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https://github.com/soarqin/DSP_Mods.git
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CompressSave v1.3.2
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@@ -32,32 +32,44 @@ class PatchUILoadGame
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if (_decompressButton) return;
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var loadButton = __instance.loadButton;
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var created = false;
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var gameObj = __instance.transform.Find("button-decompress")?.gameObject;
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if (gameObj == null)
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{
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gameObj = Object.Instantiate(loadButton.gameObject, loadButton.transform.parent);
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created = true;
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}
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_decompressButton = gameObj.GetComponent<UIButton>();
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__instance.loadSandboxGroup.transform.Translate(new Vector3(-2.5f, 0, 0));
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_decompressButton.gameObject.name = "button-decompress";
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_decompressButton.transform.Translate(new Vector3(-2.0f, 0, 0));
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_decompressButton.button.image.color = new Color32(0, 0xf4, 0x92, 0x77);
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var localizer = _decompressButton.transform.Find("button-text")?.GetComponent<Localizer>();
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var text = _decompressButton.transform.Find("button-text")?.GetComponent<Text>();
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if (localizer)
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if (created)
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{
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localizer.stringKey = "Decompress";
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localizer.translation = "Decompress".Translate();
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}
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if (text)
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var rtrans = (RectTransform)__instance.loadSandboxGroup.transform;
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var pos = rtrans.anchoredPosition3D;
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rtrans.anchoredPosition3D = new Vector3(pos.x - 230, pos.y, pos.z);
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_decompressButton.gameObject.name = "button-decompress";
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rtrans = (RectTransform)_decompressButton.transform;
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pos = rtrans.anchoredPosition3D;
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rtrans.anchoredPosition3D = new Vector3(pos.x - 180, pos.y, pos.z);
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_decompressButton.button.image.color = new Color32(0, 0xf4, 0x92, 0x77);
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var textTrans = _decompressButton.transform.Find("button-text");
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var text = textTrans.GetComponent<Text>();
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text.text = "Decompress".Translate();
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var localizer = textTrans.GetComponent<Localizer>();
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if (localizer)
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{
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localizer.stringKey = "Decompress";
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localizer.translation = "Decompress".Translate();
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}
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_decompressButton.onClick += _ =>
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{
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if (!SaveUtil.DecompressSave(__instance.selected.saveName, out var newfileName)) return;
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__instance.RefreshList();
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__instance.selected = __instance.entries.First(e => e.saveName == newfileName);
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};
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}
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_decompressButton.onClick += _ =>
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{
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if (!SaveUtil.DecompressSave(__instance.selected.saveName, out var newfileName)) return;
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__instance.RefreshList();
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__instance.selected = __instance.entries.First(e => e.saveName == newfileName);
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};
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_decompressButton.button.interactable = false;
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_decompressButton.gameObject.SetActive(false);
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}
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