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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 04:53:30 +08:00

UXAssist and CheatEnabler update

This commit is contained in:
2025-04-06 17:04:40 +08:00
parent 69702d4f09
commit 63eed23826
5 changed files with 35 additions and 8 deletions

View File

@@ -5,7 +5,7 @@
<TargetFramework>net472</TargetFramework>
<BepInExPluginGuid>org.soardev.cheatenabler</BepInExPluginGuid>
<Description>DSP MOD - CheatEnabler</Description>
<Version>2.3.28</Version>
<Version>2.3.29</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<PackageId>CheatEnabler</PackageId>
@@ -24,6 +24,17 @@
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
</ItemGroup>
<!--
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\AssemblyFromGame\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\AssemblyFromGame\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
-->
<ItemGroup>
<ProjectReference Include="..\UXAssist\UXAssist.csproj" />
</ItemGroup>

View File

@@ -1,5 +1,7 @@
## Changlog
* 1.2.17
+ Fix wrong implementation of `Protect veins from exhaustion` which causes wrong display of vein stats and veins not consumed.
* 1.2.16
+ New feature: `Cut conveyor belt`
- Press shortcut key to cut conveyor belt under cursor.
@@ -246,6 +248,8 @@
## 更新日志
* 1.2.17
+ 修复了`保护矿脉不会耗尽`导致矿脉状态显示错误和矿脉未被消耗的错误实现
* 1.2.16
+ 新功能:`切割传送带`
- 按快捷键切割光标位置的传送带

View File

@@ -1063,13 +1063,13 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
{
var groupIndex = (int)veinPool[veinId].groupIndex;
amount -= usedCount;
veinPool[veinId].amount = amount;
if (amount < __instance.minimumVeinAmount)
{
__instance.minimumVeinAmount = amount;
}
var veinGroups = factory.veinGroups;
veinGroups[groupIndex].amount = amount;
factory.veinGroups[groupIndex].amount -= usedCount;
factory.veinAnimPool[veinId].time = amount >= 20000 ? 0f : 1f - 0.00005f;
if (amount <= 0)
{
@@ -1173,10 +1173,10 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
usedCount = maxAllowed;
}
amount = veinPool[veinId].amount -= usedCount;
var veinGroups = factory.veinGroups;
amount -= usedCount;
veinPool[veinId].amount = amount;
var groupIndex = veinPool[veinId].groupIndex;
veinGroups[groupIndex].amount -= usedCount;
factory.veinGroups[groupIndex].amount -= usedCount;
factory.veinAnimPool[veinId].time = amount >= 25000 ? 0f : 1f - amount * VeinData.oilSpeedMultiplier;
if (amount <= 2500)
{

View File

@@ -4,7 +4,7 @@
<TargetFramework>net472</TargetFramework>
<BepInExPluginGuid>org.soardev.uxassist</BepInExPluginGuid>
<Description>DSP MOD - UXAssist</Description>
<Version>1.2.16</Version>
<Version>1.2.17</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<PackageId>UXAssist</PackageId>
@@ -20,6 +20,18 @@
<PackageReference Include="DysonSphereProgram.Modding.CommonAPI" Version="1.6.5" />
<PackageReference Include="DysonSphereProgram.Modding.DSPModSave" Version="1.*" />
</ItemGroup>
<!--
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\AssemblyFromGame\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\AssemblyFromGame\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
-->
<ItemGroup>
<EmbeddedResource Include="assets/signal/energy-fragment.png" />
<EmbeddedResource Include="assets/signal/memory.png" />

View File

@@ -1,6 +1,6 @@
{
"name": "UXAssist",
"version_number": "1.2.16",
"version_number": "1.2.17",
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist",
"description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁",
"dependencies": [