mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-08-05 20:00:20 +08:00
refactor(UniverseGenTweaks): split MoreSettings into focused classes
This commit is contained in:
@@ -0,0 +1,446 @@
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using System;
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using System.Reflection;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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using UXAssist.Common.ModFeatures;
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namespace UniverseGenTweaks;
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[ModFeature("UniverseGenCombat", Order = 12)]
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public static class CombatSettingsPatch
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{
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private static Harmony _patch;
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private delegate Slider SliderGetter(UICombatSettingsDF instance);
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private delegate void CombatValueSetter(UICombatSettingsDF instance, float value);
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private static readonly SliderMapper[] SliderMappers =
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{
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new(
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"OnInitLevelSliderChanged",
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inst => inst.initLevelSlider,
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(inst, v) => inst.combatSettings.initialLevel = v,
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new[] { 0.5f, 1.5f, 2.5f, 3.5f, 4.5f, 5.5f, 6.5f, 7.5f, 8.5f, 9.5f, 10.5f, 11.5f, 12.5f, 13.5f, 14.5f, 15.5f, 16.5f, 17.5f, 18.5f, 19.5f, 20.5f, 21.5f, 22.5f, 23.5f, 24.5f, 25.5f, 26.5f, 27.5f, 28.5f, 29.5f },
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new[] { 0f, 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f, 10f, 11f, 12f, 13f, 14f, 15f, 16f, 17f, 18f, 19f, 20f, 21f, 22f, 23f, 24f, 25f, 26f, 27f, 28f, 29f, 30f }
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),
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new(
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"OnInitGrowthSliderChanged",
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inst => inst.initGrowthSlider,
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(inst, v) => inst.combatSettings.initialGrowth = v,
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new[] { 0.5f, 1.5f, 2.5f, 3.5f, 4.5f, 5.5f, 6.5f, 7.5f, 8.5f, 9.5f },
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new[] { 0f, 0.25f, 0.5f, 0.75f, 1f, 1.5f, 2f, 2.5f, 3f, 3.5f, 4f }
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),
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new(
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"OnInitOccupiedSliderChanged",
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inst => inst.initOccupiedSlider,
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(inst, v) => inst.combatSettings.initialColonize = v,
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new[] { 0.5f, 1.5f, 2.5f, 3.5f, 4.5f, 5.5f, 6.5f, 7.5f, 8.5f, 9.5f },
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new[] { 0.01f, 0.25f, 0.5f, 0.75f, 1f, 1.5f, 2f, 2.5f, 3f, 3.5f, 4f }
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),
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new(
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"OnGrowthSpeedSliderChanged",
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inst => inst.growthSpeedSlider,
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(inst, v) => inst.combatSettings.growthSpeedFactor = v,
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new[] { 0.5f, 1.5f, 2.5f, 3.5f, 4.5f, 5.5f, 6.5f },
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new[] { 0.25f, 0.5f, 1f, 2f, 3f, 4f, 5f, 6f }
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),
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new(
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"OnPowerThreatSliderChanged",
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inst => inst.powerThreatSlider,
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(inst, v) => inst.combatSettings.powerThreatFactor = v,
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new[] { 0.5f, 1.5f, 2.5f, 3.5f, 4.5f, 5.5f, 6.5f, 7.5f, 8.5f, 9.5f },
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new[] { 0.01f, 0.1f, 0.2f, 0.5f, 1f, 2f, 5f, 8f, 10f, 15f, 20f }
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),
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new(
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"OnCombatThreatSliderChanged",
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inst => inst.combatThreatSlider,
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(inst, v) => inst.combatSettings.battleThreatFactor = v,
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new[] { 0.5f, 1.5f, 2.5f, 3.5f, 4.5f, 5.5f, 6.5f, 7.5f, 8.5f, 9.5f },
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new[] { 0.01f, 0.1f, 0.2f, 0.5f, 1f, 2f, 5f, 8f, 10f, 15f, 20f }
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),
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new(
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"OnEXPSliderChanged",
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inst => inst.DFExpSlider,
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(inst, v) => inst.combatSettings.battleExpFactor = v,
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new[] { 0.5f, 1.5f, 2.5f, 3.5f, 4.5f, 5.5f, 6.5f, 7.5f, 8.5f, 9.5f },
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new[] { 0.01f, 0.1f, 0.2f, 0.5f, 1f, 2f, 5f, 8f, 10f, 15f, 20f }
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)
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};
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public static void Init()
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{
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MoreSettings.Enabled.SettingChanged += OnEnabledChanged;
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Enable(MoreSettings.Enabled.Value);
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}
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public static void Uninit()
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{
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MoreSettings.Enabled.SettingChanged -= OnEnabledChanged;
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Enable(false);
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}
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private static void OnEnabledChanged(object sender, EventArgs e)
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{
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Enable(MoreSettings.Enabled.Value);
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}
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internal static void Enable(bool on)
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{
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if (on)
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{
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_patch ??= Harmony.CreateAndPatchAll(typeof(CombatSettingsPatch));
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return;
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}
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_patch?.UnpatchSelf();
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_patch = null;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF._OnCreate))]
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private static void UICombatSettingsDF__OnCreate_Postfix(UICombatSettingsDF __instance)
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{
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__instance.initLevelSlider.maxValue = 30f;
