mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 02:53:29 +08:00
UXAssist: Work in progress
This commit is contained in:
@@ -1,10 +1,4 @@
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using System.Collections.Generic;
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using System.Reflection.Emit;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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using BepInEx;
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using UXAssist.Common;
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namespace CheatEnabler;
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@@ -16,11 +10,8 @@ public class CheatEnabler : BaseUnityPlugin
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public new static readonly BepInEx.Logging.ManualLogSource Logger =
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BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
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public static ConfigEntry<KeyboardShortcut> Hotkey;
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private void Awake()
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{
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Hotkey = Config.Bind("General", "Shortcut", KeyboardShortcut.Deserialize("BackQuote + LeftAlt"), "Shortcut to open config window");
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DevShortcuts.Enabled = Config.Bind("General", "DevShortcuts", false, "Enable DevMode shortcuts");
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AbnormalDisabler.Enabled = Config.Bind("General", "DisableAbnormalChecks", false,
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"disable all abnormal checks");
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@@ -30,10 +21,6 @@ public class CheatEnabler : BaseUnityPlugin
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"Build immediately");
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FactoryPatch.ArchitectModeEnabled = Config.Bind("Build", "Architect", false,
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"Architect Mode");
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FactoryPatch.UnlimitInteractiveEnabled = Config.Bind("Build", "UnlimitInteractive", false,
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"Unlimit interactive range");
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FactoryPatch.RemoveSomeConditionEnabled = Config.Bind("Build", "RemoveSomeBuildConditionCheck", false,
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"Remove part of build condition checks that does not affect game logic");
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FactoryPatch.NoConditionEnabled = Config.Bind("Build", "BuildWithoutCondition", false,
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"Build without condition");
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FactoryPatch.NoCollisionEnabled = Config.Bind("Build", "NoCollision", false,
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@@ -44,8 +31,6 @@ public class CheatEnabler : BaseUnityPlugin
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"Belt signal number format alternative format (AAAA=generation speed in minutes, B=proliferate points, C=stack count):\n AAAABC by default\n BCAAAA as alternative");
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FactoryPatch.BeltSignalCountRecipeEnabled = Config.Bind("Build", "BeltSignalCountRecipe", false,
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"Belt signal count all raws and intermediates in statistics");
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FactoryPatch.NightLightEnabled = Config.Bind("Build", "NightLight", false,
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"Night light");
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FactoryPatch.RemovePowerSpaceLimitEnabled = Config.Bind("Build", "RemovePowerDistanceLimit", false,
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"Remove distance limit for wind turbines and geothermals");
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FactoryPatch.BoostWindPowerEnabled = Config.Bind("Build", "BoostWindPower", false,
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@@ -56,20 +41,14 @@ public class CheatEnabler : BaseUnityPlugin
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"Boost fuel power");
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FactoryPatch.BoostGeothermalPowerEnabled = Config.Bind("Build", "BoostGeothermalPower", false,
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"Boost geothermal power");
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PlanetFunctions.PlayerActionsInGlobeViewEnabled = Config.Bind("Planet", "PlayerActionsInGlobeView", false,
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"Enable player actions in globe view");
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ResourcePatch.InfiniteResourceEnabled = Config.Bind("Planet", "AlwaysInfiniteResource", false,
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"always infinite natural resource");
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ResourcePatch.FastMiningEnabled = Config.Bind("Planet", "FastMining", false,
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"super-fast mining speed");
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WaterPumperPatch.Enabled = Config.Bind("Planet", "WaterPumpAnywhere", false,
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PlanetPatch.WaterPumpAnywhereEnabled = Config.Bind("Planet", "WaterPumpAnywhere", false,
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"Can pump water anywhere (while water type is not None)");
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TerraformPatch.Enabled = Config.Bind("Planet", "TerraformAnyway", false,
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PlanetPatch.TerraformAnywayEnabled = Config.Bind("Planet", "TerraformAnyway", false,
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"Can do terraform without enough sands");
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DysonSpherePatch.StopEjectOnNodeCompleteEnabled = Config.Bind("DysonSphere", "StopEjectOnNodeComplete", false,
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"Stop ejectors when available nodes are all filled up");
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DysonSpherePatch.OnlyConstructNodesEnabled = Config.Bind("DysonSphere", "OnlyConstructNodes", false,
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"Construct only nodes but frames");
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DysonSpherePatch.SkipBulletEnabled = Config.Bind("DysonSphere", "SkipBullet", false,
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"Skip bullet");
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DysonSpherePatch.SkipAbsorbEnabled = Config.Bind("DysonSphere", "SkipAbsorb", false,
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@@ -113,10 +92,8 @@ public class CheatEnabler : BaseUnityPlugin
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AbnormalDisabler.Init();
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TechPatch.Init();
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FactoryPatch.Init();
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PlanetFunctions.Init();
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ResourcePatch.Init();
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WaterPumperPatch.Init();
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TerraformPatch.Init();
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PlanetPatch.Init();
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DysonSpherePatch.Init();
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BirthPlanetPatch.Init();
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}
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@@ -125,18 +102,11 @@ public class CheatEnabler : BaseUnityPlugin
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{
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BirthPlanetPatch.Uninit();
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DysonSpherePatch.Uninit();
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TerraformPatch.Uninit();
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WaterPumperPatch.Uninit();
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PlanetPatch.Uninit();
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ResourcePatch.Uninit();
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PlanetFunctions.Uninit();
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FactoryPatch.Uninit();
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TechPatch.Uninit();
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AbnormalDisabler.Uninit();
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DevShortcuts.Uninit();
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}
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private void LateUpdate()
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{
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FactoryPatch.NightLight.LateUpdate();
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}
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}
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@@ -5,7 +5,7 @@
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<TargetFramework>net472</TargetFramework>
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<BepInExPluginGuid>org.soardev.cheatenabler</BepInExPluginGuid>
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<Description>DSP MOD - CheatEnabler</Description>
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<Version>2.2.7</Version>
