mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 21:33:28 +08:00
CheatEnabler: optimization
This commit is contained in:
@@ -5,7 +5,7 @@
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* 2.3.30
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+ Fix a warning issue while `No condition build` or `No collision` is enabled.
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+ Optimized `Finish build immediately` for better performance.
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+ Increase performance for `Finish build immediately` greatly on pasting large blueprints.
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* 2.3.29
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+ Fix compatibility with game update 0.10.32.25779
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* 2.3.28
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@@ -155,7 +155,7 @@
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* 2.3.30
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+ 修复了启用`无条件建造`或`无碰撞`时的警告问题
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+ 优化了`立即完成建造`的性能表现
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+ 粘贴大规模蓝图时大幅提升`立即完成建造`的性能表现
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* 2.3.29
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+ 修复了与游戏更新0.10.32.25779的兼容性
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* 2.3.28
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@@ -11,7 +11,7 @@ using UXAssist.Common;
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namespace CheatEnabler.Patches;
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public class FactoryPatch: PatchImpl<FactoryPatch>
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public class FactoryPatch : PatchImpl<FactoryPatch>
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{
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public static ConfigEntry<bool> ImmediateEnabled;
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public static ConfigEntry<bool> ArchitectModeEnabled;
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@@ -37,20 +37,20 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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public static void Init()
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{
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_noConditionKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
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{
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key = new CombineKey(0, 0, ECombineKeyAction.OnceClick, true),
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conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
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name = "ToggleNoCondition",
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canOverride = true
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}
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{
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key = new CombineKey(0, 0, ECombineKeyAction.OnceClick, true),
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conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
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name = "ToggleNoCondition",
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canOverride = true
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}
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);
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_noCollisionKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
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{
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key = new CombineKey(0, 0, ECombineKeyAction.OnceClick, true),
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conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
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name = "ToggleNoCollision",
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canOverride = true
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}
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{
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key = new CombineKey(0, 0, ECombineKeyAction.OnceClick, true),
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conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
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name = "ToggleNoCollision",
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canOverride = true
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}
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);
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I18N.Add("KEYToggleNoCondition", "[CE] Toggle No Condition Build", "[CE] 切换无条件建造");
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I18N.Add("KEYToggleNoCollision", "[CE] Toggle No Collision", "[CE] 切换无碰撞");
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@@ -92,6 +92,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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GreaterPowerUsageInLogistics.Enable(GreaterPowerUsageInLogisticsEnabled.Value);
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ControlPanelRemoteLogistics.Enable(ControlPanelRemoteLogisticsEnabled.Value);
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Enable(true);
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CargoTrafficPatch.Enable(true);
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GameLogic.OnGameBegin += GameMain_Begin_Postfix_For_ImmBuild;
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GameLogic.OnDataLoaded += OnDataLoaded;
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}
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@@ -100,6 +101,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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{
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GameLogic.OnDataLoaded -= OnDataLoaded;
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GameLogic.OnGameBegin -= GameMain_Begin_Postfix_For_ImmBuild;
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CargoTrafficPatch.Enable(false);
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Enable(false);
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ImmediateBuild.Enable(false);
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ArchitectMode.Enable(false);
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@@ -116,10 +118,14 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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}
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private static HashSet<int> _beltIds = [];
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private static HashSet<int> _alterBeltRendererIds;
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private static HashSet<int> _alterPathRendererIds;
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private static HashSet<int> _refreshPathUVIds;
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private static void OnDataLoaded()
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{
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WindTurbinesPowerGlobalCoverage.Enable(WindTurbinesPowerGlobalCoverageEnabled.Value);
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_beltIds ??= [..LDB.items.dataArray.Where(i => i.prefabDesc.isBelt).Select(i => i.ID)];
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_beltIds ??= [.. LDB.items.dataArray.Where(i => i.prefabDesc.isBelt).Select(i => i.ID)];
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}
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public static void OnInputUpdate()
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@@ -163,6 +169,10 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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{
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var anyBelt = false;
