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@@ -12,12 +12,23 @@ namespace UniverseGenTweaks;
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public class MoreSettings
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{
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const double DEFAULT_MIN_DIST = 2;
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const double DEFAULT_MIN_STEP = 2;
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const double DEFAULT_MAX_STEP = 3.2;
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const double DEFAULT_FLATTEN = 0.18;
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public static ConfigEntry<bool> Enabled;
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public static ConfigEntry<int> MaxStarCount;
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private static double _minDist = 2;
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private static double _minStep = 2;
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private static double _maxStep = 3.2;
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private static double _flatten = 0.18;
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private static double _minDist = DEFAULT_MIN_DIST;
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private static double _minStep = DEFAULT_MIN_STEP;
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private static double _maxStep = DEFAULT_MAX_STEP;
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private static double _flatten = DEFAULT_FLATTEN;
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private static double _gameMinDist = DEFAULT_MIN_DIST;
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private static double _gameMinStep = DEFAULT_MIN_STEP;
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private static double _gameMaxStep = DEFAULT_MAX_STEP;
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private static double _gameFlatten = DEFAULT_FLATTEN;
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private static Text _minDistTitle;
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private static Text _minStepTitle;
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@@ -33,11 +44,6 @@ public class MoreSettings
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private static Text _flattenText;
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private static Harmony _patch, _permanentPatch;
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private static double _gameMinDist = 2;
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private static double _gameMinStep = 2;
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private static double _gameMaxStep = 3.2;
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private static double _gameFlatten = 0.18;
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public static void Init()
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{
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I18N.Add("恒星最小距离", "Star Distance Min", "恒星最小距离");
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@@ -87,6 +93,33 @@ public class MoreSettings
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((RectTransform)trans).anchoredPosition3D = pos;
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}
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private static void UpdateSliderControls()
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{
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_minDistSlider.minValue = 10f;
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_minDistSlider.maxValue = 50f;
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_minDistSlider.value = (float)(_minDist * 10.0);
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_minStepTitle.name = "min-step";
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_minStepSlider.minValue = (float)(_minDist * 10.0);
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_minStepSlider.maxValue = (float)(_maxStep * 10.0);
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_minStepSlider.value = (float)(_minStep * 10.0);
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_maxStepTitle.name = "max-step";
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_maxStepSlider.minValue = (float)(_minStep * 10.0);
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_maxStepSlider.maxValue = 100f;
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_maxStepSlider.value = (float)(_maxStep * 10.0);
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_flattenTitle.name = "flatten";
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_flattenSlider.minValue = 1f;
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_flattenSlider.maxValue = 50f;
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_flattenSlider.value = (float)(_flatten * 50.0);
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_minDistText.text = _minDist.ToString();
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_minStepText.text = _minStep.ToString();
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_maxStepText.text = _maxStep.ToString();
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_flattenText.text = _flatten.ToString();
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnCreate))]
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private static void UIGalaxySelect__OnCreate_Postfix(UIGalaxySelect __instance)
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@@ -108,12 +141,12 @@ public class MoreSettings
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_minDistSlider.value = (float)(_minDist * 10.0);
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_minStepTitle.name = "min-step";
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_minStepSlider.minValue = 10f;
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_minStepSlider.maxValue = (float)(_maxStep * 10.0 - 1.0);
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_minStepSlider.minValue = (float)(_minDist * 10.0);
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_minStepSlider.maxValue = (float)(_maxStep * 10.0);
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_minStepSlider.value = (float)(_minStep * 10.0);
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_maxStepTitle.name = "max-step";
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_maxStepSlider.minValue = (float)(_minStep * 10.0 + 1.0);
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_maxStepSlider.minValue = (float)(_minStep * 10.0);
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_maxStepSlider.maxValue = 100f;
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_maxStepSlider.value = (float)(_maxStep * 10.0);
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@@ -137,15 +170,12 @@ public class MoreSettings
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[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnOpen))]
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private static void UIGalaxySelect__OnOpen_Prefix()
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{
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_gameMinDist = _minDist;
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_gameMinStep = _minStep;
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_gameMaxStep = _maxStep;
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_gameFlatten = _flatten;
