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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-10 09:23:28 +08:00

cleanup codes

This commit is contained in:
2023-09-26 16:08:52 +08:00
parent 18fca87813
commit 6311e3b9fb
4 changed files with 239 additions and 259 deletions

View File

@@ -19,31 +19,31 @@ public enum CompressionType
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class CompressSave : BaseUnityPlugin
{
private Harmony patchSave, patchUISave, patchUILoad;
string StringFromCompresstionType(CompressionType type)
private Harmony _patchSave, _patchUISave, _patchUILoad;
private static string StringFromCompresstionType(CompressionType type)
{
switch (type)
return type switch
{
case CompressionType.LZ4: return "lz4";
case CompressionType.Zstd: return "zstd";
case CompressionType.None: return "none";
default: throw new ArgumentException("Unknown compression type.");
}
CompressionType.LZ4 => "lz4",
CompressionType.Zstd => "zstd",
CompressionType.None => "none",
_ => throw new ArgumentException("Unknown compression type.")
};
}
CompressionType CompressionTypeFromString(string str)
private static CompressionType CompressionTypeFromString(string str)
{
switch (str)
return str switch
{
case "lz4": return CompressionType.LZ4;
case "zstd": return CompressionType.Zstd;
default: return CompressionType.None;
}
"lz4" => CompressionType.LZ4,
"zstd" => CompressionType.Zstd,
_ => CompressionType.None
};
}
public void Awake()
{
SaveUtil.logger = Logger;
SaveUtil.Logger = Logger;
if (LZ4API.Avaliable && ZstdAPI.Avaliable)
{
PatchSave.CompressionTypeForSaves = CompressionTypeFromString(
@@ -68,36 +68,36 @@ public class CompressSave : BaseUnityPlugin
PatchSave.CreateCompressBuffer();
if (GameConfig.gameVersion != SaveUtil.VerifiedVersion)
{
SaveUtil.logger.LogWarning(
SaveUtil.Logger.LogWarning(
$"Save version mismatch. Expect:{SaveUtil.VerifiedVersion}, Current:{GameConfig.gameVersion}. MOD may not work as expected.");
}
patchSave = Harmony.CreateAndPatchAll(typeof(PatchSave));
_patchSave = Harmony.CreateAndPatchAll(typeof(PatchSave));
if (PatchSave.EnableCompress)
patchUISave = Harmony.CreateAndPatchAll(typeof(PatchUISaveGame));
patchUILoad = Harmony.CreateAndPatchAll(typeof(PatchUILoadGame));
_patchUISave = Harmony.CreateAndPatchAll(typeof(PatchUISaveGame));
_patchUILoad = Harmony.CreateAndPatchAll(typeof(PatchUILoadGame));
}
else
SaveUtil.logger.LogWarning("Either lz4warp.dll or zstdwrap.dll is not avaliable.");
SaveUtil.Logger.LogWarning("Either lz4warp.dll or zstdwrap.dll is not avaliable.");
}
public void OnDestroy()
{
if (patchUISave != null)
if (_patchUISave != null)
{
PatchUISaveGame.OnDestroy();
patchUISave.UnpatchSelf();
_patchUISave.UnpatchSelf();
}
if (patchUILoad != null)
if (_patchUILoad != null)
{
PatchUILoadGame.OnDestroy();
patchUILoad.UnpatchSelf();
_patchUILoad.UnpatchSelf();
}
patchSave?.UnpatchSelf();
_patchSave?.UnpatchSelf();
}
}
class PatchSave
public class PatchSave
{
public static readonly WrapperDefines LZ4Wrapper = new LZ4API(), ZstdWrapper = new ZstdAPI();
private static readonly WrapperDefines NoneWrapper = new NoneAPI();
@@ -105,7 +105,7 @@ class PatchSave
public static bool UseCompressSave;
private static CompressionType _compressionTypeForLoading = CompressionType.None;
private static CompressionType _compressionTypeForSaving = CompressionType.Zstd;
private static int _compressionLevelForSaving = 0;
private static int _compressionLevelForSaving;
public static CompressionType CompressionTypeForSaves = CompressionType.Zstd;
public static CompressionType CompressionTypeForAutoSaves = CompressionType.Zstd;
public static int CompressionLevelForSaves;
@@ -116,7 +116,7 @@ class PatchSave
public static void CreateCompressBuffer()
{
var bufSize = CompressionStream.MB;
const int bufSize = CompressionStream.MB;
var outBufSize = LZ4Wrapper.CompressBufferBound(bufSize);
outBufSize = Math.Max(outBufSize, ZstdWrapper.CompressBufferBound(bufSize));
outBufSize = Math.Max(outBufSize, NoneWrapper.CompressBufferBound(bufSize));
@@ -127,6 +127,7 @@ class PatchSave
private static void WriteHeader(FileStream fileStream)
{
if (fileStream == null) throw new ArgumentNullException(nameof(fileStream));
switch (_compressionTypeForSaving)
{
case CompressionType.Zstd:
@@ -148,59 +149,57 @@ class PatchSave
[HarmonyPrefix]
[HarmonyPatch(typeof(GameSave), "AutoSave")]
[HarmonyPatch(typeof(GameSave), "SaveAsLastExit")]
static void BeforeAutoSave()
private static void BeforeAutoSave()
{
UseCompressSave = EnableForAutoSaves && EnableCompress;
if (UseCompressSave)
{
_compressionTypeForSaving = CompressionTypeForAutoSaves;
_compressionLevelForSaving = CompressionLevelForAutoSaves;
}
if (!UseCompressSave) return;
_compressionTypeForSaving = CompressionTypeForAutoSaves;
_compressionLevelForSaving = CompressionLevelForAutoSaves;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameSave), "SaveCurrentGame")]
static IEnumerable<CodeInstruction> SaveCurrentGame_Transpiler(IEnumerable<CodeInstruction> instructions,
ILGenerator generator)
private static IEnumerable<CodeInstruction> SaveCurrentGame_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
/* BinaryWriter binaryWriter = new BinaryWriter(fileStream); => Create compressionStream and replace binaryWriter.
