mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 21:33:28 +08:00
UXAssist v1.3.2
This commit is contained in:
@@ -3,6 +3,10 @@
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## Changlog
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* 1.3.2
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+ Add a checkbox to make union of results in starmap filter.
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+ Fix some starmap vein/planet filter conditions.
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+ Fix compatibility with `NebulaMultiplayerMod`.
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* 1.3.1
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+ Fix an issue that some UI elements are hidden while hitting the newly added combobox on Starmap.
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+ Fix an issue that star name filter is not applied if `Shortcut keys for showing stars` is not enabled.
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@@ -289,6 +293,10 @@
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## 更新日志
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* 1.3.2
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+ 添加了一个勾选框用于对星图过滤器的结果进行并集操作
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+ 修复了一些星图过滤条件
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+ 修复了与`NebulaMultiplayerMod`的兼容性问题
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* 1.3.1
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+ 修复了在星图上点击新增的下拉框时部分UI元素被隐藏的问题
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+ 修复了未启用`显示星系名称快捷键`时星系名称过滤器不生效的问题
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@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using HarmonyLib;
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namespace UXAssist.Common;
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@@ -8,6 +8,7 @@ using UnityEngine.UI;
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using System;
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using System.Linq;
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using System.Threading;
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using System.Collections.Generic;
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public static class UIFunctions
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{
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@@ -36,6 +37,7 @@ public static class UIFunctions
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I18N.Add("KEYOpenUXAssistConfigWindow", "[UXA] Open UXAssist Config Window", "[UXA] 打开UX助手设置面板");
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I18N.Add("High yield", "High yield", "高产");
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I18N.Add("Perfect", "Perfect", "完美");
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I18N.Add("Union results", "Union results", "结果取并集");
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I18N.Add("All 6 Basic Ores", "All 6 Basic Ores", "六种基础矿物齐全");
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I18N.Add("Show original name", "Show original name", "显示原始名称");
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I18N.Add("Show distance", "Show distance", "显示距离");
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@@ -44,16 +46,6 @@ public static class UIFunctions
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I18N.OnInitialized += RecreateConfigWindow;
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}
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public static void OnUpdate()
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{
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if (!_starmapFilterInitialized || _starmapFilterToggler == null || _starmapFilterToggler.gameObject.activeSelf) return;
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if (PlanetModelingManager.scnPlanetReqList.Count == 0)
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{
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StarmapUpdateFilterValues();
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_starmapFilterToggler.gameObject.SetActive(true);
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}
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}
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public static void OnInputUpdate()
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{
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if (_toggleKey.keyValue)
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@@ -82,7 +74,6 @@ public static class UIFunctions
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}
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}
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private static readonly int[] FilterPlanetThemes = [16, 23, 15, 22, 25, 21, 14, 17, 19, 7, 10, 20, 24, 9, 13];
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public static void InitMenuButtons()
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{
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if (_initialized) return;
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@@ -200,6 +191,17 @@ public static class UIFunctions
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Common.Util.LoadEmbeddedSprite("assets/planet_icon/25.png")
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];
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private static readonly (int, int)[] FilterVeinIds = [(9, 0), (10, 0), (11, 0), (12, 0), (13, 0), (14, 0), (7, 0), (0, 1116), (0, 1000), (8, 1011), (0, 1120), (0, 1121)];
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private static readonly int[] FilterPlanetThemes = [16, 23, 15, 22, 25, 21, 14, 17, 19, 7, 10, 20, 24, 9, 13];
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private static readonly Dictionary<int, int> ItemToVeinBitFlagMap = new()
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{
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{1011, 8},
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{1120, 20},
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{1121, 21},
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{1116, 22},
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{1000, 23},
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};
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public static void InitStarmapButtons()
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{
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var uiRoot = UIRoot.instance;
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@@ -254,6 +256,12 @@ public static class UIFunctions
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UI.MyCheckButton.CreateCheckButton(24, 354, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
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UI.MyCheckButton.CreateCheckButton(24, 378, rtrans, false).WithIcon().WithSize(150, 24).WithIconWidth(24),
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];
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var unionCheckBox = UI.MyCheckBox.CreateCheckBox(312, 0, rtrans, false, "Union results".Translate(), 15).WithSmallerBox(24f);
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unionCheckBox.gameObject.SetActive(false);
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unionCheckBox.OnChecked += () =>
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{
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UpdateStarmapStarFilters();
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};
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var allOresText = MyWindow.AddText(20, 190, rtrans, "All 6 Basic Ores".Translate(), 12);
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allOresText.gameObject.SetActive(false);
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_starmapFilterToggler.OnChecked += UpdateButtons;
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@@ -276,23 +284,21 @@ public static class UIFunctions
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GameLogic.OnDataLoaded += () =>
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{
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VeinProto veinProto;
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for (int i = 0; i < 6; i++)
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ItemProto itemProto;
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for (int i = 0; i < 12; i++)
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{
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veinProto = LDB.veins.Select(i + 9);
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buttons[i].SetIcon(veinProto.iconSprite);
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var (veinProtoId, itemProtoId) = FilterVeinIds[i];
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if (itemProtoId != 0)
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{
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itemProto = LDB.items.Select(itemProtoId);
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buttons[i].SetIcon(itemProto.iconSprite);
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}
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else if (veinProtoId != 0)
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{
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veinProto = LDB.veins.Select(veinProtoId);
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buttons[i].SetIcon(veinProto.iconSprite);
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}
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}
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veinProto = LDB.veins.Select(7);
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buttons[6].SetIcon(veinProto.iconSprite);
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var itemProto = LDB.items.Select(1011);
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buttons[7].SetIcon(itemProto.iconSprite);
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itemProto = LDB.items.Select(1116);
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buttons[8].SetIcon(itemProto.iconSprite);
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itemProto = LDB.items.Select(1000);
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buttons[9].SetIcon(itemProto.iconSprite);
