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UXAssist: add 3 options to Initialize Planet
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@@ -108,6 +108,12 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
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FactoryPatch.NightLightAngleY = Config.Bind("Factory", "NightLightAngleY", -2f, "Night light angle Y");
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PlanetPatch.PlayerActionsInGlobeViewEnabled = Config.Bind("Planet", "PlayerActionsInGlobeView", false,
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"Enable player actions in globe view");
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PlanetFunctions.ReturnBuildingsOnInitializeEnabled = Config.Bind("Planet", "ReturnBuildingsOnInitialize", false,
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"Return buildings to player when initializing planet");
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PlanetFunctions.ReturnLogisticStorageItemsOnInitializeEnabled = Config.Bind("Planet", "ReturnLogisticStorageItemsOnInitialize", false,
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"Return logistic storage items to player when initializing planet");
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PlanetFunctions.ReturnBeltAFactoryItemsOnInitializeEnabled = Config.Bind("Planet", "ReturnBeltAFactoryItemsOnInitialize", false,
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"Return belt and factory items to player when initializing planet");
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FactoryPatch.RemoveBuildRangeLimitEnabled = Config.Bind("Factory", "RemoveBuildRangeLimit", false,
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"Remove limit for build range and maximum count of drag building belts/buildings\nNote: this does not affect range limit for mecha drones' action");
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FactoryPatch.LargerAreaForUpgradeAndDismantleEnabled = Config.Bind("Factory", "LargerAreaForUpgradeAndDismantle", false,
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