refactor(UniverseGenTweaks): split MoreSettings into focused classes

This commit is contained in:
2026-06-23 07:19:25 +08:00
parent b5b2fee14e
commit 8bfcee2a81
6 changed files with 922 additions and 891 deletions
@@ -0,0 +1,446 @@
using System;
using System.Reflection;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
using UXAssist.Common.ModFeatures;
namespace UniverseGenTweaks;
[ModFeature("UniverseGenCombat", Order = 12)]
public static class CombatSettingsPatch
{
private static Harmony _patch;
private delegate Slider SliderGetter(UICombatSettingsDF instance);
private delegate void CombatValueSetter(UICombatSettingsDF instance, float value);
private static readonly SliderMapper[] SliderMappers =
{
new(
"OnInitLevelSliderChanged",
inst => inst.initLevelSlider,
(inst, v) => inst.combatSettings.initialLevel = v,
new[] { 0.5f, 1.5f, 2.5f, 3.5f, 4.5f, 5.5f, 6.5f, 7.5f, 8.5f, 9.5f, 10.5f, 11.5f, 12.5f, 13.5f, 14.5f, 15.5f, 16.5f, 17.5f, 18.5f, 19.5f, 20.5f, 21.5f, 22.5f, 23.5f, 24.5f, 25.5f, 26.5f, 27.5f, 28.5f, 29.5f },
new[] { 0f, 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f, 17f, 18f, 19f, 20f, 21f, 22f, 23f, 24f, 25f, 26f, 27f, 28f, 29f, 30f }
),
new(
"OnInitGrowthSliderChanged",
inst => inst.initGrowthSlider,
(inst, v) => inst.combatSettings.initialGrowth = v,
new[] { 0.5f, 1.5f, 2.5f, 3.5f, 4.5f, 5.5f, 6.5f, 7.5f, 8.5f, 9.5f },
new[] { 0f, 0.25f, 0.5f, 0.75f, 1f, 1.5f, 2f, 2.5f, 3f, 3.5f, 4f }
),
new(
"OnInitOccupiedSliderChanged",
inst => inst.initOccupiedSlider,
(inst, v) => inst.combatSettings.initialColonize = v,
new[] { 0.5f, 1.5f, 2.5f, 3.5f, 4.5f, 5.5f, 6.5f, 7.5f, 8.5f, 9.5f },
new[] { 0.01f, 0.25f, 0.5f, 0.75f, 1f, 1.5f, 2f, 2.5f, 3f, 3.5f, 4f }
),
new(
"OnGrowthSpeedSliderChanged",
inst => inst.growthSpeedSlider,
(inst, v) => inst.combatSettings.growthSpeedFactor = v,
new[] { 0.5f, 1.5f, 2.5f, 3.5f, 4.5f, 5.5f, 6.5f },
new[] { 0.25f, 0.5f, 1f, 2f, 3f, 4f, 5f, 6f }
),
new(
"OnPowerThreatSliderChanged",
inst => inst.powerThreatSlider,
(inst, v) => inst.combatSettings.powerThreatFactor = v,
new[] { 0.5f, 1.5f, 2.5f, 3.5f, 4.5f, 5.5f, 6.5f, 7.5f, 8.5f, 9.5f },
new[] { 0.01f, 0.1f, 0.2f, 0.5f, 1f, 2f, 5f, 8f, 10f, 15f, 20f }
),
new(
"OnCombatThreatSliderChanged",
inst => inst.combatThreatSlider,
(inst, v) => inst.combatSettings.battleThreatFactor = v,
new[] { 0.5f, 1.5f, 2.5f, 3.5f, 4.5f, 5.5f, 6.5f, 7.5f, 8.5f, 9.5f },
new[] { 0.01f, 0.1f, 0.2f, 0.5f, 1f, 2f, 5f, 8f, 10f, 15f, 20f }
),
new(
"OnEXPSliderChanged",
inst => inst.DFExpSlider,
(inst, v) => inst.combatSettings.battleExpFactor = v,
new[] { 0.5f, 1.5f, 2.5f, 3.5f, 4.5f, 5.5f, 6.5f, 7.5f, 8.5f, 9.5f },
new[] { 0.01f, 0.1f, 0.2f, 0.5f, 1f, 2f, 5f, 8f, 10f, 15f, 20f }
)
};
public static void Init()
{
MoreSettings.Enabled.SettingChanged += OnEnabledChanged;
Enable(MoreSettings.Enabled.Value);
}
public static void Uninit()
{
MoreSettings.Enabled.SettingChanged -= OnEnabledChanged;
Enable(false);
}
