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UXAssist: Work in progress
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145
UXAssist/PlanetFunctions.cs
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145
UXAssist/PlanetFunctions.cs
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using System.Threading;
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namespace UXAssist;
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public static class PlanetFunctions
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{
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public static void DismantleAll(bool toBag)
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{
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var player = GameMain.mainPlayer;
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if (player == null) return;
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var planet = GameMain.localPlanet;
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var factory = planet?.factory;
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if (factory == null) return;
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foreach (var etd in factory.entityPool)
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{
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var stationId = etd.stationId;
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if (stationId > 0)
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{
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var sc = GameMain.localPlanet.factory.transport.stationPool[stationId];
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if (toBag)
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{
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for (var i = 0; i < sc.storage.Length; i++)
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{
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var package = player.TryAddItemToPackage(sc.storage[i].itemId, sc.storage[i].count, 0, true, etd.id);
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UIItemup.Up(sc.storage[i].itemId, package);
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}
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}
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sc.storage = new StationStore[sc.storage.Length];
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sc.needs = new int[sc.needs.Length];
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}
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if (toBag)
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{
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player.controller.actionBuild.DoDismantleObject(etd.id);
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}
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else
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{
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factory.RemoveEntityWithComponents(etd.id);
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}
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}
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}
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public static void RecreatePlanet(bool revertReform)
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{
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var player = GameMain.mainPlayer;
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if (player == null) return;
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var planet = GameMain.localPlanet;
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var factory = planet?.factory;
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if (factory == null) return;
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//planet.data = new PlanetRawData(planet.precision);
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//planet.data.CalcVerts();
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for (var id = factory.entityCursor - 1; id > 0; id--)
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{
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var ed = factory.entityPool[id];
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if (ed.id != id) continue;
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if (ed.colliderId != 0)
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{
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planet.physics.RemoveLinkedColliderData(ed.colliderId);
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planet.physics.NotifyObjectRemove(EObjectType.Entity, ed.id);
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}
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if (ed.modelId != 0)
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{
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GameMain.gpuiManager.RemoveModel(ed.modelIndex, ed.modelId);
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}
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if (ed.mmblockId != 0)
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{
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factory.blockContainer.RemoveMiniBlock(ed.mmblockId);
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}
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if (ed.audioId == 0) continue;
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planet.audio?.RemoveAudioData(ed.audioId);
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}
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var stationPool = factory.transport?.stationPool;
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if (stationPool != null)
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{
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foreach (var sc in stationPool)
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{
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if (sc == null || sc.id <= 0) continue;
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sc.storage = new StationStore[sc.storage.Length];
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sc.needs = new int[sc.needs.Length];
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int protoId = factory.entityPool[sc.entityId].protoId;
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factory.DismantleFinally(player, sc.entityId, ref protoId);
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}
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}
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var gameScenario = GameMain.gameScenario;
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if (gameScenario != null)
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{
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var genPool = factory.powerSystem?.genPool;
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if (genPool != null)
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{
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foreach (var pgc in genPool)
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{
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if (pgc.id <= 0) continue;
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int protoId = factory.entityPool[pgc.entityId].protoId;
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gameScenario.achievementLogic.NotifyBeforeDismantleEntity(planet.id, protoId, pgc.entityId);
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gameScenario.NotifyOnDismantleEntity(planet.id, protoId, pgc.entityId);
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}
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}
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}
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if (revertReform)
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{
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factory.PlanetReformRevert();
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}
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planet.UnloadFactory();
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var index = factory.index;
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var warningSystem = GameMain.data.warningSystem;
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var warningPool = warningSystem.warningPool;
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for (var i = warningSystem.warningCursor - 1; i > 0; i--)
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{
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if (warningPool[i].id == i && warningPool[i].factoryId == index)
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warningSystem.RemoveWarningData(warningPool[i].id);
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}
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factory.entityCursor = 1;
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factory.entityRecycleCursor = 0;
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factory.entityCapacity = 0;
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factory.SetEntityCapacity(1024);
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factory.prebuildCursor = 1;
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factory.prebuildRecycleCursor = 0;
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factory.prebuildCapacity = 0;
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factory.SetPrebuildCapacity(256);
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factory.cargoContainer = new CargoContainer();
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factory.cargoTraffic = new CargoTraffic(planet);
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factory.blockContainer = new MiniBlockContainer();
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factory.factoryStorage = new FactoryStorage(planet);
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factory.powerSystem = new PowerSystem(planet);
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factory.factorySystem = new FactorySystem(planet);
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factory.transport = new PlanetTransport(GameMain.data, planet);
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factory.transport.Init();
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factory.digitalSystem = new DigitalSystem(planet);
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//GameMain.data.statistics.production.CreateFactoryStat(index);
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planet.LoadFactory();
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while (!planet.factoryLoaded)
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{
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PlanetModelingManager.Update();
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Thread.Sleep(0);
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}
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}
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}
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