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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 05:33:37 +08:00

UXAssist and CheatEnabler new releases

This commit is contained in:
2024-08-30 19:14:34 +08:00
parent 287cfbbed4
commit 92445a452a
14 changed files with 408 additions and 263 deletions

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection.Emit;
using BepInEx.Configuration;
using HarmonyLib;
@@ -13,11 +14,15 @@ public static class GamePatch
private const string GameWindowClass = "UnityWndClass";
private static string _gameWindowTitle = "Dyson Sphere Program";
public static string ProfileName { get; private set; }
public static ConfigEntry<bool> EnableWindowResizeEnabled;
public static ConfigEntry<bool> LoadLastWindowRectEnabled;
// public static ConfigEntry<bool> AutoSaveOptEnabled;
public static ConfigEntry<bool> ConvertSavesFromPeaceEnabled;
public static ConfigEntry<Vector4> LastWindowRect;
public static ConfigEntry<bool> ProfileBasedSaveFolderEnabled;
public static ConfigEntry<string> DefaultProfileName;
private static Harmony _gamePatch;
public static void Init()
@@ -39,6 +44,7 @@ public static class GamePatch
arg = arg.Substring(index + profileSuffix.Length);
var wnd = WinApi.FindWindow(GameWindowClass, _gameWindowTitle);
if (wnd == IntPtr.Zero) return;
ProfileName = arg;
_gameWindowTitle = $"Dyson Sphere Program - {arg}";
WinApi.SetWindowText(wnd, _gameWindowTitle);
break;
@@ -48,6 +54,14 @@ public static class GamePatch
LoadLastWindowRectEnabled.SettingChanged += (_, _) => LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
// AutoSaveOptEnabled.SettingChanged += (_, _) => AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
ConvertSavesFromPeaceEnabled.SettingChanged += (_, _) => ConvertSavesFromPeace.Enable(ConvertSavesFromPeaceEnabled.Value);
ProfileBasedSaveFolderEnabled.SettingChanged += (_, _) =>
{
RefreshSavePath();
};
DefaultProfileName.SettingChanged += (_, _) =>
{
RefreshSavePath();
};
EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
// AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
@@ -65,6 +79,32 @@ public static class GamePatch
_gamePatch = null;
}
private static void RefreshSavePath()
{
if (ProfileName == null) return;
if (UIRoot.instance.loadGameWindow.gameObject.activeSelf)
{
UIRoot.instance.loadGameWindow._Close();
}
if (UIRoot.instance.saveGameWindow.gameObject.activeSelf)
{
UIRoot.instance.saveGameWindow._Close();
}
string gameSavePath;
if (ProfileBasedSaveFolderEnabled.Value && string.Compare(DefaultProfileName.Value, ProfileName, StringComparison.OrdinalIgnoreCase) != 0)
gameSavePath = $"{GameConfig.overrideDocumentFolder}{GameConfig.gameName}/Save/{ProfileName}/";
else
gameSavePath = $"{GameConfig.overrideDocumentFolder}{GameConfig.gameName}/Save/";
if (string.Compare(GameConfig.gameSavePath, gameSavePath, StringComparison.OrdinalIgnoreCase) == 0) return;
GameConfig.gameSavePath = gameSavePath;
if (!Directory.Exists(GameConfig.gameSavePath))
{
Directory.CreateDirectory(GameConfig.gameSavePath);
}
}
[HarmonyPrefix, HarmonyPatch(typeof(GameMain), nameof(GameMain.HandleApplicationQuit))]
private static void GameMain_HandleApplicationQuit_Prefix()
{
@@ -180,7 +220,7 @@ public static class GamePatch
var wnd = WinApi.FindWindow(GameWindowClass, _gameWindowTitle);
if (wnd == IntPtr.Zero) return;
var rect = LastWindowRect.Value;
if (rect.z == 0f && rect.w == 0f) return;
if (rect is { z: 0f, w: 0f }) return;
var x = Mathf.RoundToInt(rect.x);
var y = Mathf.RoundToInt(rect.y);
WinApi.SetWindowPos(wnd, IntPtr.Zero, x, y, 0, 0, 0x0235);
@@ -192,7 +232,7 @@ public static class GamePatch
{
if (fullscreenMode is FullScreenMode.ExclusiveFullScreen or FullScreenMode.FullScreenWindow or FullScreenMode.MaximizedWindow || GameMain.isRunning) return;
var rect = LastWindowRect.Value;
if (rect.z == 0f && rect.w == 0f) return;
if (rect is { z: 0f, w: 0f }) return;
var w = Mathf.RoundToInt(rect.z);
var h = Mathf.RoundToInt(rect.w);
width = w;
@@ -213,7 +253,7 @@ public static class GamePatch
var wnd = WinApi.FindWindow(GameWindowClass, _gameWindowTitle);
if (wnd == IntPtr.Zero) return;
var rect = LastWindowRect.Value;
if (rect.z == 0f && rect.w == 0f) return;
if (rect is { z: 0f, w: 0f }) return;
var x = Mathf.RoundToInt(rect.x);
var y = Mathf.RoundToInt(rect.y);
var w = Mathf.RoundToInt(rect.z);