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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 21:33:28 +08:00

CheatEnabler: optimization

This commit is contained in:
2025-04-26 00:31:56 +08:00
parent 950bde3464
commit 6877b8e9ac
2 changed files with 167 additions and 107 deletions

View File

@@ -5,7 +5,7 @@
* 2.3.30
+ Fix a warning issue while `No condition build` or `No collision` is enabled.
+ Optimized `Finish build immediately` for better performance.
+ Increase performance for `Finish build immediately` greatly on pasting large blueprints.
* 2.3.29
+ Fix compatibility with game update 0.10.32.25779
* 2.3.28
@@ -155,7 +155,7 @@
* 2.3.30
+ 修复了启用`无条件建造``无碰撞`时的警告问题
+ 优化了`立即完成建造`的性能表现
+ 粘贴大规模蓝图时大幅提升`立即完成建造`的性能表现
* 2.3.29
+ 修复了与游戏更新0.10.32.25779的兼容性
* 2.3.28

View File

@@ -11,7 +11,7 @@ using UXAssist.Common;
namespace CheatEnabler.Patches;
public class FactoryPatch: PatchImpl<FactoryPatch>
public class FactoryPatch : PatchImpl<FactoryPatch>
{
public static ConfigEntry<bool> ImmediateEnabled;
public static ConfigEntry<bool> ArchitectModeEnabled;
@@ -37,20 +37,20 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
public static void Init()
{
_noConditionKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
{
key = new CombineKey(0, 0, ECombineKeyAction.OnceClick, true),
conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
name = "ToggleNoCondition",
canOverride = true
}
{
key = new CombineKey(0, 0, ECombineKeyAction.OnceClick, true),
conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
name = "ToggleNoCondition",
canOverride = true
}
);
_noCollisionKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
{
key = new CombineKey(0, 0, ECombineKeyAction.OnceClick, true),
conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
name = "ToggleNoCollision",
canOverride = true
}
{
key = new CombineKey(0, 0, ECombineKeyAction.OnceClick, true),
conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
name = "ToggleNoCollision",
canOverride = true
}
);
I18N.Add("KEYToggleNoCondition", "[CE] Toggle No Condition Build", "[CE] 切换无条件建造");
I18N.Add("KEYToggleNoCollision", "[CE] Toggle No Collision", "[CE] 切换无碰撞");
@@ -92,6 +92,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
GreaterPowerUsageInLogistics.Enable(GreaterPowerUsageInLogisticsEnabled.Value);
ControlPanelRemoteLogistics.Enable(ControlPanelRemoteLogisticsEnabled.Value);
Enable(true);
CargoTrafficPatch.Enable(true);
GameLogic.OnGameBegin += GameMain_Begin_Postfix_For_ImmBuild;
GameLogic.OnDataLoaded += OnDataLoaded;
}
@@ -100,6 +101,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
{
GameLogic.OnDataLoaded -= OnDataLoaded;
GameLogic.OnGameBegin -= GameMain_Begin_Postfix_For_ImmBuild;
CargoTrafficPatch.Enable(false);
Enable(false);
ImmediateBuild.Enable(false);
ArchitectMode.Enable(false);
@@ -116,10 +118,14 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
}
private static HashSet<int> _beltIds = [];
private static HashSet<int> _alterBeltRendererIds;
private static HashSet<int> _alterPathRendererIds;
private static HashSet<int> _refreshPathUVIds;
private static void OnDataLoaded()
{
WindTurbinesPowerGlobalCoverage.Enable(WindTurbinesPowerGlobalCoverageEnabled.Value);
_beltIds ??= [..LDB.items.dataArray.Where(i => i.prefabDesc.isBelt).Select(i => i.ID)];
_beltIds ??= [.. LDB.items.dataArray.Where(i => i.prefabDesc.isBelt).Select(i => i.ID)];
}
public static void OnInputUpdate()
@@ -163,6 +169,10 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
{
var anyBelt = false;
var anyBuilt = false;
_alterBeltRendererIds ??= [];
