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https://github.com/soarqin/DSP_Mods.git
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UniverseGenTweaks 1.1.0
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243
UniverseGenTweaks/MoreSettings.cs
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243
UniverseGenTweaks/MoreSettings.cs
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using System.Collections.Generic;
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using System.Globalization;
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using System.Reflection.Emit;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UniverseGenTweaks;
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public class MoreSettings
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{
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private static float _minDist = 2f;
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private static float _minStep = 2f;
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private static float _maxStep = 3.2f;
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private static float _flatten = 0.18f;
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private static Text _minDistTitle;
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private static Text _minStepTitle;
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private static Text _maxStepTitle;
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private static Text _flattenTitle;
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private static Slider _minDistSlider;
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private static Slider _minStepSlider;
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private static Slider _maxStepSlider;
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private static Slider _flattenSlider;
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private static Text _minDistText;
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private static Text _minStepText;
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private static Text _maxStepText;
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private static Text _flattenText;
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public static void Init()
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{
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I18N.Add("恒星最小距离", "Star Distance Min", "恒星最小距离");
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I18N.Add("步进最小距离", "Step Distance Min", "步进最小距离");
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I18N.Add("步进最大距离", "Step Distance Max", "步进最大距离");
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I18N.Add("扁平度", "Flatness", "扁平度");
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Harmony.CreateAndPatchAll(typeof(MoreSettings));
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}
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private static void CreateSliderWithText(Slider orig, out Text title, out Slider slider, out Text text)
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{
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var origText = orig.transform.parent.GetComponent<Text>();
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title = Object.Instantiate(origText, origText.transform.parent);
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slider = title.transform.FindChildRecur("Slider").GetComponent<Slider>();
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text = slider.transform.FindChildRecur("Text").GetComponent<Text>();
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}
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private static void TransformDeltaY(Transform trans, float delta)
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{
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var pos = trans.position;
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pos.y += delta;
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trans.position = pos;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnInit))]
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private static void PatchGalaxyUI_OnInit(UIGalaxySelect __instance)
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{
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__instance.starCountSlider.maxValue = UniverseGenTweaks.MaxStarCount;
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CreateSliderWithText(__instance.starCountSlider, out _minDistTitle, out _minDistSlider, out _minDistText);
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CreateSliderWithText(__instance.starCountSlider, out _minStepTitle, out _minStepSlider, out _minStepText);
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CreateSliderWithText(__instance.starCountSlider, out _maxStepTitle, out _maxStepSlider, out _maxStepText);
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CreateSliderWithText(__instance.starCountSlider, out _flattenTitle, out _flattenSlider, out _flattenText);
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_minDistTitle.name = "min-dist";
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_minDistSlider.minValue = 10f;
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_minDistSlider.maxValue = 50f;
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_minDistSlider.value = _minDist * 10f;
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_minStepTitle.name = "min-step";
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_minStepSlider.minValue = 10f;
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_minStepSlider.maxValue = _maxStep * 10f - 1f;
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_minStepSlider.value = _minStep * 10f;
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_maxStepTitle.name = "max-step";
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_maxStepSlider.minValue = _minStep * 10f + 1f;
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_maxStepSlider.maxValue = 100f;
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_maxStepSlider.value = _maxStep * 10f;
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_flattenTitle.name = "flatten";
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_flattenSlider.minValue = 1f;
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_flattenSlider.maxValue = 50f;
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_flattenSlider.value = _flatten * 50f;
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TransformDeltaY(_minDistTitle.transform, -0.3573f);
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TransformDeltaY(_minStepTitle.transform, -0.3573f * 2);
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TransformDeltaY(_maxStepTitle.transform, -0.3573f * 3);
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TransformDeltaY(_flattenTitle.transform, -0.3573f * 4);
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TransformDeltaY(__instance.resourceMultiplierSlider.transform.parent, -0.3573f * 4);
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TransformDeltaY(__instance.sandboxToggle.transform.parent, -0.3573f * 4);
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TransformDeltaY(__instance.propertyMultiplierText.transform, -0.3573f * 4);
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TransformDeltaY(__instance.addrText.transform.parent, -0.3573f * 4);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnOpen))]
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private static void PatchGalaxyUI_OnOpen(UIGalaxySelect __instance)
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{
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_minDistTitle.text = "恒星最小距离".Translate();
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_minStepTitle.text = "步进最小距离".Translate();
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_maxStepTitle.text = "步进最大距离".Translate();
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_flattenTitle.text = "扁平度".Translate();
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_minDistText.text = _minDist.ToString();
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_minStepText.text = _minStep.ToString();
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_maxStepText.text = _maxStep.ToString();
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_flattenText.text = _flatten.ToString();
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnRegEvent))]
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private static void PatchGalaxyUI_OnRegEvent(UIGalaxySelect __instance)
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{
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_minDistSlider.onValueChanged.RemoveAllListeners();
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_minDistSlider.onValueChanged.AddListener(val =>
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{
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var newVal = Mathf.Round(val) / 10f;
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if (newVal.Equals(_minDist)) return;
