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https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 22:53:33 +08:00
MechaDronesTweaks 1.0.0
This commit is contained in:
@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using BepInEx;
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using BepInEx.Configuration;
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@@ -36,9 +37,12 @@ public class MechaDronesTweaksPlugin : BaseUnityPlugin
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{
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MechaDronesTweaks.UseFixedSpeed = Config.Bind("MechaDrones", "UseFixedSpeed", MechaDronesTweaks.UseFixedSpeed,
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"Use fixed speed for mecha drones").Value;
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MechaDronesTweaks.SkipStage1 = Config.Bind("MechaDrones", "SkipStage1",
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MechaDronesTweaks.SkipStage1,
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"Skip mecha drones' 1st stage (flying away from mecha in ~1/3 speed for several frames)").Value;
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MechaDronesTweaks.RemoveSpeedLimitForStage1 = Config.Bind("MechaDrones", "RemoveSpeedLimitForStage1",
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MechaDronesTweaks.RemoveSpeedLimitForStage1,
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"Remove speed limit for 1st stage (flying away from mecha in ~1/3 speed for several frames)").Value;
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"Remove speed limit for 1st stage (has a speed limit @ ~10m/s originally)").Value;
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MechaDronesTweaks.FixedSpeed = Config.Bind("MechaDrones", "FixedSpeed", MechaDronesTweaks.FixedSpeed,
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new ConfigDescription("Fixed speed for mecha drones, working only when UseFixedSpeed is enabled",
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new AcceptableValueRange<float>(6f, 1000f))).Value;
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@@ -49,29 +53,94 @@ public class MechaDronesTweaksPlugin : BaseUnityPlugin
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MechaDronesTweaks.EnergyMultiplier = Config.Bind("MechaDrones", "EnergyMultiplier",
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MechaDronesTweaks.EnergyMultiplier,
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new ConfigDescription("Energy consumption multiplier for mecha drones",
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new AcceptableValueRange<float>(0.01f, 1f))).Value;
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new AcceptableValueRange<float>(0f, 1f))).Value;
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_harmony.PatchAll(typeof(MechaDronesTweaks));
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}
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}
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[HarmonyPatch]
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public static class MechaDronesTweaks
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{
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public static bool UseFixedSpeed = false;
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public static bool SkipStage1 = false;
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public static bool RemoveSpeedLimitForStage1 = true;
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public static float FixedSpeed = 500f;
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public static float SpeedMultiplier = 5f;
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public static float FixedSpeed = 300f;
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public static float SpeedMultiplier = 4f;
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public static float EnergyMultiplier = 0.1f;
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[HarmonyTranspiler, HarmonyPatch(typeof(UITechTree), "RefreshDataValueText")]
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private static IEnumerable<CodeInstruction> UITechTreeRefreshDataValueText_Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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foreach (var instr in instructions)
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{
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if (instr.opcode == OpCodes.Callvirt && instr.OperandIs(AccessTools.Method(typeof(Mecha), "get_droneSpeed")))
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{
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if (UseFixedSpeed)
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{
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yield return new CodeInstruction(OpCodes.Pop);
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yield return new CodeInstruction(OpCodes.Ldc_R4, FixedSpeed);
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}
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else
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{
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yield return instr;
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yield return new CodeInstruction(OpCodes.Ldc_R4, SpeedMultiplier);
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yield return new CodeInstruction(OpCodes.Mul);
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}
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}
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else
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{
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yield return instr;
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}
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}
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}
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[HarmonyTranspiler, HarmonyPatch(typeof(MechaDroneLogic), "UpdateTargets")]
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private static IEnumerable<CodeInstruction> MechaUpdateTargets_Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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if (SkipStage1)
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{
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var ilist = instructions.ToList();
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for (var i = 0; i < ilist.Count; i++)
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{
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var instr = ilist[i];
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if (instr.opcode == OpCodes.Ldc_I4_1)
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{
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var instrNext = ilist[i + 1];
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if (instrNext.opcode == OpCodes.Stfld &&
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instrNext.OperandIs(AccessTools.Field(typeof(MechaDrone), "stage")))
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{
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instr.opcode = OpCodes.Ldc_I4_2;
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}
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}
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yield return instr;
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}