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_minDist = DEFAULT_MIN_DIST;
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_minStep = DEFAULT_MIN_STEP;
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_maxStep = DEFAULT_MAX_STEP;
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_flatten = DEFAULT_FLATTEN;
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_minDistText.text = _minDist.ToString();
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_minStepText.text = _minStep.ToString();
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_maxStepText.text = _maxStep.ToString();
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_flattenText.text = _flatten.ToString();
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UpdateSliderControls();
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}
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[HarmonyPostfix]
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@@ -157,20 +187,21 @@ public class MoreSettings
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{
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var newVal = Mathf.Round(val) / 10.0;
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if (newVal.Equals(_minDist)) return;
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_minDist = _gameMinDist = newVal;
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_minDist = newVal;
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_minDistText.text = _minDist.ToString();
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if (_minStep < _minDist)
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{
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_minStep = _gameMinStep = _minDist;
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_minStep = _minDist;
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_minStepSlider.value = (float)(_minStep * 10.0);
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_minStepText.text = _minStep.ToString();
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if (_maxStep < _minStep)
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{
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_maxStep = _gameMaxStep = _minStep;
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_maxStep = _minStep;
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_maxStepSlider.value = (float)(_maxStep * 10.0);
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_maxStepText.text = _maxStep.ToString();
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}
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}
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_minStepSlider.minValue = (float)(_minDist * 10.0);
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__instance.SetStarmapGalaxy();
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});
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_minStepSlider.onValueChanged.RemoveAllListeners();
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@@ -178,7 +209,7 @@ public class MoreSettings
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{
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var newVal = Mathf.Round(val) / 10.0;
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if (newVal.Equals(_minStep)) return;
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_minStep = _gameMinStep = newVal;
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_minStep = newVal;
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_maxStepSlider.minValue = (float)(newVal * 10.0);
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_minStepText.text = _minStep.ToString();
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__instance.SetStarmapGalaxy();
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@@ -188,7 +219,7 @@ public class MoreSettings
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{
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var newVal = Mathf.Round(val) / 10.0;
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if (newVal.Equals(_maxStep)) return;
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_maxStep = _gameMaxStep = newVal;
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_maxStep = newVal;
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_minStepSlider.maxValue = (float)(newVal * 10.0);
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_maxStepText.text = _maxStep.ToString();
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__instance.SetStarmapGalaxy();
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@@ -198,7 +229,7 @@ public class MoreSettings
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{
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var newVal = Mathf.Round(val) / 50.0;
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if (newVal.Equals(_flatten)) return;
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_flatten = _gameFlatten = newVal;
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_flatten = newVal;
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_flattenText.text = _flatten.ToString();
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__instance.SetStarmapGalaxy();
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});
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@@ -230,20 +261,31 @@ public class MoreSettings
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private static class PermanentPatch
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{
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public static void ResetSettings()
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.Start))]
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private static void GameMain_Start_Prefix()
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{
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_gameMinDist = 2;
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_gameMinStep = 2;
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_gameMaxStep = 3.2;
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_gameFlatten = 0.18;
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_gameMinDist = DEFAULT_MIN_DIST;
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_gameMinStep = DEFAULT_MIN_STEP;
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_gameMaxStep = DEFAULT_MAX_STEP;
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_gameFlatten = DEFAULT_FLATTEN;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GameData), nameof(GameData.SetForNewGame))]
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private static void GameData_SetForNewGame_Prefix(GameData __instance)
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[HarmonyPatch(typeof(GameData), nameof(GameData.NewGame))]
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private static void GameData_NewGame_Prefix()
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{
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if (Enabled.Value) return;
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ResetSettings();
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if (!Enabled.Value) return;
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_gameMinDist = _minDist;
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_gameMinStep = _minStep;
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_gameMaxStep = _maxStep;
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_gameFlatten = _flatten;
