mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 02:53:29 +08:00
try to fix multi-instance bug
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@@ -101,6 +101,9 @@ public static class WinApi
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public delegate IntPtr WndProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);
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[DllImport("kernel32", ExactSpelling = true)]
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public static extern int GetLastError();
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[DllImport("user32", CharSet = CharSet.Unicode)]
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public static extern int GetWindowLong(IntPtr hwnd, int nIndex);
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@@ -108,7 +111,10 @@ public static class WinApi
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public static extern int SetWindowLong(IntPtr hwnd, int nIndex, int dwNewLong);
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[DllImport("user32", CharSet = CharSet.Unicode)]
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public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
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public static extern IntPtr FindWindowEx(IntPtr hwndParent, IntPtr hwndChildAfter, string lpClassName, string lpWindowName);
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[DllImport("user32", ExactSpelling = true, SetLastError = true)]
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public static extern int GetWindowThreadProcessId(IntPtr hwnd, out int lpdwProcessId);
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[DllImport("user32", ExactSpelling = true)]
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public static extern bool GetWindowRect(IntPtr hwnd, out Rect lpRect);
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@@ -128,6 +134,9 @@ public static class WinApi
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[DllImport("kernel32", ExactSpelling = true, SetLastError = true)]
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public static extern IntPtr GetCurrentProcess();
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[DllImport("kernel32", ExactSpelling = true)]
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public static extern int GetCurrentProcessId();
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[DllImport("kernel32", ExactSpelling = true, SetLastError = true)]
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public static extern bool SetProcessAffinityMask(IntPtr hProcess, ulong dwProcessAffinityMask);
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@@ -226,7 +226,7 @@ public static class WindowFunctions
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if (index < 0)
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break;
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arg = arg.Substring(index + profileSuffix.Length);
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var wnd = WinApi.FindWindow(GameWindowClass, _gameWindowTitle);
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var wnd = FindGameWindow();
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if (wnd == IntPtr.Zero) return;
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ProfileName = arg;
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_gameWindowTitle = $"Dyson Sphere Program - {arg}";
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@@ -237,8 +237,19 @@ public static class WindowFunctions
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public static IntPtr FindGameWindow()
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{
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if (_gameWindowHandle == IntPtr.Zero)
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_gameWindowHandle = WinApi.FindWindow(GameWindowClass, _gameWindowTitle);
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if (_gameWindowHandle != IntPtr.Zero)
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return _gameWindowHandle;
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var wnd = IntPtr.Zero;
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while (true)
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{
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wnd = WinApi.FindWindowEx(IntPtr.Zero, wnd, GameWindowClass, _gameWindowTitle);
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if (wnd == IntPtr.Zero)
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return IntPtr.Zero;
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WinApi.GetWindowThreadProcessId(wnd, out var pid);
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if (pid == WinApi.GetCurrentProcessId())
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break;
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}
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_gameWindowHandle = wnd;
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return _gameWindowHandle;
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}
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}
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