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}
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else
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{
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foreach (var instr in instructions)
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{
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yield return instr;
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}
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}
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}
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[HarmonyTranspiler, HarmonyPatch(typeof(MechaDroneLogic), "UpdateDrones")]
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private static IEnumerable<CodeInstruction> MechaUpdateDrones_Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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foreach (var instr in instructions)
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if (EnergyMultiplier >= 1f)
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{
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yield return instr;
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if (instr.opcode == OpCodes.Ldfld && instr.OperandIs(AccessTools.Field(typeof(Mecha), "droneEnergyPerMeter")))
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foreach (var instr in instructions)
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{
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yield return instr;
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}
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}
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else
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{
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foreach (var instr in instructions)
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{
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yield return instr;
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if (instr.opcode != OpCodes.Ldfld ||
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!instr.OperandIs(AccessTools.Field(typeof(Mecha), "droneEnergyPerMeter"))) continue;
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yield return new CodeInstruction(OpCodes.Ldc_R8, (double)EnergyMultiplier);
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yield return new CodeInstruction(OpCodes.Mul);
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}
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@@ -81,60 +150,75 @@ public static class MechaDronesTweaks
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[HarmonyTranspiler, HarmonyPatch(typeof(MechaDrone), "Update")]
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private static IEnumerable<CodeInstruction> MechaDroneUpdate_Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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var lastIsLdarg0 = false;
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CodeInstruction lastInstr = null;
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foreach (var instr in instructions)
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var ilist = instructions.ToList();
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for (var i = 0; i < ilist.Count; i++)
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{
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var instr = ilist[i];
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if (instr.opcode == OpCodes.Ldarg_0)
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{
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if (lastIsLdarg0)
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{
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yield return lastInstr;
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continue;
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}
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lastIsLdarg0 = true;
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lastInstr = instr;
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continue;
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}
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if (lastIsLdarg0)
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{
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lastIsLdarg0 = false;
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if (instr.opcode == OpCodes.Ldfld &&
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instr.OperandIs(AccessTools.Field(typeof(MechaDrone), "speed")))
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var instrNext = ilist[i + 1];
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if (instrNext.opcode == OpCodes.Ldfld &&
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instrNext.OperandIs(AccessTools.Field(typeof(MechaDrone), "speed")))
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{
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if (UseFixedSpeed)
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{
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lastInstr.opcode = OpCodes.Ldc_R4;
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lastInstr.operand = FixedSpeed;
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yield return lastInstr;
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var newInstr = new CodeInstruction(instr)
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{
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opcode = OpCodes.Ldc_R4,
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operand = FixedSpeed
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};
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yield return newInstr;
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}
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else
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{
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yield return lastInstr;
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yield return instr;
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yield return instrNext;
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yield return new CodeInstruction(OpCodes.Ldc_R4, SpeedMultiplier);
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yield return new CodeInstruction(OpCodes.Mul);
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}
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i++;
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continue;
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}
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yield return lastInstr;
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yield return instr;
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continue;
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if (instrNext.opcode == OpCodes.Ldc_R4)
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{
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if (instrNext.OperandIs(0f))
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{
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var instrNext2 = ilist[i + 2];
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if (instrNext2.opcode == OpCodes.Stfld &&
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instrNext2.OperandIs(AccessTools.Field(typeof(MechaDrone), "progress")))
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{
