mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 04:13:32 +08:00
WIP
This commit is contained in:
@@ -10,7 +10,7 @@ public static class AuxilaryfunctionWrapper
|
||||
private const string AuxilaryfunctionGuid = "cn.blacksnipe.dsp.Auxilaryfunction";
|
||||
public static ConfigEntry<bool> ShowStationInfo;
|
||||
|
||||
public static void Init(Harmony harmony)
|
||||
public static void Start(Harmony harmony)
|
||||
{
|
||||
if (!BepInEx.Bootstrap.Chainloader.PluginInfos.TryGetValue(AuxilaryfunctionGuid, out var pluginInfo)) return;
|
||||
var assembly = pluginInfo.Instance.GetType().Assembly;
|
||||
|
||||
@@ -10,45 +10,8 @@ public static class BulletTimeWrapper
|
||||
private const string BulletTimeGuid = "com.starfi5h.plugin.BulletTime";
|
||||
public static bool HasBulletTime;
|
||||
|
||||
public static void Init(Harmony harmony)
|
||||
public static void Start(Harmony _)
|
||||
{
|
||||
HasBulletTime = BepInEx.Bootstrap.Chainloader.PluginInfos.TryGetValue(BulletTimeGuid, out var pluginInfo);
|
||||
if (!HasBulletTime) return;
|
||||
|
||||
I18N.Add("Increase game speed (max 10x)", "Increase game speed (max 10x)", "提升游戏速度(最高10倍)");
|
||||
I18N.Apply();
|
||||
|
||||
var assembly = pluginInfo.Instance.GetType().Assembly;
|
||||
try
|
||||
{
|
||||
var classType = assembly.GetType("BulletTime.IngameUI");
|
||||
harmony.Patch(AccessTools.Method(classType, "Init"),
|
||||
null, null, new HarmonyMethod(AccessTools.Method(typeof(BulletTimeWrapper), nameof(IngameUI_Init_Transpiler))));
|
||||
harmony.Patch(AccessTools.Method(classType, "OnSpeedButtonClick"),
|
||||
null, null, new HarmonyMethod(AccessTools.Method(typeof(BulletTimeWrapper), nameof(IngameUI_OnSpeedButtonClick_Transpiler))));
|
||||
}
|
||||
catch
|
||||
{
|
||||
UXAssist.Logger.LogWarning("Failed to patch BulletTime functions()");
|
||||
}
|
||||
HasBulletTime = BepInEx.Bootstrap.Chainloader.PluginInfos.TryGetValue(BulletTimeGuid, out var _);
|
||||
}
|
||||
|
||||
private static IEnumerable<CodeInstruction> IngameUI_Init_Transpiler(IEnumerable<CodeInstruction> instructions)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldstr, "Increase game speed (max 4x)")
|
||||
).Set(OpCodes.Ldstr, "Increase game speed (max 10x)");
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
private static IEnumerable<CodeInstruction> IngameUI_OnSpeedButtonClick_Transpiler(IEnumerable<CodeInstruction> instructions)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldc_R8, 240.0)
|
||||
).Set(OpCodes.Ldc_R8, 600.0);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -381,12 +381,6 @@ public static class TechPatch
|
||||
|
||||
void DoUnlockFuncInternal()
|
||||
{
|
||||
UnlockTechRecursive(__instance.techProto, maxLevel);
|
||||
history.VarifyTechQueue();
|
||||
if (history.currentTech != history.techQueue[0])
|
||||
{
|
||||
history.currentTech = history.techQueue[0];
|
||||
}
|
||||
var mainPlayer = GameMain.mainPlayer;
|
||||
for (var i = 0; i < 6; i++)
|
||||
{
|
||||
@@ -398,6 +392,12 @@ public static class TechPatch
|
||||
mainPlayer.mecha.AddProductionStat(itemId, itemCount, mainPlayer.nearestFactory);
|
||||
mainPlayer.mecha.AddConsumptionStat(itemId, itemCount, mainPlayer.nearestFactory);
|
||||
}
|
||||
UnlockTechRecursive(__instance.techProto, maxLevel);
|
||||
history.VarifyTechQueue();
|
||||
if (history.currentTech != history.techQueue[0])
|
||||
{
|
||||
history.currentTech = history.techQueue[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
private static bool _initialized;
|
||||
private static PressKeyBind _toggleKey;
|
||||
private static ConfigFile _dummyConfig;
|
||||
private Type[] _patches;
|
||||
private Type[] _patches, _compats;
|
||||
|
||||
#region IModCanSave
|
||||
private const ushort ModSaveVersion = 1;
|
||||
@@ -160,6 +160,8 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
|
||||
_patches = Common.Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "UXAssist.Patches");
|
||||
_patches?.Do(type => type.GetMethod("Init")?.Invoke(null, null));
|
||||
_compats = Common.Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "UXAssist.ModsCompat");
|
||||
_compats?.Do(type => type.GetMethod("Init")?.Invoke(null, null));
|
||||
|
||||
I18N.Apply();
|
||||
I18N.OnInitialized += RecreateConfigWindow;
|
||||
@@ -171,9 +173,9 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
UIPatch.Enable(true);
|
||||
|
||||
_patches?.Do(type => type.GetMethod("Start")?.Invoke(null, null));
|
||||
var patch = UIPatch.GetHarmony();
|
||||
ModsCompat.AuxilaryfunctionWrapper.Init(patch);
|
||||
ModsCompat.BulletTimeWrapper.Init(patch);
|
||||
|
||||
object[] parameters = [UIPatch.GetHarmony()];
|
||||
_compats?.Do(type => type.GetMethod("Start")?.Invoke(null, parameters));
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
|
||||
Reference in New Issue
Block a user