diff --git a/CheatEnabler/CheatEnabler.cs b/CheatEnabler/CheatEnabler.cs
index 367fae2..1895bdb 100644
--- a/CheatEnabler/CheatEnabler.cs
+++ b/CheatEnabler/CheatEnabler.cs
@@ -48,6 +48,8 @@ public class CheatEnabler : BaseUnityPlugin
"Can pump water anywhere (while water type is not None)");
PlanetPatch.TerraformAnywayEnabled = Config.Bind("Planet", "TerraformAnyway", false,
"Can do terraform without enough soil piless");
+ PlayerPatch.InstantTeleportEnabled = Config.Bind("Player", "InstantTeleport", false,
+ "Enable instant teleport (like that in Sandbox mode)");
DysonSpherePatch.SkipBulletEnabled = Config.Bind("DysonSphere", "SkipBullet", false,
"Skip bullet");
DysonSpherePatch.SkipAbsorbEnabled = Config.Bind("DysonSphere", "SkipAbsorb", false,
@@ -60,7 +62,11 @@ public class CheatEnabler : BaseUnityPlugin
"Overclock ejector");
DysonSpherePatch.OverclockSiloEnabled = Config.Bind("DysonSphere", "OverclockSilo", false,
"Overclock silo");
-
+ CombatPatch.MechaInvincibleEnabled = Config.Bind("Battle", "MechaInvincible", false,
+ "Mecha and Drones/Fleets invincible");
+ CombatPatch.BuildingsInvincibleEnabled = Config.Bind("Battle", "BuildingsInvincible", false,
+ "Buildings invincible");
+
UIConfigWindow.Init();
DevShortcuts.Init();
@@ -69,12 +75,16 @@ public class CheatEnabler : BaseUnityPlugin
FactoryPatch.Init();
ResourcePatch.Init();
PlanetPatch.Init();
+ PlayerPatch.Init();
DysonSpherePatch.Init();
+ CombatPatch.Init();
}
private void OnDestroy()
{
+ CombatPatch.Uninit();
DysonSpherePatch.Uninit();
+ PlayerPatch.Uninit();
PlanetPatch.Uninit();
ResourcePatch.Uninit();
FactoryPatch.Uninit();
diff --git a/CheatEnabler/CheatEnabler.csproj b/CheatEnabler/CheatEnabler.csproj
index 30ba71d..9a9f6a3 100644
--- a/CheatEnabler/CheatEnabler.csproj
+++ b/CheatEnabler/CheatEnabler.csproj
@@ -5,7 +5,7 @@
net472
org.soardev.cheatenabler
DSP MOD - CheatEnabler
- 2.3.14
+ 2.3.15
true
latest
CheatEnabler
diff --git a/CheatEnabler/CombatPatch.cs b/CheatEnabler/CombatPatch.cs
new file mode 100644
index 0000000..52479a1
--- /dev/null
+++ b/CheatEnabler/CombatPatch.cs
@@ -0,0 +1,113 @@
+using System.Collections.Generic;
+using System.Reflection;
+using System.Reflection.Emit;
+using BepInEx.Configuration;
+using HarmonyLib;
+
+namespace CheatEnabler;
+
+public static class CombatPatch
+{
+ public static ConfigEntry MechaInvincibleEnabled;
+ public static ConfigEntry BuildingsInvincibleEnabled;
+
+ public static void Init()
+ {
+ MechaInvincibleEnabled.SettingChanged += (_, _) => MechaInvincible.Enable(MechaInvincibleEnabled.Value);
+ BuildingsInvincibleEnabled.SettingChanged += (_, _) => BuildingsInvincible.Enable(BuildingsInvincibleEnabled.Value);
+ MechaInvincible.Enable(MechaInvincibleEnabled.Value);
+ BuildingsInvincible.Enable(BuildingsInvincibleEnabled.Value);
+ }
+
+ public static void Uninit()
+ {
+ BuildingsInvincible.Enable(false);
+ MechaInvincible.Enable(false);
+ }
+
+ private static class MechaInvincible
+ {
+ private static Harmony _patch;
+
+ public static void Enable(bool on)
+ {
+ if (on)
+ {
+ _patch ??= Harmony.CreateAndPatchAll(typeof(MechaInvincible));
+ }
+ else
+ {
+ _patch?.UnpatchSelf();
+ _patch = null;
+ }
+ }
+
+ [HarmonyTranspiler]
+ [HarmonyPatch(typeof(Player), nameof(Player.invincible), MethodType.Getter)]
+ private static IEnumerable Player_get_invincible_Transpiler(IEnumerable instructions, ILGenerator generator)
+ {
+ var matcher = new CodeMatcher(instructions, generator);
+ matcher.Start().RemoveInstructions(matcher.Length).Insert(
+ new CodeInstruction(OpCodes.Ldc_I4_1),
+ new CodeInstruction(OpCodes.Ret)
+ );
+ return matcher.InstructionEnumeration();
+ }
+
+ [HarmonyTranspiler]
+ [HarmonyPatch(typeof(SkillSystem), nameof(SkillSystem.DamageGroundObjectByLocalCaster))]
+ [HarmonyPatch(typeof(SkillSystem), nameof(SkillSystem.DamageGroundObjectByRemoteCaster))]
+ [HarmonyPatch(typeof(SkillSystem), nameof(SkillSystem.DamageObject))]
+ private static IEnumerable SkillSystem_DamageObject_Transpiler(IEnumerable instructions, ILGenerator generator, MethodBase __originalMethod)
+ {
+ var matcher = new CodeMatcher(instructions, generator);
+ matcher.MatchForward(false,
+ new CodeMatch(ci => ci.IsLdarg()),
+ new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(SkillTargetLocal), nameof(SkillTargetLocal.type))),
+ new CodeMatch(OpCodes.Ldc_I4_6),
+ new CodeMatch(ci => ci.opcode == OpCodes.Bne_Un || ci.opcode == OpCodes.Bne_Un_S)
+ );
+ matcher.Repeat(m => m.Advance(4).InsertAndAdvance(
+ new CodeInstruction(OpCodes.Ldc_I4_0),
+ new CodeInstruction(OpCodes.Starg_S, __originalMethod.Name == "DamageObject" ? 1 : 2)
+ ));
+ return matcher.InstructionEnumeration();
+ }
+ }
+
+ private static class BuildingsInvincible
+ {
+ private static Harmony _patch;
+
+ public static void Enable(bool on)
+ {
+ if (on)
+ {
+ _patch ??= Harmony.CreateAndPatchAll(typeof(BuildingsInvincible));
+ }
+ else
+ {
+ _patch?.UnpatchSelf();
+ _patch = null;
+ }
+ }
+
+ [HarmonyTranspiler]
+ [HarmonyPatch(typeof(SkillSystem), nameof(SkillSystem.DamageGroundObjectByLocalCaster))]
