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https://github.com/soarqin/DSP_Mods.git
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fix(UXAssist): preserve calling assembly semantics in Util facade
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@@ -21,7 +21,7 @@ public static class Util
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[Obsolete("Use ResourceUtil.LoadEmbeddedResource")]
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[Obsolete("Use ResourceUtil.LoadEmbeddedResource")]
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public static byte[] LoadEmbeddedResource(string path, Assembly assembly = null)
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public static byte[] LoadEmbeddedResource(string path, Assembly assembly = null)
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=> ResourceUtil.LoadEmbeddedResource(path, assembly);
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=> ResourceUtil.LoadEmbeddedResource(path, assembly ?? Assembly.GetCallingAssembly());
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[Obsolete("Use ResourceUtil.LoadTexture")]
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[Obsolete("Use ResourceUtil.LoadTexture")]
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public static Texture2D LoadTexture(string path)
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public static Texture2D LoadTexture(string path)
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@@ -33,13 +33,13 @@ public static class Util
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[Obsolete("Use ResourceUtil.LoadEmbeddedTexture")]
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[Obsolete("Use ResourceUtil.LoadEmbeddedTexture")]
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public static Texture2D LoadEmbeddedTexture(string path, Assembly assembly = null)
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public static Texture2D LoadEmbeddedTexture(string path, Assembly assembly = null)
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=> ResourceUtil.LoadEmbeddedTexture(path, assembly);
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=> ResourceUtil.LoadEmbeddedTexture(path, assembly ?? Assembly.GetCallingAssembly());
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[Obsolete("Use ResourceUtil.LoadEmbeddedSprite")]
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[Obsolete("Use ResourceUtil.LoadEmbeddedSprite")]
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public static Sprite LoadEmbeddedSprite(string path, Assembly assembly = null)
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public static Sprite LoadEmbeddedSprite(string path, Assembly assembly = null)
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=> ResourceUtil.LoadEmbeddedSprite(path, assembly);
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=> ResourceUtil.LoadEmbeddedSprite(path, assembly ?? Assembly.GetCallingAssembly());
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[Obsolete("Use PathUtil.PluginFolder")]
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[Obsolete("Use PathUtil.PluginFolder")]
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public static string PluginFolder(Assembly assembly = null)
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public static string PluginFolder(Assembly assembly = null)
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=> PathUtil.PluginFolder(assembly);
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=> PathUtil.PluginFolder(assembly ?? Assembly.GetCallingAssembly());
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}
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}
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