mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 22:13:30 +08:00
UniverseGenTweaks 1.1.0
This commit is contained in:
@@ -1,249 +1,42 @@
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using System.Collections.Generic;
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using System.Globalization;
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using System.Reflection.Emit;
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using BepInEx;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UniverseGenTweaks;
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class UniverseGenTweaks : BaseUnityPlugin
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{
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private new static readonly BepInEx.Logging.ManualLogSource Logger =
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public new static readonly BepInEx.Logging.ManualLogSource Logger =
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BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
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private bool _cfgEnabled = true;
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private static int _maxStarCount = 128;
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private static float _minDist = 2f;
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private static float _minStep = 2f;
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private static float _maxStep = 3.2f;
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private static float _flatten = 0.18f;
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private static Text _minDistTitle;
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private static Text _minStepTitle;
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private static Text _maxStepTitle;
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private static Text _flattenTitle;
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private static Slider _minDistSlider;
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private static Slider _minStepSlider;
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private static Slider _maxStepSlider;
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private static Slider _flattenSlider;
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private static Text _minDistText;
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private static Text _minStepText;
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private static Text _maxStepText;
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private static Text _flattenText;
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private bool _moreSettings = true;
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public static int MaxStarCount = 128;
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private bool _epicDifficulty = true;
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public static float OilMultiplier = 0.5f;
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private void Awake()
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{
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_cfgEnabled = Config.Bind("General", "Enabled", _cfgEnabled, "enable/disable this plugin").Value;
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_maxStarCount = Config.Bind("General", "MaxStarCount", _maxStarCount,
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new ConfigDescription("Maximum star count for galaxy creation",
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_moreSettings = Config.Bind("MoreSettings", "Enabled", _moreSettings, "Enable more settings on Universe Generation").Value;
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MaxStarCount = Config.Bind("MoreSettings", "MaxStarCount", MaxStarCount,
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new ConfigDescription("(32 ~ 1024)\nMaximum star count for Universe Generation, enable MoreSettings.Enabled to take effect",
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new AcceptableValueRange<int>(32, 1024), new {}))
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.Value;
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Harmony.CreateAndPatchAll(typeof(UniverseGenTweaks));
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}
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_epicDifficulty = Config.Bind("EpicDifficulty", "Enabled", _epicDifficulty, "Enable Epic difficulty").Value;
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OilMultiplier = Config.Bind("EpicDifficulty", "OilMultiplier", OilMultiplier,
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new ConfigDescription("Multiplier relative to the Very-Hard difficulty multiplier",
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new AcceptableValueRange<float>(0.1f, 1f), new {}))
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.Value;
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private static void CreateSliderWithText(Slider orig, out Text title, out Slider slider, out Text text)
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{
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var origText = orig.transform.parent.GetComponent<Text>();
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title = Object.Instantiate(origText, origText.transform.parent);
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slider = title.transform.FindChildRecur("Slider").GetComponent<Slider>();
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text = slider.transform.FindChildRecur("Text").GetComponent<Text>();
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}
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private static void TransformDeltaY(Transform trans, float delta)
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{
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var pos = trans.position;
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pos.y += delta;
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trans.position = pos;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIGalaxySelect), "_OnInit")]
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private static void PatchGalaxyUI_OnInit(UIGalaxySelect __instance)
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{
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__instance.starCountSlider.maxValue = _maxStarCount;
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CreateSliderWithText(__instance.starCountSlider, out _minDistTitle, out _minDistSlider, out _minDistText);
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CreateSliderWithText(__instance.starCountSlider, out _minStepTitle, out _minStepSlider, out _minStepText);
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CreateSliderWithText(__instance.starCountSlider, out _maxStepTitle, out _maxStepSlider, out _maxStepText);
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CreateSliderWithText(__instance.starCountSlider, out _flattenTitle, out _flattenSlider, out _flattenText);
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_minDistTitle.name = "min-dist";
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_minDistSlider.minValue = 10f;
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_minDistSlider.maxValue = 50f;
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_minDistSlider.value = _minDist * 10f;
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_minStepTitle.name = "min-step";
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_minStepSlider.minValue = 10f;
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_minStepSlider.maxValue = _maxStep * 10f - 1f;
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_minStepSlider.value = _minStep * 10f;
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_maxStepTitle.name = "max-step";
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_maxStepSlider.minValue = _minStep * 10f + 1f;
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_maxStepSlider.maxValue = 100f;
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_maxStepSlider.value = _maxStep * 10f;
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_flattenTitle.name = "flatten";
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_flattenSlider.minValue = 1f;
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_flattenSlider.maxValue = 50f;
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_flattenSlider.value = _flatten * 50f;
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TransformDeltaY(_minDistTitle.transform, -0.3573f);
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TransformDeltaY(_minStepTitle.transform, -0.3573f * 2);
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TransformDeltaY(_maxStepTitle.transform, -0.3573f * 3);
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TransformDeltaY(_flattenTitle.transform, -0.3573f * 4);
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TransformDeltaY(__instance.resourceMultiplierSlider.transform.parent, -0.3573f * 4);
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TransformDeltaY(__instance.sandboxToggle.transform.parent, -0.3573f * 4);
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TransformDeltaY(__instance.propertyMultiplierText.transform, -0.3573f * 4);
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TransformDeltaY(__instance.addrText.transform.parent, -0.3573f * 4);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UIGalaxySelect), "_OnOpen")]
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private static void PatchGalaxyUI_OnOpen(UIGalaxySelect __instance)
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{
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if (Localization.language == Language.zhCN)
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I18N.Init();
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if (_moreSettings)
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{
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_minDistTitle.text = "恒星最小距离";
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_minStepTitle.text = "步进最小距离";
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_maxStepTitle.text = "步进最大距离";
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_flattenTitle.text = "扁平度";