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__instance.initGrowthSlider.maxValue = 10f;
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__instance.initOccupiedSlider.maxValue = 10f;
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__instance.growthSpeedSlider.maxValue = 7f;
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__instance.powerThreatSlider.maxValue = 10f;
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__instance.combatThreatSlider.maxValue = 10f;
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__instance.DFExpSlider.maxValue = 10f;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnInitLevelSliderChanged))]
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[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnInitGrowthSliderChanged))]
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[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnInitOccupiedSliderChanged))]
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[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnGrowthSpeedSliderChanged))]
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[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnPowerThreatSliderChanged))]
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[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnCombatThreatSliderChanged))]
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[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.OnEXPSliderChanged))]
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private static bool SliderChanged_Prefix(UICombatSettingsDF __instance, MethodInfo __originalMethod)
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{
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foreach (var mapper in SliderMappers)
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{
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if (mapper.MethodName != __originalMethod.Name) continue;
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var slider = mapper.GetSlider(__instance);
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var value = MapSlider(slider.value, mapper.Thresholds, mapper.Values);
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mapper.SetValue(__instance, value);
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__instance.UpdateUIParametersDisplay();
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return false;
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}
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return true;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UICombatSettingsDF), nameof(UICombatSettingsDF.UpdateUIParametersDisplay))]
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private static bool UICombatSettingsDF_UpdateUIParametersDisplay_Prefix(UICombatSettingsDF __instance)
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{
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var text = "";
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__instance.aggresiveSlider.value = __instance.combatSettings.aggressiveness switch
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{
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< -0.99f => 0f,
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< 0.01f => 1f,
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< 0.51f => 2f,
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< 1.01f => 3f,
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< 2.01f => 4f,
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_ => 5f
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};
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text = (int)(__instance.aggresiveSlider.value + 0.5f) switch
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{
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0 => "活靶子".Translate(),
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1 => "被动".Translate(),
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2 => "消极".Translate(),
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3 => "正常".Translate(),
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4 => "积极".Translate(),
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5 => "狂暴".Translate(),
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_ => text
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};
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__instance.aggresiveText.text = text;
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var num = __instance.combatSettings.initialLevel;
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__instance.initLevelSlider.value = num switch
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{
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< 0.01f => 0f,
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< 1.01f => 1f,
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< 2.01f => 2f,
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< 3.01f => 3f,
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< 4.01f => 4f,
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< 5.01f => 5f,
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< 6.01f => 6f,
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< 7.01f => 7f,
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< 8.01f => 8f,
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< 9.01f => 9f,
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< 10.01f => 10f,
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< 11.01f => 11f,
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< 12.01f => 12f,
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< 13.01f => 13f,
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< 14.01f => 14f,
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< 15.01f => 15f,
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< 16.01f => 16f,
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< 17.01f => 17f,
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< 18.01f => 18f,
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< 19.01f => 19f,
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< 20.01f => 20f,
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< 21.01f => 21f,
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< 22.01f => 22f,
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< 23.01f => 23f,
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< 24.01f => 24f,
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< 25.01f => 25f,
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< 26.01f => 26f,
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< 27.01f => 27f,
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< 28.01f => 28f,
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< 29.01f => 29f,
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_ => 30f
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};
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__instance.initLevelText.text = num.ToString();
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num = __instance.combatSettings.initialGrowth;
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__instance.initGrowthSlider.value = num switch
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{
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< 0.01f => 0f,
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< 0.26f => 1f,
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< 0.51f => 2f,
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< 0.76f => 3f,
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< 1.01f => 4f,
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< 1.51f => 5f,
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< 2.01f => 6f,
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< 2.51f => 7f,
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< 3.01f => 8f,
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< 3.51f => 9f,
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_ => 10f
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};
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text = num * 100f + "%";