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itemProto = LDB.items.Select(1120);
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buttons[10].SetIcon(itemProto.iconSprite);
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itemProto = LDB.items.Select(1121);
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buttons[11].SetIcon(itemProto.iconSprite);
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for (int i = 0; i < FilterPlanetThemes.Length; i++)
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{
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@@ -377,6 +383,10 @@ public static class UIFunctions
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if (star != null) PlanetModelingManager.RequestScanStar(star);
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}
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_starmapFilterInitialized = true;
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if (PlanetModelingManager.scnPlanetReqList.Count == 0)
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{
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OnPlanetScanEnded();
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}
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};
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GameLogic.OnGameEnd += () =>
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{
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@@ -399,24 +409,21 @@ public static class UIFunctions
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if (buttons != null)
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{
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VeinProto veinProto;
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for (int i = 0; i < 6; i++)
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ItemProto itemProto;
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for (int i = 0; i < 12; i++)
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{
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veinProto = LDB.veins.Select(i + 9);
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buttons[i].WithTip(veinProto.Name);
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var (veinProtoId, itemProtoId) = FilterVeinIds[i];
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if (itemProtoId != 0)
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{
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itemProto = LDB.items.Select(itemProtoId);
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buttons[i].WithTip(itemProto.Name);
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}
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else if (veinProtoId != 0)
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{
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veinProto = LDB.veins.Select(veinProtoId);
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buttons[i].WithTip(veinProto.Name);
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}
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}
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var itemProto = LDB.items.Select(1007);
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buttons[6].WithTip(itemProto.Name);
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veinProto = LDB.veins.Select(8);
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buttons[7].WithTip(veinProto.Name);
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itemProto = LDB.items.Select(1116);
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buttons[8].WithTip(itemProto.Name);
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itemProto = LDB.items.Select(1000);
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buttons[9].WithTip(itemProto.Name);
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itemProto = LDB.items.Select(1120);
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buttons[10].WithTip(itemProto.Name);
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itemProto = LDB.items.Select(1121);
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buttons[11].WithTip(itemProto.Name);
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for (int i = 0; i < FilterPlanetThemes.Length; i++)
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{
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var theme = FilterPlanetThemes[i];
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@@ -450,6 +457,7 @@ public static class UIFunctions
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button.Checked = false;
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}
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}
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unionCheckBox.gameObject.SetActive(chk);
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allOresText.gameObject.SetActive(chk);
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_starmapFilterToggler.SetLabelText(chk ? "X" : ">>");
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if (!chk)
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@@ -460,39 +468,24 @@ public static class UIFunctions
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void UpdateStarmapStarFilters()
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{
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var filterValue = 0UL;
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var union = unionCheckBox.Checked;
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if (_starmapFilterToggler.Checked)
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{
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for (int i = 0; i < 6; i++)
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for (int i = 0; i < 12; i++)
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{
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if (buttons[i].Checked)
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{
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filterValue |= 1UL << (i + 9);
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var (veinProtoId, itemProtoId) = FilterVeinIds[i];
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if (veinProtoId != 0)
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{
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filterValue |= 1UL << veinProtoId;
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}
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else if (itemProtoId != 0)
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{
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filterValue |= 1UL << ItemToVeinBitFlagMap[itemProtoId];
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}
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}
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}
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if (buttons[6].Checked)
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{
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filterValue |= 1UL << 7;
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}
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if (buttons[7].Checked)
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{
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filterValue |= 1UL << 8;
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}
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if (buttons[8].Checked)
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{
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filterValue |= 1UL << 22;
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}
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if (buttons[9].Checked)
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{
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filterValue |= 1UL << 23;
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}
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if (buttons[10].Checked)
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{
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filterValue |= 1UL << 20;
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}
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if (buttons[11].Checked)
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{
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filterValue |= 1UL << 21;
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}
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for (int i = 0; i < FilterPlanetThemes.Length; i++)
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{
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if (buttons[12 + i].Checked)
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@@ -512,12 +505,19 @@ public static class UIFunctions
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}
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for (int i = _starmapStarFilterValues.Length - 1; i >= 0; i--)
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{
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ShowStarName[i] = (_starmapStarFilterValues[i] & filterValue) == filterValue;
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ShowStarName[i] = union ? (_starmapStarFilterValues[i] & filterValue) != 0 : (_starmapStarFilterValues[i] & filterValue) == filterValue;
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}
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SetStarFilterEnabled(true);
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}
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}
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public static void OnPlanetScanEnded()
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{
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if (!_starmapFilterInitialized || _starmapFilterToggler == null || _starmapFilterToggler.gameObject.activeSelf) return;
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StarmapUpdateFilterValues();
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_starmapFilterToggler.gameObject.SetActive(true);
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}
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private static void StarmapUpdateFilterValues()
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{
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var galaxy = GameMain.data.galaxy;
