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UXAssist v1.4.5
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@@ -142,9 +142,9 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
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"Dismantle blueprint selected buildings");
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FactoryPatch.PressShiftToTakeWholeBeltItemsEnabled = Config.Bind("Factory", "PressShiftToTakeWholeBeltItems", false,
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"Ctrl+Shift+Click to pick items from whole belts");
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FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeBranches = Config.Bind("Factory", "PressShiftToTakeWholeBeltItemsIncludeBranches", true,
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FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeBranches = Config.Bind("Factory", "PressShiftToTakeWholeBeltItemsIncludeBranches", false,
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"Include branches of belts");
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FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeInserters = Config.Bind("Factory", "PressShiftToTakeWholeBeltItemsIncludeInserters", true,
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FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeInserters = Config.Bind("Factory", "PressShiftToTakeWholeBeltItemsIncludeInserters", false,
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"Include connected inserters");
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LogisticsPatch.AutoConfigLogisticsEnabled = Config.Bind("Factory", "AutoConfigLogistics", false,
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"Auto-config logistic stations");
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