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<Version>2.3.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<PackageId>CheatEnabler</PackageId>
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@@ -8,30 +8,22 @@ namespace CheatEnabler;
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public static class DysonSpherePatch
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{
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public static ConfigEntry<bool> StopEjectOnNodeCompleteEnabled;
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public static ConfigEntry<bool> OnlyConstructNodesEnabled;
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public static ConfigEntry<bool> SkipBulletEnabled;
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public static ConfigEntry<bool> SkipAbsorbEnabled;
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public static ConfigEntry<bool> QuickAbsorbEnabled;
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public static ConfigEntry<bool> EjectAnywayEnabled;
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public static ConfigEntry<bool> OverclockEjectorEnabled;
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public static ConfigEntry<bool> OverclockSiloEnabled;
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private static Harmony _dysonSpherePatch;
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private static bool _instantAbsorb;
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public static void Init()
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{
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_dysonSpherePatch ??= Harmony.CreateAndPatchAll(typeof(DysonSpherePatch));
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StopEjectOnNodeCompleteEnabled.SettingChanged += (_, _) => StopEjectOnNodeComplete.Enable(StopEjectOnNodeCompleteEnabled.Value);
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OnlyConstructNodesEnabled.SettingChanged += (_, _) => OnlyConstructNodes.Enable(OnlyConstructNodesEnabled.Value);
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SkipBulletEnabled.SettingChanged += (_, _) => SkipBulletPatch.Enable(SkipBulletEnabled.Value);
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SkipAbsorbEnabled.SettingChanged += (_, _) => SkipAbsorbPatch.Enable(SkipBulletEnabled.Value);
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QuickAbsorbEnabled.SettingChanged += (_, _) => QuickAbsorbPatch.Enable(QuickAbsorbEnabled.Value);
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EjectAnywayEnabled.SettingChanged += (_, _) => EjectAnywayPatch.Enable(EjectAnywayEnabled.Value);
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OverclockEjectorEnabled.SettingChanged += (_, _) => OverclockEjector.Enable(OverclockEjectorEnabled.Value);
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OverclockSiloEnabled.SettingChanged += (_, _) => OverclockSilo.Enable(OverclockSiloEnabled.Value);
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StopEjectOnNodeComplete.Enable(StopEjectOnNodeCompleteEnabled.Value);
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OnlyConstructNodes.Enable(OnlyConstructNodesEnabled.Value);
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SkipBulletPatch.Enable(SkipBulletEnabled.Value);
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SkipAbsorbPatch.Enable(SkipBulletEnabled.Value);
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QuickAbsorbPatch.Enable(QuickAbsorbEnabled.Value);
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@@ -42,298 +34,12 @@ public static class DysonSpherePatch
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public static void Uninit()
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{
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StopEjectOnNodeComplete.Enable(false);
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OnlyConstructNodes.Enable(false);
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SkipBulletPatch.Enable(false);
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SkipAbsorbPatch.Enable(false);
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QuickAbsorbPatch.Enable(false);
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EjectAnywayPatch.Enable(false);
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OverclockEjector.Enable(false);
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OverclockSilo.Enable(false);
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_dysonSpherePatch?.UnpatchSelf();
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_dysonSpherePatch = null;
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}
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public static void InitCurrentDysonSphere(int index)
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{
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var star = GameMain.localStar;
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if (star == null) return;
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var dysonSpheres = GameMain.data?.dysonSpheres;
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if (dysonSpheres == null) return;
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if (index < 0)
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{
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if (dysonSpheres[star.index] == null) return;
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var dysonSphere = new DysonSphere();
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dysonSpheres[star.index] = dysonSphere;
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dysonSphere.Init(GameMain.data, star);
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dysonSphere.ResetNew();
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return;
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}
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var ds = dysonSpheres[star.index];
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if (ds?.layersIdBased[index] == null) return;
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var pool = ds.rocketPool;
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for (var id = ds.rocketCursor - 1; id > 0; id--)
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{
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if (pool[id].id != id) continue;
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if (pool[id].nodeLayerId != index) continue;
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ds.RemoveDysonRocket(id);
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}
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ds.RemoveLayer(index);
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(DysonNode), nameof(DysonNode.ConstructCp))]
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private static IEnumerable<CodeInstruction> DysonSpherePatch_DysonNode_ConstructCp_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchBack(false,
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new CodeMatch(OpCodes.Ldc_I4_0),
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new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(DysonShell), nameof(DysonShell.Construct)))
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).Advance(3).InsertAndAdvance(
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// node._cpReq = node._cpReq - 1;
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new CodeInstruction(OpCodes.Ldarg_0),
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new CodeInstruction(OpCodes.Ldarg_0),
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new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(DysonNode), nameof(DysonNode._cpReq))),
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new CodeInstruction(OpCodes.Ldc_I4_1),
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new CodeInstruction(OpCodes.Sub),
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new CodeInstruction(OpCodes.Stfld, AccessTools.Field(typeof(DysonNode), nameof(DysonNode._cpReq)))
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);
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// Remove use of RecalcCpReq()
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(DysonNode), nameof(DysonNode.RecalcCpReq)))
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);
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var labels = matcher.Labels;
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matcher.Labels = new List<Label>();
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matcher.RemoveInstructions(2).Labels.AddRange(labels);
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return matcher.InstructionEnumeration();
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}
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private static class StopEjectOnNodeComplete
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{
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private static Harmony _patch;
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private static HashSet<int>[] _nodeForAbsorb;
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private static bool _initialized;
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public static void Enable(bool on)
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{
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if (on)
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{
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InitNodeForAbsorb();
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_patch ??= Harmony.CreateAndPatchAll(typeof(StopEjectOnNodeComplete));
