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https://github.com/soarqin/DSP_Mods.git
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work in progress
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@@ -4,6 +4,7 @@ using System.Reflection.Emit;
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using HarmonyLib;
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using UnityEngine;
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using UXAssist.Common;
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using GameLogicProc = UXAssist.Common.GameLogic;
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namespace UXAssist.Patches;
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@@ -12,10 +13,12 @@ public class PersistPatch : PatchImpl<PersistPatch>
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public static void Start()
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{
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Enable(true);
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
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}
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public static void Uninit()
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{
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
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Enable(false);
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}
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@@ -223,6 +226,8 @@ public class PersistPatch : PatchImpl<PersistPatch>
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return matcher.InstructionEnumeration();
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}
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private static long nextTimei = 0;
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private static void EntityFastTakeOutAlt(PlanetFactory factory, int entityId, bool toPackage, out ItemBundle itemBundle, out bool full)
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{
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if (factory._tmp_items == null)
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@@ -235,6 +240,8 @@ public class PersistPatch : PatchImpl<PersistPatch>
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}
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itemBundle = factory._tmp_items;
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full = false;
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if (GameMain.instance.timei < nextTimei) return;
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nextTimei = GameMain.instance.timei + 12;
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if (entityId == 0 || factory.entityPool[entityId].id != entityId)
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{
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return;
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@@ -249,6 +256,31 @@ public class PersistPatch : PatchImpl<PersistPatch>
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var buffer = cargoPath.buffer;
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Dictionary<int, long> takeOutItems = [];
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var mainPlayer = factory.gameData.mainPlayer;
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var factorySystem = factory.factorySystem;
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foreach (var beltId in cargoPath.belts)
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{
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ref var b = ref cargoTraffic.beltPool[beltId];
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if (b.id != beltId) return;
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// From WriteObjectConn: Only slot 4 to 11 is used for belt <-> inserter connections (slot/otherSlot is -1 there)
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for (int cidx = 4; cidx < 12; cidx++)
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{
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factory.ReadObjectConn(b.entityId, cidx, out var isOutput, out var otherObjId, out var otherSlot);
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if (otherObjId <= 0) continue;
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var inserterId = factory.entityPool[otherObjId].inserterId;
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if (inserterId <= 0) continue;
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ref var inserter = ref factorySystem.inserterPool[inserterId];
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if (inserter.id != inserterId) continue;
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if (inserter.itemId > 0 && inserter.stackCount > 0)
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{
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takeOutItems[inserter.itemId] = (takeOutItems.TryGetValue(inserter.itemId, out var value) ? value : 0)
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+ ((long)inserter.itemCount | ((long)inserter.itemInc << 32));
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inserter.itemId = 0;
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inserter.stackCount = 0;
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inserter.itemCount = 0;
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inserter.itemInc = 0;
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}
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}
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}
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int i = 0;
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while (i <= end)
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{
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@@ -285,4 +317,9 @@ public class PersistPatch : PatchImpl<PersistPatch>
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}
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}
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}
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private static void GameMain_Begin_Postfix()
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{
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nextTimei = 0;
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}
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}
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