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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 04:53:30 +08:00

UXAssist v1.3.2

This commit is contained in:
2025-04-27 19:31:49 +08:00
parent 2124719de0
commit 5545d7a2bf
7 changed files with 107 additions and 100 deletions

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@@ -3,6 +3,10 @@
## Changlog
* 1.3.2
+ Add a checkbox to make union of results in starmap filter.
+ Fix some starmap vein/planet filter conditions.
+ Fix compatibility with `NebulaMultiplayerMod`.
* 1.3.1
+ Fix an issue that some UI elements are hidden while hitting the newly added combobox on Starmap.
+ Fix an issue that star name filter is not applied if `Shortcut keys for showing stars` is not enabled.
@@ -289,6 +293,10 @@
## 更新日志
* 1.3.2
+ 添加了一个勾选框用于对星图过滤器的结果进行并集操作
+ 修复了一些星图过滤条件
+ 修复了与`NebulaMultiplayerMod`的兼容性问题
* 1.3.1
+ 修复了在星图上点击新增的下拉框时部分UI元素被隐藏的问题
+ 修复了未启用`显示星系名称快捷键`时星系名称过滤器不生效的问题

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@@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using HarmonyLib;
namespace UXAssist.Common;
@@ -8,7 +9,7 @@ public class GameLogic: PatchImpl<GameLogic>
public static Action OnDataLoaded;
public static Action OnGameBegin;
public static Action OnGameEnd;
[HarmonyPostfix]
[HarmonyPatch(typeof(VFPreload), nameof(VFPreload.InvokeOnLoadWorkEnded))]
public static void VFPreload_InvokeOnLoadWorkEnded_Postfix()