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}
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else
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{
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_initialized = false;
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_patch?.UnpatchSelf();
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_patch = null;
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_nodeForAbsorb = null;
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}
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}
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private static void InitNodeForAbsorb()
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{
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_initialized = false;
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_nodeForAbsorb = null;
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var data = GameMain.data;
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var galaxy = data?.galaxy;
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if (galaxy == null) return;
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_nodeForAbsorb = new HashSet<int>[galaxy.starCount];
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var spheres = data.dysonSpheres;
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if (spheres == null) return;
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foreach (var sphere in spheres)
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{
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if (sphere?.layersSorted == null) continue;
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var starIndex = sphere.starData.index;
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foreach (var layer in sphere.layersSorted)
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{
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if (layer == null) continue;
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for (var i = layer.nodeCursor - 1; i > 0; i--)
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{
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var node = layer.nodePool[i];
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if (node == null || node.id != i || node.sp < node.spMax || node.cpReqOrder == 0) continue;
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SetNodeForAbsorb(starIndex, layer.id, node.id, true);
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}
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}
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}
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_initialized = true;
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}
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private static void SetNodeForAbsorb(int index, int layerId, int nodeId, bool canAbsorb)
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{
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ref var comp = ref _nodeForAbsorb[index];
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comp ??= new HashSet<int>();
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var idx = nodeId * 10 + layerId;
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if (canAbsorb)
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comp.Add(idx);
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else
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comp.Remove(idx);
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}
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private static void UpdateNodeForAbsorbOnSpChange(DysonNode node)
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{
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if (!_initialized) return;
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if (node.sp < node.spMax || node.cpReqOrder <= 0) return;
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var shells = node.shells;
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if (shells.Count == 0) return;
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SetNodeForAbsorb(shells[0].dysonSphere.starData.index, node.layerId, node.id, true);
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}
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private static void UpdateNodeForAbsorbOnCpChange(DysonNode node)
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{
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if (!_initialized) return;
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if (node.sp < node.spMax || node.cpReqOrder > 0) return;
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var shells = node.shells;
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if (shells.Count == 0) return;
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SetNodeForAbsorb(shells[0].dysonSphere.starData.index, node.layerId, node.id, false);
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}
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private static bool AnyNodeForAbsorb(int starIndex)
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{
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var comp = _nodeForAbsorb[starIndex];
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return comp != null && comp.Count > 0;
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}
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||||
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[HarmonyPostfix]
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||||
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
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private static void GameMain_Begin_Postfix()
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||||
{
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||||
InitNodeForAbsorb();
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||||
}
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||||
|
||||
[HarmonyPostfix]
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[HarmonyPatch(typeof(DysonNode), nameof(DysonNode.RecalcCpReq))]
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private static void DysonNode_RecalcCpReq_Postfix(DysonNode __instance)
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{
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UpdateNodeForAbsorbOnCpChange(__instance);
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}
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||||
|
||||
[HarmonyPrefix]
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[HarmonyPatch(typeof(DysonSphereLayer), nameof(DysonSphereLayer.RemoveDysonNode))]
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||||
private static void DysonSphereLayer_RemoveDysonNode_Prefix(DysonSphereLayer __instance, int nodeId)
|
||||
{
|
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if (_initialized)
|
||||
SetNodeForAbsorb(__instance.starData.index, __instance.id, nodeId, false);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
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[HarmonyPatch(typeof(DysonSphere), nameof(DysonSphere.ResetNew))]
|
||||
private static void DysonSphere_ResetNew_Prefix(DysonSphere __instance)
|
||||
{
|
||||
var starIndex = __instance.starData.index;
|
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if (_nodeForAbsorb[starIndex] == null) return;
|
||||
_nodeForAbsorb[starIndex].Clear();
|
||||
_nodeForAbsorb[starIndex] = null;
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(EjectorComponent), nameof(EjectorComponent.InternalUpdate))]
|
||||
private static IEnumerable<CodeInstruction> EjectorComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
// if (this.orbitId == 0
|
||||
new CodeMatch(OpCodes.Ldarg_0),
|
||||
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(EjectorComponent), nameof(EjectorComponent.orbitId))),
|
||||
new CodeMatch(OpCodes.Brtrue)
|
||||
).Advance(2).Insert(
|
||||
// || !StopEjectOnNodeComplete.AnyNodeForAbsorb(this.starData.index))
|
||||
new CodeInstruction(OpCodes.Ldarg_2),
|
||||
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(DysonSwarm), nameof(DysonSwarm.starData))),
|
||||
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(StarData), nameof(StarData.index))),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(StopEjectOnNodeComplete), nameof(StopEjectOnNodeComplete.AnyNodeForAbsorb))),
|
||||
new CodeInstruction(OpCodes.And)
|
||||
);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(DysonNode), nameof(DysonNode.ConstructSp))]
|
||||
private static IEnumerable<CodeInstruction> DysonNode_ConstructSp_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.Start().MatchForward(false,
|
||||
new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(DysonNode), nameof(DysonNode.sp)))
|
||||
).Advance(1);
|
||||
var labels = matcher.Labels;
|
||||
matcher.Labels = new List<Label>();
|
||||
matcher.Insert(
|
||||
new CodeInstruction(OpCodes.Ldarg_0).WithLabels(labels),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(StopEjectOnNodeComplete), nameof(StopEjectOnNodeComplete.UpdateNodeForAbsorbOnSpChange)))
|
||||
);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(DysonNode), nameof(DysonNode.ConstructCp))]
|
||||
private static IEnumerable<CodeInstruction> DysonNode_ConstructCp_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchBack(false,
|
||||
// Search for previous patch:
|
||||
// node._cpReq = node._cpReq - 1;
|
||||
new CodeMatch(OpCodes.Ldarg_0),
|
||||
new CodeMatch(OpCodes.Ldarg_0),
|
||||
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(DysonNode), nameof(DysonNode._cpReq))),
|
||||
new CodeMatch(OpCodes.Ldc_I4_1),
|
||||