_alterPathRendererIds ??= [];
_refreshPathUVIds ??= [];
CargoTrafficPatch.IsBatchBuilding = true;
factory.BeginFlattenTerrain();
factory.cargoTraffic._batch_buffer_no_refresh = true;
PlanetFactory.batchBuild = true;
@@ -187,6 +197,25 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
}
factory.cargoTraffic._batch_buffer_no_refresh = false;
factory.EndFlattenTerrain();
CargoTrafficPatch.IsBatchBuilding = false;
var cargoTraffic = factory.cargoTraffic;
var entityPool = factory.entityPool;
var colChunks = factory.planet.physics?.colChunks;
foreach (var beltId in _alterBeltRendererIds)
{
cargoTraffic.AlterBeltRenderer(beltId, entityPool, colChunks, false);
}
foreach (var pathId in _alterPathRendererIds)
{
cargoTraffic.AlterPathRenderer(pathId, false);
}
foreach (var pathId in _refreshPathUVIds)
{
cargoTraffic.RefreshPathUV(pathId);
}
_alterBeltRendererIds.Clear();
_alterPathRendererIds.Clear();
_refreshPathUVIds.Clear();
if (anyBuilt)
{
factory.planet.physics?.raycastLogic?.NotifyBatchObjectRemove();
@@ -205,6 +234,37 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
}
}
private class CargoTrafficPatch : PatchImpl<CargoTrafficPatch>
{
public static bool IsBatchBuilding;
[HarmonyPrefix]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.AlterBeltRenderer))]
private static bool CargoTraffic_AlterBeltRenderer_Prefix(int beltId)
{
if (!IsBatchBuilding) return true;
_alterBeltRendererIds.Add(beltId);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.AlterPathRenderer))]
private static bool CargoTraffic_AlterPathRenderer_Prefix(int pathId)
{
if (!IsBatchBuilding) return true;
_alterPathRendererIds.Add(pathId);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.RefreshPathUV))]
private static bool CargoTraffic_RefreshPathUV_Prefix(int pathId)
{
if (!IsBatchBuilding) return true;
_refreshPathUVIds.Add(pathId);
return false;
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlanetData), nameof(PlanetData.NotifyFactoryLoaded))]
private static void PlanetData_NotifyFactoryLoaded_Postfix(PlanetData __instance)
@@ -297,7 +357,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
return matcher.InstructionEnumeration();
}
private class ImmediateBuild: PatchImpl<ImmediateBuild>
private class ImmediateBuild : PatchImpl<ImmediateBuild>
{
protected override void OnEnable()
{
@@ -355,7 +415,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
}
}
private class ArchitectMode: PatchImpl<ArchitectMode>
private class ArchitectMode : PatchImpl<ArchitectMode>
{
private static bool[] _canBuildItems;
@@ -409,7 +469,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
}
}
private class NoConditionBuild: PatchImpl<NoConditionBuild>
private class NoConditionBuild : PatchImpl<NoConditionBuild>
{
protected override void OnEnable()
{
@@ -497,7 +557,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
}
}
public class BeltSignalGenerator: PatchImpl<BeltSignalGenerator>
public class BeltSignalGenerator : PatchImpl<BeltSignalGenerator>
{
private static Dictionary<int, BeltSignal>[] _signalBelts;
private static Dictionary<long, int> _portalFrom;
@@ -882,7 +942,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
public static void ProcessBeltSignals()
{
if (!_initialized) return;
var data = GameMain.data;
var data = GameMain.data;
var factories = data?.factories;
if (factories == null) return;
PerformanceMonitor.BeginSample(ECpuWorkEntry.Belt);
@@ -914,96 +974,96 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
switch (signalId)
{
case 404:
{
var beltId = pair.Key;
ref var belt = ref cargoTraffic.beltPool[beltId];
