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https://github.com/soarqin/DSP_Mods.git
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Add new MOD: Dustbin
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77
Dustbin/Dustbin.cs
Normal file
77
Dustbin/Dustbin.cs
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@@ -0,0 +1,77 @@
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using BepInEx;
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using HarmonyLib;
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namespace Dustbin;
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class Dustbin : BaseUnityPlugin
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{
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private new static readonly BepInEx.Logging.ManualLogSource Logger =
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BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
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private bool _cfgEnabled = true;
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private static readonly int[] SandsFactors = { 0, 1, 5, 10, 100 };
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private static readonly bool[] IsFluid = new bool[2000];
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private void Awake()
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{
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_cfgEnabled = Config.Bind("General", "Enabled", _cfgEnabled, "enable/disable this plugin").Value;
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SandsFactors[1] = Config.Bind("General", "SandsPerItem", SandsFactors[1], "Sands gathered from normal items").Value;
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SandsFactors[0] = Config.Bind("General", "SandsPerFluid", SandsFactors[0], "Sands gathered from fluids").Value;
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SandsFactors[2] = Config.Bind("General", "SandsPerStone", SandsFactors[2], "Sands gathered from stones").Value;
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SandsFactors[3] = Config.Bind("General", "SandsPerSilicon", SandsFactors[3], "Sands gathered from silicon ores").Value;
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SandsFactors[4] = Config.Bind("General", "SandsPerFractal", SandsFactors[4], "Sands gathered from fractal silicon ores").Value;
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Harmony.CreateAndPatchAll(typeof(Dustbin));
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(DSPGame), "StartGame", typeof(GameDesc))]
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[HarmonyPatch(typeof(DSPGame), "StartGame", typeof(string))]
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private static void OnGameStart()
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{
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foreach (var data in LDB.items.dataArray)
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{
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if (data.ID < 2000 && data.IsFluid)
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{
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IsFluid[data.ID] = true;
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}
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(StorageComponent), "AddItem",
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new[] { typeof(int), typeof(int), typeof(int), typeof(int), typeof(bool) },
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new[]
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{
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ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Out, ArgumentType.Normal
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})]
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public static bool AbandonItems(ref int __result, StorageComponent __instance, int itemId, int count, int inc,
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out int remainInc, bool useBan = false)
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{
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remainInc = inc;
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Logger.LogInfo($"${__instance.id} ${__instance.top}");
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if (!useBan || count == 0 || __instance.id != __instance.top) return true;
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var size = __instance.size;
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if (size == 0 || size != __instance.bans || __instance.grids[0].count > 0) return true;
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__result = count;
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var isFluid = itemId < 2000 && IsFluid[itemId];
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var sandsPerItem = SandsFactors[isFluid
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? 0
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: itemId switch
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{
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1005 => 2,
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1003 => 3,
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1013 => 4,
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_ => 1,
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}];
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if (sandsPerItem <= 0) return false;
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var player = GameMain.mainPlayer;
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var addCount = count * sandsPerItem;
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player.sandCount += addCount;
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GameMain.history.OnSandCountChange(player.sandCount, addCount);
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/* Following line crashes game, seems that it should not be called in this working thread:
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* UIRoot.instance.uiGame.OnSandCountChanged(player.sandCount, addCount);
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*/
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return false;
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}
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}
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