+ [HarmonyPatch(typeof(SkillSystem), nameof(SkillSystem.DamageGroundObjectByRemoteCaster))]
+ private static IEnumerable SkillSystem_DamageObject_Transpiler(IEnumerable instructions, ILGenerator generator)
+ {
+ var matcher = new CodeMatcher(instructions, generator);
+ matcher.MatchForward(false,
+ new CodeMatch(ci => ci.IsLdarg()),
+ new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(SkillTargetLocal), nameof(SkillTargetLocal.type))),
+ new CodeMatch(ci => ci.opcode == OpCodes.Brtrue || ci.opcode == OpCodes.Brtrue_S),
+ new CodeMatch(OpCodes.Ldarg_1)
+ ).Advance(3).Insert(
+ new CodeInstruction(OpCodes.Ldc_I4_0),
+ new CodeInstruction(OpCodes.Starg_S, 2)
+ );
+ return matcher.InstructionEnumeration();
+ }
+ }
+}
\ No newline at end of file
diff --git a/CheatEnabler/FactoryPatch.cs b/CheatEnabler/FactoryPatch.cs
index 7b3149e..c8c2853 100644
--- a/CheatEnabler/FactoryPatch.cs
+++ b/CheatEnabler/FactoryPatch.cs
@@ -390,6 +390,7 @@ public static class FactoryPatch
}
[HarmonyTranspiler, HarmonyPriority(Priority.Last)]
+ [HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CheckBuildConditions))]
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))]
private static IEnumerable BuildTool_Click_CheckBuildConditions_Transpiler(IEnumerable instructions, ILGenerator generator)
{
diff --git a/CheatEnabler/PlanetPatch.cs b/CheatEnabler/PlanetPatch.cs
index f4f1b87..509aea4 100644
--- a/CheatEnabler/PlanetPatch.cs
+++ b/CheatEnabler/PlanetPatch.cs
@@ -42,8 +42,8 @@ public static class PlanetPatch
}
[HarmonyTranspiler]
- [HarmonyPatch(typeof(BuildTool_BlueprintPaste), "CheckBuildConditions")]
- [HarmonyPatch(typeof(BuildTool_Click), "CheckBuildConditions")]
+ [HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CheckBuildConditions))]
+ [HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))]
private static IEnumerable BuildTool_CheckBuildConditions_Transpiler(
IEnumerable instructions, ILGenerator generator)
{
diff --git a/CheatEnabler/PlayerPatch.cs b/CheatEnabler/PlayerPatch.cs
new file mode 100644
index 0000000..9373b75
--- /dev/null
+++ b/CheatEnabler/PlayerPatch.cs
@@ -0,0 +1,60 @@
+using System.Collections.Generic;
+using System.Reflection.Emit;
+using BepInEx.Configuration;
+using HarmonyLib;
+
+namespace CheatEnabler;
+
+public static class PlayerPatch
+{
+ public static ConfigEntry InstantTeleportEnabled;
+
+ public static void Init()
+ {
+ InstantTeleportEnabled.SettingChanged += (_, _) => InstantTeleport.Enable(InstantTeleportEnabled.Value);
+ InstantTeleport.Enable(InstantTeleportEnabled.Value);
+ }
+
+ public static void Uninit()
+ {
+ InstantTeleport.Enable(false);
+ }
+
+ private static class InstantTeleport
+ {
+ private static Harmony _patch;
+
+ public static void Enable(bool on)
+ {
+ if (on)
+ {
+ _patch ??= Harmony.CreateAndPatchAll(typeof(InstantTeleport));
+ }
+ else
+ {
+ _patch?.UnpatchSelf();
+ _patch = null;
+ }
+ }
+
+ [HarmonyTranspiler]
+ [HarmonyPatch(typeof(UIGlobemap), nameof(UIGlobemap._OnUpdate))]
+ [HarmonyPatch(typeof(UIStarmap), nameof(UIStarmap.DoRightClickFastTravel))]
+ [HarmonyPatch(typeof(UIStarmap), nameof(UIStarmap.OnFastTravelButtonClick))]
+ [HarmonyPatch(typeof(UIStarmap), nameof(UIStarmap.OnScreenClick))]
+ [HarmonyPatch(typeof(UIStarmap), nameof(UIStarmap.SandboxRightClickFastTravelLogic))]
+ [HarmonyPatch(typeof(UIStarmap), nameof(UIStarmap.StartFastTravelToPlanet))]
+ [HarmonyPatch(typeof(UIStarmap), nameof(UIStarmap.StartFastTravelToUPosition))]
+ [HarmonyPatch(typeof(UIStarmap), nameof(UIStarmap.UpdateCursorView))]
+ [HarmonyPatch(typeof(UIStarmap), nameof(UIStarmap._OnUpdate))]
+ private static IEnumerable UIGlobemap__OnUpdate_Transpiler(IEnumerable instructions, ILGenerator generator)
+ {
+ var matcher = new CodeMatcher(instructions, generator);
+ matcher.MatchForward(false,
+ new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(GameMain), nameof(GameMain.sandboxToolsEnabled)))
+ );
+ matcher.Repeat(cm => cm.SetAndAdvance(OpCodes.Ldc_I4_1, null));
+ return matcher.InstructionEnumeration();
+ }
+ }
+}
\ No newline at end of file
diff --git a/CheatEnabler/README.md b/CheatEnabler/README.md
index 5e3bba4..f2a9ba7 100644
--- a/CheatEnabler/README.md
+++ b/CheatEnabler/README.md
@@ -4,6 +4,11 @@
#### 添加一些作弊功能,同时屏蔽异常检测
## Changlog
+* 2.3.15
+ + New features:
+ - `Instant teleport (like that in Sandbox mode)`
+ - `Mecha and Drones/Fleets invicible`
+ - `Buildings invicible`
* 2.3.14
+ Remove default shortcut key for `No condition build` and `No collision`, to avoid misoperation. You can still set them in system settings window manually if needed.
+ Fix translation issue.
@@ -117,11 +122,15 @@
+ Fast Mining
+ Pump Anywhere
+ Terraform without enought soil piles
+ + Instant teleport (like that in Sandbox mode)
+ Dyson Sphere:
+ Skip bullet period
+ Skip absorption period
+ Quick absorb
+ Eject anyway
+ + Combat:
+ + Mecha and Drones/Fleets invicible
+ + Buildings invicible
## Notes
* Please upgrade `BepInEx` 5.4.21 or later if using with [BlueprintTweaks](https://dsp.thunderstore.io/package/kremnev8/BlueprintTweaks/) to avoid possible conflicts.