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__instance.initGrowthText.text = text;
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num = __instance.combatSettings.initialColonize;
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__instance.initOccupiedSlider.value = num switch
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{
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< 0.02f => 0f,
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< 0.26f => 1f,
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< 0.51f => 2f,
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< 0.76f => 3f,
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< 1.01f => 4f,
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< 1.51f => 5f,
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< 2.01f => 6f,
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< 2.51f => 7f,
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< 3.01f => 8f,
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< 3.51f => 9f,
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_ => 10f
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};
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text = num * 100f + "%";
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__instance.initOccupiedText.text = text;
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num = __instance.combatSettings.maxDensity;
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__instance.maxDensitySlider.value = num switch
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{
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< 1.01f => 0f,
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< 1.51f => 1f,
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< 2.01f => 2f,
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< 2.51f => 3f,
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_ => 4f
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};
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text = num + "x";
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__instance.maxDensityText.text = text;
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num = __instance.combatSettings.growthSpeedFactor;
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__instance.growthSpeedSlider.value = num switch
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{
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< 0.26f => 0f,
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< 0.51f => 1f,
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< 1.01f => 2f,
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< 2.01f => 3f,
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< 3.01f => 4f,
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< 4.01f => 5f,
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< 5.01f => 6f,
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_ => 7f
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};
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text = num * 100f + "%";
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__instance.growthSpeedText.text = text;
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num = __instance.combatSettings.powerThreatFactor;
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__instance.powerThreatSlider.value = num switch
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{
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< 0.02f => 0f,
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< 0.11f => 1f,
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< 0.21000001f => 2f,
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< 0.51f => 3f,
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< 1.01f => 4f,
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< 2.01f => 5f,
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< 5.01f => 6f,
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< 8.01f => 7f,
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< 10.01f => 8f,
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< 15.01f => 9f,
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_ => 10f
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};
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text = num * 100f + "%";
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__instance.powerThreatText.text = text;
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num = __instance.combatSettings.battleThreatFactor;
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__instance.combatThreatSlider.value = num switch
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{
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< 0.02f => 0f,
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< 0.11f => 1f,
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< 0.21000001f => 2f,
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< 0.51f => 3f,
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< 1.01f => 4f,
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< 2.01f => 5f,
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< 5.01f => 6f,
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< 8.01f => 7f,
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< 10.01f => 8f,
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< 15.01f => 9f,
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_ => 10f
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};
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text = num * 100f + "%";
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__instance.combatThreatText.text = text;
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num = __instance.combatSettings.battleExpFactor;
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__instance.DFExpSlider.value = num switch
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{
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< 0.02f => 0f,
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< 0.11f => 1f,
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< 0.21000001f => 2f,
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< 0.51f => 3f,
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< 1.01f => 4f,
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< 2.01f => 5f,
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< 5.01f => 6f,
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< 8.01f => 7f,
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< 10.01f => 8f,
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< 15.01f => 9f,
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_ => 10f
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};
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text = num * 100f + "%";
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__instance.DFExpText.text = text;
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var gameDesc = new GameDesc();
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var difficulty = __instance.combatSettings.difficulty;
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var text2 = difficulty >= 9.9999f ? difficulty.ToString("0.00") : difficulty.ToString("0.000");
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__instance.difficultyText.text = string.Format("难度系数值".Translate(), text2);
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__instance.difficultTipGroupDF.SetActive((__instance.combatSettings.aggressiveLevel == EAggressiveLevel.Rampage && difficulty > 4.5f) || difficulty > 6f);
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__instance.gameDesc.CopyTo(gameDesc);
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gameDesc.combatSettings = __instance.combatSettings;
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__instance.propertyMultiplierText.text = "元数据生成倍率".Translate() + " " + gameDesc.propertyMultiplier.ToString("0%");
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CombatSettings), nameof(CombatSettings.difficulty), MethodType.Getter)]