private static void OnEnabledChanged(object sender, EventArgs e)
{
Enable(MoreSettings.Enabled.Value);
}
internal static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(CombatSettingsPatch));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF._OnCreate))]
private static void UICombatSettingsDF__OnCreate_Postfix(UICombatSettingsDF __instance)
{
__instance.initLevelSlider.maxValue = 30f;
__instance.initGrowthSlider.maxValue = 10f;
__instance.initOccupiedSlider.maxValue = 10f;
__instance.growthSpeedSlider.maxValue = 7f;
__instance.powerThreatSlider.maxValue = 10f;
__instance.combatThreatSlider.maxValue = 10f;
__instance.DFExpSlider.maxValue = 10f;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnInitLevelSliderChanged))]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnInitGrowthSliderChanged))]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnInitOccupiedSliderChanged))]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnGrowthSpeedSliderChanged))]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnPowerThreatSliderChanged))]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnCombatThreatSliderChanged))]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnEXPSliderChanged))]
private static bool SliderChanged_Prefix(UICombatSettingsDF __instance, MethodInfo __originalMethod)
{
foreach (var mapper in SliderMappers)
{
if (mapper.MethodName != __originalMethod.Name) continue;
var slider = mapper.GetSlider(__instance);
var value = MapSlider(slider.value, mapper.Thresholds, mapper.Values);
mapper.SetValue(__instance, value);
__instance.UpdateUIParametersDisplay();
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.UpdateUIParametersDisplay))]
private static bool UICombatSettingsDF_UpdateUIParametersDisplay_Prefix(UICombatSettingsDF __instance)
{
var text = "";
__instance.aggresiveSlider.value = __instance.combatSettings.aggressiveness switch
{
< -0.99f => 0f,
< 0.01f => 1f,
< 0.51f => 2f,
< 1.01f => 3f,
< 2.01f => 4f,
_ => 5f
};
text = (int)(__instance.aggresiveSlider.value + 0.5f) switch
{
0 => "活靶子".Translate(),
1 => "被动".Translate(),
2 => "消极".Translate(),
3 => "正常".Translate(),
4 => "积极".Translate(),
5 => "狂暴".Translate(),
_ => text
};
__instance.aggresiveText.text = text;
var num = __instance.combatSettings.initialLevel;
__instance.initLevelSlider.value = num switch
{
< 0.01f => 0f,
< 1.01f => 1f,
< 2.01f => 2f,
< 3.01f => 3f,
< 4.01f => 4f,
< 5.01f => 5f,
< 6.01f => 6f,
< 7.01f => 7f,
< 8.01f => 8f,
< 9.01f => 9f,
< 10.01f => 10f,
< 11.01f => 11f,
< 12.01f => 12f,
< 13.01f => 13f,
< 14.01f => 14f,
< 15.01f => 15f,
< 16.01f => 16f,
< 17.01f => 17f,
< 18.01f => 18f,
< 19.01f => 19f,
< 20.01f => 20f,
< 21.01f => 21f,
< 22.01f => 22f,
< 23.01f => 23f,
< 24.01f => 24f,
< 25.01f => 25f,
< 26.01f => 26f,
< 27.01f => 27f,
< 28.01f => 28f,
< 29.01f => 29f,
_ => 30f
};
__instance.initLevelText.text = num.ToString();
num = __instance.combatSettings.initialGrowth;
