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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 02:13:29 +08:00

UXAssist: Work in progress

This commit is contained in:
2023-10-09 21:23:23 +08:00
parent a3b95073b8
commit 41f2103c11
19 changed files with 740 additions and 287 deletions

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UXAssist/UI/MyWindow.cs Normal file
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using System;
using HarmonyLib;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using Object = UnityEngine.Object;
namespace UXAssist.UI;
// MyWindow modified from LSTM: https://github.com/hetima/DSP_LSTM/blob/main/LSTM/MyWindowCtl.cs
public class MyWindow: ManualBehaviour
{
private readonly Dictionary<InputField, Tuple<UnityAction<string>, UnityAction<string>>> _inputFields = new();
private readonly Dictionary<UIButton, UnityAction> _buttons = new();
protected bool EventRegistered { get; private set; }
public virtual void TryClose()
{
_Close();
}
public virtual bool IsWindowFunctional()
{
return true;
}
public void Open()
{
_Open();
transform.SetAsLastSibling();
}
public void Close() => _Close();
public void SetTitle(string title)
{
var txt = gameObject.transform.Find("panel-bg/title-text")?.gameObject.GetComponent<Text>();
if (txt)
{
txt.text = title.Translate();
}
}
private static void AddElement(float x, float y, RectTransform rect, RectTransform parent = null)
{
if (rect != null)
{
Util.NormalizeRectWithTopLeft(rect, x, y, parent);
}
}
public static Text AddText(float x, float y, RectTransform parent, string label, int fontSize = 14, string objName = "label")
{
var src = UIRoot.instance.uiGame.assemblerWindow.stateText;
var txt = Instantiate(src);
txt.gameObject.name = objName;
txt.text = label.Translate();
txt.color = new Color(1f, 1f, 1f, 0.4f);
txt.alignment = TextAnchor.MiddleLeft;
txt.fontSize = fontSize;
if (txt.transform is RectTransform rect)
{
rect.sizeDelta = new Vector2(txt.preferredWidth + 40f, 30f);
}
AddElement(x, y, txt.rectTransform, parent);
return txt;
}
public static UIButton AddTipsButton(float x, float y, RectTransform parent, string label, string tip, string content, string objName = "tips-button")
{
var src = UIRoot.instance.galaxySelect.sandboxToggle.gameObject.transform.parent.Find("tip-button");
var dst = Instantiate(src);
dst.gameObject.name = objName;
var btn = dst.GetComponent<UIButton>();
Util.NormalizeRectWithTopLeft(btn, x, y, parent);
btn.tips.topLevel = true;
btn.tips.tipTitle = label;
btn.tips.tipText = tip;
btn.UpdateTip();
return btn;
}
public UIButton AddButton(float x, float y, RectTransform parent, string text = "", int fontSize = 16, string objName = "button", UnityAction onClick = null)
{
var panel = UIRoot.instance.uiGame.statWindow.performancePanelUI;
var btn = Instantiate(panel.cpuActiveButton);
btn.gameObject.name = objName;
var rect = Util.NormalizeRectWithTopLeft(btn, x, y, parent);
rect.sizeDelta = new Vector2(150, rect.sizeDelta.y);
var l = btn.gameObject.transform.Find("button-text").GetComponent<Localizer>();
var t = btn.gameObject.transform.Find("button-text").GetComponent<Text>();
if (l != null)
{
l.stringKey = text;
l.translation = text.Translate();
}
if (t != null)
{
t.text = text.Translate();
}
t.fontSize = fontSize;
btn.button.onClick.RemoveAllListeners();
btn.tip = null;
btn.tips = new UIButton.TipSettings();
_buttons[btn] = onClick;
if (EventRegistered)
{
if (onClick != null)
btn.button.onClick.AddListener(onClick);
}
return btn;
}
public UIButton AddFlatButton(float x, float y, RectTransform parent, string text = "", int fontSize = 12, string objName = "button", UnityAction onClick = null)