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ilist[i + 3].labels = instr.labels;
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i += 2;
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continue;
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}
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}
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else if (instrNext.OperandIs(1f))
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{
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var instrNext2 = ilist[i + 2];
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if (instrNext2.opcode == OpCodes.Stfld &&
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instrNext2.OperandIs(AccessTools.Field(typeof(MechaDrone), "progress")))
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{
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instrNext.operand = 0f;
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yield return instr;
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yield return instrNext;
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yield return instrNext2;
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i += 2;
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continue;
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}
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}
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}
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}
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if (instr.opcode == OpCodes.Ldc_R4)
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else if (instr.opcode == OpCodes.Ldc_R4)
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{
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if (instr.OperandIs(0.5f))
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{
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if (FixedSpeed > 59f)
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if (UseFixedSpeed)
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{
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instr.operand = 0.5f * FixedSpeed / 50f;
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yield return instr;
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continue;
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if (FixedSpeed > 75f) { instr.operand = 0.5f * FixedSpeed / 75f; }
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}
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else
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{
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instr.operand = 0.5f * SpeedMultiplier;
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}
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}
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else if (instr.OperandIs(3f))
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@@ -143,12 +227,8 @@ public static class MechaDronesTweaks
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{
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instr.operand = 10000f;
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}
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yield return instr;
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continue;
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}
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}
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yield return instr;
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}
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}
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@@ -4,5 +4,33 @@
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#### 机甲建设机调整(FastDrones MOD的后继者)
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## Usage
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* Inspired by [FastDrones](https://dsp.thunderstore.io/package/dkoppstein/FastDrones/), but patching IL codes, consuming less CPU to reduce lags on massive builds especially blueprints' put.
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* Does not affect current game-saves, which means:
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* All values are patched in memory but written to game-saves so that you can play with normal mecha drone parameters while disabling this MOD.
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* You can take benefit from this MOD on any game-saves after enabling this MOD.
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* Config entries:
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* `UseFixedSpeed` [Default Value: false]:
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* If enabled: Use `FixedSpeed` for mecha drones, which makes related Upgrades not used any more.
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* If disabled: Use `SpeedMultiplier` for mecha drones.
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* `SkipStage1` [Default Value: false]: Skip mecha drones' 1st stage (flying away from mecha in ~1/3 speed for several frames).
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* `RemoveSpeedLimitForStage1` [Default Value: true]: Remove speed limit for 1st stage (has a speed limit @ ~10m/s originally).
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* `FixedSpeed` [Default Value: 300]: Fixed flying speed for mecha drones.
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* `SpeedMultiplier` [Default Value: 4]: Speed multiplier for mecha drones.
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* `EnergyMultiplier` [Default Value: 0.1]: Energy consumption multiplier for mecha drones.
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* Note: This MOD will disable `FastDrones` if the MOD is installed, to avoid conflict in functions.
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## 使用说明
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* 功能参考 [FastDrones](https://dsp.thunderstore.io/package/dkoppstein/FastDrones/),但主要对IL代码进行Patch因此消耗更少的CPU,尤其在大规模建造比如放置蓝图的时候可以大大减少卡顿。
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* 不影响当前游戏存档:
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* 所有修改参数都在内存中Patch不会写入存档,禁用此MOD后可恢复正常建设机参数。
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* 启用本MOD后可以在已经游玩的游戏存档上享受参数的改动。
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* 设置选项:
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* `UseFixedSpeed` [默认值: false]:
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* 启用: 使用 `FixedSpeed`,固定速度,这将覆盖对应机甲建设机速度的升级数值。
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* 禁用: 使用 `SpeedMultiplier`
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* `SkipStage1` [默认值: false]: 跳过建设机起飞的第一阶段(以大约1/3速度从机甲身上飞出,持续若干帧).
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* `RemoveSpeedLimitForStage1` [默认值: true]: 移除第一阶段的速度限制 (原本大约有10m/s的限制).
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* `FixedSpeed` [默认值: 300]: 固定速度。
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* `SpeedMultiplier` [默认值: 4]: 速度倍数。
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* `EnergyMultiplier` [默认值: 0.1]: 能量消耗倍数。
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* 说明: 如果安装了`FastDrones`本MOD会将其禁用避免功能冲突。
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BIN
MechaDronesTweaks/package/icon.png
Normal file
BIN
MechaDronesTweaks/package/icon.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 25 KiB |
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