.g, image.color.b, 0.15f);
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UnityEngine.Object.Destroy(sliderBg.GetComponent<Slider>());
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UnityEngine.Object.Destroy(sliderBg.transform.Find("thumb").gameObject);
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UnityEngine.Object.Destroy(sliderBg.transform.Find("speed-text").gameObject);
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Object.Destroy(sliderBg.GetComponent<Slider>());
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Object.Destroy(sliderBg.transform.Find("thumb").gameObject);
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Object.Destroy(sliderBg.transform.Find("speed-text").gameObject);
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sliderBg.gameObject.SetActive(false);
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var countText = UnityEngine.Object.Instantiate(infoText, Vector3.zero, Quaternion.identity, _tipPrefab.transform);
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var countText = Object.Instantiate(infoText, Vector3.zero, Quaternion.identity, _tipPrefab.transform);
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countText.name = "countText" + index;
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var text = countText.GetComponent<Text>();
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text.fontSize = 18;
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@@ -600,9 +601,9 @@ public static class LogisticsPatch
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rectTrans.anchorMin = new Vector2(0f, 1f);
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rectTrans.pivot = new Vector2(0f, 1f);
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rectTrans.anchoredPosition3D = new Vector3(30f, y, 0);
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UnityEngine.Object.Destroy(countText.GetComponent<Shadow>());
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Object.Destroy(countText.GetComponent<Shadow>());
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var stateLocal = UnityEngine.Object.Instantiate(iconTrans.gameObject, new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform);
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var stateLocal = Object.Instantiate(iconTrans.gameObject, new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform);
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stateLocal.name = "iconLocal" + index;
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stateLocal.GetComponent<Image>().material = null;
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rectTrans = (RectTransform)stateLocal.transform;
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@@ -611,7 +612,7 @@ public static class LogisticsPatch
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rectTrans.anchorMin = new Vector2(0f, 1f);
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rectTrans.pivot = new Vector2(0f, 1f);
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rectTrans.anchoredPosition3D = new Vector3(102f, y, 0);
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var stateRemote = UnityEngine.Object.Instantiate(iconTrans.gameObject, new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform);
|
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var stateRemote = Object.Instantiate(iconTrans.gameObject, new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform);
|
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stateRemote.name = "iconRemote" + index;
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stateRemote.GetComponent<Image>().material = null;
|
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rectTrans = (RectTransform)stateRemote.transform;
|
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@@ -624,12 +625,12 @@ public static class LogisticsPatch
|
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|
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for (var i = 0; i < CarrierSlotCount; i++)
|
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{
|
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var iconObj = UnityEngine.Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Top Tips/Entity Briefs/brief-info-top/brief-info/content/icons/icon"),
|
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var iconObj = Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Top Tips/Entity Briefs/brief-info-top/brief-info/content/icons/icon"),
|
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new Vector3(0, 0, 0), Quaternion.identity, _tipPrefab.transform);
|
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UnityEngine.Object.Destroy(iconObj.transform.Find("count-text").gameObject);
|
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UnityEngine.Object.Destroy(iconObj.transform.Find("bg").gameObject);
|
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UnityEngine.Object.Destroy(iconObj.transform.Find("inc").gameObject);
|
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UnityEngine.Object.Destroy(iconObj.GetComponent<UIIconCountInc>());
|
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Object.Destroy(iconObj.transform.Find("count-text").gameObject);
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Object.Destroy(iconObj.transform.Find("bg").gameObject);
|
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Object.Destroy(iconObj.transform.Find("inc").gameObject);
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Object.Destroy(iconObj.GetComponent<UIIconCountInc>());
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iconObj.name = "carrierIcon" + i;
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iconObj.GetComponent<Image>().sprite = LogisticsExtraItemSprites[i];
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@@ -640,8 +641,8 @@ public static class LogisticsPatch
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rectTrans.pivot = new Vector2(0f, 1f);
|
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rectTrans.anchoredPosition3D = new Vector3(0f, -180f, 0);
|
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|
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var countText = UnityEngine.Object.Instantiate(infoText, Vector3.zero, Quaternion.identity, iconObj.transform);
|
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UnityEngine.Object.Destroy(countText.GetComponent<Shadow>());
|
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var countText = Object.Instantiate(infoText, Vector3.zero, Quaternion.identity, iconObj.transform);
|
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Object.Destroy(countText.GetComponent<Shadow>());
|
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countText.name = "carrierTotalCountText";
|
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var text = countText.GetComponent<Text>();
|
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text.fontSize = 22;
|
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@@ -657,8 +658,8 @@ public static class LogisticsPatch
|
||||
|
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if (i >= CarrierSlotCount - 1) continue;
|
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|
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countText = UnityEngine.Object.Instantiate(infoText, Vector3.zero, Quaternion.identity, iconObj.transform);
|
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UnityEngine.Object.Destroy(countText.GetComponent<Shadow>());
|
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countText = Object.Instantiate(infoText, Vector3.zero, Quaternion.identity, iconObj.transform);
|
||||
Object.Destroy(countText.GetComponent<Shadow>());
|
||||
|
||||
countText.name = "carrierIdleCountText";
|
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text = countText.GetComponent<Text>();
|
||||
@@ -691,7 +692,7 @@ public static class LogisticsPatch
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Object.Destroy(stationTip);
|
||||
Object.Destroy(stationTip);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -707,7 +708,7 @@ public static class LogisticsPatch
|
||||
return result;
|
||||
}
|
||||
|
||||
var tempTip = UnityEngine.Object.Instantiate(_tipPrefab, _stationTipRoot.transform);
|
||||
var tempTip = Object.Instantiate(_tipPrefab, _stationTipRoot.transform);
|
||||
var stationTip = tempTip.AddComponent<StationTip>();
|
||||
stationTip.InitStationTip();
|
||||
return stationTip;
|
||||
|
||||
@@ -312,7 +312,7 @@ public static class TechPatch
|
||||
}
|
||||
if (!enough)
|
||||
{
|
||||
UIRealtimeTip.Popup("元数据不足".Translate(), true, 0);
|
||||
UIRealtimeTip.Popup("元数据不足".Translate());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user