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@@ -530,46 +530,37 @@ public static class UIFunctions
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foreach (var planet in star.planets)
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{
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if (planet == null) continue;
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while (planet.scanning)
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if (!planet.scanned)
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{
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Thread.Sleep(50);
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PlanetModelingManager.RequestScanPlanet(planet);
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continue;
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}
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var planetValue = 0UL;
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if (planet.type == EPlanetType.Gas)
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{
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foreach (var n in planet.gasItems)
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{
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switch (n)
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if (ItemToVeinBitFlagMap.TryGetValue(n, out var bitFlag))
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{
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case 1011:
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planetValue |= 1UL << 8;
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break;
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case 1120:
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planetValue |= 1UL << 20;
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break;
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case 1121:
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planetValue |= 1UL << 21;
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break;
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planetValue |= 1UL << bitFlag;
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}
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}
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}
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else
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{
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foreach (var group in planet.veinGroups)
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if (planet.runtimeVeinGroups != null)
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{
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if (group.amount > 0)
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foreach (var group in planet.runtimeVeinGroups)
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{
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planetValue |= 1UL << (int)group.type;
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if (group.amount > 0)
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{
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planetValue |= 1UL << (int)group.type;
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}
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}
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}
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switch (planet.waterItemId)
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if (ItemToVeinBitFlagMap.TryGetValue(planet.waterItemId, out var bitFlag))
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{
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case 1116:
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planetValue |= 1UL << 22;
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break;
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case 1000:
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planetValue |= 1UL << 23;
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break;
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planetValue |= 1UL << bitFlag;
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}
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}
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if ((value & (1UL << (30 + planet.theme))) == 0)
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@@ -578,9 +569,11 @@ public static class UIFunctions
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{
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case 7:
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case 9:
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case 10:
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case 13:
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case 17:
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case 19:
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case 20:
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case 24:
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{
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const ulong needed = 0x7EUL;
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@@ -599,10 +592,8 @@ public static class UIFunctions
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}
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break;
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}
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case 10:
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case 15:
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case 16:
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case 18:
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case 21:
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case 22:
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case 23:
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@@ -2,7 +2,6 @@ namespace UXAssist.Patches;
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using Common;
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using HarmonyLib;
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using UnityEngine;
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[PatchGuid(PluginInfo.PLUGIN_GUID)]
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public class UIPatch: PatchImpl<UIPatch>
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@@ -14,12 +13,21 @@ public class UIPatch: PatchImpl<UIPatch>
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}
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// Add config button to main menu
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[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), nameof(UIRoot._OnOpen))]
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIRoot), nameof(UIRoot._OnOpen))]
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public static void UIRoot__OnOpen_Postfix()
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{
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Functions.UIFunctions.InitMenuButtons();
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlanetData), nameof(PlanetData.NotifyScanEnded))]
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private static void PlanetData_NotifyScanEnded_Postfix(PlanetData __instance)
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{
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if (PlanetModelingManager.scnPlanetReqList.Count > 0) return;
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BepInEx.ThreadingHelper.Instance.StartSyncInvoke(Functions.UIFunctions.OnPlanetScanEnded);
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UIPlanetGlobe), nameof(UIPlanetGlobe.DistributeButtons))]
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private static void UIPlanetGlobe_DistributeButtons_Postfix(UIPlanetGlobe __instance)
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@@ -233,7 +233,7 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
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GameLogic.Enable(false);
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}
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private void Update()
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private void FixedUpdate()
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{
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if (DSPGame.IsMenuDemo)
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{
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@@ -241,7 +241,6 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
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UIFunctions.OnInputUpdate();
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return;
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}
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UIFunctions.OnUpdate();
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LogisticsPatch.OnUpdate();
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if (VFInput.inputing) return;
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LogisticsPatch.OnInputUpdate();
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@@ -4,7 +4,7 @@
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<TargetFramework>net472</TargetFramework>
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<BepInExPluginGuid>org.soardev.uxassist</BepInExPluginGuid>
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<Description>DSP MOD - UXAssist</Description>
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<Version>1.3.1</Version>
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<Version>1.3.2</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<PackageId>UXAssist</PackageId>
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@@ -1,6 +1,6 @@
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{
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"name": "UXAssist",
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"version_number": "1.3.1",
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"version_number": "1.3.2",
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"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist",
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"description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁",
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"dependencies": [
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