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var anyBuilt = false;
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_alterBeltRendererIds ??= [];
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_alterPathRendererIds ??= [];
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_refreshPathUVIds ??= [];
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CargoTrafficPatch.IsBatchBuilding = true;
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factory.BeginFlattenTerrain();
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factory.cargoTraffic._batch_buffer_no_refresh = true;
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PlanetFactory.batchBuild = true;
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@@ -187,6 +197,25 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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}
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factory.cargoTraffic._batch_buffer_no_refresh = false;
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factory.EndFlattenTerrain();
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CargoTrafficPatch.IsBatchBuilding = false;
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var cargoTraffic = factory.cargoTraffic;
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var entityPool = factory.entityPool;
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var colChunks = factory.planet.physics?.colChunks;
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foreach (var beltId in _alterBeltRendererIds)
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{
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cargoTraffic.AlterBeltRenderer(beltId, entityPool, colChunks, false);
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}
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foreach (var pathId in _alterPathRendererIds)
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{
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cargoTraffic.AlterPathRenderer(pathId, false);
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}
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foreach (var pathId in _refreshPathUVIds)
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{
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cargoTraffic.RefreshPathUV(pathId);
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}
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_alterBeltRendererIds.Clear();
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_alterPathRendererIds.Clear();
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_refreshPathUVIds.Clear();
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if (anyBuilt)
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{
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factory.planet.physics?.raycastLogic?.NotifyBatchObjectRemove();
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@@ -205,6 +234,37 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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}
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}
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private class CargoTrafficPatch : PatchImpl<CargoTrafficPatch>
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{
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public static bool IsBatchBuilding;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.AlterBeltRenderer))]
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private static bool CargoTraffic_AlterBeltRenderer_Prefix(int beltId)
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{
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if (!IsBatchBuilding) return true;
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_alterBeltRendererIds.Add(beltId);
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.AlterPathRenderer))]
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private static bool CargoTraffic_AlterPathRenderer_Prefix(int pathId)
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{
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if (!IsBatchBuilding) return true;
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_alterPathRendererIds.Add(pathId);
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.RefreshPathUV))]
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private static bool CargoTraffic_RefreshPathUV_Prefix(int pathId)
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{
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if (!IsBatchBuilding) return true;
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_refreshPathUVIds.Add(pathId);
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return false;
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlanetData), nameof(PlanetData.NotifyFactoryLoaded))]
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private static void PlanetData_NotifyFactoryLoaded_Postfix(PlanetData __instance)
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@@ -297,7 +357,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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return matcher.InstructionEnumeration();
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}
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private class ImmediateBuild: PatchImpl<ImmediateBuild>
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private class ImmediateBuild : PatchImpl<ImmediateBuild>
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{
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protected override void OnEnable()
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{
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@@ -355,7 +415,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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}
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}
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private class ArchitectMode: PatchImpl<ArchitectMode>
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private class ArchitectMode : PatchImpl<ArchitectMode>
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{
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private static bool[] _canBuildItems;
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@@ -409,7 +469,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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}
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}
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private class NoConditionBuild: PatchImpl<NoConditionBuild>
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private class NoConditionBuild : PatchImpl<NoConditionBuild>
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{
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protected override void OnEnable()
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{
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@@ -497,7 +557,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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}
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}
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public class BeltSignalGenerator: PatchImpl<BeltSignalGenerator>
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public class BeltSignalGenerator : PatchImpl<BeltSignalGenerator>
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{
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private static Dictionary<int, BeltSignal>[] _signalBelts;
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private static Dictionary<long, int> _portalFrom;
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@@ -882,7 +942,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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public static void ProcessBeltSignals()
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{
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if (!_initialized) return;
