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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 20:53:28 +08:00

CheatEnabler v2.3.30

This commit is contained in:
2025-04-25 17:50:52 +08:00
parent 8362fcf546
commit 950bde3464
11 changed files with 103 additions and 83 deletions

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@@ -1,5 +1,11 @@
<details>
<summary>Read me in English</summary>
## Changlog
* 2.3.30
+ Fix a warning issue while `No condition build` or `No collision` is enabled.
+ Optimized `Finish build immediately` for better performance.
* 2.3.29
+ Fix compatibility with game update 0.10.32.25779
* 2.3.28
@@ -15,14 +21,10 @@
+ New feature: `Enable warp without space warpers`
+ New feature: `Wind Turbines do global power coverage`
+ Fix an issue that `Complete Dyson Sphere Shells instantly` does not generate production records for solar sails.
<details>
<summary>Older versions</summary>
* 2.3.24
+ `Complete Dyson Sphere Shells instantly`: Fix a bug that may cause negative power in some cases
* 2.3.23
+ New feature: `Complete Dyson Sphere Shells instantly`
+ New feature: `Complete Dyson Sphere Shells instantly`
+ Fix a crash when config panel is opened before game is fully loaded
* 2.3.22
+ Fix `Pump Anywhere`
@@ -146,8 +148,14 @@
</details>
<details>
<summary>中文读我</summary>
## 更新日志
* 2.3.30
+ 修复了启用`无条件建造``无碰撞`时的警告问题
+ 优化了`立即完成建造`的性能表现
* 2.3.29
+ 修复了与游戏更新0.10.32.25779的兼容性
* 2.3.28
@@ -163,10 +171,6 @@
+ 新功能:`无需空间翘曲器即可曲速飞行`
+ 新功能:`风力涡轮机供电覆盖全球`
+ 修复了`立即完成戴森壳建造`未生成太阳帆生产记录的问题
<details>
<summary>更早的版本</summary>
* 2.3.24
+ `立即完成戴森壳建造`:修复了在某些情况下可能导致发电为负的问题
* 2.3.23

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@@ -106,6 +106,6 @@ public class CheatEnabler : BaseUnityPlugin
private void Update()
{
if (VFInput.inputing) return;
FactoryPatch.OnUpdate();
FactoryPatch.OnInputUpdate();
}
}

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@@ -5,7 +5,7 @@
<TargetFramework>net472</TargetFramework>
<BepInExPluginGuid>org.soardev.cheatenabler</BepInExPluginGuid>
<Description>DSP MOD - CheatEnabler</Description>
<Version>2.3.29</Version>
<Version>2.3.30</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<PackageId>CheatEnabler</PackageId>
@@ -19,7 +19,7 @@
<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
</ItemGroup>

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@@ -37,7 +37,7 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
OverclockSilo.Enable(OverclockSiloEnabled.Value);
Enable(true);
}
public static void Uninit()
{
Enable(false);
@@ -48,7 +48,7 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
OverclockEjector.Enable(false);
OverclockSilo.Enable(false);
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(DysonNode), nameof(DysonNode.OrderConstructCp))]
private static IEnumerable<CodeInstruction> DysonNode_OrderConstructCp_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
@@ -88,7 +88,7 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
private static long _sailLifeTime;
private static DysonSailCache[][] _sailsCache;
private static int[] _sailsCacheLen, _sailsCacheCapacity;
private struct DysonSailCache
{
public DysonSail Sail;
@@ -136,7 +136,7 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
Array.Clear(_sailsCacheLen, 0, starCount);
Array.Clear(_sailsCacheCapacity, 0, starCount);
}
private static void SetSailsCacheCapacity(int index, int capacity)
{
var newCache = new DysonSailCache[capacity];
@@ -164,7 +164,7 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
UpdateSailLifeTime();
}
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(EjectorComponent), nameof(EjectorComponent.InternalUpdate))]
private static IEnumerable<CodeInstruction> EjectorComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
@@ -280,7 +280,7 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
}
}
}
private class SkipAbsorbPatch: PatchImpl<SkipAbsorbPatch>
{
protected override void OnEnable()
@@ -319,12 +319,12 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
new CodeInstruction(OpCodes.Ldc_I4_1),
new CodeInstruction(OpCodes.Add),
new CodeInstruction(OpCodes.Stind_I4),
// this.RemoveSolarSail(index);
new CodeInstruction(OpCodes.Ldarg_0).WithLabels(label1),
new CodeInstruction(OpCodes.Ldloc_1),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(DysonSwarm), nameof(DysonSwarm.RemoveSolarSail))),
// return false;
new CodeInstruction(OpCodes.Ldc_I4_1),
new CodeInstruction(OpCodes.Ret)
@@ -332,7 +332,7 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
return matcher.InstructionEnumeration();
}
}
private class QuickAbsorbPatch: PatchImpl<QuickAbsorbPatch>
{
protected override void OnEnable()
@@ -363,7 +363,7 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
/* Insert a RETURN before old absorption functions */
return matcher.InstructionEnumeration();
}
private static void DoAbsorb(DysonSphereLayer layer, long gameTick)
{
var nodeCount = layer.nodeCursor - 1;
@@ -383,7 +383,7 @@ public class DysonSpherePatch: PatchImpl<DysonSpherePatch>
}
}
}
private class EjectAnywayPatch: PatchImpl<EjectAnywayPatch>
{
[HarmonyTranspiler]

