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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 08:13:35 +08:00

UXAssist v1.4.5

This commit is contained in:
2025-11-14 15:59:48 +08:00
parent 1a242af84e
commit 45445f82a1
5 changed files with 34 additions and 11 deletions

View File

@@ -142,9 +142,9 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
"Dismantle blueprint selected buildings");
FactoryPatch.PressShiftToTakeWholeBeltItemsEnabled = Config.Bind("Factory", "PressShiftToTakeWholeBeltItems", false,
"Ctrl+Shift+Click to pick items from whole belts");
FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeBranches = Config.Bind("Factory", "PressShiftToTakeWholeBeltItemsIncludeBranches", true,
FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeBranches = Config.Bind("Factory", "PressShiftToTakeWholeBeltItemsIncludeBranches", false,
"Include branches of belts");
FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeInserters = Config.Bind("Factory", "PressShiftToTakeWholeBeltItemsIncludeInserters", true,
FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeInserters = Config.Bind("Factory", "PressShiftToTakeWholeBeltItemsIncludeInserters", false,
"Include connected inserters");
LogisticsPatch.AutoConfigLogisticsEnabled = Config.Bind("Factory", "AutoConfigLogistics", false,
"Auto-config logistic stations");