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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 00:53:39 +08:00

CheatEnabler: fix property revoking for current game

This commit is contained in:
2025-05-13 23:38:24 +08:00
parent e460b55eb4
commit 7d98471dca

View File

@@ -146,7 +146,8 @@ public static class PlayerFunctions
UIMessageBox.Show("Remove metadata consumption record in current game".Translate(), "NoMetadataConsumptionRecord".Translate(), "OK".Translate(), 0);
return;
}
foreach (var cons in clusterPropertyData.totalConsumption.Where(cons => cons.id is >= 6001 and <= 6006))
var currentGamePropertyData = GameMain.data.history.propertyData;
foreach (var cons in currentGamePropertyData.totalConsumption.Where(cons => cons.id is >= 6001 and <= 6006))
{
itemCnt[cons.id - 6001] += cons.count;
}
@@ -170,7 +171,11 @@ public static class PlayerFunctions
{
if (clusterPropertyData.totalConsumption[i].count == 0) continue;
var id = clusterPropertyData.totalConsumption[i].id;
clusterPropertyData.totalConsumption[i] = new IDCNT(id, 0);
if (id < 6001 || id > 6006) continue;
var currentGameCount = itemCnt[id - 6001];
if (currentGameCount == 0) continue;
var totalCount = clusterPropertyData.totalConsumption[i].count;
clusterPropertyData.totalConsumption[i] = new IDCNT(id, totalCount > currentGameCount ? totalCount - currentGameCount : 0);
}
PurgePropertySystem(propertySystem);
propertySystem.SaveToFile();