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var data = GameMain.data;
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var data = GameMain.data;
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var factories = data?.factories;
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if (factories == null) return;
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PerformanceMonitor.BeginSample(ECpuWorkEntry.Belt);
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@@ -914,96 +974,96 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
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switch (signalId)
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{
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case 404:
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{
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var beltId = pair.Key;
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ref var belt = ref cargoTraffic.beltPool[beltId];
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var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
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if (cargoPath == null) continue;
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int itemId;
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if ((itemId = cargoPath.TryPickItem(belt.segIndex + belt.segPivotOffset - 5, 12, out var stack, out _)) > 0)
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{
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if (BeltSignalCountRemEnabled.Value) consumeRegister[itemId] += stack;
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}
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continue;
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}
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case 600:
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{
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if (!_portalTo.TryGetValue(beltSignal.SpeedLimit, out var set)) continue;
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var beltId = pair.Key;
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ref var belt = ref cargoTraffic.beltPool[beltId];
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var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
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if (cargoPath == null) continue;
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var segIndex = belt.segIndex + belt.segPivotOffset;
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if (!cargoPath.GetCargoAtIndex(segIndex, out var cargo, out var cargoId, out var _)) break;
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var itemId = cargo.item;
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var cargoPool = cargoPath.cargoContainer.cargoPool;
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var inc = cargoPool[cargoId].inc;
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var stack = cargoPool[cargoId].stack;
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foreach (var n in set)
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{
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var cargoTraffic1 = factories[(int)(n >> 32)].cargoTraffic;
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ref var belt1 = ref cargoTraffic1.beltPool[(int)(n & 0x7FFFFFFF)];
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cargoPath = cargoTraffic1.GetCargoPath(belt1.segPathId);
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var beltId = pair.Key;
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ref var belt = ref cargoTraffic.beltPool[beltId];
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var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
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if (cargoPath == null) continue;
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if (!cargoPath.TryInsertItem(belt1.segIndex + belt1.segPivotOffset, itemId, stack, inc)) continue;
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cargoPath.TryPickItem(segIndex - 5, 12, out var stack1, out var inc1);
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if (inc1 != inc || stack1 != stack)
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cargoPath.TryPickItem(segIndex - 5, 12, out _, out _);
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break;
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}
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int itemId;
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if ((itemId = cargoPath.TryPickItem(belt.segIndex + belt.segPivotOffset - 5, 12, out var stack, out _)) > 0)
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{
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if (BeltSignalCountRemEnabled.Value) consumeRegister[itemId] += stack;
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}
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continue;
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}
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continue;
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}
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case 600:
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{
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if (!_portalTo.TryGetValue(beltSignal.SpeedLimit, out var set)) continue;
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var beltId = pair.Key;
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ref var belt = ref cargoTraffic.beltPool[beltId];
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var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
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if (cargoPath == null) continue;
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var segIndex = belt.segIndex + belt.segPivotOffset;
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if (!cargoPath.GetCargoAtIndex(segIndex, out var cargo, out var cargoId, out var _)) break;
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var itemId = cargo.item;
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var cargoPool = cargoPath.cargoContainer.cargoPool;
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var inc = cargoPool[cargoId].inc;
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var stack = cargoPool[cargoId].stack;
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foreach (var n in set)
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{
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var cargoTraffic1 = factories[(int)(n >> 32)].cargoTraffic;
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ref var belt1 = ref cargoTraffic1.beltPool[(int)(n & 0x7FFFFFFF)];
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cargoPath = cargoTraffic1.GetCargoPath(belt1.segPathId);
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if (cargoPath == null) continue;
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if (!cargoPath.TryInsertItem(belt1.segIndex + belt1.segPivotOffset, itemId, stack, inc)) continue;
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cargoPath.TryPickItem(segIndex - 5, 12, out var stack1, out var inc1);
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if (inc1 != inc || stack1 != stack)
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cargoPath.TryPickItem(segIndex - 5, 12, out _, out _);
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break;
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}
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continue;
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}
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case >= 1000 and < 20000:
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{
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var hasSpeedLimit = beltSignal.SpeedLimit > 0;
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if (hasSpeedLimit)
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{