{
var panel = UIRoot.instance.uiGame.dysonEditor.controlPanel.hierarchy.layerPanel;
var btn = Instantiate(panel.layerButtons[0]);
btn.gameObject.name = objName;
btn.highlighted = false;
Util.NormalizeRectWithTopLeft(btn, x, y, parent);
var t = btn.gameObject.transform.Find("Text").GetComponent<Text>();
if (t != null)
{
t.text = text.Translate();
}
t.fontSize = fontSize;
btn.button.onClick.RemoveAllListeners();
_buttons[btn] = onClick;
if (EventRegistered)
{
if (onClick != null)
btn.button.onClick.AddListener(onClick);
}
return btn;
}
protected InputField AddInputField(float x, float y, RectTransform parent, string text = "", int fontSize = 16, string objName = "input", UnityAction<string> onChanged = null, UnityAction<string> onEditEnd = null)
{
var stationWindow = UIRoot.instance.uiGame.stationWindow;
//public InputField nameInput;
var inputField = Instantiate(stationWindow.nameInput);
inputField.gameObject.name = objName;
Destroy(inputField.GetComponent<UIButton>());
inputField.GetComponent<Image>().color = new Color(1f, 1f, 1f, 0.05f);
var rect = Util.NormalizeRectWithTopLeft(inputField, x, y, parent);
rect.sizeDelta = new Vector2(210, rect.sizeDelta.y);
inputField.textComponent.text = text;
inputField.textComponent.fontSize = fontSize;
inputField.onValueChanged.RemoveAllListeners();
inputField.onEndEdit.RemoveAllListeners();
_inputFields[inputField] = Tuple.Create(onChanged, onEditEnd);
if (EventRegistered)
{
if (onChanged != null)
inputField.onValueChanged.AddListener(onChanged);
if (onEditEnd != null)
inputField.onEndEdit.AddListener(onEditEnd);
}
return inputField;
}
public override void _OnRegEvent()
{
base._OnRegEvent();
if (EventRegistered) return;
foreach (var t in _inputFields)
{
var inputField = t.Key;
if (t.Value.Item1 != null)
inputField.onValueChanged.AddListener(t.Value.Item1);
if (t.Value.Item2 != null)
inputField.onEndEdit.AddListener(t.Value.Item2);
}
foreach (var t in _buttons)
{
var btn = t.Key;
if (t.Value != null)
btn.button.onClick.AddListener(t.Value);
}
EventRegistered = true;
}
public override void _OnUnregEvent()
{
base._OnUnregEvent();
if (!EventRegistered) return;
EventRegistered = false;
foreach (var t in _buttons)
{
var btn = t.Key;
if (t.Value != null)
btn.button.onClick.RemoveListener(t.Value);
}
foreach (var t in _inputFields)
{
var inputField = t.Key;
if (t.Value.Item1 != null)
inputField.onValueChanged.RemoveListener(t.Value.Item1);
if (t.Value.Item2 != null)
inputField.onEndEdit.RemoveListener(t.Value.Item2);
}
}
}
public class MyWindowWithTabs : MyWindow
{
private readonly List<Tuple<RectTransform, UIButton>> _tabs = new();
private float _tabX = 36f;
public override void TryClose()
{
_Close();
}
public override bool IsWindowFunctional()
{
return true;
}
public RectTransform AddTab(float x, int index, RectTransform parent, string label)
{
var tab = new GameObject();
var tabRect = tab.AddComponent<RectTransform>();
Util.NormalizeRectWithMargin(tabRect, 54f + 28f, 36f, 0f, 0f, parent);
tab.name = "tab-" + index;
var swarmPanel = UIRoot.instance.uiGame.dysonEditor.controlPanel.hierarchy.swarmPanel;
var src = swarmPanel.orbitButtons[0];
var btn = Instantiate(src);
var btnRect = Util.NormalizeRectWithTopLeft(btn, x, 54f, parent);
btn.name = "tab-btn-" + index;
btnRect.sizeDelta = new Vector2(100f, 24f);
btn.transform.Find("frame").gameObject.SetActive(false);
if (btn.transitions.Length >= 3)
{
btn.transitions[0].normalColor = new Color(0.1f, 0.1f, 0.1f, 0.68f);
btn.transitions[0].highlightColorOverride = new Color(0.9906f, 0.5897f, 0.3691f, 0.4f);
