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mirror of https://github.com/soarqin/DSP_Mods.git synced 2026-02-04 19:42:17 +08:00

work in progress

This commit is contained in:
2025-04-20 20:36:52 +08:00
parent f32b11f49a
commit 78379165e8
11 changed files with 433 additions and 103 deletions

View File

@@ -65,7 +65,7 @@ public class GamePatch : PatchImpl<GamePatch>
canOverride = true
}
);
I18N.Add("KEYUPSSpeedDown", "Decrease logical frame rate", "降低逻辑帧率");
I18N.Add("KEYUPSSpeedDown", "[UXA] Decrease logical frame rate", "[UXA] 降低逻辑帧率");
_speedUpKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
{
key = new CombineKey((int)KeyCode.Equals, CombineKey.CTRL_COMB, ECombineKeyAction.OnceClick, false),
@@ -74,8 +74,8 @@ public class GamePatch : PatchImpl<GamePatch>
canOverride = true
}
);
I18N.Add("KEYUPSSpeedUp", "Increase logical frame rate", "提升逻辑帧率");
I18N.Add("Logical frame rate: {0}x", "Logical frame rate: {0}x", "逻辑帧速率: {0}x");
I18N.Add("KEYUPSSpeedUp", "[UXA] Increase logical frame rate", "[UXA] 提升逻辑帧率");
I18N.Add("Logical frame rate: {0}x", "[UXA] Logical frame rate: {0}x", "[UXA] 逻辑帧速率: {0}x");
EnableWindowResizeEnabled.SettingChanged += (_, _) => EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
LoadLastWindowRectEnabled.SettingChanged += (_, _) => LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);