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private static bool CombatSettings_difficulty_Getter_Prefix(CombatSettings __instance, ref float __result)
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{
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var aggressivenessScore = __instance.aggressiveness switch
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{
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< -0.1f => -0.2f,
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< 0.25f => 0f,
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< 0.75f => 0.5f,
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< 1.5f => 0.75f,
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< 2.5f => 0.875f,
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_ => 1.125f
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};
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var initialLevelScore = __instance.initialLevel * 0.8f;
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var initialGrowthScore = __instance.initialGrowth switch
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{
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< 0.15f => 0f,
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< 0.3f => 0.25f,
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< 0.65f => 0.5f,
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< 0.8f => 0.75f,
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< 1.15f => 1f,
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< 1.65f => 1.25f,
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< 2.15f => 1.5f,
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< 2.65f => 1.75f,
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< 3.15f => 2f,
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< 3.65f => 2.25f,
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_ => 2.5f
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};
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var initialColonizeScore = __instance.initialColonize switch
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{
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< 0.15f => 0f,
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< 0.3f => 0.25f,
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< 0.65f => 0.5f,
|
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< 0.8f => 0.75f,
|
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< 1.15f => 1f,
|
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< 1.65f => 1.25f,
|
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< 2.15f => 1.5f,
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< 2.65f => 1.75f,
|
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< 3.15f => 2f,
|
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< 3.65f => 2.25f,
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_ => 2.5f
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};
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var maxDensityScore = __instance.maxDensity - 1f;
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var growthSpeedFactorScore = __instance.growthSpeedFactor switch
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{
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< 0.35f => 0.3f,
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< 0.75f => 0.7f,
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< 1.5f => 1f,
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< 2.5f => 1.2f,
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< 3.5f => 1.5f,
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< 4.5f => 1.6f,
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< 5.5f => 1.8f,
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_ => 2f
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};
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var powerThreatFactorScore = __instance.powerThreatFactor switch
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{
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< 0.05f => 0.125f,
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< 0.15f => 0.3f,
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< 0.25f => 0.6f,
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< 0.55f => 0.8f,
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< 1.15f => 1f,
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< 2.15f => 1.2f,
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< 5.15f => 1.5f,
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< 8.15f => 1.8f,
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< 10.15f => 2f,
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< 15.15f => 2.5f,
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_ => 3f
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};
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var battleThreatFactorScore = __instance.battleThreatFactor switch
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{
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< 0.05f => 0.125f,
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< 0.15f => 0.3f,
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< 0.25f => 0.6f,
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< 0.55f => 0.8f,
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< 1.15f => 1f,
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< 2.15f => 1.2f,
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< 5.15f => 1.5f,
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< 8.15f => 1.8f,
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< 10.15f => 2f,
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< 15.15f => 2.5f,
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_ => 3f
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||||
};
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var battleExpFactorScore = __instance.battleExpFactor switch
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{
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< 0.05f => 0f,
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< 0.15f => 1f,
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< 0.25f => 3f,
|
||||
< 0.55f => 6f,
|
||||
< 1.15f => 10f,
|
||||
< 2.15f => 12f,
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||||
< 5.15f => 14f,
|
||||
< 8.15f => 16f,
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||||
< 10.15f => 18f,
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||||
< 15.15f => 19f,
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||||
_ => 20f
|
||||
};
|
||||
var score1 = aggressivenessScore < 0f ? 0f : 0.25f + aggressivenessScore * (powerThreatFactorScore * 0.5f + battleThreatFactorScore * 0.5f);
|
||||
var score2 = 0.375f + 0.625f * ((initialLevelScore + battleExpFactorScore) / 10f);
|
||||
var score3 = 0.375f + 0.625f * ((initialColonizeScore * 0.6f + initialGrowthScore * 0.4f * (initialColonizeScore * 0.75f + 0.25f)) * 0.6f + growthSpeedFactorScore * 0.4f * (initialColonizeScore * 0.8f + 0.2f) + maxDensityScore * 0.29f * (initialColonizeScore * 0.5f + 0.5f));
|
||||
__result = (int)(score1 * score2 * score3 * 10000f + 0.5f) / 10000f;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static float MapSlider(float value, float[] thresholds, float[] values)
|
||||
{
|
||||
for (var i = 0; i < thresholds.Length; i++)
|
||||
{
|
||||
if (value < thresholds[i]) return values[i];
|
||||
}
|
||||
return values[values.Length - 1];
|
||||
}
|
||||
|
||||
private readonly struct SliderMapper
|
||||
{
|
||||
public readonly string MethodName;
|
||||
public readonly SliderGetter GetSlider;
|
||||
public readonly CombatValueSetter SetValue;
|
||||
public readonly float[] Thresholds;
|
||||
public readonly float[] Values;
|
||||
|
||||
public SliderMapper(string methodName, SliderGetter getSlider, CombatValueSetter setValue, float[] thresholds, float[] values)
|
||||
{
|
||||
MethodName = methodName;
|
||||
GetSlider = getSlider;
|
||||
SetValue = setValue;
|
||||
Thresholds = thresholds;
|
||||
Values = values;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user