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only patch once
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@@ -12,7 +12,7 @@ public static class GameLogic
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public static void Init()
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public static void Init()
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{
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{
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_harmony = Harmony.CreateAndPatchAll(typeof(GameLogic));
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_harmony ??= Harmony.CreateAndPatchAll(typeof(GameLogic));
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}
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}
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public static void Uninit()
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public static void Uninit()
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