mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 06:13:36 +08:00
work in progress
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@@ -9,31 +9,53 @@ public class UniverseGenTweaks : BaseUnityPlugin
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public new static readonly BepInEx.Logging.ManualLogSource Logger =
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BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
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private bool _moreSettings = true;
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private bool _epicDifficulty = true;
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public static float OilMultiplier = 0.5f;
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private void Awake()
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{
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_moreSettings = Config.Bind("MoreSettings", "Enabled", _moreSettings, "Enable more settings on Universe Generation").Value;
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MoreSettings.Enabled = Config.Bind("MoreSettings", "Enabled", true, "Enable more settings on Universe Generation");
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MoreSettings.MaxStarCount = Config.Bind("MoreSettings", "MaxStarCount", 128,
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new ConfigDescription("(32 ~ 1024)\nMaximum star count for Universe Generation, enable MoreSettings.Enabled to take effect",
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new AcceptableValueRange<int>(32, 1024), new {}));
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_epicDifficulty = Config.Bind("EpicDifficulty", "Enabled", _epicDifficulty, "Enable Epic difficulty").Value;
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OilMultiplier = Config.Bind("EpicDifficulty", "OilMultiplier", OilMultiplier,
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new ConfigDescription("Multiplier relative to the Very-Hard difficulty multiplier",
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new AcceptableValueRange<float>(0.1f, 1f), new {}))
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.Value;
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I18N.Init();
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if (_moreSettings)
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{
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MoreSettings.Init();
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}
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EpicDifficulty.Enabled = Config.Bind("EpicDifficulty", "Enabled", true, "Enable Epic difficulty");
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EpicDifficulty.ResourceMultiplier = Config.Bind("EpicDifficulty", "ResourceMultiplier", 0.01f,
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new ConfigDescription("Resource multiplier for Epic difficulty",
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new AcceptableValueRange<float>(0.0001f, 0.05f), new {}));
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EpicDifficulty.OilMultiplier = Config.Bind("EpicDifficulty", "OilMultiplier", 0.5f,
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new ConfigDescription("Oil multiplier for Epic difficulty relative to the Very-Hard difficulty",
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new AcceptableValueRange<float>(0.1f, 1f), new {}));
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if (_epicDifficulty)
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{
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EpicDifficulty.Init();
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}
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BirthPlanetPatch.SitiVeinsOnBirthPlanet = Config.Bind("Birth", "SiTiVeinsOnBirthPlanet", false,
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"Silicon/Titanium on birth planet");
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BirthPlanetPatch.FireIceOnBirthPlanet = Config.Bind("Birth", "FireIceOnBirthPlanet", false,
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"Fire ice on birth planet");
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BirthPlanetPatch.KimberliteOnBirthPlanet = Config.Bind("Birth", "KimberliteOnBirthPlanet", false,
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"Kimberlite on birth planet");
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BirthPlanetPatch.FractalOnBirthPlanet = Config.Bind("Birth", "FractalOnBirthPlanet", false,
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"Fractal silicon on birth planet");
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BirthPlanetPatch.OrganicOnBirthPlanet = Config.Bind("Birth", "OrganicOnBirthPlanet", false,
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"Organic crystal on birth planet");
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BirthPlanetPatch.OpticalOnBirthPlanet = Config.Bind("Birth", "OpticalOnBirthPlanet", false,
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"Optical grating crystal on birth planet");
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BirthPlanetPatch.SpiniformOnBirthPlanet = Config.Bind("Birth", "SpiniformOnBirthPlanet", false,
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"Spiniform stalagmite crystal on birth planet");
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BirthPlanetPatch.UnipolarOnBirthPlanet = Config.Bind("Birth", "UnipolarOnBirthPlanet", false,
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"Unipolar magnet on birth planet");
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BirthPlanetPatch.FlatBirthPlanet = Config.Bind("Birth", "FlatBirthPlanet", false,
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"Birth planet is solid flat (no water at all)");
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BirthPlanetPatch.HighLuminosityBirthStar = Config.Bind("Birth", "HighLuminosityBirthStar", false,
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"Birth star has high luminosity");
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UIConfigWindow.Init();
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MoreSettings.Init();
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EpicDifficulty.Init();
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BirthPlanetPatch.Init();
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}
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private void OnDestroy()
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{
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BirthPlanetPatch.Uninit();
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EpicDifficulty.Uninit();
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MoreSettings.Uninit();
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}
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}
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