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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 20:13:29 +08:00

UniverseGenTweaks v1.2.11

This commit is contained in:
2025-10-21 00:36:32 +08:00
parent e9bbcf5e2c
commit 77f5803a24
4 changed files with 42 additions and 51 deletions

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@@ -3,6 +3,8 @@
## Changelog ## Changelog
* 1.2.11
* Fix issues which cause universe settings not applied on staring a new game (again again).
* 1.2.10 * 1.2.10
* Fix issues which cause universe settings not applied on staring a new game or loading game (again). * Fix issues which cause universe settings not applied on staring a new game or loading game (again).
* Reset star distance/flatten settings on entering galaxy creation screen. * Reset star distance/flatten settings on entering galaxy creation screen.
@@ -46,6 +48,8 @@
## 更新日志 ## 更新日志
* 1.2.11
* (再次再次)修复新建游戏时宇宙设置没有应用的问题
* 1.2.10 * 1.2.10
* (再次)修复新建游戏或加载存档时宇宙设置没有应用的问题 * (再次)修复新建游戏或加载存档时宇宙设置没有应用的问题
* 进入宇宙创建界面时重置星系间距/扁平度设置 * 进入宇宙创建界面时重置星系间距/扁平度设置

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@@ -99,17 +99,14 @@ public class MoreSettings
_minDistSlider.maxValue = 50f; _minDistSlider.maxValue = 50f;
_minDistSlider.value = (float)(_minDist * 10.0); _minDistSlider.value = (float)(_minDist * 10.0);
_minStepTitle.name = "min-step";
_minStepSlider.minValue = (float)(_minDist * 10.0); _minStepSlider.minValue = (float)(_minDist * 10.0);
_minStepSlider.maxValue = (float)(_maxStep * 10.0); _minStepSlider.maxValue = (float)(_maxStep * 10.0);
_minStepSlider.value = (float)(_minStep * 10.0); _minStepSlider.value = (float)(_minStep * 10.0);
_maxStepTitle.name = "max-step";
_maxStepSlider.minValue = (float)(_minStep * 10.0); _maxStepSlider.minValue = (float)(_minStep * 10.0);
_maxStepSlider.maxValue = 100f; _maxStepSlider.maxValue = 100f;
_maxStepSlider.value = (float)(_maxStep * 10.0); _maxStepSlider.value = (float)(_maxStep * 10.0);
_flattenTitle.name = "flatten";
_flattenSlider.minValue = 1f; _flattenSlider.minValue = 1f;
_flattenSlider.maxValue = 50f; _flattenSlider.maxValue = 50f;
_flattenSlider.value = (float)(_flatten * 50.0); _flattenSlider.value = (float)(_flatten * 50.0);
@@ -118,6 +115,8 @@ public class MoreSettings
_minStepText.text = _minStep.ToString(); _minStepText.text = _minStep.ToString();
_maxStepText.text = _maxStep.ToString(); _maxStepText.text = _maxStep.ToString();
_flattenText.text = _flatten.ToString(); _flattenText.text = _flatten.ToString();
UniverseGenTweaks.Logger.LogDebug($"Updated slider controls: {_minStepSlider.minValue}, {_minStepSlider.maxValue}, {_maxStepSlider.minValue}, {_maxStepSlider.maxValue}");
} }
[HarmonyPostfix] [HarmonyPostfix]
@@ -136,24 +135,9 @@ public class MoreSettings
flattenLocalizer.stringKey = "扁平度"; flattenLocalizer.stringKey = "扁平度";
_minDistTitle.name = "min-dist"; _minDistTitle.name = "min-dist";
_minDistSlider.minValue = 10f;
_minDistSlider.maxValue = 50f;
_minDistSlider.value = (float)(_minDist * 10.0);
_minStepTitle.name = "min-step"; _minStepTitle.name = "min-step";
_minStepSlider.minValue = (float)(_minDist * 10.0);
_minStepSlider.maxValue = (float)(_maxStep * 10.0);
_minStepSlider.value = (float)(_minStep * 10.0);
_maxStepTitle.name = "max-step"; _maxStepTitle.name = "max-step";
