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https://github.com/soarqin/DSP_Mods.git
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WIP
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@@ -28,6 +28,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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public static ConfigEntry<bool> DragBuildPowerPolesEnabled;
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public static ConfigEntry<bool> BeltSignalsForBuyOutEnabled;
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private static PressKeyBind _doNotRenderEntitiesKey;
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private static PressKeyBind _offgridfForPathsKey;
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public static void Init()
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{
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@@ -40,6 +41,15 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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}
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);
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I18N.Add("KEYToggleDoNotRenderEntities", "Toggle Do Not Render Factory Entities", "切换不渲染工厂建筑实体");
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_offgridfForPathsKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
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{
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key = new CombineKey((int)KeyCode.LeftControl, 0, ECombineKeyAction.OnceClick, false),
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conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.UI | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
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name = "OffgridForPaths",
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canOverride = true
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}
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);
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I18N.Add("KEYOffgridForPaths", "Build belts offgrid", "脱离网格建造传送带");
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BeltSignalsForBuyOut.InitPersist();
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UnlimitInteractiveEnabled.SettingChanged += (_, _) => UnlimitInteractive.Enable(UnlimitInteractiveEnabled.Value);
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@@ -699,8 +709,8 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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var jmp0 = generator.DefineLabel();
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var jmp1 = generator.DefineLabel();
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matcher.InsertAndAdvance(
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new CodeInstruction(OpCodes.Ldc_I4, (int)KeyCode.LeftControl),
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new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Input), nameof(Input.GetKeyInt))),
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(FactoryPatch), nameof(_offgridfForPathsKey))),
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new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(PressKeyBind), nameof(PressKeyBind.keyValue))),
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new CodeInstruction(OpCodes.Brfalse, jmp0),
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new CodeInstruction(OpCodes.Ldarg_0),
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new CodeInstruction(OpCodes.Ldarg_0),
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@@ -720,6 +730,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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return matcher.InstructionEnumeration();
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}
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/*
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public static IEnumerable<CodeInstruction> PatchToPerformSteppedRotate(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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@@ -774,6 +785,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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instance.yaw = Mathf.Round(instance.yaw / SteppedRotationDegrees) * SteppedRotationDegrees;
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}
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}
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*/
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}
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public class TreatStackingAsSingle: PatchImpl<TreatStackingAsSingle>
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