var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
if (cargoPath == null) continue;
int itemId;
if ((itemId = cargoPath.TryPickItem(belt.segIndex + belt.segPivotOffset - 5, 12, out var stack, out _)) > 0)
{
if (BeltSignalCountRemEnabled.Value) consumeRegister[itemId] += stack;
}
continue;
}
case 600:
{
if (!_portalTo.TryGetValue(beltSignal.SpeedLimit, out var set)) continue;
var beltId = pair.Key;
ref var belt = ref cargoTraffic.beltPool[beltId];
var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
if (cargoPath == null) continue;
var segIndex = belt.segIndex + belt.segPivotOffset;
if (!cargoPath.GetCargoAtIndex(segIndex, out var cargo, out var cargoId, out var _)) break;
var itemId = cargo.item;
var cargoPool = cargoPath.cargoContainer.cargoPool;
var inc = cargoPool[cargoId].inc;
var stack = cargoPool[cargoId].stack;
foreach (var n in set)
{
var cargoTraffic1 = factories[(int)(n >> 32)].cargoTraffic;
ref var belt1 = ref cargoTraffic1.beltPool[(int)(n & 0x7FFFFFFF)];
cargoPath = cargoTraffic1.GetCargoPath(belt1.segPathId);
var beltId = pair.Key;
ref var belt = ref cargoTraffic.beltPool[beltId];
var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
if (cargoPath == null) continue;
if (!cargoPath.TryInsertItem(belt1.segIndex + belt1.segPivotOffset, itemId, stack, inc)) continue;
cargoPath.TryPickItem(segIndex - 5, 12, out var stack1, out var inc1);
if (inc1 != inc || stack1 != stack)
cargoPath.TryPickItem(segIndex - 5, 12, out _, out _);
break;
}
int itemId;
if ((itemId = cargoPath.TryPickItem(belt.segIndex + belt.segPivotOffset - 5, 12, out var stack, out _)) > 0)
{
if (BeltSignalCountRemEnabled.Value) consumeRegister[itemId] += stack;
}
continue;
}
continue;
}
case 600:
{
if (!_portalTo.TryGetValue(beltSignal.SpeedLimit, out var set)) continue;
var beltId = pair.Key;
ref var belt = ref cargoTraffic.beltPool[beltId];
var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
if (cargoPath == null) continue;
var segIndex = belt.segIndex + belt.segPivotOffset;
if (!cargoPath.GetCargoAtIndex(segIndex, out var cargo, out var cargoId, out var _)) break;
var itemId = cargo.item;
var cargoPool = cargoPath.cargoContainer.cargoPool;
var inc = cargoPool[cargoId].inc;
var stack = cargoPool[cargoId].stack;
foreach (var n in set)
{
var cargoTraffic1 = factories[(int)(n >> 32)].cargoTraffic;
ref var belt1 = ref cargoTraffic1.beltPool[(int)(n & 0x7FFFFFFF)];
cargoPath = cargoTraffic1.GetCargoPath(belt1.segPathId);
if (cargoPath == null) continue;
if (!cargoPath.TryInsertItem(belt1.segIndex + belt1.segPivotOffset, itemId, stack, inc)) continue;
cargoPath.TryPickItem(segIndex - 5, 12, out var stack1, out var inc1);
if (inc1 != inc || stack1 != stack)
cargoPath.TryPickItem(segIndex - 5, 12, out _, out _);
break;
}
continue;
}
case >= 1000 and < 20000:
{
var hasSpeedLimit = beltSignal.SpeedLimit > 0;
if (hasSpeedLimit)
{
beltSignal.Progress += beltSignal.SpeedLimit;
switch (beltSignal.Progress)
var hasSpeedLimit = beltSignal.SpeedLimit > 0;
if (hasSpeedLimit)
{
case < 3600:
continue;
case > 18000:
beltSignal.Progress = 14400;
break;
beltSignal.Progress += beltSignal.SpeedLimit;
switch (beltSignal.Progress)
{
case < 3600:
continue;
case > 18000:
beltSignal.Progress = 14400;
break;
}
}
}
var beltId = pair.Key;
ref var belt = ref cargoTraffic.beltPool[beltId];
var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
if (cargoPath == null) continue;
var stack = beltSignal.Stack;
var inc = beltSignal.Inc;
if (!cargoPath.TryInsertItem(belt.segIndex + belt.segPivotOffset, signalId, stack, inc)) continue;
