diff --git a/UXAssist/FactoryPatch.cs b/UXAssist/FactoryPatch.cs index aca55dd..0a7e1a6 100644 --- a/UXAssist/FactoryPatch.cs +++ b/UXAssist/FactoryPatch.cs @@ -51,7 +51,6 @@ public static class FactoryPatch [HarmonyTranspiler] [HarmonyPatch(typeof(ConnGizmoGraph), MethodType.Constructor)] - [HarmonyPatch(typeof(ConnGizmoGraph), nameof(ConnGizmoGraph.SetPointCount))] private static IEnumerable ConnGizmoGraph_Constructor_Transpiler(IEnumerable instructions, ILGenerator generator) { var matcher = new CodeMatcher(instructions, generator); @@ -62,6 +61,18 @@ public static class FactoryPatch return matcher.InstructionEnumeration(); } + [HarmonyTranspiler] + [HarmonyPatch(typeof(ConnGizmoGraph), nameof(ConnGizmoGraph.SetPointCount))] + private static IEnumerable ConnGizmoGraph_SetPointCount_Transpiler(IEnumerable instructions, ILGenerator generator) + { + var matcher = new CodeMatcher(instructions, generator); + matcher.MatchForward(false, + new CodeMatch(ci => ci.opcode == OpCodes.Ldc_I4 && ci.OperandIs(256)) + ); + matcher.Repeat(m => m.SetAndAdvance(OpCodes.Ldc_I4, 2048)); + return matcher.InstructionEnumeration(); + } + [HarmonyTranspiler] [HarmonyPatch(typeof(BuildTool_Path), nameof(BuildTool_Path._OnInit))] private static IEnumerable BuildTool_Path__OnInit_Transpiler(IEnumerable instructions, ILGenerator generator) diff --git a/UXAssist/UIConfigWindow.cs b/UXAssist/UIConfigWindow.cs index a962fa9..3c880c8 100644 --- a/UXAssist/UIConfigWindow.cs +++ b/UXAssist/UIConfigWindow.cs @@ -28,11 +28,16 @@ public static class UIConfigWindow I18N.Add("Enhanced count control for hand-make", "Enhanced count control for hand-make", "手动制造物品的数量控制改进"); I18N.Add("Enhanced count control for hand-make tips", "Maximum count is increased to 1000.\nHold Ctrl/Shift/Alt to change the count rapidly.", "最大数量提升至1000\n按住Ctrl/Shift/Alt可快速改变数量"); I18N.Add("Initialize This Planet", "Initialize this planet", "初始化本行星"); + I18N.Add("Initialize This Planet Confirm", "This operation will destroy all buildings and revert terrains on this planet, are you sure?", "此操作将会摧毁本行星上的所有建筑并恢复地形,确定吗?"); I18N.Add("Dismantle All Buildings", "Dismantle all buildings", "拆除所有建筑"); + I18N.Add("Dismantle All Buildings Confirm", "This operation will dismantle all buildings on this planet, are you sure?", "此操作将会拆除本行星上的所有建筑,确定吗?"); I18N.Add("Stop ejectors when available nodes are all filled up", "Stop ejectors when available nodes are all filled up", "可用节点全部造完时停止弹射"); I18N.Add("Construct only nodes but frames", "Construct only nodes but frames", "只造节点不造框架"); I18N.Add("Initialize Dyson Sphere", "Initialize Dyson Sphere", "初始化戴森球"); + I18N.Add("Initialize Dyson Sphere Confirm", "This operation will destroy all layers on this dyson sphere, are you sure?", "此操作将会摧毁戴森球上的所有层级,确定吗?"); I18N.Add("Click to dismantle selected layer", "Click to dismantle selected layer", "点击拆除对应的戴森壳"); + I18N.Add("Dismantle selected layer", "Dismantle selected layer", "拆除选中的戴森壳"); + I18N.Add("Dismantle selected layer Confirm", "This operation will dismantle selected layer, are you sure?", "此操作将会拆除选中的戴森壳,确定吗?"); I18N.Apply(); MyConfigWindow.OnUICreated += CreateUI; MyConfigWindow.OnUpdateUI += UpdateUI; @@ -74,9 +79,19 @@ public static class UIConfigWindow MyWindow.AddTipsButton(x, y, tab2, "Enhanced count control for hand-make", "Enhanced count control for hand-make tips", "enhanced-count-control-tips"); x = 400f; y = 10f; - wnd.AddButton(x, y, tab2, "Initialize This Planet", 16, "button-init-planet", () => { PlanetFunctions.RecreatePlanet(true); }); + wnd.AddButton(x, y, tab2, "Initialize This Planet", 16, "button-init-planet", () => + UIMessageBox.Show("Initialize This Planet".Translate(), "Initialize This Planet Confirm".Translate(), "取消".Translate(), "确定".Translate(), 2, null, new UIMessageBox.Response(() => + { + PlanetFunctions.RecreatePlanet(true); + })) + ); y += 36f; - wnd.AddButton(x, y, tab2, "Dismantle All Buildings", 16, "button-dismantle-all", () => { PlanetFunctions.DismantleAll(false); }); + wnd.AddButton(x, y, tab2, "Dismantle All Buildings", 16, "button-dismantle-all", () => + UIMessageBox.Show("Dismantle All Buildings".Translate(), "Dismantle All Buildings Confirm".Translate(), "取消".Translate(), "确定".Translate(), 2, null, new UIMessageBox.Response(() => + { + PlanetFunctions.DismantleAll(false); + })) + ); var tab3 = wnd.AddTab(trans, "Dyson Sphere"); x = 0f; @@ -86,14 +101,24 @@ public static class UIConfigWindow MyCheckBox.CreateCheckBox(x, y, tab3, DysonSpherePatch.OnlyConstructNodesEnabled, "Construct only nodes but frames"); x = 400f; y = 10f; - wnd.AddButton(x, y, tab3, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () => { DysonSpherePatch.InitCurrentDysonSphere(-1); }); + wnd.AddButton(x, y, tab3, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () => + UIMessageBox.Show("Initialize Dyson Sphere".Translate(), "Initialize Dyson Sphere Confirm".Translate(), "取消".Translate(), "确定".Translate(), 2, null, new UIMessageBox.Response(() => + { + DysonSpherePatch.InitCurrentDysonSphere(-1); + })) + ); y += 36f; MyWindow.AddText(x, y, tab3, "Click to dismantle selected layer", 16, "text-dismantle-layer"); y += 26f; for (var i = 0; i < 10; i++) { var id = i + 1; - var btn = wnd.AddFlatButton(x, y, tab3, id.ToString(), 12, "dismantle-layer-" + id, () => { DysonSpherePatch.InitCurrentDysonSphere(id); }); + var btn = wnd.AddFlatButton(x, y, tab3, id.ToString(), 12, "dismantle-layer-" + id, () => + UIMessageBox.Show("Dismantle selected layer".Translate(), "Dismantle selected layer Confirm".Translate(), "取消".Translate(), "确定".Translate(), 2, null, new UIMessageBox.Response(() => + { + DysonSpherePatch.InitCurrentDysonSphere(id); + })) + ); ((RectTransform)btn.transform).sizeDelta = new Vector2(40f, 20f); DysonLayerBtn[i] = btn; if (i == 4)