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@@ -122,7 +122,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
_beltIds ??= [..LDB.items.dataArray.Where(i => i.prefabDesc.isBelt).Select(i => i.ID)];
}
public static void OnUpdate()
public static void OnInputUpdate()
{
if (_noConditionKey.keyValue)
{
@@ -154,43 +154,32 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
public static void ArrivePlanet(PlanetFactory factory)
{
if (factory.prebuildCount <= 0) return;
var imm = ImmediateEnabled.Value;
var architect = ArchitectModeEnabled.Value;
if ((!imm && !architect) || GameMain.gameScenario == null) return;
var prebuilds = factory.prebuildPool;
var anyBelt = false;
if (imm)
{
var anyBelt = false;
var anyBuilt = false;
factory.BeginFlattenTerrain();
factory.cargoTraffic._batch_buffer_no_refresh = true;
}
for (var i = factory.prebuildCursor - 1; i > 0; i--)
{
if (prebuilds[i].id != i) continue;
if (prebuilds[i].itemRequired > 0)
PlanetFactory.batchBuild = true;
for (var i = factory.prebuildCursor - 1; i > 0; i--)
{
if (!architect) continue;
prebuilds[i].itemRequired = 0;
if (imm)
ref var pb = ref prebuilds[i];
if (pb.id != i || pb.isDestroyed) continue;
if (pb.itemRequired > 0)
{
anyBelt = anyBelt || _beltIds.Contains(prebuilds[i].protoId);
factory.BuildFinally(GameMain.mainPlayer, i, false);
if (!architect) continue;
pb.itemRequired = 0;
}
else
factory.AlterPrebuildModelState(i);
anyBelt = anyBelt || _beltIds.Contains(pb.protoId);
factory.BuildFinally(GameMain.mainPlayer, i, false);
anyBuilt = true;
}
else
{
if (imm)
{
anyBelt = anyBelt || _beltIds.Contains(prebuilds[i].protoId);
factory.BuildFinally(GameMain.mainPlayer, i, false);
}
}
}
if (imm)
{
PlanetFactory.batchBuild = false;
if (anyBelt)
{
factory.cargoTraffic.RefreshBeltBatchesBuffers();
@@ -198,6 +187,21 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
}
factory.cargoTraffic._batch_buffer_no_refresh = false;
factory.EndFlattenTerrain();
if (anyBuilt)
{
factory.planet.physics?.raycastLogic?.NotifyBatchObjectRemove();
factory.planet.audio?.SetPlanetAudioDirty();
}
}
else if (architect)
{
for (var i = factory.prebuildCursor - 1; i > 0; i--)
{
ref var pb = ref prebuilds[i];
if (pb.id != i || pb.isDestroyed || pb.itemRequired == 0) continue;
pb.itemRequired = 0;
factory.AlterPrebuildModelState(i);
}
}
}
@@ -214,6 +218,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
private static void GameMain_Begin_Postfix_For_ImmBuild()
{
if (DSPGame.IsMenuDemo) return;
var factory = GameMain.mainPlayer?.factory;
if (factory != null)
{
@@ -752,6 +757,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
private static void GameMain_Begin_Postfix()
{
if (DSPGame.IsMenuDemo) return;
if (BeltSignalGeneratorEnabled.Value) InitSignalBelts();
InitItemSources();
}

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@@ -1,7 +1,9 @@
# CheatEnabler
<details>
<summary>Read me in English</summary>
#### Add various cheat functions while disabling abnormal determinants
#### 添加一些作弊功能,同时屏蔽异常检测
## Usage
@@ -63,6 +65,12 @@
* [BepInEx](https://bepinex.dev/): Base modding framework
* [Multifunction_mod](https://github.com/blacksnipebiu/Multifunction_mod): Some cheat functions
</details>
<details>
<summary>中文读我</summary>
#### 添加一些作弊功能,同时屏蔽异常检测
## 使用说明
@@ -123,3 +131,5 @@
* [戴森球计划](https://store.steampowered.com/app/1366540): 伟大的游戏
* [BepInEx](https://bepinex.dev/): 基础模组框架
* [Multifunction_mod](https://github.com/blacksnipebiu/Multifunction_mod): 一些作弊功能
</details>

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@@ -1,6 +1,6 @@
{
"name": "CheatEnabler",
"version_number": "2.3.29",
"version_number": "2.3.30",
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/CheatEnabler",
"description": "Add various cheat functions while disabling abnormal determinants / 添加一些作弊功能,同时屏蔽异常检测",
"dependencies": [