* set PerformanceMonitor.BeginStream to compressionStream.
* fileStream.Seek(6L, SeekOrigin.Begin); binaryWriter.Write(position); => Disable seek&write function.
* binaryWriter.Dispose(); => Dispose compressionStream before fileStream close.
*/
var matcher = new CodeMatcher(instructions, generator);
try
{
var matcher = new CodeMatcher(instructions, generator)
.MatchForward(false,
new CodeMatch(OpCodes.Newobj,
AccessTools.Constructor(typeof(BinaryWriter), new Type[] { typeof(FileStream) })))
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "CreateBinaryWriter"))
.MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), "BeginStream")))
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "MonitorStream"))
.MatchForward(false,
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IO.Stream), "Seek")))
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthWrite0"))
.MatchForward(false,
new CodeMatch(OpCodes.Callvirt,
AccessTools.Method(typeof(BinaryWriter), "Write", new Type[] { typeof(long) })))
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthWrite1"))
.MatchForward(false,
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IDisposable), "Dispose")))
.Advance(1)
.Insert(new CodeInstruction(OpCodes.Call,
AccessTools.Method(typeof(PatchSave), "DisposeCompressionStream")));
matcher.MatchForward(false,
new CodeMatch(OpCodes.Newobj, AccessTools.Constructor(typeof(BinaryWriter), new [] { typeof(FileStream) }))
).Set(
OpCodes.Call, AccessTools.Method(typeof(PatchSave), "CreateBinaryWriter")
).MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), "BeginStream"))
).Set(
OpCodes.Call, AccessTools.Method(typeof(PatchSave), "MonitorStream")
).MatchForward(false,
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(Stream), "Seek"))
).Set(
OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthWrite0")
).MatchForward(false,
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(BinaryWriter), "Write", new [] { typeof(long) }))
).Set(
OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthWrite1")
).MatchForward(false,
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(IDisposable), "Dispose"))
).Advance(1).Insert(
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "DisposeCompressionStream"))
);
EnableCompress = true;
return matcher.InstructionEnumeration();
}
catch (Exception ex)
{
SaveUtil.logger.LogError(
SaveUtil.Logger.LogError(
"SaveCurrentGame_Transpiler failed. Mod version not compatible with game version.");
SaveUtil.logger.LogError(ex);
SaveUtil.Logger.LogError(ex);
}
return instructions;
return matcher.InstructionEnumeration();
}
public static void MonitorStream(Stream fileStream)
@@ -212,43 +211,32 @@ class PatchSave
{
if (UseCompressSave)
{
SaveUtil.logger.LogDebug("Begin compress save");
SaveUtil.Logger.LogDebug("Begin compress save");
WriteHeader(fileStream);
switch (_compressionTypeForSaving)
_compressionStream = _compressionTypeForSaving switch
{
case CompressionType.LZ4:
_compressionStream = new CompressionStream(LZ4Wrapper, _compressionLevelForSaving, fileStream, _compressBuffer, true);
break;
case CompressionType.Zstd:
_compressionStream = new CompressionStream(ZstdWrapper, _compressionLevelForSaving, fileStream, _compressBuffer, true);
break;
case CompressionType.None:
_compressionStream = new CompressionStream(NoneWrapper, 0, fileStream, _compressBuffer, true);
break;
}
CompressionType.LZ4 => new CompressionStream(LZ4Wrapper, _compressionLevelForSaving, fileStream, _compressBuffer, true),
CompressionType.Zstd => new CompressionStream(ZstdWrapper, _compressionLevelForSaving, fileStream, _compressBuffer, true),
CompressionType.None => new CompressionStream(NoneWrapper, 0, fileStream, _compressBuffer, true),
_ => _compressionStream
};
return ((CompressionStream)_compressionStream).BufferWriter;
}
SaveUtil.logger.LogDebug("Begin normal save");
SaveUtil.Logger.LogDebug("Begin normal save");
return new BinaryWriter(fileStream);
}
public static long FileLengthWrite0(FileStream fileStream, long offset, SeekOrigin origin)
{
if (!UseCompressSave)
{
return fileStream.Seek(offset, origin);
}
return 0L;
return UseCompressSave ? 0L : fileStream.Seek(offset, origin);
}
public static void FileLengthWrite1(BinaryWriter binaryWriter, long value)
{
if (!UseCompressSave)
{
binaryWriter.Write(value);
}
if (UseCompressSave) return;
binaryWriter.Write(value);
}
public static void DisposeCompressionStream()
@@ -265,23 +253,23 @@ class PatchSave
{
stream = ((CompressionStream)_compressionStream).outStream;
}
_compressionStream.Dispose(); //Dispose need to be done before fstream closed.