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MoreSettings.Init();
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}
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else
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{
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_minDistTitle.text = "Star Distance Min";
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_minStepTitle.text = "Step Distance Min";
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_maxStepTitle.text = "Step Distance Max";
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_flattenTitle.text = "Flatten";
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}
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_minDistText.text = _minDist.ToString(CultureInfo.InvariantCulture);
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_minStepText.text = _minStep.ToString(CultureInfo.InvariantCulture);
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_maxStepText.text = _maxStep.ToString(CultureInfo.InvariantCulture);
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_flattenText.text = _flatten.ToString(CultureInfo.InvariantCulture);
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIGalaxySelect), "_OnRegEvent")]
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private static void PatchGalaxyUI_OnRegEvent(UIGalaxySelect __instance)
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{
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_minDistSlider.onValueChanged.RemoveAllListeners();
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_minDistSlider.onValueChanged.AddListener(val =>
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if (_epicDifficulty)
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{
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var newVal = Mathf.Round(val) / 10f;
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if (newVal.Equals(_minDist)) return;
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_minDist = newVal;
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_minDistText.text = _minDist.ToString(CultureInfo.InvariantCulture);
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__instance.SetStarmapGalaxy();
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});
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_minStepSlider.onValueChanged.RemoveAllListeners();
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_minStepSlider.onValueChanged.AddListener(val =>
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{
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var newVal = Mathf.Round(val) / 10f;
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if (newVal.Equals(_minStep)) return;
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_minStep = newVal;
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_maxStepSlider.minValue = newVal * 10f;
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_minStepText.text = _minStep.ToString(CultureInfo.InvariantCulture);
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__instance.SetStarmapGalaxy();
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});
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_maxStepSlider.onValueChanged.RemoveAllListeners();
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_maxStepSlider.onValueChanged.AddListener(val =>
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{
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var newVal = Mathf.Round(val) / 10f;
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if (newVal.Equals(_maxStep)) return;
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_maxStep = newVal;
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_minStepSlider.maxValue = newVal * 10f;
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_maxStepText.text = _maxStep.ToString(CultureInfo.InvariantCulture);
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__instance.SetStarmapGalaxy();
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});
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_flattenSlider.onValueChanged.RemoveAllListeners();
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_flattenSlider.onValueChanged.AddListener(val =>
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{
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var newVal = Mathf.Round(val) / 50f;
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if (newVal.Equals(_flatten)) return;
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_flatten = newVal;
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_flattenText.text = _flatten.ToString(CultureInfo.InvariantCulture);
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__instance.SetStarmapGalaxy();
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});
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIGalaxySelect), "_OnUnregEvent")]
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private static void PatchGalaxyUI_OnUnregEvent(UIGalaxySelect __instance)
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{
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_minDistSlider.onValueChanged.RemoveAllListeners();
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_minStepSlider.onValueChanged.RemoveAllListeners();
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_maxStepSlider.onValueChanged.RemoveAllListeners();
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_flattenSlider.onValueChanged.RemoveAllListeners();
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIGalaxySelect), "OnStarCountSliderValueChange")]
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static IEnumerable<CodeInstruction> PatchStarCountOnValueChange(IEnumerable<CodeInstruction> instructions)
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{
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foreach (var instruction in instructions)
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{
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if (instruction.opcode == OpCodes.Ldc_I4_S && instruction.OperandIs(80))
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{
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), "_maxStarCount"));
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}
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else
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{
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yield return instruction;
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}
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GalaxyData), MethodType.Constructor)]
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static bool PatchGalaxyData(GalaxyData __instance)
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{
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__instance.astrosData = new AstroData[(_maxStarCount + 1) * 100];
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return false;
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UniverseGen), "CreateGalaxy")]
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static IEnumerable<CodeInstruction> PatchCreateGalaxy(IEnumerable<CodeInstruction> instructions)
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{
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foreach (var instruction in instructions)
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{
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if (instruction.opcode == OpCodes.Call &&
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instruction.OperandIs(AccessTools.Method(typeof(UniverseGen), "GenerateTempPoses")))
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{
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var pop = new CodeInstruction(OpCodes.Pop);
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yield return pop;
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yield return pop;
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yield return pop;
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yield return pop;
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), "_minDist"));
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), "_minStep"));
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), "_maxStep"));
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), "_flatten"));
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}
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yield return instruction;
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}
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}
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/* Patch `rand() * (maxStepLen - minStepLen) + minDist` to `rand() * (maxStepLen - minStepLen) + minStepLen`,
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this should be a bugged line in original game code. */
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UniverseGen), "RandomPoses")]
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static IEnumerable<CodeInstruction> PatchUniverGenRandomPoses(IEnumerable<CodeInstruction> instructions)
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{
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var lastIsMul = false;
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foreach (var instruction in instructions)
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{
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if (lastIsMul && instruction.opcode == OpCodes.Ldarg_2)
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{
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lastIsMul = false;
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yield return new CodeInstruction(OpCodes.Ldarg_3);
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continue;
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}
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lastIsMul = instruction.opcode == OpCodes.Mul;
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yield return instruction;
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EpicDifficulty.Init();
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}
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}
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}
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