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_minDist = newVal;
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_minDistText.text = _minDist.ToString();
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if (_minStep < _minDist)
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{
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_minStep = _minDist;
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_minStepSlider.value = _minStep * 10f;
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_minStepText.text = _minStep.ToString();
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if (_maxStep < _minStep)
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{
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_maxStep = _minStep;
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_maxStepSlider.value = _maxStep * 10f;
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_maxStepText.text = _maxStep.ToString();
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}
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}
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__instance.SetStarmapGalaxy();
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});
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_minStepSlider.onValueChanged.RemoveAllListeners();
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_minStepSlider.onValueChanged.AddListener(val =>
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{
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var newVal = Mathf.Round(val) / 10f;
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if (newVal.Equals(_minStep)) return;
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_minStep = newVal;
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_maxStepSlider.minValue = newVal * 10f;
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_minStepText.text = _minStep.ToString();
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__instance.SetStarmapGalaxy();
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});
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_maxStepSlider.onValueChanged.RemoveAllListeners();
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_maxStepSlider.onValueChanged.AddListener(val =>
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{
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var newVal = Mathf.Round(val) / 10f;
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if (newVal.Equals(_maxStep)) return;
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_maxStep = newVal;
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_minStepSlider.maxValue = newVal * 10f;
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_maxStepText.text = _maxStep.ToString();
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__instance.SetStarmapGalaxy();
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});
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_flattenSlider.onValueChanged.RemoveAllListeners();
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_flattenSlider.onValueChanged.AddListener(val =>
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{
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var newVal = Mathf.Round(val) / 50f;
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if (newVal.Equals(_flatten)) return;
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_flatten = newVal;
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_flattenText.text = _flatten.ToString();
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__instance.SetStarmapGalaxy();
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});
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnUnregEvent))]
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private static void PatchGalaxyUI_OnUnregEvent(UIGalaxySelect __instance)
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{
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_minDistSlider.onValueChanged.RemoveAllListeners();
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_minStepSlider.onValueChanged.RemoveAllListeners();
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_maxStepSlider.onValueChanged.RemoveAllListeners();
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_flattenSlider.onValueChanged.RemoveAllListeners();
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect.OnStarCountSliderValueChange))]
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static IEnumerable<CodeInstruction> PatchStarCountOnValueChange(IEnumerable<CodeInstruction> instructions)
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{
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foreach (var instruction in instructions)
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{
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if (instruction.opcode == OpCodes.Ldc_I4_S && instruction.OperandIs(80))
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{
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), nameof(UniverseGenTweaks.MaxStarCount)));
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}
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else
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{
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yield return instruction;
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}
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GalaxyData), MethodType.Constructor)]
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static bool PatchGalaxyData(GalaxyData __instance)
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{
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__instance.astrosData = new AstroData[(UniverseGenTweaks.MaxStarCount + 1) * 100];
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return false;
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UniverseGen), nameof(UniverseGen.CreateGalaxy))]
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static IEnumerable<CodeInstruction> PatchCreateGalaxy(IEnumerable<CodeInstruction> instructions)
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{
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foreach (var instruction in instructions)
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{
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if (instruction.opcode == OpCodes.Call &&
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instruction.OperandIs(AccessTools.Method(typeof(UniverseGen), nameof(UniverseGen.GenerateTempPoses))))
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{
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var pop = new CodeInstruction(OpCodes.Pop);
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yield return pop;
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yield return pop;
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yield return pop;
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yield return pop;
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minDist)));
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minStep)));
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_maxStep)));
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_flatten)));
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}
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yield return instruction;
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}
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}
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/* Patch `rand() * (maxStepLen - minStepLen) + minDist` to `rand() * (maxStepLen - minStepLen) + minStepLen`,
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this should be a bugged line in original game code. */
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UniverseGen), nameof(UniverseGen.RandomPoses))]
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static IEnumerable<CodeInstruction> PatchUniverGenRandomPoses(IEnumerable<CodeInstruction> instructions)
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{
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var lastIsMul = false;
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foreach (var instruction in instructions)
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{
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if (lastIsMul && instruction.opcode == OpCodes.Ldarg_2)
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{
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lastIsMul = false;
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yield return new CodeInstruction(OpCodes.Ldarg_3);
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continue;
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}
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lastIsMul = instruction.opcode == OpCodes.Mul;
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yield return instruction;
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}
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}
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}
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