__instance.initGrowthSlider.value = num switch
{
< 0.01f => 0f,
< 0.26f => 1f,
< 0.51f => 2f,
< 0.76f => 3f,
< 1.01f => 4f,
< 1.51f => 5f,
< 2.01f => 6f,
< 2.51f => 7f,
< 3.01f => 8f,
< 3.51f => 9f,
_ => 10f
};
text = num * 100f + "%";
__instance.initGrowthText.text = text;
num = __instance.combatSettings.initialColonize;
__instance.initOccupiedSlider.value = num switch
{
< 0.02f => 0f,
< 0.26f => 1f,
< 0.51f => 2f,
< 0.76f => 3f,
< 1.01f => 4f,
< 1.51f => 5f,
< 2.01f => 6f,
< 2.51f => 7f,
< 3.01f => 8f,
< 3.51f => 9f,
_ => 10f
};
text = num * 100f + "%";
__instance.initOccupiedText.text = text;
num = __instance.combatSettings.maxDensity;
__instance.maxDensitySlider.value = num switch
{
< 1.01f => 0f,
< 1.51f => 1f,
< 2.01f => 2f,
< 2.51f => 3f,
_ => 4f
};
text = num + "x";
__instance.maxDensityText.text = text;
num = __instance.combatSettings.growthSpeedFactor;
__instance.growthSpeedSlider.value = num switch
{
< 0.26f => 0f,
< 0.51f => 1f,
< 1.01f => 2f,
< 2.01f => 3f,
< 3.01f => 4f,
< 4.01f => 5f,
< 5.01f => 6f,
_ => 7f
};
text = num * 100f + "%";
__instance.growthSpeedText.text = text;
num = __instance.combatSettings.powerThreatFactor;
__instance.powerThreatSlider.value = num switch
{
< 0.02f => 0f,
< 0.11f => 1f,
< 0.21000001f => 2f,
< 0.51f => 3f,
< 1.01f => 4f,
< 2.01f => 5f,
< 5.01f => 6f,
< 8.01f => 7f,
< 10.01f => 8f,
< 15.01f => 9f,
_ => 10f
};
text = num * 100f + "%";
__instance.powerThreatText.text = text;
num = __instance.combatSettings.battleThreatFactor;
__instance.combatThreatSlider.value = num switch
{
< 0.02f => 0f,
< 0.11f => 1f,
< 0.21000001f => 2f,
< 0.51f => 3f,
< 1.01f => 4f,
< 2.01f => 5f,
< 5.01f => 6f,
< 8.01f => 7f,
< 10.01f => 8f,
< 15.01f => 9f,
_ => 10f
};
text = num * 100f + "%";
__instance.combatThreatText.text = text;
num = __instance.combatSettings.battleExpFactor;
__instance.DFExpSlider.value = num switch
{
< 0.02f => 0f,
< 0.11f => 1f,
< 0.21000001f => 2f,
< 0.51f => 3f,
< 1.01f => 4f,
< 2.01f => 5f,
< 5.01f => 6f,
< 8.01f => 7f,
< 10.01f => 8f,
< 15.01f => 9f,
_ => 10f
};
text = num * 100f + "%";
__instance.DFExpText.text = text;
var gameDesc = new GameDesc();
var difficulty = __instance.combatSettings.difficulty;
var text2 = difficulty >= 9.9999f ? difficulty.ToString("0.00") : difficulty.ToString("0.000");
__instance.difficultyText.text = string.Format("难度系数值".Translate(), text2);
__instance.difficultTipGroupDF.SetActive((__instance.combatSettings.aggressiveLevel == EAggressiveLevel.Rampage && difficulty > 4.5f) || difficulty > 6f);
__instance.gameDesc.CopyTo(gameDesc);
gameDesc.combatSettings = __instance.combatSettings;
__instance.propertyMultiplierText.text = "元数据生成倍率".Translate() + " " + gameDesc.propertyMultiplier.ToString("0%");
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CombatSettings), nameof(CombatSettings.difficulty), MethodType.Getter)]
private static bool CombatSettings_difficulty_Getter_Prefix(CombatSettings __instance, ref float __result)
