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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 22:13:30 +08:00

CheatEnabler v2.3.30

This commit is contained in:
2025-04-25 17:50:52 +08:00
parent 8362fcf546
commit 950bde3464
11 changed files with 103 additions and 83 deletions

View File

@@ -122,7 +122,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
_beltIds ??= [..LDB.items.dataArray.Where(i => i.prefabDesc.isBelt).Select(i => i.ID)];
}
public static void OnUpdate()
public static void OnInputUpdate()
{
if (_noConditionKey.keyValue)
{
@@ -154,43 +154,32 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
public static void ArrivePlanet(PlanetFactory factory)
{
if (factory.prebuildCount <= 0) return;
var imm = ImmediateEnabled.Value;
var architect = ArchitectModeEnabled.Value;
if ((!imm && !architect) || GameMain.gameScenario == null) return;
var prebuilds = factory.prebuildPool;
var anyBelt = false;
if (imm)
{
var anyBelt = false;
var anyBuilt = false;
factory.BeginFlattenTerrain();
factory.cargoTraffic._batch_buffer_no_refresh = true;
}
for (var i = factory.prebuildCursor - 1; i > 0; i--)
{
if (prebuilds[i].id != i) continue;
if (prebuilds[i].itemRequired > 0)
PlanetFactory.batchBuild = true;
for (var i = factory.prebuildCursor - 1; i > 0; i--)
{
if (!architect) continue;
prebuilds[i].itemRequired = 0;
if (imm)
ref var pb = ref prebuilds[i];
if (pb.id != i || pb.isDestroyed) continue;
if (pb.itemRequired > 0)
{
anyBelt = anyBelt || _beltIds.Contains(prebuilds[i].protoId);
factory.BuildFinally(GameMain.mainPlayer, i, false);
if (!architect) continue;
pb.itemRequired = 0;
}
else
factory.AlterPrebuildModelState(i);
anyBelt = anyBelt || _beltIds.Contains(pb.protoId);
factory.BuildFinally(GameMain.mainPlayer, i, false);
anyBuilt = true;
}
else
{
if (imm)
{
anyBelt = anyBelt || _beltIds.Contains(prebuilds[i].protoId);
factory.BuildFinally(GameMain.mainPlayer, i, false);
}
}
}
if (imm)
{
PlanetFactory.batchBuild = false;
if (anyBelt)
{
factory.cargoTraffic.RefreshBeltBatchesBuffers();
@@ -198,6 +187,21 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
}
factory.cargoTraffic._batch_buffer_no_refresh = false;
factory.EndFlattenTerrain();
if (anyBuilt)
{
factory.planet.physics?.raycastLogic?.NotifyBatchObjectRemove();
factory.planet.audio?.SetPlanetAudioDirty();
}
}
else if (architect)
{
for (var i = factory.prebuildCursor - 1; i > 0; i--)
{
ref var pb = ref prebuilds[i];
if (pb.id != i || pb.isDestroyed || pb.itemRequired == 0) continue;
pb.itemRequired = 0;
factory.AlterPrebuildModelState(i);
}
}
}
@@ -214,6 +218,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
private static void GameMain_Begin_Postfix_For_ImmBuild()
{
if (DSPGame.IsMenuDemo) return;
var factory = GameMain.mainPlayer?.factory;
if (factory != null)
{
@@ -752,6 +757,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
private static void GameMain_Begin_Postfix()
{
if (DSPGame.IsMenuDemo) return;
if (BeltSignalGeneratorEnabled.Value) InitSignalBelts();
InitItemSources();
}