btn.transitions[1].normalColor = new Color(1f, 1f, 1f, 0.6f);
btn.transitions[1].highlightColorOverride = new Color(0.2f, 0.1f, 0.1f, 0.9f);
}
var btnText = btn.transform.Find("Text").GetComponent<Text>();
btnText.text = label.Translate();
btnText.fontSize = 16;
btn.data = index;
_tabs.Add(Tuple.Create(tabRect, btn));
if (EventRegistered)
{
btn.onClick += OnTabButtonClick;
}
return tabRect;
}
public RectTransform AddTab(RectTransform parent, string label)
{
var result = AddTab(_tabX, _tabs.Count, parent, label);
_tabX += 100f;
return result;
}
public override void _OnRegEvent()
{
if (!EventRegistered)
{
foreach (var t in _tabs)
{
t.Item2.onClick += OnTabButtonClick;
}
}
base._OnRegEvent();
}
public override void _OnUnregEvent()
{
if (EventRegistered)
{
foreach (var t in _tabs)
{
t.Item2.onClick -= OnTabButtonClick;
}
}
base._OnUnregEvent();
}
protected void SetCurrentTab(int index) => OnTabButtonClick(index);
private void OnTabButtonClick(int index)
{
foreach (var (rectTransform, btn) in _tabs)
{
if (btn.data != index)
{
btn.highlighted = false;
rectTransform.gameObject.SetActive(false);
continue;
}
btn.highlighted = true;
rectTransform.gameObject.SetActive(true);
}
}
}
public static class MyWindowManager
{
private static readonly List<ManualBehaviour> Windows = new(4);
private static bool _initialized;
public static T CreateWindow<T>(string name, string title = "") where T : MyWindow
{
var srcWin = UIRoot.instance.uiGame.tankWindow;
var src = srcWin.gameObject;
var go = Object.Instantiate(src, UIRoot.instance.uiGame.transform.parent);
go.name = name;
go.SetActive(false);
Object.Destroy(go.GetComponent<UITankWindow>());
var win = go.AddComponent<T>() as MyWindow;
if (win == null)
return null;
for (var i = 0; i < go.transform.childCount; i++)
{
var child = go.transform.GetChild(i).gameObject;
if (child.name == "panel-bg")
{
var btn = child.GetComponentInChildren<Button>();
//close-btn
if (btn != null)
{
btn.onClick.AddListener(win._Close);
}
}
else if (child.name != "shadow" && child.name != "panel-bg")
{
Object.Destroy(child);
}
}
win.SetTitle(title);
win._Create();
if (_initialized)
{
win._Init(win.data);
}
Windows.Add(win);
return (T)win;
}
/*
public static void SetRect(ManualBehaviour win, RectTransform rect)
{
var rectTransform = win.GetComponent<RectTransform>();
//rectTransform.position =
//rectTransform.sizeDelta = rect;
}
*/
public static class Patch
{
/*
//_Create -> _Init
[HarmonyPostfix, HarmonyPatch(typeof(UIGame), "_OnCreate")]
public static void UIGame__OnCreate_Postfix()
{
}
*/
[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), "_OnDestroy")]
public static void UIRoot__OnDestroy_Postfix()
{
foreach (var win in Windows)
{
win._Free();
win._Destroy();
}
Windows.Clear();
}
[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), "_OnOpen")]
public static void UIRoot__OnOpen_Postfix()
{
if (_initialized) return;
foreach (var win in Windows)
{
win._Init(win.data);
}
_initialized = true;
}
/*
[HarmonyPostfix, HarmonyPatch(typeof(UIGame), "_OnFree")]
public static void UIGame__OnFree_Postfix()
{
foreach (var win in Windows)
{
win._Free();
}
}
*/
[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), "_OnUpdate")]
public static void UIRoot__OnUpdate_Postfix()
{
if (GameMain.isPaused || !GameMain.isRunning)
{
return;
}
foreach (var win in Windows)
{
win._Update();
}
}
[HarmonyPostfix, HarmonyPatch(typeof(UIGame), "ShutAllFunctionWindow")]
public static void UIGame_ShutAllFunctionWindow_Postfix()
{
foreach (var win in Windows)
{
if (win is MyWindow theWin && theWin.IsWindowFunctional())
{
theWin.TryClose();
}
}
}
}
}