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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 06:13:36 +08:00
This commit is contained in:
2024-09-24 21:24:21 +08:00
parent 53ba10bb23
commit 9d5af1c340
10 changed files with 194 additions and 85 deletions

View File

@@ -1,7 +1,7 @@
using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using UnityEngine;
using UXAssist.Common;
namespace UXAssist.Functions;
@@ -16,14 +16,18 @@ public static class WindowFunctions
private static IntPtr _oldWndProc = IntPtr.Zero;
private static IntPtr _gameWindowHandle = IntPtr.Zero;
private static bool _gameLoaded;
public static void Start()
{
GameLogic.OnDataLoaded += () => { _gameLoaded = true; };
var wndProc = new WinApi.WndProc(GameWndProc);
var gameWnd = FindGameWindow();
if (gameWnd != IntPtr.Zero)
{
_oldWndProc = WinApi.SetWindowLongPtr(gameWnd, WinApi.GWLP_WNDPROC, Marshal.GetFunctionPointerForDelegate(wndProc));
}
Patches.GamePatch.LoadLastWindowRect.MoveWindowPosition(true);
}
private static IntPtr GameWndProc(IntPtr hWnd, uint uMsg, IntPtr wParam, IntPtr lParam)
@@ -40,6 +44,40 @@ public static class WindowFunctions
WinApi.SetWindowLongPtr(_gameWindowHandle, WinApi.GWLP_WNDPROC, _oldWndProc);
}
break;
case WinApi.WM_SYSCOMMAND:
switch ((long)wParam & 0xFFF0L)
{
case WinApi.SC_MOVE:
if (!_gameLoaded) return (IntPtr)1L;
break;
}
break;
case WinApi.WM_MOVING:
if (_gameLoaded) break;
var rect = Patches.GamePatch.LastWindowRect.Value;
if (rect is { z: 0f, w: 0f }) break;
var x = Mathf.RoundToInt(rect.x);
var y = Mathf.RoundToInt(rect.y);
var rect2 = Marshal.PtrToStructure<WinApi.Rect>(lParam);
rect2.Left = x;
rect2.Top = y;
Marshal.StructureToPtr(rect2, lParam, false);
break;
case WinApi.WM_SIZING:
if (_gameLoaded) break;
rect = Patches.GamePatch.LastWindowRect.Value;
if (rect is { z: 0f, w: 0f }) break;
x = Mathf.RoundToInt(rect.x);
y = Mathf.RoundToInt(rect.y);
var w = Mathf.RoundToInt(rect.z);
var h = Mathf.RoundToInt(rect.w);
rect2 = Marshal.PtrToStructure<WinApi.Rect>(lParam);
rect2.Left = x;
rect2.Top = y;
rect2.Right = x + w;
rect2.Bottom = y + h;
Marshal.StructureToPtr(rect2, lParam, false);
break;
}
return WinApi.CallWindowProc(_oldWndProc, hWnd, uMsg, wParam, lParam);
}