{
var aggressivenessScore = __instance.aggressiveness switch
{
< -0.1f => -0.2f,
< 0.25f => 0f,
< 0.75f => 0.5f,
< 1.5f => 0.75f,
< 2.5f => 0.875f,
_ => 1.125f
};
var initialLevelScore = __instance.initialLevel * 0.8f;
var initialGrowthScore = __instance.initialGrowth switch
{
< 0.15f => 0f,
< 0.3f => 0.25f,
< 0.65f => 0.5f,
< 0.8f => 0.75f,
< 1.15f => 1f,
< 1.65f => 1.25f,
< 2.15f => 1.5f,
< 2.65f => 1.75f,
< 3.15f => 2f,
< 3.65f => 2.25f,
_ => 2.5f
};
var initialColonizeScore = __instance.initialColonize switch
{
< 0.15f => 0f,
< 0.3f => 0.25f,
< 0.65f => 0.5f,
< 0.8f => 0.75f,
< 1.15f => 1f,
< 1.65f => 1.25f,
< 2.15f => 1.5f,
< 2.65f => 1.75f,
< 3.15f => 2f,
< 3.65f => 2.25f,
_ => 2.5f
};
var maxDensityScore = __instance.maxDensity - 1f;
var growthSpeedFactorScore = __instance.growthSpeedFactor switch
{
< 0.35f => 0.3f,
< 0.75f => 0.7f,
< 1.5f => 1f,
< 2.5f => 1.2f,
< 3.5f => 1.5f,
< 4.5f => 1.6f,
< 5.5f => 1.8f,
_ => 2f
};
var powerThreatFactorScore = __instance.powerThreatFactor switch
{
< 0.05f => 0.125f,
< 0.15f => 0.3f,
< 0.25f => 0.6f,
< 0.55f => 0.8f,
< 1.15f => 1f,
< 2.15f => 1.2f,
< 5.15f => 1.5f,
< 8.15f => 1.8f,
< 10.15f => 2f,
< 15.15f => 2.5f,
_ => 3f
};
var battleThreatFactorScore = __instance.battleThreatFactor switch
{
< 0.05f => 0.125f,
< 0.15f => 0.3f,
< 0.25f => 0.6f,
< 0.55f => 0.8f,
< 1.15f => 1f,
< 2.15f => 1.2f,
< 5.15f => 1.5f,
< 8.15f => 1.8f,
< 10.15f => 2f,
< 15.15f => 2.5f,
_ => 3f
};
var battleExpFactorScore = __instance.battleExpFactor switch
{
< 0.05f => 0f,
< 0.15f => 1f,
< 0.25f => 3f,
< 0.55f => 6f,
< 1.15f => 10f,
< 2.15f => 12f,
< 5.15f => 14f,
< 8.15f => 16f,
< 10.15f => 18f,
< 15.15f => 19f,
_ => 20f
};
var score1 = aggressivenessScore < 0f ? 0f : 0.25f + aggressivenessScore * (powerThreatFactorScore * 0.5f + battleThreatFactorScore * 0.5f);
var score2 = 0.375f + 0.625f * ((initialLevelScore + battleExpFactorScore) / 10f);
var score3 = 0.375f + 0.625f * ((initialColonizeScore * 0.6f + initialGrowthScore * 0.4f * (initialColonizeScore * 0.75f + 0.25f)) * 0.6f + growthSpeedFactorScore * 0.4f * (initialColonizeScore * 0.8f + 0.2f) + maxDensityScore * 0.29f * (initialColonizeScore * 0.5f + 0.5f));
__result = (int)(score1 * score2 * score3 * 10000f + 0.5f) / 10000f;
return false;
}
private static float MapSlider(float value, float[] thresholds, float[] values)
{
for (var i = 0; i < thresholds.Length; i++)
{
if (value < thresholds[i]) return values[i];
}
return values[values.Length - 1];
}
private readonly struct SliderMapper
{
public readonly string MethodName;
public readonly SliderGetter GetSlider;
public readonly CombatValueSetter SetValue;
public readonly float[] Thresholds;
public readonly float[] Values;
public SliderMapper(string methodName, SliderGetter getSlider, CombatValueSetter setValue, float[] thresholds, float[] values)
{
MethodName = methodName;
GetSlider = getSlider;
SetValue = setValue;
Thresholds = thresholds;
Values = values;
}
}
}