@@ -134,6 +143,11 @@
* [Multifunction_mod](https://github.com/blacksnipebiu/Multifunction_mod): Some cheat functions
## 更新日志
+* 2.3.15
+ + 新功能:
+ - `快速传送(和沙盒模式一样)`
+ - `机甲和战斗无人机无敌`
+ - `建筑无敌`
* 2.3.14
+ 移除了`无条件建造`和`无碰撞`的默认快捷键,以避免误操作。如有需要请手动在系统选项窗口中设置。
+ 修复了翻译问题。
@@ -247,11 +261,15 @@
+ 高速采集
+ 平地抽水
+ 沙土不够时依然可以整改地形
+ + 快速传送(和沙盒模式一样)
+ 戴森球:
+ 跳过子弹阶段
+ 跳过吸收阶段
+ 快速吸收
+ 全球弹射
+ + 战斗:
+ + 机甲和战斗无人机无敌
+ + 建筑无敌
## 注意事项
* 如果和[BlueprintTweaks](https://dsp.thunderstore.io/package/kremnev8/BlueprintTweaks/)一起使用,请升级`BepInEx`到5.4.21或更高版本,以避免可能的冲突
diff --git a/CheatEnabler/UIConfigWindow.cs b/CheatEnabler/UIConfigWindow.cs
index e02ffeb..bdfda6f 100644
--- a/CheatEnabler/UIConfigWindow.cs
+++ b/CheatEnabler/UIConfigWindow.cs
@@ -53,6 +53,9 @@ public static class UIConfigWindow
I18N.Add("Overclock Ejectors", "Overclock Ejectors (10x)", "高速弹射器(10倍射速)");
I18N.Add("Overclock Silos", "Overclock Silos (10x)", "高速发射井(10倍射速)");
I18N.Add("Terraform without enough soil piles", "Terraform without enough soil piles", "沙土不够时依然可以整改地形");
+ I18N.Add("Instant teleport (like that in Sandbox mode)", "Instant teleport (like that in Sandbox mode)", "快速传送(和沙盒模式一样)");
+ I18N.Add("Mecha and Drones/Fleets invicible", "Mecha and Drones/Fleets invicible", "机甲和战斗无人机无敌");
+ I18N.Add("Buildings invicible", "Buildings invincible", "建筑无敌");
I18N.Apply();
MyConfigWindow.OnUICreated += CreateUI;
MyConfigWindow.OnUpdateUI += UpdateUI;
@@ -134,6 +137,8 @@ public static class UIConfigWindow
MyCheckBox.CreateCheckBox(x, y, tab3, PlanetPatch.WaterPumpAnywhereEnabled, "Pump Anywhere");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab3, PlanetPatch.TerraformAnywayEnabled, "Terraform without enough soil piles");
+ y += 36f;
+ MyCheckBox.CreateCheckBox(x, y, tab3, PlayerPatch.InstantTeleportEnabled, "Instant teleport (like that in Sandbox mode)");
x = 400f;
y = 10f;
wnd.AddButton(x, y, 200f, tab3, "矿物掩埋标题", 16, "button-bury-all", () => { PlanetFunctions.BuryAllVeins(true); });
@@ -171,6 +176,13 @@ public static class UIConfigWindow
MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OverclockEjectorEnabled, "Overclock Ejectors");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OverclockSiloEnabled, "Overclock Silos");
+
+ var tab5 = wnd.AddTab(_windowTrans, "Combat");
+ x = 0f;
+ y = 10f;
+ MyCheckBox.CreateCheckBox(x, y, tab5, CombatPatch.MechaInvincibleEnabled, "Mecha and Drones/Fleets invicible");
+ y += 36f;
+ MyCheckBox.CreateCheckBox(x, y, tab5, CombatPatch.BuildingsInvincibleEnabled, "Buildings invicible");
return;
void OnBeltSignalChanged()
diff --git a/CheatEnabler/package/manifest.json b/CheatEnabler/package/manifest.json
index 30b0f75..133bd80 100644
--- a/CheatEnabler/package/manifest.json
+++ b/CheatEnabler/package/manifest.json
@@ -1,10 +1,10 @@
{
"name": "CheatEnabler",
- "version_number": "2.3.14",
+ "version_number": "2.3.15",
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/CheatEnabler",
"description": "Add various cheat functions while disabling abnormal determinants / 添加一些作弊功能,同时屏蔽异常检测",
"dependencies": [
"xiaoye97-BepInEx-5.4.17",
- "soarqin-UXAssist-1.0.15"
+ "soarqin-UXAssist-1.0.23"
]
}
diff --git a/UXAssist/FactoryPatch.cs b/UXAssist/FactoryPatch.cs
index 1e7be61..dbd9721 100644
--- a/UXAssist/FactoryPatch.cs
+++ b/UXAssist/FactoryPatch.cs
@@ -21,6 +21,7 @@ public static class FactoryPatch
public static ConfigEntry TreatStackingAsSingleEnabled;
public static ConfigEntry QuickBuildAndDismantleLabsEnabled;
public static ConfigEntry ProtectVeinsFromExhaustionEnabled;
+ public static ConfigEntry DoNotRenderEntitiesEnabled;
private static Harmony _factoryPatch;
@@ -37,6 +38,7 @@ public static class FactoryPatch
TreatStackingAsSingleEnabled.SettingChanged += (_, _) => TreatStackingAsSingle.Enable(TreatStackingAsSingleEnabled.Value);
QuickBuildAndDismantleLabsEnabled.SettingChanged += (_, _) => QuickBuildAndDismantleLab.Enable(QuickBuildAndDismantleLabsEnabled.Value);
ProtectVeinsFromExhaustionEnabled.SettingChanged += (_, _) => ProtectVeinsFromExhaustion.Enable(ProtectVeinsFromExhaustionEnabled.Value);
+ DoNotRenderEntitiesEnabled.SettingChanged += (_, _) => DoNotRenderEntities.Enable(DoNotRenderEntitiesEnabled.Value);
UnlimitInteractive.Enable(UnlimitInteractiveEnabled.Value);
RemoveSomeConditionBuild.Enable(RemoveSomeConditionEnabled.Value);
NightLight.Enable(NightLightEnabled.Value);
@@ -48,6 +50,7 @@ public static class FactoryPatch
TreatStackingAsSingle.Enable(TreatStackingAsSingleEnabled.Value);
QuickBuildAndDismantleLab.Enable(QuickBuildAndDismantleLabsEnabled.Value);
ProtectVeinsFromExhaustion.Enable(ProtectVeinsFromExhaustionEnabled.Value);
+ DoNotRenderEntities.Enable(DoNotRenderEntitiesEnabled.Value);
_factoryPatch ??= Harmony.CreateAndPatchAll(typeof(FactoryPatch));
}
@@ -65,6 +68,7 @@ public static class FactoryPatch
TreatStackingAsSingle.Enable(false);
QuickBuildAndDismantleLab.Enable(false);