if (hasSpeedLimit) beltSignal.Progress -= 3600;
if (BeltSignalCountGenEnabled.Value) productRegister[signalId] += stack;
if (!countRecipe) continue;
var sources = beltSignal.Sources;
if (sources == null) continue;
var progress = beltSignal.SourceProgress;
var stackf = (float)stack;
for (var i = sources.Length - 1; i >= 0; i--)
{
var newCnt = progress[i] + sources[i].Item2 * stackf;
if (newCnt > 0)
var beltId = pair.Key;
ref var belt = ref cargoTraffic.beltPool[beltId];
var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
if (cargoPath == null) continue;
var stack = beltSignal.Stack;
var inc = beltSignal.Inc;
if (!cargoPath.TryInsertItem(belt.segIndex + belt.segPivotOffset, signalId, stack, inc)) continue;
if (hasSpeedLimit) beltSignal.Progress -= 3600;
if (BeltSignalCountGenEnabled.Value) productRegister[signalId] += stack;
if (!countRecipe) continue;
var sources = beltSignal.Sources;
if (sources == null) continue;
var progress = beltSignal.SourceProgress;
var stackf = (float)stack;
for (var i = sources.Length - 1; i >= 0; i--)
{
var itemId = sources[i].Item1;
var cnt = Mathf.CeilToInt(newCnt);
productRegister[itemId] += cnt;
consumeRegister[itemId] += cnt;
progress[i] = newCnt - cnt;
var newCnt = progress[i] + sources[i].Item2 * stackf;
if (newCnt > 0)
{
var itemId = sources[i].Item1;
var cnt = Mathf.CeilToInt(newCnt);
productRegister[itemId] += cnt;
consumeRegister[itemId] += cnt;
progress[i] = newCnt - cnt;
}
else
{
progress[i] = newCnt;
}
}
else
{
progress[i] = newCnt;
}
}
continue;
}
continue;
}
}
}
if (beltsToRemove == null) continue;
@@ -1165,7 +1225,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
/* END: Item sources calculation */
}
private class RemovePowerSpaceLimit: PatchImpl<RemovePowerSpaceLimit>
private class RemovePowerSpaceLimit : PatchImpl<RemovePowerSpaceLimit>
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))]
@@ -1195,7 +1255,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
}
}
private class BoostWindPower: PatchImpl<BoostWindPower>
private class BoostWindPower : PatchImpl<BoostWindPower>
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_Wind))]
@@ -1220,7 +1280,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
}
}
private class BoostSolarPower: PatchImpl<BoostSolarPower>
private class BoostSolarPower : PatchImpl<BoostSolarPower>
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_PV))]
@@ -1244,7 +1304,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
}
}
private class BoostFuelPower: PatchImpl<BoostFuelPower>
private class BoostFuelPower : PatchImpl<BoostFuelPower>
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_Fuel))]
@@ -1285,7 +1345,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
}
}
private class BoostGeothermalPower: PatchImpl<BoostGeothermalPower>
private class BoostGeothermalPower : PatchImpl<BoostGeothermalPower>
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_GTH))]
@@ -1368,7 +1428,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
}
}
private class GreaterPowerUsageInLogistics: PatchImpl<GreaterPowerUsageInLogistics>
private class GreaterPowerUsageInLogistics : PatchImpl<GreaterPowerUsageInLogistics>
{
protected override void OnEnable()
{
@@ -1518,7 +1578,7 @@ public class FactoryPatch: PatchImpl<FactoryPatch>
}
}
private class ControlPanelRemoteLogistics: PatchImpl<ControlPanelRemoteLogistics>
private class ControlPanelRemoteLogistics : PatchImpl<ControlPanelRemoteLogistics>
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIControlPanelDispenserInspector), nameof(UIControlPanelDispenserInspector.OnItemIconMouseDown))]