// Dispose need to be done before fstream closed.
_compressionStream.Dispose();
_compressionStream = null;
if (writeflag) //Reset UseCompressSave after writing to file
if (!writeflag) return;
// Reset UseCompressSave after writing to file
if (stream != null)
{
if (stream != null)
{
// Ugly implementation, but it works. May find a better solution someday.
var saveLen = stream.Seek(0L, SeekOrigin.End);
stream.Seek(6L, SeekOrigin.Begin);
var writer = new BinaryWriter(stream);
writer.Write(saveLen);
writer.Dispose();
}
_compressionTypeForSaving = CompressionTypeForSaves;
_compressionLevelForSaving = CompressionLevelForSaves;
UseCompressSave = false;
// Ugly implementation, but it works. May find a better solution someday.
var saveLen = stream.Seek(0L, SeekOrigin.End);
stream.Seek(6L, SeekOrigin.Begin);
var writer = new BinaryWriter(stream);
writer.Write(saveLen);
writer.Dispose();
}
_compressionTypeForSaving = CompressionTypeForSaves;
_compressionLevelForSaving = CompressionLevelForSaves;
UseCompressSave = false;
}
[HarmonyTranspiler]
@@ -290,8 +278,7 @@ class PatchSave
[HarmonyPatch(typeof(GameSave), "ReadHeader")]
[HarmonyPatch(typeof(GameSave), "ReadHeaderAndDescAndProperty")]
[HarmonyPatch(typeof(GameSave), "ReadModes")]
static IEnumerable<CodeInstruction> LoadCurrentGame_Transpiler(IEnumerable<CodeInstruction> instructions,
ILGenerator iLGenerator)
private static IEnumerable<CodeInstruction> LoadCurrentGame_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
/* using (BinaryReader binaryReader = new BinaryReader(fileStream)) => Create decompressionStream and replace binaryReader.
* set PerformanceMonitor.BeginStream to decompressionStream.
@@ -299,29 +286,31 @@ class PatchSave
* fileStream.Seek((long)num2, SeekOrigin.Current); => Use decompressionStream.Read to seek forward
* binaryReader.Dispose(); => Dispose decompressionStream before fileStream close.
*/
var matcher = new CodeMatcher(instructions, generator);
try
{
var matcher = new CodeMatcher(instructions, iLGenerator)
.MatchForward(false,
new CodeMatch(OpCodes.Newobj,
AccessTools.Constructor(typeof(BinaryReader), new Type[] { typeof(FileStream) })))
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "CreateBinaryReader"))
.MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), "BeginStream")));
matcher.MatchForward(false,
new CodeMatch(OpCodes.Newobj, AccessTools.Constructor(typeof(BinaryReader), new [] { typeof(FileStream) }))
).Set(
OpCodes.Call, AccessTools.Method(typeof(PatchSave), "CreateBinaryReader")
).MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), "BeginStream"))
);
if (matcher.IsValid)
matcher.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "MonitorStream"));
matcher.Start().MatchForward(false,
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(BinaryReader), "ReadInt64")))
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthRead"))
.MatchForward(false,
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IDisposable), "Dispose")))
.Advance(1)
.Insert(new CodeInstruction(OpCodes.Call,
AccessTools.Method(typeof(PatchSave), "DisposeCompressionStream")))
.MatchBack(false,
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IO.Stream), "Seek")));
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(BinaryReader), "ReadInt64"))
).Set(
OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthRead")
).MatchForward(false,
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(IDisposable), "Dispose"))
).Advance(1).Insert(
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "DisposeCompressionStream"))
).MatchBack(false,
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(Stream), "Seek"))
);
if (matcher.IsValid)
matcher.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "ReadSeek"));
@@ -329,12 +318,12 @@ class PatchSave
}
catch (Exception ex)
{
SaveUtil.logger.LogError(
SaveUtil.Logger.LogError(
"LoadCurrentGame_Transpiler failed. Mod version not compatible with game version.");
SaveUtil.logger.LogError(ex);
SaveUtil.Logger.LogError(ex);
}
return instructions;
return matcher.InstructionEnumeration();
}
public static BinaryReader CreateBinaryReader(FileStream fileStream)