new CodeMatch(OpCodes.Sub),
|
||||
new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(DysonNode), nameof(DysonNode._cpReq)))
|
||||
).Advance(6).Insert(
|
||||
new CodeInstruction(OpCodes.Ldarg_0),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(StopEjectOnNodeComplete), nameof(StopEjectOnNodeComplete.UpdateNodeForAbsorbOnCpChange)))
|
||||
);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
}
|
||||
|
||||
private static class OnlyConstructNodes
|
||||
{
|
||||
private static Harmony _patch;
|
||||
|
||||
public static void Enable(bool on)
|
||||
{
|
||||
if (on)
|
||||
{
|
||||
_patch ??= Harmony.CreateAndPatchAll(typeof(OnlyConstructNodes));
|
||||
}
|
||||
else
|
||||
{
|
||||
_patch?.UnpatchSelf();
|
||||
_patch = null;
|
||||
}
|
||||
|
||||
var spheres = GameMain.data?.dysonSpheres;
|
||||
if (spheres == null) return;
|
||||
foreach (var sphere in spheres)
|
||||
{
|
||||
if (sphere == null) continue;
|
||||
sphere.CheckAutoNodes();
|
||||
if (sphere.autoNodeCount > 0) continue;
|
||||
sphere.PickAutoNode();
|
||||
sphere.PickAutoNode();
|
||||
sphere.PickAutoNode();
|
||||
sphere.PickAutoNode();
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(DysonNode), nameof(DysonNode.spReqOrder), MethodType.Getter)]
|
||||
private static IEnumerable<CodeInstruction> DysonNode_spReqOrder_Getter_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldarg_0),
|
||||
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(DysonNode), nameof(DysonNode._spReq)))
|
||||
).Advance(1).SetInstructionAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(DysonNode), nameof(DysonNode.spMax)))
|
||||
).Insert(
|
||||
new CodeInstruction(OpCodes.Ldarg_0),
|
||||
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(DysonNode), nameof(DysonNode.sp))),
|
||||
new CodeInstruction(OpCodes.Sub)
|
||||
);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
}
|
||||
|
||||
private static class SkipBulletPatch
|
||||
|
||||
@@ -11,14 +11,11 @@ public static class FactoryPatch
|
||||
{
|
||||
public static ConfigEntry<bool> ImmediateEnabled;
|
||||
public static ConfigEntry<bool> ArchitectModeEnabled;
|
||||
public static ConfigEntry<bool> UnlimitInteractiveEnabled;
|
||||
public static ConfigEntry<bool> RemoveSomeConditionEnabled;
|
||||
public static ConfigEntry<bool> NoConditionEnabled;
|
||||
public static ConfigEntry<bool> NoCollisionEnabled;
|
||||
public static ConfigEntry<bool> BeltSignalGeneratorEnabled;
|
||||
public static ConfigEntry<bool> BeltSignalNumberAltFormat;
|
||||
public static ConfigEntry<bool> BeltSignalCountRecipeEnabled;
|
||||
public static ConfigEntry<bool> NightLightEnabled;
|
||||
public static ConfigEntry<bool> RemovePowerSpaceLimitEnabled;
|
||||
public static ConfigEntry<bool> BoostWindPowerEnabled;
|
||||
public static ConfigEntry<bool> BoostSolarPowerEnabled;
|
||||
@@ -32,13 +29,10 @@ public static class FactoryPatch
|
||||
if (_factoryPatch != null) return;
|
||||
ImmediateEnabled.SettingChanged += (_, _) => ImmediateBuild.Enable(ImmediateEnabled.Value);
|
||||
ArchitectModeEnabled.SettingChanged += (_, _) => ArchitectMode.Enable(ArchitectModeEnabled.Value);
|
||||
UnlimitInteractiveEnabled.SettingChanged += (_, _) => UnlimitInteractive.Enable(UnlimitInteractiveEnabled.Value);
|
||||
RemoveSomeConditionEnabled.SettingChanged += (_, _) => RemoveSomeConditionBuild.Enable(RemoveSomeConditionEnabled.Value);
|
||||
NoConditionEnabled.SettingChanged += (_, _) => NoConditionBuild.Enable(NoConditionEnabled.Value);
|
||||
NoCollisionEnabled.SettingChanged += (_, _) => NoCollisionValueChanged();
|
||||
BeltSignalGeneratorEnabled.SettingChanged += (_, _) => BeltSignalGenerator.Enable(BeltSignalGeneratorEnabled.Value);
|
||||
BeltSignalNumberAltFormat.SettingChanged += (_, _) => BeltSignalGenerator.OnAltFormatChanged();
|
||||
NightLightEnabled.SettingChanged += (_, _) => NightLight.Enable(NightLightEnabled.Value);
|
||||
RemovePowerSpaceLimitEnabled.SettingChanged += (_, _) => RemovePowerSpaceLimit.Enable(RemovePowerSpaceLimitEnabled.Value);
|
||||
BoostWindPowerEnabled.SettingChanged += (_, _) => BoostWindPower.Enable(BoostWindPowerEnabled.Value);
|
||||
BoostSolarPowerEnabled.SettingChanged += (_, _) => BoostSolarPower.Enable(BoostSolarPowerEnabled.Value);
|
||||
@@ -46,12 +40,9 @@ public static class FactoryPatch
|
||||
BoostGeothermalPowerEnabled.SettingChanged += (_, _) => BoostGeothermalPower.Enable(BoostGeothermalPowerEnabled.Value);
|
||||
ImmediateBuild.Enable(ImmediateEnabled.Value);
|
||||
ArchitectMode.Enable(ArchitectModeEnabled.Value);
|
||||
UnlimitInteractive.Enable(UnlimitInteractiveEnabled.Value);
|
||||
RemoveSomeConditionBuild.Enable(RemoveSomeConditionEnabled.Value);
|
||||
NoConditionBuild.Enable(NoConditionEnabled.Value);
|
||||
NoCollisionValueChanged();
|
||||
BeltSignalGenerator.Enable(BeltSignalGeneratorEnabled.Value);
|
||||
NightLight.Enable(NightLightEnabled.Value);
|
||||
RemovePowerSpaceLimit.Enable(RemovePowerSpaceLimitEnabled.Value);
|
||||
BoostWindPower.Enable(BoostWindPowerEnabled.Value);
|
||||
BoostSolarPower.Enable(BoostSolarPowerEnabled.Value);
|
||||
@@ -66,11 +57,8 @@ public static class FactoryPatch
|
||||
_factoryPatch = null;
|
||||
ImmediateBuild.Enable(false);
|
||||
ArchitectMode.Enable(false);
|
||||
RemoveSomeConditionBuild.Enable(false);
|
||||
NoConditionBuild.Enable(false);
|
||||
UnlimitInteractive.Enable(false);
|
||||
BeltSignalGenerator.Enable(false);
|
||||
NightLight.Enable(false);
|
||||
RemovePowerSpaceLimit.Enable(false);
|
||||
BoostWindPower.Enable(false);
|
||||
BoostSolarPower.Enable(false);
|
||||
@@ -123,165 +111,6 @@ public static class FactoryPatch
|
||||
ArrivePlanet(__instance.factory);
|
||||
}
|
||||
|
||||
public static class NightLight
|
||||
{
|
||||
private static Harmony _patch;
|
||||
private const float NightLightAngleX = -8;
|
||||
private const float NightLightAngleY = -2;
|
||||
public static bool Enabled;
|
||||
private static bool _nightlightInitialized;
|
||||
private static bool _mechaOnEarth;
|
||||
private static AnimationState _sail;
|
||||
private static Light _sunlight;
|
||||
|
||||
public static void Enable(bool on)
|
||||
{
|
||||
if (on)
|
||||
{
|
||||
Enabled = _mechaOnEarth;
|
||||
_patch ??= Harmony.CreateAndPatchAll(typeof(NightLight));
|
||||
return;
|
||||
}
|
||||
|
||||
Enabled = false;
|
||||
_patch?.UnpatchSelf();
|
||||
_patch = null;
|
||||
if (_sunlight == null) return;
|
||||
_sunlight.transform.localEulerAngles = new Vector3(0f, 180f);
|
||||
}
|
||||
|
||||
public static void LateUpdate()
|
||||
{
|
||||
switch (_nightlightInitialized)
|
||||
{
|
||||
case false:
|
||||
Ready();
|
||||
break;
|
||||
case true:
|
||||
Go();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void Ready()
|
||||
{
|
||||
if (!GameMain.isRunning || !GameMain.mainPlayer.controller.model.gameObject.activeInHierarchy) return;
|
||||
if (_sail == null)
|
||||
{
|
||||
_sail = GameMain.mainPlayer.animator.sails[GameMain.mainPlayer.animator.sailAnimIndex];
|
||||
}
|
||||
|
||||
_nightlightInitialized = true;
|
||||
}
|
||||
|
||||
private static void Go()
|
||||
{
|
||||
if (!GameMain.isRunning)
|
||||
{
|
||||
End();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_sail.enabled)
|
||||
{
|
||||
_mechaOnEarth = false;
|
||||
Enabled = false;
|
||||
if (_sunlight == null) return;
|
||||
_sunlight.transform.localEulerAngles = new Vector3(0f, 180f);
|
||||
_sunlight = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_mechaOnEarth)
|
||||
{
|
||||
if (_sunlight == null)
|
||||
{
|
||||
var simu = GameMain.universeSimulator;
|
||||
if (simu)
|
||||
_sunlight = simu.LocalStarSimulator()?.sunLight;
|
||||
if (_sunlight == null) return;
|
||||
}
|
||||
|
||||
_mechaOnEarth = true;
|
||||
Enabled = NightLightEnabled.Value;
|
||||
}
|
||||
|
||||
if (Enabled)
|
||||
{
|
||||
_sunlight.transform.rotation =
|
||||
Quaternion.LookRotation(-GameMain.mainPlayer.transform.up + GameMain.mainPlayer.transform.forward * NightLightAngleX / 10f +
|
||||
GameMain.mainPlayer.transform.right * NightLightAngleY / 10f);
|
||||
}
|
||||
}
|
||||
|
||||
private static void End()
|
||||
{
|
||||
_mechaOnEarth = false;
|
||||
Enabled = false;
|
||||
if (_sunlight != null)
|
||||
{
|
||||
_sunlight.transform.localEulerAngles = new Vector3(0f, 180f);
|
||||
_sunlight = null;
|
||||
}
|
||||
|
||||
_sail = null;
|
||||
_nightlightInitialized = false;
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(StarSimulator), "LateUpdate")]
|
||||
private static IEnumerable<CodeInstruction> StarSimulator_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
// var vec = NightlightEnabled ? GameMain.mainPlayer.transform.up : __instance.transform.forward;
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
var label1 = generator.DefineLabel();
|
||||
var label2 = generator.DefineLabel();
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldarg_0),
|
||||
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(Component), nameof(Component.transform)))
|
||||
).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(NightLight), nameof(NightLight.Enabled))),
|
||||
new CodeInstruction(OpCodes.Brfalse_S, label1),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(GameMain), nameof(GameMain.mainPlayer))),
|
||||
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.transform))),
|
||||
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.up))),
|
||||
new CodeInstruction(OpCodes.Stloc_0),
|
||||
new CodeInstruction(OpCodes.Br_S, label2)
|
||||
);
|
||||
matcher.Labels.Add(label1);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Stloc_0)
|
||||
).Advance(1).Labels.Add(label2);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(PlanetSimulator), "LateUpdate")]
