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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 04:53:30 +08:00

UXAssist: Work in progress

This commit is contained in:
2023-10-10 02:38:24 +08:00
parent 41f2103c11
commit 6caa183cfa
26 changed files with 1477 additions and 1800 deletions

View File

@@ -1,5 +1,4 @@
using System;
using UnityEngine;
using UnityEngine;
using UXAssist.UI;
using UXAssist.Common;
@@ -8,19 +7,122 @@ namespace UXAssist;
public static class UIConfigWindow
{
private static RectTransform _windowTrans;
private static MyConfigWindow _configWindow;
private static RectTransform _tab;
private static readonly UIButton[] _dysonLayerBtn = new UIButton[10];
public static void Init()
{
I18N.Add("UXAssist", "UXAssist", "UX助手");
I18N.Add("Unlimited interactive range", "Unlimited interactive range", "无限交互距离");
I18N.Add("Night Light", "Sunlight at night", "夜间日光灯");
I18N.Add("Remove some build conditions", "Remove some build conditions", "移除部分不影响游戏逻辑的建造条件");
I18N.Add("Remove build range limit", "Remove build range limit", "移除建造距离限制");
I18N.Add("Larger area for upgrade and dismantle", "Larger area for upgrade and dismantle", "提升范围升级和拆除的最大区域");
I18N.Add("Larger area for terraform", "Larger area for terraform", "提升范围铺设地基的最大区域");
I18N.Add("Enable player actions in globe view", "Enable player actions in globe view", "在行星视图中允许玩家操作");
I18N.Add("Enhanced count control for hand-make", "Enhanced count control for hand-make", "手动制造物品的数量控制改进");
I18N.Add("Enhanced count control for hand-make tips", "Maximum count is increased to 1000.\nHold Ctrl/Shift/Alt to change the count rapidly.", "最大数量提升至1000\n按住Ctrl/Shift/Alt可快速改变数量");
I18N.Add("Initialize This Planet", "Initialize this planet", "初始化本行星");
I18N.Add("Dismantle All Buildings", "Dismantle all buildings", "拆除所有建筑");
I18N.Add("Stop ejectors when available nodes are all filled up", "Stop ejectors when available nodes are all filled up", "可用节点全部造完时停止弹射");
I18N.Add("Construct only nodes but frames", "Construct only nodes but frames", "只造节点不造框架");
I18N.Add("Initialize Dyson Sphere", "Initialize Dyson Sphere", "初始化戴森球");
I18N.Add("Click to dismantle selected layer", "Click to dismantle selected layer", "点击拆除对应的戴森壳");
I18N.Apply();
MyConfigWindow.OnUICreated += CreateUI;
}
private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
{
_configWindow = wnd;
_windowTrans = trans;
var tab1 = wnd.AddTab(_windowTrans, "UXAssist");
var x = 0f;
var y = 10f;
MyCheckBox.CreateCheckBox(x, y, tab1, FactoryPatch.UnlimitInteractiveEnabled, "Unlimited interactive range");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab1, FactoryPatch.NightLightEnabled, "Night Light");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab1, FactoryPatch.RemoveSomeConditionEnabled, "Remove some build conditions");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab1, FactoryPatch.RemoveBuildRangeLimitEnabled, "Remove build range limit");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab1, FactoryPatch.LargerAreaForUpgradeAndDismantleEnabled, "Larger area for upgrade and dismantle");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab1, FactoryPatch.LargerAreaForTerraformEnabled, "Larger area for terraform");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab1, PlanetPatch.PlayerActionsInGlobeViewEnabled, "Enable player actions in globe view");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab1, PlayerPatch.EnhancedMechaForgeCountControlEnabled, "Enhanced count control for hand-make");
x = 240f;
y += 6f;
MyWindow.AddTipsButton(x, y, tab1, "Enhanced count control for hand-make", "Enhanced count control for hand-make tips", "enhanced-count-control-tips");
x = 0f;
y += 30f;
MyCheckBox.CreateCheckBox(x, y, tab1, DysonSpherePatch.StopEjectOnNodeCompleteEnabled, "Stop ejectors when available nodes are all filled up");
y += 36f;
MyCheckBox.CreateCheckBox(x, y, tab1, DysonSpherePatch.OnlyConstructNodesEnabled, "Construct only nodes but frames");
x = 400f;
y = 10f;
wnd.AddButton(x, y, tab1, "Initialize This Planet", 16, "button-init-planet", () => { PlanetFunctions.RecreatePlanet(true); });
y += 36f;
wnd.AddButton(x, y, tab1, "Dismantle All Buildings", 16, "button-dismantle-all", () => { PlanetFunctions.DismantleAll(false); });
y += 36f;
y += 36f;
wnd.AddButton(x, y, tab1, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () => { DysonSpherePatch.InitCurrentDysonSphere(-1); });
y += 36f;
MyWindow.AddText(x, y, tab1, "Click to dismantle selected layer", 16, "text-dismantle-layer");
y += 26f;
for (var i = 0; i < 10; i++)
{
var id = i + 1;
var btn = wnd.AddFlatButton(x, y, tab1, id.ToString(), 12, "dismantle-layer-" + id, () => { DysonSpherePatch.InitCurrentDysonSphere(id); });
((RectTransform)btn.transform).sizeDelta = new Vector2(40f, 20f);
_dysonLayerBtn[i] = btn;
if (i == 4)
{
x -= 160f;
y += 20f;
}
else
{
x += 40f;
}
}
x = 400f;
y += 72f;
MyKeyBinder.CreateKeyBinder(x, y, tab1, UXAssist.Hotkey, "Hotkey");
_tab = tab1;
}
private static void UpdateUI()
{
UpdateDysonShells();
}
private static void UpdateDysonShells()
{
if (!_tab.gameObject.activeSelf) return;
var star = GameMain.localStar;
if (star != null)
{
var dysonSpheres = GameMain.data?.dysonSpheres;
if (dysonSpheres?[star.index] != null)
{
var ds = dysonSpheres[star.index];
for (var i = 1; i <= 10; i++)
{
var layer = ds.layersIdBased[i];
_dysonLayerBtn[i - 1].button.interactable = layer != null && layer.id == i;
}
return;
}
}
for (var i = 0; i < 10; i++)
{
_dysonLayerBtn[i].button.interactable = false;
}
}
}