ProtectVeinsFromExhaustion.Enable(false);
+ DoNotRenderEntities.Enable(false);
_factoryPatch?.UnpatchSelf();
_factoryPatch = null;
@@ -739,7 +743,8 @@ public static class FactoryPatch
var jmp0 = generator.DefineLabel();
var jmp1 = generator.DefineLabel();
matcher.InsertAndAdvance(
- new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(VFInput), nameof(VFInput._ignoreGrid))),
+ new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(VFInput), nameof(VFInput._switchModelStyle))),
+ new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(VFInput.InputValue), nameof(VFInput.InputValue.pressing))),
new CodeInstruction(OpCodes.Brfalse, jmp0),
new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldarg_0),
@@ -1462,4 +1467,62 @@ public static class FactoryPatch
return false;
}
}
+
+ private static class DoNotRenderEntities
+ {
+ private static Harmony _patch;
+
+ public static void Enable(bool enable)
+ {
+ if (enable)
+ {
+ _patch ??= Harmony.CreateAndPatchAll(typeof(DoNotRenderEntities));
+ return;
+ }
+
+ _patch?.UnpatchSelf();
+ _patch = null;
+ }
+
+ [HarmonyPrefix]
+ [HarmonyPatch(typeof(ObjectRenderer), nameof(ObjectRenderer.Render))]
+ [HarmonyPatch(typeof(DynamicRenderer), nameof(DynamicRenderer.Render))]
+ private static bool ObjectRenderer_Render_Prefix(GPUInstancingManager __instance)
+ {
+ return false;
+ }
+
+ [HarmonyPostfix]
+ [HarmonyPatch(typeof(GPUInstancingManager), nameof(GPUInstancingManager.Render))]
+ private static void FactoryModel_DrawInstancedBatches_Postfix(GPUInstancingManager __instance)
+ {
+ __instance.renderEntity = true;
+ }
+
+ [HarmonyTranspiler]
+ [HarmonyPatch(typeof(RaycastLogic), nameof(RaycastLogic.GameTick))]
+ private static IEnumerable RaycastLogic_GameTick_Transpiler(IEnumerable instructions, ILGenerator generator)
+ {
+ var matcher = new CodeMatcher(instructions, generator);
+ matcher.MatchForward(false,
+ new CodeMatch(OpCodes.Ldc_I4_0),
+ new CodeMatch(OpCodes.Brtrue));
+ var branch1 = (Label)matcher.Advance(1).Operand;
+ matcher.Start().MatchForward(false,
+ new CodeMatch(OpCodes.Call),
+ new CodeMatch(ci => ci.IsStloc()),
+ new CodeMatch(OpCodes.Call),
+ new CodeMatch(ci => ci.IsStloc()),
+ new CodeMatch(OpCodes.Call),
+ new CodeMatch(ci => ci.IsStloc()),
+ new CodeMatch(ci => ci.IsLdloc()),
+ new CodeMatch(ci => ci.Branches(out _)),
+ new CodeMatch(OpCodes.Ldarg_0)
+ ).Advance(8).Insert(
+ new CodeInstruction(OpCodes.Ldloc_S, 45),
+ new CodeInstruction(OpCodes.Brfalse, branch1)
+ );
+ return matcher.InstructionEnumeration();
+ }
+ }
}
\ No newline at end of file
diff --git a/UXAssist/PlayerPatch.cs b/UXAssist/PlayerPatch.cs
index 766a090..2028bdf 100644
--- a/UXAssist/PlayerPatch.cs
+++ b/UXAssist/PlayerPatch.cs
@@ -14,6 +14,7 @@ public static class PlayerPatch
public static ConfigEntry HideTipsForSandsChangesEnabled;
public static ConfigEntry AutoNavigationEnabled;
public static ConfigEntry AutoCruiseEnabled;
+ public static ConfigEntry AutoBoostEnabled;
public static ConfigEntry DistanceToWarp;
private static PressKeyBind _autoDriveKey;
@@ -237,13 +238,14 @@ public static class PlayerPatch
}
return;
}
+ var autoCruise = AutoCruiseEnabled.Value;
if (GameMain.instance.timei % 6 == 0 || _direction == Vector3.zero)
{
_direction = astroVec.normalized;
/* Check nearest astroes, try to bypass them */
var localStar = GameMain.localStar;
- _canUseWarper = AutoCruiseEnabled.Value && !player.warping && player.mecha.warpStorage.GetItemCount(1210) > 0;
+ _canUseWarper = autoCruise && !player.warping && player.mecha.warpStorage.GetItemCount(1210) > 0;
if (localStar != null)
{
var nearestRange = (playerPos - localStar.uPosition).sqrMagnitude;
@@ -304,7 +306,7 @@ public static class PlayerPatch
if (player.warping)
{
_speedUp = false;
- if (AutoCruiseEnabled.Value)
+ if (autoCruise)
{
/* Speed down if too close */
var actionSail = controller.actionSail;
@@ -327,7 +329,7 @@ public static class PlayerPatch
{
var mecha = player.mecha;
var energyRatio = mecha.coreEnergy / mecha.coreEnergyCap;
- if (_canUseWarper && GameMain.localPlanet == null && distance > GalaxyData.AU * DistanceToWarp.Value && energyRatio >= 0.5 && player.mecha.UseWarper())
+ if (_canUseWarper && GameMain.localPlanet == null && distance > GalaxyData.AU * DistanceToWarp.Value && energyRatio >= 0.8 && player.mecha.UseWarper())
{
player.warpCommand = true;
VFAudio.Create("warp-begin", player.transform, Vector3.zero, true);
@@ -335,7 +337,7 @@ public static class PlayerPatch
else
{
/* Speed up if needed */
- _speedUp = speed + 0.2f < player.mecha.maxSailSpeed && energyRatio >= 0.1;
+ _speedUp = autoCruise && AutoBoostEnabled.Value && speed + 0.2f < player.mecha.maxSailSpeed && energyRatio >= 0.1;
}
}
diff --git a/UXAssist/README.md b/UXAssist/README.md
index 9d77753..c5a1d50 100644
--- a/UXAssist/README.md
+++ b/UXAssist/README.md
@@ -4,11 +4,19 @@
#### 一些提升用户体验的功能和补丁
## Changlog
+* 1.0.23
+ + New features:
+ - `Do not render factory entities (except belts and sorters)`
+ - This also makes players click though factory entities but belts
+ - `Open Dark Fog Communicator` anywhere
+ + Belts can be built off-grid now, by pressing the shortcut key for `Switch Splitter model`(`Tab` by default)
+ + Add a suboption `Auto boost` to `Auto-cruise`
+ + `Auto-cruise` does warp when core energy at least 80% now
* 1.0.22
+ Fix a crash issue caused by `Quick build and dismantle stacking labs`
* 1.0.21
+ Fix a bug that stepped rotation is not working in `Off-grid building and stepped rotation`, which is caused by latest game update
- + Fix some issues in `Auto nativation` and `Auto-cruise`, now only speeds up when core energy at least 10% and warps when core energy at least 50%
+ + Fix some issues in `Auto nativation` and `Auto-cruise`, now only boosts when core energy at least 10% and warps when core energy at least 50%
* 1.0.20
+ Fix a infinite-loop issue when `Quick build and dismantle stacking labs` and `No condition build` are both enabled
+ Fix a crash caused by `Re-initialize planet` in combat mode
@@ -109,15 +117,30 @@
- Remember window position and size on last exit
- Convert Peace-Mode saves to Combat-Mode on loading
+ Planet/Factory
- - Unlimited interactive range
- Sunlight at night
- Remove some build conditions
- Remove build count and range limit
- Larger area for upgrade and dismantle(30x30 at max)
- Larger area for terraform(30x30 at max)
- - Enable player actions in globe view
- Treat stack items as single in monitor components
+ - Enhanced control for logistic storage limits
+ - Logistic storage limits are not scaled on upgrading `Logistics Carrier Capacity`, if they are not set to maximum capacity.
+ - You can use arrow keys to adjust logistic storage limits gracefully.
+ - Quick build and dismantle stacking labs
+ - Protect veins from exhaustion
+ - By default, the vein amount is protected at 100, and oil speed is protected at 1.0/s, you can set them yourself in config file.
+ - When reach the protection value, veins/oils steeps will not be mined/extracted any longer.
+ - Close this function to resume mining and pumping, usually when you have enough level on `Veins Utilization`
+ - Do not render factory entities (except belts and sorters)
+ - This also makes players click though factory entities but belts
+ - Re-intialize planet (without reseting veins)
+ - Quick dismantle all buildings (without drops)
+ - Quick build Orbital Collectors
+ + Player/Mecha
+ - Unlimited interactive range
+ - Enable player actions in globe view
- Hide tips for soil piles changes
+ - Enhanced count control for hand-make
- Auto navigation on sailings
- It keeps Icarus on course to the target planet
- It will try to bypass any obstacles(planets, stars or dark-fog hives) on the way
@@ -125,23 +148,13 @@
- Auto-cruise will start when you select a planet as target
- It will use warper to fly to the target planet if the planet is too far away, the range can be configured.
- It will speed down when approaching the target planet, to avoid overshooting
- - Enhanced control for logistic storage limits
- - Logistic storage limits are not scaled on upgrading `Logistics Carrier Capacity`, if they are not set to maximum capacity.
- - You can use arrow keys to adjust logistic storage limits gracefully.
- - Enhanced count control for hand-make
- - Quick build and dismantle stacking labs
- - Protect veins from exhaustion
- - By default, the vein amount is protected at 100, and oil speed is protected at 1.0/s, you can set them yourself in config file.
- - When reach the protection value, veins/oils steeps will not be mined/extracted any longer.
- - Close this function to resume mining and pumping, usually when you have enough level on `Veins Utilization`
- - Re-intialize planet (without reseting veins)
- - Quick dismantle all buildings (without drops)
- - Quick build Orbital Collectors
+ Dyson Sphere
- Stop ejectors when available nodes are all filled up
- Construct only nodes but frames
- Re-initialize Dyson Spheres
- Quick dismantle Dyson Shells
+ + Combat
+ - Open Dark Fog Communicator anywhere
## Notes
* Please upgrade `BepInEx` 5.4.21 or later if using with [BlueprintTweaks](https://dsp.thunderstore.io/package/kremnev8/BlueprintTweaks/) to avoid possible conflicts.
@@ -156,6 +169,14 @@
* [CruiseAssist](https://dsp.thunderstore.io/package/tanu/CruiseAssist/) and its extension [AutoPilot](https://dsp.thunderstore.io/package/tanu/AutoPilot/): `Auto navigation on sailings` and `Auto-cruise` implementations
## 更新日志
+* 1.0.23
+ + 新功能:
+ - `不渲染工厂建筑实体(除了传送带和分拣器)`
+ - 这使得玩家可以点穿工厂实体直接点到传送带
+ - 在任意位置`打开黑雾通讯器`
+ + 传送带现在可以脱离网格建造了,通过按住`切换分流器样式`的快捷键(默认`Tab`)
+ + 为`自动巡航`添加一个子选项`自动加速`
+ + `自动巡航`现在在核心能量至少80%时才加速
* 1.0.22
+ 修复了`快速建造和拆除堆叠研究站`导致的崩溃问题
* 1.0.21
@@ -168,7 +189,7 @@
+ 新功能:
- `快速建造和拆除堆叠研究站`
- `保护矿脉不会耗尽`
- - 默认矿脉数量保护在100,采油速保护在1.0/s,你可以在配置文件中自行设置。
