mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 22:53:33 +08:00
HideTips v1.0.3
This commit is contained in:
@@ -1,4 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection.Emit;
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using BepInEx;
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using HarmonyLib;
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using UnityEngine;
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@@ -13,10 +15,12 @@ public class HideTips : BaseUnityPlugin
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private bool _cfgEnabled = true;
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private static bool _noRandomReminderTips = true;
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private static bool _noTutorialTips = true;
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private static bool _noAchievementCardPopups = false;
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private static bool _noAchievementCardPopups;
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private static bool _noMilestoneCardPopups = true;
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private static bool _noResearchCompletionPopups = true;
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private static bool _noResearchCompletionTips;
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private static bool _skipPrologue = true;
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private static bool _hideMenuDemo = false;
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private static bool _hideMenuDemo;
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private static Harmony _patch;
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@@ -27,6 +31,8 @@ public class HideTips : BaseUnityPlugin
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_noTutorialTips = Config.Bind("General", "NoTutorialTips", _noTutorialTips, "Disable Tutorial Tips").Value;
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_noAchievementCardPopups = Config.Bind("General", "NoAchievementCardPopups", _noAchievementCardPopups, "Disable Achievement Card Popups").Value;
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_noMilestoneCardPopups = Config.Bind("General", "NoMilestoneCardPopups", _noMilestoneCardPopups, "Disable Milestone Card Popups").Value;
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_noResearchCompletionPopups = Config.Bind("General", "NoResearchCompletionPopups", _noResearchCompletionPopups, "Disable Research Completion Popup Windows").Value;
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_noResearchCompletionTips = Config.Bind("General", "NoResearchCompletionTips", _noResearchCompletionTips, "Disable Research Completion Tips").Value;
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_skipPrologue = Config.Bind("General", "SkipPrologue", _skipPrologue, "Skip prologue for new game").Value;
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_hideMenuDemo = Config.Bind("General", "HideMenuDemo", _hideMenuDemo, "Disable title screen demo scene loading").Value;
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if (!_cfgEnabled) return;
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@@ -60,7 +66,7 @@ public class HideTips : BaseUnityPlugin
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIGameMenu), "_OnCreate")]
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private static void ClearGameMenuRandTips(UIGameMenu __instance)
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private static void UIGameMenu__OnCreate_Postfix(UIGameMenu __instance)
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{
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__instance.randTipButton0.pop = __instance.randTipButton0.popCount;
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__instance.randTipButton1.pop = __instance.randTipButton1.popCount;
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@@ -69,28 +75,58 @@ public class HideTips : BaseUnityPlugin
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UITutorialTip), "PopupTutorialTip")]
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private static bool SkipTutorialTips()
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private static bool UITutorialTip_PopupTutorialTip_Prefix()
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{
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return !_noTutorialTips;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UIVariousPopupGroup), "CreateAchievementPopupCard")]
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private static bool SkipAchievementCardPopups()
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private static bool UIVariousPopupGroup_CreateAchievementPopupCard_Prefix()
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{
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return !_noAchievementCardPopups;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UIVariousPopupGroup), "CreateMilestonePopupCard")]
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private static bool SkipMilestoneCardPopups()
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private static bool UIVariousPopupGroup_CreateMilestonePopupCard_Prefix()
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{
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return !_noMilestoneCardPopups;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UIResearchResultWindow), "SetTechId")]
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private static bool UIResearchResultWindow_SetTechId_Prefix()
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{
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return !_noResearchCompletionPopups;
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIGeneralTips), "OnTechUnlocked")]
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private static IEnumerable<CodeInstruction> UIGeneralTips_OnTechUnlocked_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UIGeneralTips), "researchCompleteTip")),
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new CodeMatch(OpCodes.Callvirt)
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);
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var labels = matcher.Labels;
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var label1 = generator.DefineLabel();
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matcher.Labels = new List<Label>();
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matcher.InsertAndAdvance(
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(HideTips), nameof(_noResearchCompletionTips))).WithLabels(labels),
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new CodeInstruction(OpCodes.Brtrue, label1)
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).MatchForward(false,
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new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(Animation), nameof(Animation.Play))),
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new CodeMatch(OpCodes.Pop)
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).Advance(2).Labels.Add(label1);
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return matcher.InstructionEnumeration();
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(DSPGame), "StartGame", typeof(GameDesc))]
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private static bool DSPGame_OnStartGame_Prefix(GameDesc _gameDesc)
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private static bool DSPGame_StartGame_Prefix(GameDesc _gameDesc)
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{
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if (!_skipPrologue) return true;
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DSPGame.StartGameSkipPrologue(_gameDesc);
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@@ -103,7 +139,7 @@ class HideMenuDemo
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{
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[HarmonyPriority(Priority.First), HarmonyPrefix]
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[HarmonyPatch(typeof(DSPGame), "StartDemoGame", typeof(int))]
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private static bool DSPGame_OnStartDemoGame_Prefix()
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private static bool DSPGame_StartDemoGame_Prefix()
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{
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if (DSPGame.Game != null)
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{
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@@ -6,7 +6,7 @@
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<AssemblyName>HideTips</AssemblyName>
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<BepInExPluginGuid>org.soardev.hidetips</BepInExPluginGuid>
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<Description>DSP MOD - HideTips</Description>
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<Version>1.0.2</Version>
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<Version>1.0.3</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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@@ -4,29 +4,35 @@
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#### 隐藏/屏蔽各种引导提示/消息
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## Changelog
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* 1.0.3
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+ Add config entries to disable research completion tips/popup windows
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+ Add a note to README for mod compatibility on `Disable title screen demo scene loading`.
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* 1.0.2
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+ Add option to disable title screen demo scene loading
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+ Add a config entry to disable title screen demo scene loading
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* 1.0.1
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+ Hide 3 more random tutorial tips popup from bottom-right panel
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* 1.0.0
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+ Initial release
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## Usage
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* Tips/messages that can be hidden: random-reminder, tutorial, achievement/milestone card.
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* Tips/messages that can be hidden: random-reminder, tutorial, achievement/milestone card, research completion tips/popup windows.
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* Skip prologue for new game.
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* Disable title screen demo scene loading.
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* Disable title screen demo scene loading. Be note that this may conflict with some mods, disable this if you get any error popup on title screen.
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* Each type of tips/messages is configurable individually.
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## 更新日志
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* 1.0.3
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+ 增加设置项以关闭研究完成的提示/弹窗
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+ 在README中增加了一个关于`关闭标题画面的演示场景加载`设置的兼容性说明
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* 1.0.2
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+ 增加选项以关闭标题画面的演示场景加载
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+ 增加设置项以关闭标题画面的演示场景加载
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* 1.0.1
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+ 可屏蔽右下面板的3种随机提醒
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* 1.0.0
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+ 初始版本
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## 使用说明
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* 可以屏蔽的消息:随机提醒,教程,成就/里程碑卡片。
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* 可以屏蔽的消息:随机提醒,教程,成就/里程碑卡片,研究完成的提示/弹窗。
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* 跳过新游戏引导动画。
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* 关闭标题画面的演示场景加载。
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* 关闭标题画面的演示场景加载。注意这可能会和其他mod冲突,如果在标题画面出现错误弹窗请关闭这个设置。
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* 各种屏蔽功能都可以在配置文件里开关。
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@@ -1,6 +1,6 @@
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{
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"name": "HideTips",
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"version_number": "1.0.2",
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"version_number": "1.0.3",
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"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/HideTips",
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"description": "Hide/Disable various tutorial tips/messages / 隐藏/屏蔽各种引导提示/消息",
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"dependencies": [
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