|
||||
private static IEnumerable<CodeInstruction> PlanetSimulator_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
// var vec = (NightlightEnabled ? GameMain.mainPlayer.transform.up : (Quaternion.Inverse(localPlanet.runtimeRotation) * (__instance.planetData.star.uPosition - __instance.planetData.uPosition).normalized));
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
var label1 = generator.DefineLabel();
|
||||
var label2 = generator.DefineLabel();
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Pop)
|
||||
).Advance(1).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(NightLight), nameof(NightLight.Enabled))),
|
||||
new CodeInstruction(OpCodes.Brfalse_S, label1),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(GameMain), nameof(GameMain.mainPlayer))),
|
||||
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.transform))),
|
||||
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.up))),
|
||||
new CodeInstruction(OpCodes.Stloc_1),
|
||||
new CodeInstruction(OpCodes.Br_S, label2)
|
||||
);
|
||||
matcher.Labels.Add(label1);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(FactoryModel), nameof(FactoryModel.whiteMode0)))
|
||||
).Labels.Add(label2);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
}
|
||||
|
||||
private static class ImmediateBuild
|
||||
{
|
||||
private static Harmony _immediatePatch;
|
||||
@@ -398,136 +227,6 @@ public static class FactoryPatch
|
||||
}
|
||||
}
|
||||
|
||||
private static class UnlimitInteractive
|
||||
{
|
||||
private static Harmony _patch;
|
||||
|
||||
public static void Enable(bool enable)
|
||||
{
|
||||
if (enable)
|
||||
{
|
||||
_patch ??= Harmony.CreateAndPatchAll(typeof(UnlimitInteractive));
|
||||
return;
|
||||
}
|
||||
_patch?.UnpatchSelf();
|
||||
_patch = null;
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(PlayerAction_Inspect), nameof(PlayerAction_Inspect.GetObjectSelectDistance))]
|
||||
private static IEnumerable<CodeInstruction> PlayerAction_Inspect_GetObjectSelectDistance_Transpiler(IEnumerable<CodeInstruction> instructions)
|
||||
{
|
||||
yield return new CodeInstruction(OpCodes.Ldc_R4, 10000f);
|
||||
yield return new CodeInstruction(OpCodes.Ret);
|
||||
}
|
||||
}
|
||||
|
||||
private static class RemoveSomeConditionBuild
|
||||
{
|
||||
private static Harmony _patch;
|
||||
public static void Enable(bool on)
|
||||
{
|
||||
if (on)
|
||||
{
|
||||
_patch ??= Harmony.CreateAndPatchAll(typeof(RemoveSomeConditionBuild));
|
||||
return;
|
||||
}
|
||||
_patch?.UnpatchSelf();
|
||||
_patch = null;
|
||||
}
|
||||
[HarmonyTranspiler, HarmonyPriority(Priority.First)]
|
||||
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CheckBuildConditions))]
|
||||
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))]
|
||||
private static IEnumerable<CodeInstruction> BuildTool_Click_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
/* search for:
|
||||
* ldloc.s V_8 (8)
|
||||
* ldfld class PrefabDesc BuildPreview::desc
|
||||
* ldfld bool PrefabDesc::isInserter
|
||||
* brtrue 2358 (1C12) ldloc.s V_8 (8)
|
||||
* ldloca.s V_10 (10)
|
||||
* call instance float32 [UnityEngine.CoreModule]UnityEngine.Vector3::get_magnitude()
|
||||
*/
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldloc_S),
|
||||
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(BuildPreview), nameof(BuildPreview.desc))),
|
||||
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(PrefabDesc), nameof(PrefabDesc.isInserter))),
|
||||
new CodeMatch(instr => instr.opcode == OpCodes.Brtrue || instr.opcode == OpCodes.Brtrue_S),
|
||||
new CodeMatch(OpCodes.Ldloca_S),
|
||||
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(Vector3), nameof(Vector3.magnitude)))
|
||||
);
|
||||
var jumpPos = matcher.InstructionAt(3).operand;
|
||||
var labels = matcher.Labels;
|
||||
matcher.Labels = new List<Label>();
|
||||
/* Insert: br 2358 (1C12) ldloc.s V_8 (8)
|
||||
*/
|
||||
matcher.Insert(new CodeInstruction(OpCodes.Br, jumpPos).WithLabels(labels));
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
[HarmonyTranspiler, HarmonyPriority(Priority.First)]
|
||||
[HarmonyPatch(typeof(BuildTool_Path), nameof(BuildTool_Path.CheckBuildConditions))]
|
||||
private static IEnumerable<CodeInstruction> BuildTool_Path_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
/* search for:
|
||||
* ldloc.s V_88 (88)
|
||||
* ldloc.s V_120 (120)
|
||||
* brtrue.s 2054 (173A) ldc.i4.s 17
|
||||
* ldc.i4.s 18
|
||||
* br.s 2055 (173C) stfld valuetype EBuildCondition BuildPreview::condition
|
||||
* ldc.i4.s 17
|
||||
* stfld valuetype EBuildCondition BuildPreview::condition
|
||||
*/
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldloc_S),
|
||||
new CodeMatch(OpCodes.Ldloc_S),
|
||||
new CodeMatch(instr => instr.opcode == OpCodes.Brtrue_S || instr.opcode == OpCodes.Brtrue),
|
||||
new CodeMatch(instr => instr.opcode == OpCodes.Ldc_I4_S && instr.OperandIs(18)),
|
||||
new CodeMatch(instr => instr.opcode == OpCodes.Br_S || instr.opcode == OpCodes.Br),
|
||||
new CodeMatch(instr => instr.opcode == OpCodes.Ldc_I4_S && instr.OperandIs(17)),
|
||||
new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(BuildPreview), nameof(BuildPreview.condition)))
|
||||
);
|
||||
if (matcher.IsValid)
|
||||
{
|
||||
// Remove 7 instructions, if the following instruction is br/br.s, remove it as well
|
||||
var labels = matcher.Labels;
|
||||
matcher.Labels = new List<Label>();
|
||||
matcher.RemoveInstructions(7);
|
||||
var opcode = matcher.Opcode;
|
||||
if (opcode == OpCodes.Br || opcode == OpCodes.Br_S)
|
||||
matcher.RemoveInstruction();
|
||||
matcher.Labels.AddRange(labels);
|
||||
}
|
||||
/* search for:
|
||||
* ldloc.s V_88 (88)
|
||||
* ldc.i4.s 15-19
|
||||
* stfld valuetype EBuildCondition BuildPreview::condition
|
||||
*/
|
||||
matcher.Start().MatchForward(false,
|
||||
new CodeMatch(instr => instr.opcode == OpCodes.Ldloc_S || instr.opcode == OpCodes.Ldloc),
|
||||
new CodeMatch(instr => (instr.opcode == OpCodes.Ldc_I4_S || instr.opcode == OpCodes.Ldc_I4) && Convert.ToInt64(instr.operand) is >= 15 and <= 19),
|
||||
new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(BuildPreview), nameof(BuildPreview.condition)))
|
||||
);
|
||||
if (matcher.IsValid)
|
||||
{
|
||||
// Remove 3 instructions, if the following instruction is br/br.s, remove it as well
|
||||
matcher.Repeat(codeMatcher =>
|
||||
{
|
||||
var labels = codeMatcher.Labels;
|
||||
codeMatcher.Labels = new List<Label>();
|
||||
codeMatcher.RemoveInstructions(3);
|
||||
var opcode = codeMatcher.Opcode;
|
||||
if (opcode == OpCodes.Br || opcode == OpCodes.Br_S)
|
||||
codeMatcher.RemoveInstruction();
|
||||
codeMatcher.Labels.AddRange(labels);
|
||||
});
|
||||
}
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
}
|
||||
|
||||
private static class NoConditionBuild
|
||||
{
|
||||
private static Harmony _noConditionPatch;
|
||||
@@ -840,6 +539,20 @@ public static class FactoryPatch
|
||||
set.Remove(v);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(UXAssist.PlanetFunctions), nameof(UXAssist.PlanetFunctions.RecreatePlanet))]
|
||||
private static void UXAssist_PlanetFunctions_RecreatePlanet_Postfix()
|
||||
{
|
||||
var player = GameMain.mainPlayer;
|
||||
if (player == null) return;
|
||||
var factory = GameMain.localPlanet?.factory;
|
||||
if (factory == null) return;
|
||||
if (BeltSignalGeneratorEnabled.Value)
|
||||
{
|
||||
RemovePlanetSignalBelts(factory.index);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
|
||||
private static void GameMain_Begin_Postfix()
|
||||
|
||||
@@ -1,147 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection.Emit;
|
||||
using System.Threading;
|
||||
using BepInEx.Configuration;
|
||||
using HarmonyLib;
|
||||
using Random = UnityEngine.Random;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace CheatEnabler;
|
||||
public static class PlanetFunctions
|
||||
{
|
||||
public static ConfigEntry<bool> PlayerActionsInGlobeViewEnabled;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
PlayerActionsInGlobeViewEnabled.SettingChanged += (_, _) => PlayerActionsInGlobeView.Enable(PlayerActionsInGlobeViewEnabled.Value);
|
||||
PlayerActionsInGlobeView.Enable(PlayerActionsInGlobeViewEnabled.Value);
|
||||
}
|
||||
|
||||
public static void Uninit()
|
||||
{
|
||||
PlayerActionsInGlobeView.Enable(false);
|
||||
}
|
||||
|
||||
public static class PlayerActionsInGlobeView
|
||||
{
|
||||
private static Harmony _patch;
|
||||
|
||||
public static void Enable(bool on)
|
||||
{
|
||||
if (on)
|
||||
{
|
||||
_patch ??= Harmony.CreateAndPatchAll(typeof(PlayerActionsInGlobeView));
|
||||
return;
|
||||
}
|
||||
_patch?.UnpatchSelf();
|
||||
_patch = null;
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(VFInput), nameof(VFInput.UpdateGameStates))]
|
||||
private static IEnumerable<CodeInstruction> VFInput_UpdateGameStates_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
/* remove UIGame.viewMode != EViewMode.Globe in two places:
|
||||
* so search for:
|
||||
* ldsfld bool VFInput::viewMode
|
||||
* ldc.i4.3
|
||||
*/
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(UIGame), nameof(UIGame.viewMode))),
|
||||
new CodeMatch(OpCodes.Ldc_I4_3)
|
||||
);
|
||||
matcher.Repeat(codeMatcher =>
|
||||
{
|
||||
var labels = codeMatcher.Labels;
|
||||
codeMatcher.Labels = new List<Label>();
|
||||
codeMatcher.RemoveInstructions(3).Labels.AddRange(labels);
|
||||
});
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(PlayerController), nameof(PlayerController.GetInput))]
|
||||
private static IEnumerable<CodeInstruction> PlayerController_GetInput_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