_maxStepSlider.minValue = (float)(_minStep * 10.0);
_maxStepSlider.maxValue = 100f;
_maxStepSlider.value = (float)(_maxStep * 10.0);
_flattenTitle.name = "flatten"; _flattenTitle.name = "flatten";
_flattenSlider.minValue = 1f;
_flattenSlider.maxValue = 50f;
_flattenSlider.value = (float)(_flatten * 50.0);
TransformDeltaY(_minDistTitle.transform, -36f); TransformDeltaY(_minDistTitle.transform, -36f);
TransformDeltaY(_minStepTitle.transform, -36f * 2); TransformDeltaY(_minStepTitle.transform, -36f * 2);
@@ -164,25 +148,36 @@ public class MoreSettings
TransformDeltaY(__instance.sandboxToggle.transform.parent, -36f * 4); TransformDeltaY(__instance.sandboxToggle.transform.parent, -36f * 4);
TransformDeltaY(__instance.propertyMultiplierText.transform, -36f * 4); TransformDeltaY(__instance.propertyMultiplierText.transform, -36f * 4);
TransformDeltaY(__instance.addrText.transform.parent, -36f * 4); TransformDeltaY(__instance.addrText.transform.parent, -36f * 4);
RemoveAllListeners();
UpdateSliderControls();
AddListeners(__instance);
} }
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnOpen))] [HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnOpen))]
private static void UIGalaxySelect__OnOpen_Prefix() private static void UIGalaxySelect__OnOpen_Prefix(UIGalaxySelect __instance)
{ {
_minDist = DEFAULT_MIN_DIST; _minDist = DEFAULT_MIN_DIST;
_minStep = DEFAULT_MIN_STEP; _minStep = DEFAULT_MIN_STEP;
_maxStep = DEFAULT_MAX_STEP; _maxStep = DEFAULT_MAX_STEP;
_flatten = DEFAULT_FLATTEN; _flatten = DEFAULT_FLATTEN;
RemoveAllListeners();
UpdateSliderControls(); UpdateSliderControls();
AddListeners(__instance);
} }
[HarmonyPostfix] private static void RemoveAllListeners()
[HarmonyPatch(typeof(UIGalaxySelect), nameof(UIGalaxySelect._OnRegEvent))]
private static void UIGalaxySelect__OnRegEvent_Postfix(UIGalaxySelect __instance)
{ {
_minDistSlider.onValueChanged.RemoveAllListeners(); _minDistSlider.onValueChanged.RemoveAllListeners();
_minStepSlider.onValueChanged.RemoveAllListeners();
_maxStepSlider.onValueChanged.RemoveAllListeners();
_flattenSlider.onValueChanged.RemoveAllListeners();
}
private static void AddListeners(UIGalaxySelect uiGalaxySelect)
{
_minDistSlider.onValueChanged.AddListener(val => _minDistSlider.onValueChanged.AddListener(val =>
{ {
var newVal = Mathf.Round(val) / 10.0; var newVal = Mathf.Round(val) / 10.0;
@@ -202,9 +197,8 @@ public class MoreSettings
} }
} }
_minStepSlider.minValue = (float)(_minDist * 10.0); _minStepSlider.minValue = (float)(_minDist * 10.0);
__instance.SetStarmapGalaxy(); uiGalaxySelect.SetStarmapGalaxy();
}); });
_minStepSlider.onValueChanged.RemoveAllListeners();
_minStepSlider.onValueChanged.AddListener(val => _minStepSlider.onValueChanged.AddListener(val =>
{ {
var newVal = Mathf.Round(val) / 10.0; var newVal = Mathf.Round(val) / 10.0;
@@ -212,9 +206,8 @@ public class MoreSettings
_minStep = newVal; _minStep = newVal;
_maxStepSlider.minValue = (float)(newVal * 10.0); _maxStepSlider.minValue = (float)(newVal * 10.0);
_minStepText.text = _minStep.ToString(); _minStepText.text = _minStep.ToString();
__instance.SetStarmapGalaxy(); uiGalaxySelect.SetStarmapGalaxy();
}); });
_maxStepSlider.onValueChanged.RemoveAllListeners();