+ - 默认矿脉数量保护于剩余100,采油速保护于速度1.0/s,你可以在配置文件中自行设置。
- 当达到保护值时,矿脉和油井将不再被开采。
- 关闭此功能以恢复开采,一般是当你在`矿物利用`上有足够的等级时。
+ 移除了`自动巡航`的默认快捷键,以避免误操作。如有需要请手动在系统选项窗口中设置。
@@ -263,15 +284,29 @@
- 将元数据提取的最大数量增加到20000(原来为2000)
- 将玩家指令队列的容量增加到128(原来为16)
+ 行星/工厂
- - 无限交互距离
- 夜间日光灯
- 移除部分不影响游戏逻辑的建造条件
- - 移除建造数量和范围限制
- 范围升级和拆除的最大区域扩大(最大30x30)
- 范围铺设地基的最大区域扩大(最大30x30)
- - 在行星视图中允许玩家操作
- 在流速计中将堆叠物品视为单个物品
+ - 物流塔存储数量限制控制改进
+ - 当升级`运输机舱扩容`时,不会对各种物流塔的存储限制按比例提升,除非设置为最大允许容量。
+ - 你可以使用方向键微调物流塔存储限制
+ - 快速建造和拆除堆叠研究站
+ - 保护矿脉不会耗尽
+ - 默认矿脉数量保护在100,采油速保护在1.0/s,你可以在配置文件中自行设置。
+ - 当达到保护值时,矿脉和油井将不再被开采。
+ - 关闭此功能以恢复开采,一般是当你在`矿物利用`上有足够的等级时。
+ - 不渲染工厂建筑实体(除了传送带和分拣器)
+ - 初始化本行星(不重置矿脉)
+ - 快速拆除所有建筑(不掉落)
+ - 快速建造轨道采集器
+ + 玩家/机甲
+ - 无限交互距离
+ - 移除建造数量和范围限制
+ - 在行星视图中允许玩家操作
- 隐藏沙土数量变动的提示
+ - 手动制造物品的数量控制改进
- 航行时自动导航
- 它会保持伊卡洛斯飞向目标星球
- 它会尝试绕过途中的任何障碍物(行星、恒星或黑雾巢穴)
@@ -279,23 +314,13 @@
- 当你选择目标星球后,自动巡航就会开始
- 如果目标星球距离过远会自动使用曲速(超过5AU),你可以在面板上更改这个值。
- 它会在接近目标星球时减速,以避免发生越过目标的情况
- - 物流塔存储数量限制控制改进
- - 当升级`运输机舱扩容`时,不会对各种物流塔的存储限制按比例提升,除非设置为最大允许容量。
- - 你可以使用方向键微调物流塔存储限制
- - 手动制造物品的数量控制改进
- - 快速建造和拆除堆叠研究站
- - 保护矿脉不会耗尽
- - 默认矿脉数量保护在100,采油速保护在1.0/s,你可以在配置文件中自行设置。
- - 当达到保护值时,矿脉和油井将不再被开采。
- - 关闭此功能以恢复开采,一般是当你在`矿物利用`上有足够的等级时。
- - 初始化本行星(不重置矿脉)
- - 快速拆除所有建筑(不掉落)
- - 快速建造轨道采集器
+ 戴森球
- 可用节点全部造完时停止弹射
- 只建造节点不建造框架
- 初始化戴森球
- 快速拆除戴森壳
+ + 战斗
+ - 在任意位置打开黑雾通讯器
## 注意事项
* 如果和[BlueprintTweaks](https://dsp.thunderstore.io/package/kremnev8/BlueprintTweaks/)一起使用,请升级`BepInEx`到5.4.21或更高版本,以避免可能的冲突。
diff --git a/UXAssist/UIConfigWindow.cs b/UXAssist/UIConfigWindow.cs
index c150de9..ccbe197 100644
--- a/UXAssist/UIConfigWindow.cs
+++ b/UXAssist/UIConfigWindow.cs
@@ -16,7 +16,9 @@ public static class UIConfigWindow
I18N.Add("UXAssist", "UXAssist", "UX助手");
I18N.Add("General", "General", "常规");
I18N.Add("Planet/Factory", "Planet/Factory", "行星/工厂");
+ I18N.Add("Player/Mecha", "Player/Mecha", "玩家/机甲");
I18N.Add("Dyson Sphere", "Dyson Sphere", "戴森球");
+ I18N.Add("Combat", "Combat", "战斗");
I18N.Add("Enable game window resize", "Enable game window resize (maximum box and thick frame)", "可调整游戏窗口大小(可最大化和拖动边框)");
I18N.Add("Remeber window position and size on last exit", "Remeber window position and size on last exit", "记住上次退出时的窗口位置和大小");
/*
@@ -39,8 +41,11 @@ public static class UIConfigWindow
I18N.Add("Enhanced count control for hand-make tips", "Maximum count is increased to 1000.\nHold Ctrl/Shift/Alt to change the count rapidly.", "最大数量提升至1000\n按住Ctrl/Shift/Alt可快速改变数量");
I18N.Add("Quick build and dismantle stacking labs", "Quick build and dismantle stacking labs(hold shift)", "快速建造和拆除堆叠研究站(按住shift)");
I18N.Add("Protect veins from exhaustion", "Protect veins from exhaustion", "保护矿脉不会耗尽");
+ I18N.Add("Protect veins from exhaustion tips", "By default, the vein amount is protected at 100, and oil speed is protected at 1.0/s, you can set them yourself in config file.\nWhen reach the protection value, veins/oils steeps will not be mined/extracted any longer.\nClose this function to resume mining and pumping, usually when you have enough level on `Veins Utilization`", "默认矿脉数量保护于剩余100,采油速保护于速度1.0/s,你可以在配置文件中自行设置。\n当达到保护值时,矿脉和油井将不再被开采。\n关闭此功能以恢复开采,一般是当你在`矿物利用`上有足够的等级时。\n");
+ I18N.Add("Do not render factory entities", "Do not render factory entities (except belts and sorters)", "不渲染工厂建筑实体(除了传送带和分拣器)");
I18N.Add("Auto navigation on sailings", "Auto navigation on sailings", "宇宙航行时自动导航");
I18N.Add("Enable auto-cruise", "Enable auto-cruise", "启用自动巡航");
+ I18N.Add("Auto boost", "Auto boost", "自动加速");
I18N.Add("Distance to use warp", "Distance to use warp (AU)", "使用曲速的距离(AU)");
I18N.Add("Treat stack items as single in monitor components", "Treat stack items as single in monitor components", "在流速计中将堆叠物品视为单个物品");
I18N.Add("Initialize This Planet", "Initialize this planet", "初始化本行星");
@@ -57,6 +62,7 @@ public static class UIConfigWindow
I18N.Add("Click to dismantle selected layer", "Click to dismantle selected layer", "点击拆除对应的戴森壳");
I18N.Add("Dismantle selected layer", "Dismantle selected layer", "拆除选中的戴森壳");
I18N.Add("Dismantle selected layer Confirm", "This operation will dismantle selected layer, are you sure?", "此操作将会拆除选中的戴森壳,确定吗?");
+ I18N.Add("Open Dark Fog Communicator", "Open Dark Fog Communicator", "打开黑雾通讯器");
I18N.Apply();
MyConfigWindow.OnUICreated += CreateUI;
MyConfigWindow.OnUpdateUI += UpdateUI;
@@ -85,8 +91,6 @@ public static class UIConfigWindow
var tab2 = wnd.AddTab(trans, "Planet/Factory");
x = 0f;
y = 10f;
- MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.UnlimitInteractiveEnabled, "Unlimited interactive range");
- y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.RemoveSomeConditionEnabled, "Remove some build conditions");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.RemoveBuildRangeLimitEnabled, "Remove build range limit");
@@ -101,45 +105,21 @@ public static class UIConfigWindow
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.TreatStackingAsSingleEnabled, "Treat stack items as single in monitor components");