// replace `UIGame.viewMode >= EViewMode.Globe` with `UIGame.viewMode >= EViewMode.Starmap`
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(UIGame), nameof(UIGame.viewMode))),
|
||||
new CodeMatch(OpCodes.Ldc_I4_3)
|
||||
).Advance(1).Opcode = OpCodes.Ldc_I4_4;
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(PlayerAction_Rts), nameof(PlayerAction_Rts.GameTick))]
|
||||
private static IEnumerable<CodeInstruction> PlayerAction_Rts_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
var local1 = generator.DeclareLocal(typeof(bool));
|
||||
// var local1 = UIGame.viewMode == 3;
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(VFInput), nameof(VFInput.rtsMoveCameraConflict))),
|
||||
new CodeMatch(OpCodes.Stloc_1)
|
||||
);
|
||||
var labels = matcher.Labels;
|
||||
matcher.Labels = new List<Label>();
|
||||
matcher.InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UIGame), nameof(UIGame.viewMode))).WithLabels(labels),
|
||||
new CodeInstruction(OpCodes.Ldc_I4_3),
|
||||
new CodeInstruction(OpCodes.Ceq),
|
||||
new CodeInstruction(OpCodes.Stloc, local1)
|
||||
);
|
||||
// Add extra condition:
|
||||
// VFInput.rtsMoveCameraConflict / VFInput.rtsMineCameraConflict `|| local1`
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(instr => instr.opcode == OpCodes.Ldloc_1 || instr.opcode == OpCodes.Ldloc_2)
|
||||
);
|
||||
matcher.Repeat(codeMatcher =>
|
||||
{
|
||||
matcher.Advance(1);
|
||||
matcher.InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldloc, local1),
|
||||
new CodeInstruction(OpCodes.Or)
|
||||
);
|
||||
});
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
}
|
||||
public static void DismantleAll(bool toBag)
|
||||
{
|
||||
var player = GameMain.mainPlayer;
|
||||
if (player == null) return;
|
||||
var planet = GameMain.localPlanet;
|
||||
var factory = planet?.factory;
|
||||
if (factory == null) return;
|
||||
foreach (var etd in factory.entityPool)
|
||||
{
|
||||
var stationId = etd.stationId;
|
||||
if (stationId > 0)
|
||||
{
|
||||
var sc = GameMain.localPlanet.factory.transport.stationPool[stationId];
|
||||
if (toBag)
|
||||
{
|
||||
for (var i = 0; i < sc.storage.Length; i++)
|
||||
{
|
||||
var package = player.TryAddItemToPackage(sc.storage[i].itemId, sc.storage[i].count, 0, true, etd.id);
|
||||
UIItemup.Up(sc.storage[i].itemId, package);
|
||||
}
|
||||
}
|
||||
sc.storage = new StationStore[sc.storage.Length];
|
||||
sc.needs = new int[sc.needs.Length];
|
||||
}
|
||||
if (toBag)
|
||||
{
|
||||
player.controller.actionBuild.DoDismantleObject(etd.id);
|
||||
}
|
||||
else
|
||||
{
|
||||
factory.RemoveEntityWithComponents(etd.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void BuryAllVeins(bool bury)
|
||||
{
|
||||
var planet = GameMain.localPlanet;
|
||||
@@ -165,110 +26,4 @@ public static class PlanetFunctions
|
||||
}
|
||||
GameMain.gpuiManager.SyncAllGPUBuffer();
|
||||
}
|
||||
|
||||
public static void RecreatePlanet(bool revertReform)
|
||||
{
|
||||
var player = GameMain.mainPlayer;
|
||||
if (player == null) return;
|
||||
var planet = GameMain.localPlanet;
|
||||
var factory = planet?.factory;
|
||||
if (factory == null) return;
|
||||
//planet.data = new PlanetRawData(planet.precision);
|
||||
//planet.data.CalcVerts();
|
||||
for (var id = factory.entityCursor - 1; id > 0; id--)
|
||||
{
|
||||
var ed = factory.entityPool[id];
|
||||
if (ed.id != id) continue;
|
||||
if (ed.colliderId != 0)
|
||||
{
|
||||
planet.physics.RemoveLinkedColliderData(ed.colliderId);
|
||||
planet.physics.NotifyObjectRemove(EObjectType.Entity, ed.id);
|
||||
}
|
||||
|
||||
if (ed.modelId != 0)
|
||||
{
|
||||
GameMain.gpuiManager.RemoveModel(ed.modelIndex, ed.modelId);
|
||||
}
|
||||
|
||||
if (ed.mmblockId != 0)
|
||||
{
|
||||
factory.blockContainer.RemoveMiniBlock(ed.mmblockId);
|
||||
}
|
||||
|
||||
if (ed.audioId == 0) continue;
|
||||
planet.audio?.RemoveAudioData(ed.audioId);
|
||||
}
|
||||
|
||||
var stationPool = factory.transport?.stationPool;
|
||||
if (stationPool != null)
|
||||
{
|
||||
foreach (var sc in stationPool)
|
||||
{
|
||||
if (sc == null || sc.id <= 0) continue;
|
||||
sc.storage = new StationStore[sc.storage.Length];
|
||||
sc.needs = new int[sc.needs.Length];
|
||||
int protoId = factory.entityPool[sc.entityId].protoId;
|
||||
factory.DismantleFinally(player, sc.entityId, ref protoId);
|
||||
}
|
||||
}
|
||||
|
||||
var gameScenario = GameMain.gameScenario;
|
||||
if (gameScenario != null)
|
||||
{
|
||||
var genPool = factory.powerSystem?.genPool;
|
||||
if (genPool != null)
|
||||
{
|
||||
foreach (var pgc in genPool)
|
||||
{
|
||||
if (pgc.id <= 0) continue;
|
||||
int protoId = factory.entityPool[pgc.entityId].protoId;
|
||||
gameScenario.achievementLogic.NotifyBeforeDismantleEntity(planet.id, protoId, pgc.entityId);
|
||||
gameScenario.NotifyOnDismantleEntity(planet.id, protoId, pgc.entityId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (revertReform)
|
||||
{
|
||||
factory.PlanetReformRevert();
|
||||
}
|
||||
|
||||
planet.UnloadFactory();
|
||||
var index = factory.index;
|
||||
var warningSystem = GameMain.data.warningSystem;
|
||||
var warningPool = warningSystem.warningPool;
|
||||
for (var i = warningSystem.warningCursor - 1; i > 0; i--)
|
||||
{
|
||||
if (warningPool[i].id == i && warningPool[i].factoryId == index)
|
||||
warningSystem.RemoveWarningData(warningPool[i].id);
|
||||
}
|
||||
factory.entityCursor = 1;
|
||||
factory.entityRecycleCursor = 0;
|
||||
factory.entityCapacity = 0;
|
||||
factory.SetEntityCapacity(1024);
|
||||
factory.prebuildCursor = 1;
|
||||
factory.prebuildRecycleCursor = 0;
|
||||
factory.prebuildCapacity = 0;
|
||||
factory.SetPrebuildCapacity(256);
|
||||
factory.cargoContainer = new CargoContainer();
|
||||
factory.cargoTraffic = new CargoTraffic(planet);
|
||||
factory.blockContainer = new MiniBlockContainer();
|
||||
factory.factoryStorage = new FactoryStorage(planet);
|
||||
factory.powerSystem = new PowerSystem(planet);
|
||||
factory.factorySystem = new FactorySystem(planet);
|
||||
factory.transport = new PlanetTransport(GameMain.data, planet);
|
||||
factory.transport.Init();
|
||||
factory.digitalSystem = new DigitalSystem(planet);
|
||||
if (FactoryPatch.BeltSignalGeneratorEnabled.Value)
|
||||
{
|
||||
FactoryPatch.BeltSignalGenerator.RemovePlanetSignalBelts(factory.index);
|
||||
}
|
||||
//GameMain.data.statistics.production.CreateFactoryStat(index);
|
||||
planet.LoadFactory();
|
||||
while (!planet.factoryLoaded)
|
||||
{
|
||||
PlanetModelingManager.Update();
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
94
CheatEnabler/PlanetPatch.cs
Normal file
94
CheatEnabler/PlanetPatch.cs
Normal file
@@ -0,0 +1,94 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection.Emit;
|
||||
using BepInEx.Configuration;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace CheatEnabler;
|
||||
public static class PlanetPatch
|
||||
{
|
||||
public static ConfigEntry<bool> WaterPumpAnywhereEnabled;
|
||||
public static ConfigEntry<bool> TerraformAnywayEnabled;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
WaterPumpAnywhereEnabled.SettingChanged += (_, _) => WaterPumperPatch.Enable(WaterPumpAnywhereEnabled.Value);
|
||||
TerraformAnywayEnabled.SettingChanged += (_, _) => TerraformAnyway.Enable(TerraformAnywayEnabled.Value);
|
||||
WaterPumperPatch.Enable(WaterPumpAnywhereEnabled.Value);
|
||||
TerraformAnyway.Enable(TerraformAnywayEnabled.Value);
|
||||
}
|
||||
|
||||
public static void Uninit()
|
||||
{
|
||||
WaterPumperPatch.Enable(false);
|
||||
TerraformAnyway.Enable(false);
|
||||
}
|
||||
|
||||
private static class WaterPumperPatch
|
||||
{
|
||||
private static Harmony _patch;
|
||||
|
||||
public static void Enable(bool on)
|
||||
{
|
||||
if (on)
|
||||
{
|
||||
_patch ??= Harmony.CreateAndPatchAll(typeof(WaterPumperPatch));
|
||||
}
|
||||
else
|
||||
{
|
||||
_patch?.UnpatchSelf();
|
||||
_patch = null;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), "CheckBuildConditions")]
|
||||
[HarmonyPatch(typeof(BuildTool_Click), "CheckBuildConditions")]
|
||||
private static IEnumerable<CodeInstruction> BuildTool_CheckBuildConditions_Transpiler(
|
||||
IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(instr => instr.opcode == OpCodes.Ldc_I4_S && instr.OperandIs(22))
|
||||
).Advance(1).MatchForward(false,
|
||||
new CodeMatch(instr => instr.opcode == OpCodes.Ldc_I4_S && instr.OperandIs(22))
|
||||
);
|
||||
matcher.Repeat(codeMatcher =>
|
||||
{
|
||||
codeMatcher.SetAndAdvance(OpCodes.Ldc_I4_S, 0);
|
||||
});
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
}
|
||||
private static class TerraformAnyway
|
||||
{
|
||||
private static Harmony _patch;
|
||||
|
||||
public static void Enable(bool on)
|
||||
{
|
||||
if (on)
|
||||
{
|
||||
_patch ??= Harmony.CreateAndPatchAll(typeof(TerraformAnyway));
|
||||
}
|
||||
else
|
||||
{
|
||||
_patch?.UnpatchSelf();
|
||||
_patch = null;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(BuildTool_Reform), nameof(BuildTool_Reform.ReformAction))]
|
||||
private static IEnumerable<CodeInstruction> BuildTool_Reform_ReformAction_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(Player), "get_sandCount"))
|
||||
).Advance(3).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldc_I4_0),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Math), "Max", new[] { typeof(int), typeof(int) }))
|
||||
).Advance(1).RemoveInstructions(3);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,9 @@
|
||||
#### 添加一些作弊功能,同时屏蔽异常检测
|
||||
|
||||
## Changlog
|
||||
* 2.3.0
|
||||
+ Move some functions to an individual mod: [UXAssist](https://dsp.thunderstore.io/package/soarqin/UXAssist)
