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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 10:53:31 +08:00

UXAssist 1.2.10

This commit is contained in:
2024-12-01 14:28:48 +08:00
parent 4b911263eb
commit 75147d7bc0
4 changed files with 23 additions and 27 deletions

View File

@@ -15,59 +15,49 @@ public static class DysonSphereFunctions
return star ?? GameMain.data?.localStar;
}
public static void InitCurrentDysonLayer(StarData star, int index)
public static void InitCurrentDysonLayer(StarData star, int layerId)
{
star ??= CurrentStarForDysonSystem();
if (star == null) return;
var dysonSpheres = GameMain.data?.dysonSpheres;
if (dysonSpheres == null) return;
var dysonEditor = UIRoot.instance?.uiGame.dysonEditor;
if (index < 0)
if (layerId < 0)
{
if (dysonSpheres[star.index] == null) return;
var idsToRemove = dysonSpheres[star.index].layersSorted.Select(layer => layer.id).ToArray();
var dysonSphere = new DysonSphere();
dysonSpheres[star.index] = dysonSphere;
dysonSphere.Init(GameMain.data, star);
dysonSphere.ResetNew();
if (dysonEditor == null) return;
foreach (var id in idsToRemove)
if (!dysonEditor) return;
if (dysonEditor.selection.viewStar == star)
{
if (!dysonEditor.IsRender(id, false, true))
{
dysonEditor.SwitchRenderState(id, false, true);
}
if (!dysonEditor.IsRender(id, false, false))
{
dysonEditor.SwitchRenderState(id, false, false);
}
dysonEditor.selection.viewDysonSphere = dysonSphere;
dysonEditor.selection.NotifyDysonShpereChange();
}
dysonEditor.selection.ClearAllSelection();
return;
}
var ds = dysonSpheres[star.index];
if (ds?.layersIdBased[index] == null) return;
if (ds?.layersIdBased[layerId] == null) return;
var pool = ds.rocketPool;
var idToRemove = -1;
for (var id = ds.rocketCursor - 1; id > 0; id--)
{
if (pool[id].id != id) continue;
if (pool[id].nodeLayerId != index) continue;
if (pool[id].nodeLayerId != layerId) continue;
ds.RemoveDysonRocket(id);
idToRemove = id;
break;
}
if (idToRemove < 0) return;
ds.RemoveLayer(idToRemove);
if (dysonEditor == null) return;
if (!dysonEditor.IsRender(idToRemove, false, true))
ds.RemoveLayer(layerId);
if (!dysonEditor) return;
if (!dysonEditor.IsRender(layerId, false, true))
{
dysonEditor.SwitchRenderState(idToRemove, false, true);
dysonEditor.SwitchRenderState(layerId, false, true);
}
if (!dysonEditor.IsRender(idToRemove, false, false))
if (!dysonEditor.IsRender(layerId, false, false))
{
dysonEditor.SwitchRenderState(idToRemove, false, false);
dysonEditor.SwitchRenderState(layerId, false, false);
}
dysonEditor.selection.ClearAllSelection();
}