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fix: address localization review issues
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@@ -88,7 +88,7 @@ public static class IllegalShellFunctions
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}
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if (nodePos.Count == 0)
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{
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UIMessageBox.Show("CheatEnabler".Translate(), string.Format("There is no Dyson Sphere shell on \"{0}\".".Translate(), star.displayName), Localization.Ok.Translate(), UIMessageBox.ERROR, null);
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UIMessageBox.Show(Localization.CheatEnabler.Translate(), string.Format("There is no Dyson Sphere shell on \"{0}\".".Translate(), star.displayName), Localization.OK.Translate(), UIMessageBox.ERROR, null);
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return;
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}
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var currentShellCount = layer.shellCount;
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@@ -278,7 +278,7 @@ public static class IllegalShellFunctions
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}
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catch (InvalidOperationException)
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{
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UIMessageBox.Show("CheatEnabler".Translate(), string.Format(Localization.NoPrecalculatedShellFoundForRadius0.Translate(), radius), Localization.Ok.Translate(), UIMessageBox.ERROR, null);
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UIMessageBox.Show(Localization.CheatEnabler.Translate(), string.Format(Localization.NoPrecalculatedShellFoundForRadius0.Translate(), radius), Localization.OK.Translate(), UIMessageBox.ERROR, null);
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return;
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}
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layer = dysonSphere.AddLayerOnId(i, radius, Quaternion.Euler(0f, 0f, 0f), Mathf.Sqrt(dysonSphere.gravity / radius) / radius * DysonSphereConstants.RadiansToDegrees);
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