|
||||
+ Depends on [UXAssist](https://dsp.thunderstore.io/package/soarqin/UXAssist) now, so that config panel is unified with UXAssist.
|
||||
* 2.2.7
|
||||
+ New function: `Construct only nodes but frames`
|
||||
+ Opening config panel does not close inventory panel now
|
||||
@@ -46,10 +49,9 @@
|
||||
|
||||
## Usage
|
||||
|
||||
* Press `` LAlt+`(BackQuote) `` to call up the config panel. You can change the shortcut on the panel.
|
||||
* Config panel is unified with UXAssist, tabs with text between star(*) are configurations for CheatEnabler.
|
||||
* There are also buttons on title screen and planet minimap area to call up the config panel.
|
||||
* Features:
|
||||
+ Strict hotkey dectection for build menu, thus building hotkeys(0~9, F1~F10, X, U) are not triggered while holding Ctrl/Alt/Shift.
|
||||
+ General:
|
||||
+ Enable Dev Shortcuts (check config panel for usage)
|
||||
+ Disable Abnormal Checks
|
||||
@@ -58,33 +60,23 @@
|
||||
+ Factory:
|
||||
+ Finish build immediately
|
||||
+ Architect mode (Infinite buildings)
|
||||
+ Unlimited interactive range
|
||||
+ Build without condition
|
||||
+ Remove some build conditions
|
||||
+ No collision
|
||||
+ Sunlight at night
|
||||
+ Belt signal item generation
|
||||
+ Count all raws and intermediates in statistics
|
||||
+ Belt signal alt format
|
||||
+ Remove space limit between wind turbines and solar panels
|
||||
+ Boost power generations for kinds of power generators
|
||||
+ Planet:
|
||||
+ Enable player actions in globe view
|
||||
+ Infinite Natural Resources
|
||||
+ Fast Mining
|
||||
+ Pump Anywhere
|
||||
+ Terraform without enought sands
|
||||
+ Re-intialize planet (without reseting veins)
|
||||
+ Quick dismantle all buildings (without drops)
|
||||
+ Dyson Sphere:
|
||||
+ Stop ejectors when available nodes are all filled up
|
||||
+ Construct only nodes but frames
|
||||
+ Skip bullet period
|
||||
+ Skip absorption period
|
||||
+ Quick absorb
|
||||
+ Eject anyway
|
||||
+ Re-initialize Dyson Spheres
|
||||
+ Quick dismantle Dyson Shells
|
||||
+ Birth star:
|
||||
+ Rare resources on birth planet
|
||||
+ Solid flat on birth planet
|
||||
@@ -99,9 +91,11 @@
|
||||
* [Dyson Sphere Program](https://store.steampowered.com/app/1366540): The great game
|
||||
* [BepInEx](https://bepinex.dev/): Base modding framework
|
||||
* [Multifunction_mod](https://github.com/blacksnipebiu/Multifunction_mod): Some cheat functions
|
||||
* [LSTM](https://github.com/hetima/DSP_LSTM) & [PlanetFinder](https://github.com/hetima/DSP_PlanetFinder): UI implementations
|
||||
|
||||
## 更新日志
|
||||
* 2.3.0
|
||||
+ 将部分功能移动到单独的mod:[UXAssist](https://dsp.thunderstore.io/package/soarqin/UXAssist)
|
||||
+ 现在依赖[UXAssist](https://dsp.thunderstore.io/package/soarqin/UXAssist),因此配置面板与UXAssist合并
|
||||
* 2.2.7
|
||||
+ 新功能:`只建造节点不建造框架`
|
||||
+ 打开设置面板时不再关闭背包面板
|
||||
@@ -144,10 +138,9 @@
|
||||
|
||||
## 使用说明
|
||||
|
||||
* 按 `` 左Alt+`(反引号) `` 键呼出主面板,可以在面板上修改快捷键。
|
||||
* 配置面板已经与UXAssist合并,带有星号(*)的分页是CheatEnabler的配置
|
||||
* 标题界面和行星小地图旁也有按钮呼出主面板。
|
||||
* 功能:
|
||||
+ 更严格的建造菜单热键检测,因此在按住Ctrl/Alt/Shift时不再会触发建造热键(0~9, F1~F10, X, U)
|
||||
+ 常规:
|
||||
+ 启用开发模式快捷键(使用说明见设置面板)
|
||||
+ 屏蔽异常检测
|
||||
@@ -156,33 +149,23 @@
|
||||
+ 工厂:
|
||||
+ 建造秒完成
|
||||
+ 建筑师模式(无限建筑)
|
||||
+ ** 无限交互距离
|
||||
+ 无条件建造
|
||||
+ ** 移除部分不影响游戏逻辑的建造条件
|
||||
+ 无碰撞
|
||||
+ ** 夜间日光灯
|
||||
+ 传送带信号物品生成
|
||||
+ 统计面板中计算所有原材料和中间产物
|
||||
+ 传送带信号替换格式
|
||||
+ 风力发电机和太阳能板无间距限制
|
||||
+ 提升各种发电设备发电量
|
||||
+ 行星:
|
||||
+ ** 在行星视图中允许玩家操作
|
||||
+ 自然资源采集不消耗
|
||||
+ 高速采集
|
||||
+ 平地抽水
|
||||
+ 沙土不够时依然可以整改地形
|
||||
+ ** 初始化本行星(不重置矿脉)
|
||||
+ ** 快速拆除所有建筑(不掉落)
|
||||
+ 戴森球:
|
||||
+ ** 可用节点全部造完时停止弹射
|
||||
+ ** 只建造节点不建造框架
|
||||
+ 跳过子弹阶段
|
||||
+ 跳过吸收阶段
|
||||
+ 快速吸收
|
||||
+ 全球弹射
|
||||
+ ** 初始化戴森球
|
||||
+ ** 快速拆除戴森壳
|
||||
+ 母星系:
|
||||
+ 母星有稀有资源
|
||||
+ 母星是纯平的
|
||||
@@ -197,4 +180,3 @@
|
||||
* [戴森球计划](https://store.steampowered.com/app/1366540): 伟大的游戏
|
||||
* [BepInEx](https://bepinex.dev/): 基础模组框架
|
||||
* [Multifunction_mod](https://github.com/blacksnipebiu/Multifunction_mod): 一些作弊功能
|
||||
* [LSTM](https://github.com/hetima/DSP_LSTM) & [PlanetFinder](https://github.com/hetima/DSP_PlanetFinder): UI实现
|
||||
|
||||
@@ -1,51 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection.Emit;
|
||||
using BepInEx.Configuration;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace CheatEnabler;
|
||||
public static class TerraformPatch
|
||||
{
|
||||
public static ConfigEntry<bool> Enabled;
|
||||
private static Harmony _patch;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
Enabled.SettingChanged += (_, _) => ValueChanged();
|
||||
ValueChanged();
|
||||
}
|
||||
|
||||
public static void Uninit()
|
||||
{
|
||||
_patch?.UnpatchSelf();
|
||||
_patch = null;
|
||||
}
|
||||
|
||||
private static void ValueChanged()
|
||||
{
|
||||
if (Enabled.Value)
|
||||
{
|
||||
_patch ??= Harmony.CreateAndPatchAll(typeof(TerraformPatch));
|
||||
}
|
||||
else
|
||||
{
|
||||
_patch?.UnpatchSelf();
|
||||
_patch = null;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(BuildTool_Reform), nameof(BuildTool_Reform.ReformAction))]
|
||||
private static IEnumerable<CodeInstruction> BuildTool_Reform_ReformAction_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(Player), "get_sandCount"))
|
||||
).Advance(3).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldc_I4_0),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Math), "Max", new[] { typeof(int), typeof(int) }))
|
||||
).Advance(1).RemoveInstructions(3);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
}
|
||||
@@ -7,15 +7,12 @@ namespace CheatEnabler;
|
||||
public static class UIConfigWindow
|
||||
{
|
||||
private static RectTransform _windowTrans;
|
||||
private static MyConfigWindow _configWindow;
|
||||
|
||||
private static RectTransform _tab4;
|
||||
private static UIButton _resignGameBtn;
|
||||
private static readonly UIButton[] _dysonLayerBtn = new UIButton[10];
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
I18N.Add("General", "General", "常规");
|
||||
I18N.Add("General", "*General*", "*常规*");
|
||||
I18N.Add("Enable Dev Shortcuts", "Enable Dev Shortcuts", "开发模式快捷键");
|
||||
I18N.Add("Disable Abnormal Checks", "Disable Abnormal Checks", "关闭数据异常检查");
|
||||
I18N.Add("Hotkey", "Hotkey", "快捷键");
|
||||
@@ -28,11 +25,9 @@ public static class UIConfigWindow
|
||||
"Click tech on tree while holding:\n Shift: Tech level + 1\n Ctrl: Tech level + 10\n Ctrl + Shift: Tech level + 100\n Alt: Tech level to MAX\n\nNote: all direct prerequisites will be unlocked as well.",
|
||||
"按住以下组合键点击科技树:\n Shift:科技等级+1\n Ctrl:科技等级+10\n Ctrl+Shift:科技等级+100\n Alt:科技等级升到最大\n\n注意:所有直接前置科技也会被解锁");
|
||||
I18N.Add("Assign game to current account", "Assign game to current account", "将游戏绑定给当前账号");
|
||||
I18N.Add("Factory", "Factory", "工厂");
|
||||
I18N.Add("Factory", "*Factory*", "*工厂*");
|
||||
I18N.Add("Finish build immediately", "Finish build immediately", "建造秒完成");
|
||||
I18N.Add("Architect mode", "Architect mode", "建筑师模式");
|
||||
I18N.Add("Unlimited interactive range", "Unlimited interactive range", "无限交互距离");
|
||||
I18N.Add("Remove some build conditions", "Remove some build conditions", "移除部分不影响游戏逻辑的建造条件");
|
||||
I18N.Add("Build without condition", "Build without condition check", "无条件建造");
|
||||
I18N.Add("No collision", "No collision", "无碰撞");
|
||||
I18N.Add("Belt signal generator", "Belt signal generator", "传送带信号物品生成");
|
||||
@@ -41,23 +36,17 @@ public static class UIConfigWindow
|
||||
"Belt signal number format alternative format:\n AAAABC by default\n BCAAAA as alternative\nAAAA=generation speed in minutes, B=proliferate points, C=stack count",
|
||||
"传送带信号物品生成数量格式:\n 默认为AAAABC\n 勾选替换为BCAAAA\nAAAA=生成速度,B=增产点数,C=堆叠数量");
|
||||
I18N.Add("Count all raws and intermediates in statistics","Count all raw materials in statistics", "统计信息里计算所有原料和中间产物");
|
||||
I18N.Add("Night Light", "Sunlight at night", "夜间日光灯");
|
||||
I18N.Add("Remove power space limit", "Remove space limit for winds and geothermals", "移除风力发电和地热发电的间距限制");
|
||||
I18N.Add("Boost wind power", "Boost wind power(x100,000)", "提升风力发电(x100,000)");
|
||||
I18N.Add("Boost solar power", "Boost solar power(x100,000)", "提升太阳能发电(x100,000)");
|
||||
I18N.Add("Boost fuel power", "Boost fuel power(x50,000)", "提升燃料发电(x50,000)");
|
||||
I18N.Add("Boost fuel power 2", "(x20,000 for deuteron, x10,000 for antimatter)", "(氘核燃料棒x20,000,反物质燃料棒x10,000)");
|
||||
I18N.Add("Boost geothermal power", "Boost geothermal power(x50,000)", "提升地热发电(x50,000)");
|
||||
I18N.Add("Planet", "Planet", "行星");
|
||||
I18N.Add("Enable player actions in globe view", "Enable player actions in globe view", "在行星视图中允许玩家操作");
|
||||
I18N.Add("Planet", "*Planet*", "*行星*");
|
||||
I18N.Add("Infinite Natural Resources", "Infinite natural resources", "自然资源采集不消耗");
|
||||
I18N.Add("Fast Mining", "Fast mining", "高速采集");
|
||||
I18N.Add("Pump Anywhere", "Pump anywhere", "平地抽水");
|
||||
I18N.Add("Initialize This Planet", "Initialize this planet", "初始化本行星");
|
||||
I18N.Add("Dismantle All Buildings", "Dismantle all buildings", "拆除所有建筑");
|
||||
I18N.Add("Dyson Sphere", "Dyson Sphere", "戴森球");
|
||||
I18N.Add("Stop ejectors when available nodes are all filled up", "Stop ejectors when available nodes are all filled up", "可用节点全部造完时停止弹射");
|
||||
I18N.Add("Construct only nodes but frames", "Construct only nodes but frames", "只造节点不造框架");
|
||||
I18N.Add("Dyson Sphere", "*Dyson Sphere*", "*戴森球*");
|
||||
I18N.Add("Skip bullet period", "Skip bullet period", "跳过子弹阶段");
|
||||
I18N.Add("Skip absorption period", "Skip absorption period", "跳过吸收阶段");
|
||||
I18N.Add("Quick absorb", "Quick absorb", "快速吸收");