y += 36f;
- MyCheckBox.CreateCheckBox(x, y, tab2, PlanetPatch.PlayerActionsInGlobeViewEnabled, "Enable player actions in globe view");
- y += 36f;
- MyCheckBox.CreateCheckBox(x, y, tab2, PlayerPatch.HideTipsForSandsChangesEnabled, "Hide tips for soil piles changes");
- y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.LogisticsCapacityTweaksEnabled, "Enhance control for logistic storage limits");
x = 270f;
y += 6f;
MyWindow.AddTipsButton(x, y, tab2, "Enhance control for logistic storage limits", "Enhance control for logistic storage limits tips", "enhanced-logistic-limit-tips");
x = 0f;
y += 30f;
- MyCheckBox.CreateCheckBox(x, y, tab2, PlayerPatch.EnhancedMechaForgeCountControlEnabled, "Enhanced count control for hand-make");
- x = 270f;
- y += 6f;
- MyWindow.AddTipsButton(x, y, tab2, "Enhanced count control for hand-make", "Enhanced count control for hand-make tips", "enhanced-count-control-tips");
- x = 0f;
- y += 30f;
MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.QuickBuildAndDismantleLabsEnabled, "Quick build and dismantle stacking labs");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.ProtectVeinsFromExhaustionEnabled, "Protect veins from exhaustion");
- x = 350f;
- y -= 108f;
- MyCheckBox.CreateCheckBox(x, y, tab2, PlayerPatch.AutoNavigationEnabled, "Auto navigation on sailings");
- x += 20f;
- y += 36f;
- MyCheckBox.CreateCheckBox(x, y, tab2, PlayerPatch.AutoCruiseEnabled, "Enable auto-cruise", 14);
- x -= 20f;
- y += 36f;
- MyWindow.AddText(x, y, tab2, "Distance to use warp", 15, "text-distance-to-warp");
- y += 24f;
- var distanceToWarp = MySlider.CreateSlider(x, y, tab2, (float)Math.Round(PlayerPatch.DistanceToWarp.Value * 2.0), 1f, 40f, "0.0", 200f);
- if (PlanetFunctions.OrbitalCollectorMaxBuildCount.Value == 0)
- {
- distanceToWarp.SetLabelText(PlayerPatch.DistanceToWarp.Value.ToString("0.0"));
- }
- distanceToWarp.OnValueChanged += () =>
- {
- PlayerPatch.DistanceToWarp.Value = Math.Round(distanceToWarp.Value) * 0.5;
- distanceToWarp.SetLabelText(PlayerPatch.DistanceToWarp.Value.ToString("0.0"));
- };
+ x = 270f;
+ y += 6f;
+ MyWindow.AddTipsButton(x, y, tab2, "Protect veins from exhaustion", "Protect veins from exhaustion tips", "protect-veins-tips");
+ x = 0f;
+ y += 30f;
+ MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.DoNotRenderEntitiesEnabled, "Do not render factory entities");
x = 400f;
y = 10f;
wnd.AddButton(x, y, tab2, "Initialize This Planet", 16, "button-init-planet", () =>
@@ -175,27 +155,63 @@ public static class UIConfigWindow
}
};
- var tab3 = wnd.AddTab(trans, "Dyson Sphere");
+ var tab3 = wnd.AddTab(trans, "Player/Mecha");
x = 0f;
y = 10f;
- MyCheckBox.CreateCheckBox(x, y, tab3, DysonSpherePatch.StopEjectOnNodeCompleteEnabled, "Stop ejectors when available nodes are all filled up");
+ MyCheckBox.CreateCheckBox(x, y, tab3, FactoryPatch.UnlimitInteractiveEnabled, "Unlimited interactive range");
y += 36f;
- MyCheckBox.CreateCheckBox(x, y, tab3, DysonSpherePatch.OnlyConstructNodesEnabled, "Construct only nodes but frames");
+ MyCheckBox.CreateCheckBox(x, y, tab3, PlanetPatch.PlayerActionsInGlobeViewEnabled, "Enable player actions in globe view");
+ y += 36f;
+ MyCheckBox.CreateCheckBox(x, y, tab3, PlayerPatch.HideTipsForSandsChangesEnabled, "Hide tips for soil piles changes");
+ y += 36f;
+ MyCheckBox.CreateCheckBox(x, y, tab3, PlayerPatch.EnhancedMechaForgeCountControlEnabled, "Enhanced count control for hand-make");
+ x = 270f;
+ y += 6f;
+ MyWindow.AddTipsButton(x, y, tab3, "Enhanced count control for hand-make", "Enhanced count control for hand-make tips", "enhanced-count-control-tips");
+ x = 0f;
+ y += 30f;
+ MyCheckBox.CreateCheckBox(x, y, tab3, PlayerPatch.AutoNavigationEnabled, "Auto navigation on sailings");
+ x = 20f;
+ y += 36f;
+ MyCheckBox.CreateCheckBox(x, y, tab3, PlayerPatch.AutoCruiseEnabled, "Enable auto-cruise", 14);
+ x = 10f;
+ y += 32f;
+ MyCheckBox.CreateCheckBox(x, y, tab3, PlayerPatch.AutoBoostEnabled, "Auto boost", 15);
+ y += 32f;
+ MyWindow.AddText(x, y, tab3, "Distance to use warp", 15, "text-distance-to-warp");
+ y += 24f;
+ var distanceToWarp = MySlider.CreateSlider(x, y, tab3, (float)Math.Round(PlayerPatch.DistanceToWarp.Value * 2.0), 1f, 40f, "0.0", 200f);
+ if (PlanetFunctions.OrbitalCollectorMaxBuildCount.Value == 0)
+ {
+ distanceToWarp.SetLabelText(PlayerPatch.DistanceToWarp.Value.ToString("0.0"));
+ }
+ distanceToWarp.OnValueChanged += () =>
+ {
+ PlayerPatch.DistanceToWarp.Value = Math.Round(distanceToWarp.Value) * 0.5;
+ distanceToWarp.SetLabelText(PlayerPatch.DistanceToWarp.Value.ToString("0.0"));
+ };
+
+ var tab4 = wnd.AddTab(trans, "Dyson Sphere");
+ x = 0f;
+ y = 10f;
+ MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.StopEjectOnNodeCompleteEnabled, "Stop ejectors when available nodes are all filled up");
+ y += 36f;
+ MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OnlyConstructNodesEnabled, "Construct only nodes but frames");
x = 400f;
y = 10f;
- wnd.AddButton(x, y, tab3, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () =>
+ wnd.AddButton(x, y, tab4, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () =>
UIMessageBox.Show("Initialize Dyson Sphere".Translate(), "Initialize Dyson Sphere Confirm".Translate(), "取消".Translate(), "确定".Translate(), 2, null, () =>
{
DysonSpherePatch.InitCurrentDysonSphere(-1);
})
);
y += 36f;
- MyWindow.AddText(x, y, tab3, "Click to dismantle selected layer", 16, "text-dismantle-layer");
+ MyWindow.AddText(x, y, tab4, "Click to dismantle selected layer", 16, "text-dismantle-layer");
y += 26f;
for (var i = 0; i < 10; i++)
{
var id = i + 1;
- var btn = wnd.AddFlatButton(x, y, tab3, id.ToString(), 12, "dismantle-layer-" + id, () =>
+ var btn = wnd.AddFlatButton(x, y, tab4, id.ToString(), 12, "dismantle-layer-" + id, () =>
UIMessageBox.Show("Dismantle selected layer".Translate(), "Dismantle selected layer Confirm".Translate(), "取消".Translate(), "确定".Translate(), 2, null, () =>
{
DysonSpherePatch.InitCurrentDysonSphere(id);
@@ -213,7 +229,19 @@ public static class UIConfigWindow
x += 40f;
}
}
- _dysonTab = tab3;
+ _dysonTab = tab4;
+
+ var tab5 = wnd.AddTab(_windowTrans, "Combat");
+ x = 10;
+ y = 10;
+ wnd.AddButton(x, y, tab5, "Open Dark Fog Communicator", 16, "button-open-df-communicator", () =>
+ {
+ if (!(GameMain.data?.gameDesc.isCombatMode ?? false)) return;
+ var uiGame = UIRoot.instance.uiGame;
+ uiGame.ShutPlayerInventory();
+ uiGame.CloseEnemyBriefInfo();
+ uiGame.OpenCommunicatorWindow(5);
+ });
}
private static void UpdateUI()
diff --git a/UXAssist/UXAssist.cs b/UXAssist/UXAssist.cs
index d6aef27..77bdcf8 100644
--- a/UXAssist/UXAssist.cs
+++ b/UXAssist/UXAssist.cs
@@ -74,15 +74,19 @@ public class UXAssist : BaseUnityPlugin
"Protect veins from exhaustion");
FactoryPatch.ProtectVeinsFromExhaustion.KeepVeinAmount = Config.Bind("Factory", "KeepVeinAmount", 100, new ConfigDescription("Keep veins amount (0 to disable)", new AcceptableValueRange(0, 1000))).Value;
FactoryPatch.ProtectVeinsFromExhaustion.KeepOilSpeed = Config.Bind("Factory", "KeepOilSpeed", 1.0f, new ConfigDescription("Keep minimal oil speed (< 0.1 to disable)", new AcceptableValueRange(0.0f, 1.0f))).Value;
+ FactoryPatch.DoNotRenderEntitiesEnabled = Config.Bind("Factory", "DoNotRenderEntities", false,
+ "Do not render factory entities");
PlanetFunctions.OrbitalCollectorMaxBuildCount = Config.Bind("Factory", "OCMaxBuildCount", 0, "Maximum Orbital Collectors to build once, set to 0 to build as many as possible");
+ PlayerPatch.EnhancedMechaForgeCountControlEnabled = Config.Bind("Player", "EnhancedMechaForgeCountControl", false,
+ "Enhanced count control for hand-make, increases maximum of count to 1000, and you can hold Ctrl/Shift/Alt to change the count rapidly");
PlayerPatch.HideTipsForSandsChangesEnabled = Config.Bind("Player", "HideTipsForGettingSands", false,
"Hide tips for getting soil piles");
- PlayerPatch.EnhancedMechaForgeCountControlEnabled = Config.Bind("Player", "EnhancedMechaForgeCountControl", false,
- "Enhanced count control for hand-make, increases maximum of count to 1000, and you can hold Ctrl/Shift/Alt to change the count rapidly");
PlayerPatch.AutoNavigationEnabled = Config.Bind("Player", "AutoNavigation", false,
"Auto navigation");
PlayerPatch.AutoCruiseEnabled = Config.Bind("Player", "AutoCruise", false,
"Auto-cruise enabled");
+ PlayerPatch.AutoBoostEnabled = Config.Bind("Player", "AutoBoost", false,
+ "Auto boost speed with auto-cruise enabled");
PlayerPatch.DistanceToWarp = Config.Bind("Player", "DistanceToWarp", 5.0, "Distance to warp (in AU)");
DysonSpherePatch.StopEjectOnNodeCompleteEnabled = Config.Bind("DysonSphere", "StopEjectOnNodeComplete", false,
"Stop ejectors when available nodes are all filled up");
@@ -401,4 +405,12 @@ public class UXAssist : BaseUnityPlugin
);
return matcher.InstructionEnumeration();
}
+
+ // Ignore UIDFCommunicatorWindow.Determine()
+ [HarmonyPrefix]
+ [HarmonyPatch(typeof(UIDFCommunicatorWindow), nameof(UIDFCommunicatorWindow.Determine))]
+ private static bool UIDFCommunicatorWindow_Determine_Prefix()
+ {
+ return false;
+ }
}
diff --git a/UXAssist/UXAssist.csproj b/UXAssist/UXAssist.csproj
index 8b43b8d..d4e562e 100644
--- a/UXAssist/UXAssist.csproj
+++ b/UXAssist/UXAssist.csproj
@@ -4,7 +4,7 @@
net472
org.soardev.uxassist
DSP MOD - UXAssist
- 1.0.22
+ 1.0.23
true
latest
UXAssist
diff --git a/UXAssist/package/manifest.json b/UXAssist/package/manifest.json
index c7d6f0f..69e2626 100644
--- a/UXAssist/package/manifest.json
+++ b/UXAssist/package/manifest.json
@@ -1,6 +1,6 @@
{
"name": "UXAssist",
- "version_number": "1.0.22",
+ "version_number": "1.0.23",
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist",
"description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁",
"dependencies": [