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beltSignal.Progress += beltSignal.SpeedLimit;
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switch (beltSignal.Progress)
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var hasSpeedLimit = beltSignal.SpeedLimit > 0;
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if (hasSpeedLimit)
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{
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case < 3600:
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continue;
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case > 18000:
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beltSignal.Progress = 14400;
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break;
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beltSignal.Progress += beltSignal.SpeedLimit;
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switch (beltSignal.Progress)
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{
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case < 3600:
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continue;
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case > 18000:
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beltSignal.Progress = 14400;
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break;
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}
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}
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}
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var beltId = pair.Key;
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ref var belt = ref cargoTraffic.beltPool[beltId];
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var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
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if (cargoPath == null) continue;
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var stack = beltSignal.Stack;
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var inc = beltSignal.Inc;
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if (!cargoPath.TryInsertItem(belt.segIndex + belt.segPivotOffset, signalId, stack, inc)) continue;
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if (hasSpeedLimit) beltSignal.Progress -= 3600;
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if (BeltSignalCountGenEnabled.Value) productRegister[signalId] += stack;
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if (!countRecipe) continue;
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var sources = beltSignal.Sources;
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if (sources == null) continue;
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var progress = beltSignal.SourceProgress;
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var stackf = (float)stack;
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for (var i = sources.Length - 1; i >= 0; i--)
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{
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var newCnt = progress[i] + sources[i].Item2 * stackf;
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if (newCnt > 0)
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var beltId = pair.Key;
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ref var belt = ref cargoTraffic.beltPool[beltId];
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var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
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if (cargoPath == null) continue;
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var stack = beltSignal.Stack;
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var inc = beltSignal.Inc;
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if (!cargoPath.TryInsertItem(belt.segIndex + belt.segPivotOffset, signalId, stack, inc)) continue;
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if (hasSpeedLimit) beltSignal.Progress -= 3600;
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if (BeltSignalCountGenEnabled.Value) productRegister[signalId] += stack;
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if (!countRecipe) continue;
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var sources = beltSignal.Sources;
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if (sources == null) continue;
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var progress = beltSignal.SourceProgress;
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var stackf = (float)stack;
|
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for (var i = sources.Length - 1; i >= 0; i--)
|
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{
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var itemId = sources[i].Item1;
|
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var cnt = Mathf.CeilToInt(newCnt);
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||||
productRegister[itemId] += cnt;
|
||||
consumeRegister[itemId] += cnt;
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progress[i] = newCnt - cnt;
|
||||
var newCnt = progress[i] + sources[i].Item2 * stackf;
|
||||
if (newCnt > 0)
|
||||
{
|
||||
var itemId = sources[i].Item1;
|
||||
var cnt = Mathf.CeilToInt(newCnt);
|
||||
productRegister[itemId] += cnt;
|
||||
consumeRegister[itemId] += cnt;
|
||||
progress[i] = newCnt - cnt;
|
||||
}
|
||||
else
|
||||
{
|
||||
progress[i] = newCnt;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
progress[i] = newCnt;
|
||||
}
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (beltsToRemove == null) continue;
|
||||
@@ -1165,7 +1225,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
|
||||
/* END: Item sources calculation */
|
||||
}
|
||||
|
||||
private class RemovePowerSpaceLimit: PatchImpl<RemovePowerSpaceLimit>
|
||||
private class RemovePowerSpaceLimit : PatchImpl<RemovePowerSpaceLimit>
|
||||
{
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))]
|
||||
@@ -1195,7 +1255,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
|
||||
}
|
||||
}
|
||||
|
||||
private class BoostWindPower: PatchImpl<BoostWindPower>
|
||||
private class BoostWindPower : PatchImpl<BoostWindPower>
|
||||
{
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_Wind))]
|
||||
@@ -1220,7 +1280,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
|
||||
}
|
||||
}
|
||||
|
||||
private class BoostSolarPower: PatchImpl<BoostSolarPower>
|
||||
private class BoostSolarPower : PatchImpl<BoostSolarPower>
|
||||
{
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_PV))]
|
||||
@@ -1244,7 +1304,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
|
||||
}
|
||||
}
|
||||
|
||||
private class BoostFuelPower: PatchImpl<BoostFuelPower>
|
||||
private class BoostFuelPower : PatchImpl<BoostFuelPower>
|
||||
{
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_Fuel))]
|
||||
@@ -1285,7 +1345,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
|
||||
}
|
||||
}
|
||||
|
||||
private class BoostGeothermalPower: PatchImpl<BoostGeothermalPower>
|
||||
private class BoostGeothermalPower : PatchImpl<BoostGeothermalPower>
|
||||
{
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_GTH))]
|
||||
@@ -1368,7 +1428,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
|
||||
}
|
||||
}
|
||||
|
||||
private class GreaterPowerUsageInLogistics: PatchImpl<GreaterPowerUsageInLogistics>
|
||||
private class GreaterPowerUsageInLogistics : PatchImpl<GreaterPowerUsageInLogistics>
|
||||
{
|
||||
protected override void OnEnable()
|
||||
{
|
||||
@@ -1518,7 +1578,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
|
||||
}
|
||||
}
|
||||
|
||||
private class ControlPanelRemoteLogistics: PatchImpl<ControlPanelRemoteLogistics>
|
||||
private class ControlPanelRemoteLogistics : PatchImpl<ControlPanelRemoteLogistics>
|
||||
{
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(UIControlPanelDispenserInspector), nameof(UIControlPanelDispenserInspector.OnItemIconMouseDown))]
|
||||
|
||||
Reference in New Issue
Block a user