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@@ -8,6 +8,7 @@ using UnityEngine.UI;
using System;
using System.Linq;
using System.Threading;
using System.Collections.Generic;
public static class UIFunctions
{
@@ -36,6 +37,7 @@ public static class UIFunctions
I18N.Add("KEYOpenUXAssistConfigWindow", "[UXA] Open UXAssist Config Window", "[UXA] 打开UX助手设置面板");
I18N.Add("High yield", "High yield", "高产");
I18N.Add("Perfect", "Perfect", "完美");
I18N.Add("Union results", "Union results", "结果取并集");
I18N.Add("All 6 Basic Ores", "All 6 Basic Ores", "六种基础矿物齐全");
I18N.Add("Show original name", "Show original name", "显示原始名称");
I18N.Add("Show distance", "Show distance", "显示距离");
@@ -44,16 +46,6 @@ public static class UIFunctions
I18N.OnInitialized += RecreateConfigWindow;
}
public static void OnUpdate()
{
if (!_starmapFilterInitialized || _starmapFilterToggler == null || _starmapFilterToggler.gameObject.activeSelf) return;
if (PlanetModelingManager.scnPlanetReqList.Count == 0)
{
StarmapUpdateFilterValues();
_starmapFilterToggler.gameObject.SetActive(true);
}
}
public static void OnInputUpdate()
{
if (_toggleKey.keyValue)
@@ -82,7 +74,6 @@ public static class UIFunctions
}
}
private static readonly int[] FilterPlanetThemes = [16, 23, 15, 22, 25, 21, 14, 17, 19, 7, 10, 20, 24, 9, 13];
public static void InitMenuButtons()
{
if (_initialized) return;
@@ -200,6 +191,17 @@ public static class UIFunctions
Common.Util.LoadEmbeddedSprite("assets/planet_icon/25.png")
];
private static readonly (int, int)[] FilterVeinIds = [(9, 0), (10, 0), (11, 0), (12, 0), (13, 0), (14, 0), (7, 0), (0, 1116), (0, 1000), (8, 1011), (0, 1120), (0, 1121)];
private static readonly int[] FilterPlanetThemes = [16, 23, 15, 22, 25, 21, 14, 17, 19, 7, 10, 20, 24, 9, 13];
private static readonly Dictionary<int, int> ItemToVeinBitFlagMap = new()
{
{1011, 8},
{1120, 20},
{1121, 21},
{1116, 22},
{1000, 23},
};
public static void InitStarmapButtons()
{
var uiRoot = UIRoot.instance;
@@ -254,6 +256,12 @@ public static class UIFunctions
UI.MyCheckButton.CreateCheckButton(24, 354, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
UI.MyCheckButton.CreateCheckButton(24, 378, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
];
var unionCheckBox = UI.MyCheckBox.CreateCheckBox(312, 0, rtrans, false, "Union results".Translate(), 15).WithSmallerBox(24f);
unionCheckBox.gameObject.SetActive(false);
unionCheckBox.OnChecked += () =>
{
UpdateStarmapStarFilters();
};
var allOresText = MyWindow.AddText(20, 190, rtrans, "All 6 Basic Ores".Translate(), 12);
allOresText.gameObject.SetActive(false);
_starmapFilterToggler.OnChecked += UpdateButtons;
@@ -276,23 +284,21 @@ public static class UIFunctions
GameLogic.OnDataLoaded += () =>
{
VeinProto veinProto;
for (int i = 0; i < 6; i++)
ItemProto itemProto;
for (int i = 0; i < 12; i++)
{
veinProto = LDB.veins.Select(i + 9);
buttons[i].SetIcon(veinProto.iconSprite);
var (veinProtoId, itemProtoId) = FilterVeinIds[i];
if (itemProtoId != 0)
{
itemProto = LDB.items.Select(itemProtoId);
buttons[i].SetIcon(itemProto.iconSprite);
}
else if (veinProtoId != 0)
{
veinProto = LDB.veins.Select(veinProtoId);
buttons[i].SetIcon(veinProto.iconSprite);
}
}
veinProto = LDB.veins.Select(7);
buttons[6].SetIcon(veinProto.iconSprite);
var itemProto = LDB.items.Select(1011);
buttons[7].SetIcon(itemProto.iconSprite);
itemProto = LDB.items.Select(1116);
buttons[8].SetIcon(itemProto.iconSprite);
itemProto = LDB.items.Select(1000);
buttons[9].SetIcon(itemProto.iconSprite);
itemProto = LDB.items.Select(1120);
buttons[10].SetIcon(itemProto.iconSprite);
itemProto = LDB.items.Select(1121);
buttons[11].SetIcon(itemProto.iconSprite);
for (int i = 0; i < FilterPlanetThemes.Length; i++)
{
@@ -377,6 +383,10 @@ public static class UIFunctions
if (star != null) PlanetModelingManager.RequestScanStar(star);
}
_starmapFilterInitialized = true;
if (PlanetModelingManager.scnPlanetReqList.Count == 0)
{
OnPlanetScanEnded();
}
};
GameLogic.OnGameEnd += () =>
{
@@ -399,24 +409,21 @@ public static class UIFunctions
if (buttons != null)
{
VeinProto veinProto;
for (int i = 0; i < 6; i++)
ItemProto itemProto;
for (int i = 0; i < 12; i++)
{
veinProto = LDB.veins.Select(i + 9);
buttons[i].WithTip(veinProto.Name);
var (veinProtoId, itemProtoId) = FilterVeinIds[i];
if (itemProtoId != 0)
{
itemProto = LDB.items.Select(itemProtoId);
buttons[i].WithTip(itemProto.Name);
}
else if (veinProtoId != 0)
{
veinProto = LDB.veins.Select(veinProtoId);
buttons[i].WithTip(veinProto.Name);
}
}
var itemProto = LDB.items.Select(1007);
buttons[6].WithTip(itemProto.Name);
veinProto = LDB.veins.Select(8);
buttons[7].WithTip(veinProto.Name);
itemProto = LDB.items.Select(1116);
buttons[8].WithTip(itemProto.Name);
itemProto = LDB.items.Select(1000);
buttons[9].WithTip(itemProto.Name);
itemProto = LDB.items.Select(1120);
buttons[10].WithTip(itemProto.Name);
itemProto = LDB.items.Select(1121);
buttons[11].WithTip(itemProto.Name);
for (int i = 0; i < FilterPlanetThemes.Length; i++)
{
var theme = FilterPlanetThemes[i];
@@ -450,6 +457,7 @@ public static class UIFunctions
button.Checked = false;
}
}
unionCheckBox.gameObject.SetActive(chk);
allOresText.gameObject.SetActive(chk);
_starmapFilterToggler.SetLabelText(chk ? "X" : ">>");
if (!chk)
@@ -460,39 +468,24 @@ public static class UIFunctions
void UpdateStarmapStarFilters()
{
var filterValue = 0UL;
var union = unionCheckBox.Checked;
if (_starmapFilterToggler.Checked)
{
for (int i = 0; i < 6; i++)
for (int i = 0; i < 12; i++)
{
if (buttons[i].Checked)
{
filterValue |= 1UL << (i + 9);
var (veinProtoId, itemProtoId) = FilterVeinIds[i];
if (veinProtoId != 0)
{
filterValue |= 1UL << veinProtoId;
}
else if (itemProtoId != 0)
{
filterValue |= 1UL << ItemToVeinBitFlagMap[itemProtoId];
}
}
}
if (buttons[6].Checked)
{
filterValue |= 1UL << 7;
}
if (buttons[7].Checked)
{
filterValue |= 1UL << 8;
}
if (buttons[8].Checked)
{
filterValue |= 1UL << 22;
}
if (buttons[9].Checked)
{
filterValue |= 1UL << 23;
}
if (buttons[10].Checked)
{
filterValue |= 1UL << 20;
}
if (buttons[11].Checked)
{
filterValue |= 1UL << 21;
}
for (int i = 0; i < FilterPlanetThemes.Length; i++)
{
if (buttons[12 + i].Checked)
@@ -512,12 +505,19 @@ public static class UIFunctions
}
for (int i = _starmapStarFilterValues.Length - 1; i >= 0; i--)
{
ShowStarName[i] = (_starmapStarFilterValues[i] & filterValue) == filterValue;
ShowStarName[i] = union ? (_starmapStarFilterValues[i] & filterValue) != 0 : (_starmapStarFilterValues[i] & filterValue) == filterValue;
}
SetStarFilterEnabled(true);
}
}
public static void OnPlanetScanEnded()
{
if (!_starmapFilterInitialized || _starmapFilterToggler == null || _starmapFilterToggler.gameObject.activeSelf) return;
StarmapUpdateFilterValues();
_starmapFilterToggler.gameObject.SetActive(true);
}
private static void StarmapUpdateFilterValues()
{
var galaxy = GameMain.data.galaxy;
@@ -530,46 +530,37 @@ public static class UIFunctions
foreach (var planet in star.planets)
{
if (planet == null) continue;
while (planet.scanning)
if (!planet.scanned)
{
Thread.Sleep(50);
PlanetModelingManager.RequestScanPlanet(planet);
continue;
}
var planetValue = 0UL;
if (planet.type == EPlanetType.Gas)
{
foreach (var n in planet.gasItems)
{
switch (n)
if (ItemToVeinBitFlagMap.TryGetValue(n, out var bitFlag))
{
case 1011:
planetValue |= 1UL << 8;
break;
case 1120:
planetValue |= 1UL << 20;
break;
case 1121:
planetValue |= 1UL << 21;
break;
planetValue |= 1UL << bitFlag;
}
}
}
else
{
foreach (var group in planet.veinGroups)
if (planet.runtimeVeinGroups != null)
{
if (group.amount > 0)
foreach (var group in planet.runtimeVeinGroups)
{
planetValue |= 1UL << (int)group.type;
if (group.amount > 0)
{
planetValue |= 1UL << (int)group.type;
}
}
}
switch (planet.waterItemId)
if (ItemToVeinBitFlagMap.TryGetValue(planet.waterItemId, out var bitFlag))
{
case 1116:
planetValue |= 1UL << 22;
break;
case 1000:
planetValue |= 1UL << 23;
break;
planetValue |= 1UL << bitFlag;
}
}
if ((value & (1UL << (30 + planet.theme))) == 0)
@@ -578,9 +569,11 @@ public static class UIFunctions
{
case 7:
case 9:
case 10:
case 13:
case 17:
case 19:
case 20:
case 24:
{
const ulong needed = 0x7EUL;
@@ -599,10 +592,8 @@ public static class UIFunctions
}
break;
}
case 10:
case 15:
case 16:
case 18:
case 21:
case 22:
case 23:

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@@ -2,7 +2,6 @@ namespace UXAssist.Patches;
using Common;
using HarmonyLib;
using UnityEngine;
[PatchGuid(PluginInfo.PLUGIN_GUID)]
public class UIPatch: PatchImpl<UIPatch>
@@ -14,12 +13,21 @@ public class UIPatch: PatchImpl<UIPatch>
}
// Add config button to main menu
[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), nameof(UIRoot._OnOpen))]
[HarmonyPostfix]
[HarmonyPatch(typeof(UIRoot), nameof(UIRoot._OnOpen))]
public static void UIRoot__OnOpen_Postfix()
{
Functions.UIFunctions.InitMenuButtons();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlanetData), nameof(PlanetData.NotifyScanEnded))]
private static void PlanetData_NotifyScanEnded_Postfix(PlanetData __instance)
{
if (PlanetModelingManager.scnPlanetReqList.Count > 0) return;
BepInEx.ThreadingHelper.Instance.StartSyncInvoke(Functions.UIFunctions.OnPlanetScanEnded);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIPlanetGlobe), nameof(UIPlanetGlobe.DistributeButtons))]
private static void UIPlanetGlobe_DistributeButtons_Postfix(UIPlanetGlobe __instance)

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@@ -233,7 +233,7 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
GameLogic.Enable(false);
}
private void Update()
private void FixedUpdate()
{
if (DSPGame.IsMenuDemo)
{
@@ -241,7 +241,6 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
UIFunctions.OnInputUpdate();
return;
}
UIFunctions.OnUpdate();
LogisticsPatch.OnUpdate();
if (VFInput.inputing) return;
LogisticsPatch.OnInputUpdate();

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@@ -4,7 +4,7 @@
<TargetFramework>net472</TargetFramework>
<BepInExPluginGuid>org.soardev.uxassist</BepInExPluginGuid>
<Description>DSP MOD - UXAssist</Description>
<Version>1.3.1</Version>
<Version>1.3.2</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<PackageId>UXAssist</PackageId>

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@@ -1,6 +1,6 @@
{
"name": "UXAssist",
"version_number": "1.3.1",
"version_number": "1.3.2",
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist",
"description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁",
"dependencies": [