|
||||
@@ -65,9 +54,7 @@ public static class UIConfigWindow
|
||||
I18N.Add("Overclock Ejectors", "Overclock Ejectors (10x)", "高速弹射器(10倍射速)");
|
||||
I18N.Add("Overclock Silos", "Overclock Silos (10x)", "高速发射井(10倍射速)");
|
||||
I18N.Add("Terraform without enough sands", "Terraform without enough sands", "沙土不够时依然可以整改地形");
|
||||
I18N.Add("Initialize Dyson Sphere", "Initialize Dyson Sphere", "初始化戴森球");
|
||||
I18N.Add("Click to dismantle selected layer", "Click to dismantle selected layer", "点击拆除对应的戴森壳");
|
||||
I18N.Add("Birth", "Birth Sys", "母星系");
|
||||
I18N.Add("Birth", "*Birth Sys*", "*母星系*");
|
||||
I18N.Add("Silicon/Titanium on birth planet", "Silicon/Titanium on birth planet", "母星有硅和钛");
|
||||
I18N.Add("Fire ice on birth planet", "Fire ice on birth planet", "母星有可燃冰");
|
||||
I18N.Add("Kimberlite on birth planet", "Kimberlite on birth planet", "母星有金伯利矿");
|
||||
@@ -85,7 +72,6 @@ public static class UIConfigWindow
|
||||
|
||||
private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
|
||||
{
|
||||
_configWindow = wnd;
|
||||
_windowTrans = trans;
|
||||
// General tab
|
||||
var x = 0f;
|
||||
@@ -96,8 +82,6 @@ public static class UIConfigWindow
|
||||
MyCheckBox.CreateCheckBox(x, y, tab1, AbnormalDisabler.Enabled, "Disable Abnormal Checks");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab1, TechPatch.Enabled, "Unlock Tech with Key-Modifiers");
|
||||
y += 118f;
|
||||
MyKeyBinder.CreateKeyBinder(x, y, tab1, CheatEnabler.Hotkey, "Hotkey");
|
||||
x = 156f;
|
||||
y = 16f;
|
||||
MyWindow.AddTipsButton(x, y, tab1, "Dev Shortcuts", "Dev Shortcuts Tips", "dev-shortcuts-tips");
|
||||
@@ -117,14 +101,10 @@ public static class UIConfigWindow
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.ArchitectModeEnabled, "Architect mode");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.UnlimitInteractiveEnabled, "Unlimited interactive range");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.NoConditionEnabled, "Build without condition");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.NoCollisionEnabled, "No collision");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.NightLightEnabled, "Night Light");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BeltSignalGeneratorEnabled, "Belt signal generator");
|
||||
y += 26f;
|
||||
x += 26f;
|
||||
@@ -140,10 +120,8 @@ public static class UIConfigWindow
|
||||
OnBeltSignalChanged();
|
||||
};
|
||||
OnBeltSignalChanged();
|
||||
x = 240f;
|
||||
x = 350f;
|
||||
y = 10f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.RemoveSomeConditionEnabled, "Remove some build conditions");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.RemovePowerSpaceLimitEnabled, "Remove power space limit");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BoostWindPowerEnabled, "Boost wind power");
|
||||
@@ -161,16 +139,14 @@ public static class UIConfigWindow
|
||||
var tab3 = wnd.AddTab(_windowTrans, "Planet");
|
||||
x = 0f;
|
||||
y = 10f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab3, PlanetFunctions.PlayerActionsInGlobeViewEnabled, "Enable player actions in globe view");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab3, ResourcePatch.InfiniteResourceEnabled, "Infinite Natural Resources");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab3, ResourcePatch.FastMiningEnabled, "Fast Mining");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab3, WaterPumperPatch.Enabled, "Pump Anywhere");
|
||||
MyCheckBox.CreateCheckBox(x, y, tab3, PlanetPatch.WaterPumpAnywhereEnabled, "Pump Anywhere");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab3, TerraformPatch.Enabled, "Terraform without enough sands");
|
||||
x = 300f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab3, PlanetPatch.TerraformAnywayEnabled, "Terraform without enough sands");
|
||||
x = 400f;
|
||||
y = 10f;
|
||||
wnd.AddButton(x, y, tab3, "矿物掩埋标题", 16, "button-bury-all", () => { PlanetFunctions.BuryAllVeins(true); });
|
||||
y += 36f;
|
||||
@@ -192,18 +168,10 @@ public static class UIConfigWindow
|
||||
if (factory == null) return;
|
||||
GameMain.localPlanet.factory.PlanetReformRevert();
|
||||
});
|
||||
y += 36f;
|
||||
wnd.AddButton(x, y, tab3, "Initialize This Planet", 16, "button-init-planet", () => { PlanetFunctions.RecreatePlanet(true); });
|
||||
y += 36f;
|
||||
wnd.AddButton(x, y, tab3, "Dismantle All Buildings", 16, "button-dismantle-all", () => { PlanetFunctions.DismantleAll(false); });
|
||||
|
||||
var tab4 = wnd.AddTab(_windowTrans, "Dyson Sphere");
|
||||
x = 0f;
|
||||
y = 10f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.StopEjectOnNodeCompleteEnabled, "Stop ejectors when available nodes are all filled up");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OnlyConstructNodesEnabled, "Construct only nodes but frames");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.SkipBulletEnabled, "Skip bullet period");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.SkipAbsorbEnabled, "Skip absorption period");
|
||||
@@ -215,28 +183,6 @@ public static class UIConfigWindow
|
||||
MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OverclockEjectorEnabled, "Overclock Ejectors");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OverclockSiloEnabled, "Overclock Silos");
|
||||
x = 300f;
|
||||
y = 10f;
|
||||
wnd.AddButton(x, y, tab4, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () => { DysonSpherePatch.InitCurrentDysonSphere(-1); });
|
||||
y += 36f;
|
||||
MyWindow.AddText(x, y, tab4, "Click to dismantle selected layer", 16, "text-dismantle-layer");
|
||||
y += 26f;
|
||||
for (var i = 0; i < 10; i++)
|
||||
{
|
||||
var id = i + 1;
|
||||
var btn = wnd.AddFlatButton(x, y, tab4, id.ToString(), 12, "dismantle-layer-" + id, () => { DysonSpherePatch.InitCurrentDysonSphere(id); });
|
||||
((RectTransform)btn.transform).sizeDelta = new Vector2(40f, 20f);
|
||||
_dysonLayerBtn[i] = btn;
|
||||
if (i == 4)
|
||||
{
|
||||
x -= 160f;
|
||||
y += 20f;
|
||||
}
|
||||
else
|
||||
{
|
||||
x += 40f;
|
||||
}
|
||||
}
|
||||
|
||||
var tab5 = wnd.AddTab(_windowTrans, "Birth");
|
||||
x = 0f;
|
||||
@@ -256,13 +202,11 @@ public static class UIConfigWindow
|
||||
MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.SpiniformOnBirthPlanet, "Spiniform stalagmite crystal on birth planet");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.UnipolarOnBirthPlanet, "Unipolar magnet on birth planet");
|
||||
x = 200f;
|
||||
x = 300f;
|
||||
y = 10f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.FlatBirthPlanet, "Birth planet is solid flat (no water at all)");
|
||||
y += 36f;
|
||||
MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.HighLuminosityBirthStar, "Birth star has high luminosity");
|
||||
|
||||
_tab4 = tab4;
|
||||
return;
|
||||
|
||||
void OnBeltSignalChanged()
|
||||
@@ -277,7 +221,6 @@ public static class UIConfigWindow
|
||||
private static void UpdateUI()
|
||||
{
|
||||
UpdateResignButton();
|
||||
UpdateDysonShells();
|
||||
}
|
||||
|
||||
private static void UpdateResignButton()
|
||||
@@ -286,30 +229,4 @@ public static class UIConfigWindow
|
||||
if (_resignGameBtn.gameObject.activeSelf == resignEnabled) return;
|
||||
_resignGameBtn.gameObject.SetActive(resignEnabled);
|
||||
}
|
||||
|
||||
private static void UpdateDysonShells()
|
||||
{
|
||||
if (!_tab4.gameObject.activeSelf) return;
|
||||
var star = GameMain.localStar;
|
||||
if (star != null)
|
||||
{
|
||||
var dysonSpheres = GameMain.data?.dysonSpheres;
|
||||
if (dysonSpheres?[star.index] != null)
|
||||
{
|
||||
var ds = dysonSpheres[star.index];
|
||||
for (var i = 1; i <= 10; i++)
|
||||
{
|
||||
var layer = ds.layersIdBased[i];
|
||||
_dysonLayerBtn[i - 1].button.interactable = layer != null && layer.id == i;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < 10; i++)
|
||||
{
|
||||
_dysonLayerBtn[i].button.interactable = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection.Emit;
|
||||
using BepInEx.Configuration;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace CheatEnabler;
|
||||
public static class WaterPumperPatch
|
||||
{
|
||||
public static ConfigEntry<bool> Enabled;
|
||||
private static Harmony _patch;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
Enabled.SettingChanged += (_, _) => ValueChanged();
|
||||
ValueChanged();
|
||||
}
|
||||
|
||||
public static void Uninit()
|
||||
{
|
||||
_patch?.UnpatchSelf();
|
||||
_patch = null;
|
||||
}
|
||||
|
||||
private static void ValueChanged()
|
||||
{
|
||||
if (Enabled.Value)
|
||||
{
|
||||
_patch ??= Harmony.CreateAndPatchAll(typeof(WaterPumperPatch));
|
||||
}
|
||||
else
|
||||
{
|
||||
_patch?.UnpatchSelf();
|
||||
_patch = null;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), "CheckBuildConditions")]
|
||||
[HarmonyPatch(typeof(BuildTool_Click), "CheckBuildConditions")]
|
||||
private static IEnumerable<CodeInstruction> BuildTool_CheckBuildConditions_Transpiler(
|
||||
IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(instr => instr.opcode == OpCodes.Ldc_I4_S && instr.OperandIs(22))
|
||||
).Advance(1).MatchForward(false,
|
||||
new CodeMatch(instr => instr.opcode == OpCodes.Ldc_I4_S && instr.OperandIs(22))
|
||||
);
|
||||
matcher.Repeat(codeMatcher =>
|
||||
{
|
||||
codeMatcher.SetAndAdvance(OpCodes.Ldc_I4_S, 0);
|
||||
});
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "CheatEnabler",
|
||||
"version_number": "2.2.7",
|
||||
"version_number": "2.3.0",
|
||||
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/CheatEnabler",
|
||||
"description": "Add various cheat functions while disabling abnormal determinants / 添加一些作弊功能,同时屏蔽异常检测",
|
||||
"dependencies": [
|
||||
|
||||
Reference in New Issue
Block a user