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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 00:53:39 +08:00

Add new MOD: Dustbin

This commit is contained in:
2022-09-10 23:19:47 +08:00
parent c629218e46
commit 78e5ba4266
9 changed files with 148 additions and 2 deletions

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@@ -24,6 +24,6 @@
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="del package\$(ProjectName)-$(Version).zip&#xA;zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json package/README.md" />
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json package/README.md" />
</Target>
</Project>

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@@ -6,6 +6,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LogisticMiner", "LogisticMi
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HideTips", "HideTips\HideTips.csproj", "{4EABD71D-477F-448B-801B-48F8745A3FA7}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Dustbin", "Dustbin\Dustbin.csproj", "{931F0230-5941-4E49-AB19-66921AF14096}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -24,5 +26,9 @@ Global
{4EABD71D-477F-448B-801B-48F8745A3FA7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4EABD71D-477F-448B-801B-48F8745A3FA7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4EABD71D-477F-448B-801B-48F8745A3FA7}.Release|Any CPU.Build.0 = Release|Any CPU
{931F0230-5941-4E49-AB19-66921AF14096}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{931F0230-5941-4E49-AB19-66921AF14096}.Debug|Any CPU.Build.0 = Debug|Any CPU
{931F0230-5941-4E49-AB19-66921AF14096}.Release|Any CPU.ActiveCfg = Release|Any CPU
{931F0230-5941-4E49-AB19-66921AF14096}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

77
Dustbin/Dustbin.cs Normal file
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@@ -0,0 +1,77 @@
using BepInEx;
using HarmonyLib;
namespace Dustbin;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class Dustbin : BaseUnityPlugin
{
private new static readonly BepInEx.Logging.ManualLogSource Logger =
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private bool _cfgEnabled = true;
private static readonly int[] SandsFactors = { 0, 1, 5, 10, 100 };
private static readonly bool[] IsFluid = new bool[2000];
private void Awake()
{
_cfgEnabled = Config.Bind("General", "Enabled", _cfgEnabled, "enable/disable this plugin").Value;
SandsFactors[1] = Config.Bind("General", "SandsPerItem", SandsFactors[1], "Sands gathered from normal items").Value;
SandsFactors[0] = Config.Bind("General", "SandsPerFluid", SandsFactors[0], "Sands gathered from fluids").Value;
SandsFactors[2] = Config.Bind("General", "SandsPerStone", SandsFactors[2], "Sands gathered from stones").Value;
SandsFactors[3] = Config.Bind("General", "SandsPerSilicon", SandsFactors[3], "Sands gathered from silicon ores").Value;
SandsFactors[4] = Config.Bind("General", "SandsPerFractal", SandsFactors[4], "Sands gathered from fractal silicon ores").Value;
Harmony.CreateAndPatchAll(typeof(Dustbin));
}
[HarmonyPostfix]
[HarmonyPatch(typeof(DSPGame), "StartGame", typeof(GameDesc))]
[HarmonyPatch(typeof(DSPGame), "StartGame", typeof(string))]
private static void OnGameStart()
{
foreach (var data in LDB.items.dataArray)
{
if (data.ID < 2000 && data.IsFluid)
{
IsFluid[data.ID] = true;
}
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(StorageComponent), "AddItem",
new[] { typeof(int), typeof(int), typeof(int), typeof(int), typeof(bool) },
new[]
{
ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Out, ArgumentType.Normal
})]
public static bool AbandonItems(ref int __result, StorageComponent __instance, int itemId, int count, int inc,
out int remainInc, bool useBan = false)
{
remainInc = inc;
Logger.LogInfo($"${__instance.id} ${__instance.top}");
if (!useBan || count == 0 || __instance.id != __instance.top) return true;
var size = __instance.size;
if (size == 0 || size != __instance.bans || __instance.grids[0].count > 0) return true;
__result = count;
var isFluid = itemId < 2000 && IsFluid[itemId];
var sandsPerItem = SandsFactors[isFluid
? 0
: itemId switch
{
1005 => 2,
1003 => 3,
1013 => 4,
_ => 1,
}];
if (sandsPerItem <= 0) return false;
var player = GameMain.mainPlayer;
var addCount = count * sandsPerItem;
player.sandCount += addCount;
GameMain.history.OnSandCountChange(player.sandCount, addCount);
/* Following line crashes game, seems that it should not be called in this working thread:
* UIRoot.instance.uiGame.OnSandCountChanged(player.sandCount, addCount);
*/
return false;
}
}

29
Dustbin/Dustbin.csproj Normal file
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@@ -0,0 +1,29 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<BepInExPluginGuid>org.soardev.dustbin</BepInExPluginGuid>
<Description>DSP MOD - Dustbin</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<PackageId>Dustbin</PackageId>
<RootNamespace>Dustbin</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="DysonSphereProgram.GameLibs" Version="0.9.26.13026-r.0" />
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json package/README.md" />
</Target>
</Project>

12
Dustbin/package/README.md Normal file
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@@ -0,0 +1,12 @@
## Dustbin
### Storages with capacity limited to zero act like dustbins(abandon incoming items)
* Conditions to become dustbin: Storages with capacity limited to zero at top of storage stacks with nothing in 1st cell.
* Items sent into dustbin are removed immediately.
* Can get sands from abandoned items (with factors configurable):
* Get 100 sands from each fractal silicon ore
* Get 10 sands from each silicon ore
* Get nothing from fluids
* Get 1 sand from any other normal item
* Known bug: stack 1 more storage up on a zero limited one and remove it will cause dustbin stop working. Just put somethings in and take them out to make the dustbin working again.

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Dustbin/package/icon.png Normal file

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@@ -0,0 +1,9 @@
{
"name": "Dustbin",
"version_number": "1.0.0",
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/Dustbin",
"description": "Storages with capacity limited to zero act like dustbins(abandon incoming items)",
"dependencies": [
"xiaoye97-BepInEx-5.4.17"
]
}

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@@ -23,6 +23,6 @@
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="del package\$(ProjectName)-$(Version).zip&#xA;zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json package/README.md" />
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json package/README.md" />
</Target>
</Project>

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@@ -68,3 +68,16 @@
* Skip prologue for new game.
* Each type of tips/messages is configurable individually.
* For sanity check warning messages, please check [CheatEnabler](CheatEnabler)
## [Dustbin](Dustbin)
### Storages with capacity limited to zero act like dustbins(abandon incoming items)
* Conditions to become dustbin: Storages with capacity limited to zero at top of storage stacks with nothing in 1st cell.
* Items sent into dustbin are removed immediately.
* Can get sands from abandoned items (with factors configurable):
* Get 100 sands from each fractal silicon ore
* Get 10 sands from each silicon ore
* Get nothing from fluids
* Get 1 sand from any other normal item
* Known bug: stack 1 more storage up on a zero limited one and remove it will cause dustbin stop working. Just put somethings in and take them out to make the dustbin working again.