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_minDist = DEFAULT_MIN_DIST;
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_minStep = DEFAULT_MIN_STEP;
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_maxStep = DEFAULT_MAX_STEP;
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_flatten = DEFAULT_FLATTEN;
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}
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[HarmonyTranspiler]
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@@ -278,14 +320,26 @@ public class MoreSettings
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private static IEnumerable<CodeInstruction> UniverseGen_CreateGalaxy_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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var b0 = generator.DefineLabel();
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var b1 = generator.DefineLabel();
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(UniverseGen), nameof(UniverseGen.GenerateTempPoses)))
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).Advance(-4).RemoveInstructions(4).Insert(
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_gameMinDist))),
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).Advance(-4).RemoveInstructions(4).InsertAndAdvance(
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new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(UIRoot), nameof(UIRoot.instance))),
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new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(UIRoot), nameof(UIRoot.galaxySelect))),
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new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(ManualBehaviour), nameof(ManualBehaviour.active))),
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new CodeInstruction(OpCodes.Brfalse, b0),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minDist))),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_minStep))),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_maxStep))),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_flatten))),
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new CodeInstruction(OpCodes.Br, b1),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_gameMinDist))).WithLabels(b0),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_gameMinStep))),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_gameMaxStep))),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(MoreSettings), nameof(_gameFlatten)))
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);
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matcher.Labels.Add(b1);
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return matcher.InstructionEnumeration();
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}
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@@ -320,8 +374,9 @@ public class MoreSettings
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new CodeInstruction(OpCodes.Stloc, local1)
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).Advance(3).Insert(
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new CodeInstruction(OpCodes.Ldloc, local1),
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Transpilers.EmitDelegate(bool (UIVirtualStarmap.StarNode starNode) => {
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return starNode.starData.type switch
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Transpilers.EmitDelegate(bool (UIVirtualStarmap.StarNode starNode) =>
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{
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return starNode?.starData?.type switch
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{
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EStarType.NeutronStar or EStarType.BlackHole => true,
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_ => false,
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@@ -331,6 +386,30 @@ public class MoreSettings
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);
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return matcher.InstructionEnumeration();
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect.UpdateUIDisplay))]
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private static IEnumerable<CodeInstruction> UIGalaxySelect_UpdateUIDisplay_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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Label? b1 = null;
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldc_I4_0),
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new CodeMatch(ci => ci.IsStloc()),
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new CodeMatch(ci => ci.Branches(out b1)),
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new CodeMatch(ci => ci.IsLdloc()),
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new CodeMatch(ci => ci.IsLdloc()),
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new CodeMatch(OpCodes.Ldelem_Ref),
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new CodeMatch(ci => ci.IsStloc()),
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new CodeMatch(ci => ci.IsLdloc())
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).Advance(7);
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var instr = matcher.InstructionAt(0);
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matcher.Insert(
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instr,
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new CodeInstruction(OpCodes.Brfalse, b1!)
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);
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return matcher.InstructionEnumeration();
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}
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}
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#region CombatSettings
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@@ -702,7 +781,7 @@ public class MoreSettings
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CombatSettings),nameof(CombatSettings.difficulty), MethodType.Getter)]
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[HarmonyPatch(typeof(CombatSettings), nameof(CombatSettings.difficulty), MethodType.Getter)]
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private static bool CombatSettings_difficulty_Getter_Prefix(CombatSettings __instance, ref float __result)
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{
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var aggressivenessScore = __instance.aggressiveness switch
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@@ -823,11 +902,5 @@ public class MoreSettings
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_gameFlatten = r.ReadDouble();
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}
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public static void IntoOtherSave()
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{
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// Skip prologue demo save
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if (DSPGame.IsMenuDemo && DSPGame.LoadDemoIndex == -99) return;
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PermanentPatch.ResetSettings();
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|
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}
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#endregion
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}
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