_maxStepSlider.onValueChanged.AddListener(val => _maxStepSlider.onValueChanged.AddListener(val =>
{ {
var newVal = Mathf.Round(val) / 10.0; var newVal = Mathf.Round(val) / 10.0;
@@ -222,16 +215,15 @@ public class MoreSettings
_maxStep = newVal; _maxStep = newVal;
_minStepSlider.maxValue = (float)(newVal * 10.0); _minStepSlider.maxValue = (float)(newVal * 10.0);
_maxStepText.text = _maxStep.ToString(); _maxStepText.text = _maxStep.ToString();
__instance.SetStarmapGalaxy(); uiGalaxySelect.SetStarmapGalaxy();
}); });
_flattenSlider.onValueChanged.RemoveAllListeners();
_flattenSlider.onValueChanged.AddListener(val => _flattenSlider.onValueChanged.AddListener(val =>
{ {
var newVal = Mathf.Round(val) / 50.0; var newVal = Mathf.Round(val) / 50.0;
if (newVal.Equals(_flatten)) return; if (newVal.Equals(_flatten)) return;
_flatten = newVal; _flatten = newVal;
_flattenText.text = _flatten.ToString(); _flattenText.text = _flatten.ToString();
__instance.SetStarmapGalaxy(); uiGalaxySelect.SetStarmapGalaxy();
}); });
} }
@@ -266,26 +258,21 @@ public class MoreSettings
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Start))] [HarmonyPatch(typeof(GameMain), nameof(GameMain.Start))]
private static void GameMain_Start_Prefix() private static void GameMain_Start_Prefix()
{ {
_gameMinDist = DEFAULT_MIN_DIST; if (DSPGame.GameDesc != null)
_gameMinStep = DEFAULT_MIN_STEP; {
_gameMaxStep = DEFAULT_MAX_STEP; if (GameMain.data != null) return;
_gameFlatten = DEFAULT_FLATTEN; _gameMinDist = _minDist;
} _gameMinStep = _minStep;
_gameMaxStep = _maxStep;
[HarmonyPrefix] _gameFlatten = _flatten;
[HarmonyPatch(typeof(GameData), nameof(GameData.NewGame))] }
private static void GameData_NewGame_Prefix() else
{ {
if (!Enabled.Value) return; _gameMinDist = DEFAULT_MIN_DIST;
_gameMinDist = _minDist; _gameMinStep = DEFAULT_MIN_STEP;
_gameMinStep = _minStep; _gameMaxStep = DEFAULT_MAX_STEP;
_gameMaxStep = _maxStep; _gameFlatten = DEFAULT_FLATTEN;
_gameFlatten = _flatten; }
_minDist = DEFAULT_MIN_DIST;
_minStep = DEFAULT_MIN_STEP;
_maxStep = DEFAULT_MAX_STEP;
_flatten = DEFAULT_FLATTEN;
} }
[HarmonyTranspiler] [HarmonyTranspiler]

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@@ -6,7 +6,7 @@
<AssemblyName>UniverseGenTweaks</AssemblyName> <AssemblyName>UniverseGenTweaks</AssemblyName>
<BepInExPluginGuid>org.soardev.universegentweaks</BepInExPluginGuid> <BepInExPluginGuid>org.soardev.universegentweaks</BepInExPluginGuid>
<Description>DSP MOD - UniverseGenTweaks</Description> <Description>DSP MOD - UniverseGenTweaks</Description>
<Version>1.2.10</Version> <Version>1.2.11</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>https://nuget.bepinex.dev/v3/index.json</RestoreAdditionalProjectSources> <RestoreAdditionalProjectSources>https://nuget.bepinex.dev/v3/index.json</RestoreAdditionalProjectSources>

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@@ -1,6 +1,6 @@
{ {
"name": "UniverseGenTweaks", "name": "UniverseGenTweaks",
"version_number": "1.2.10", "version_number": "1.2.11",
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UniverseGenTweaks", "website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UniverseGenTweaks",
"description": "Universe Generation Tweaks / 宇宙生成参数调节", "description": "Universe Generation Tweaks / 宇宙生成参数调节",
"dependencies": [ "dependencies": [