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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 14:53:30 +08:00

UXAssist: Work in progress

This commit is contained in:
2023-10-09 21:23:23 +08:00
parent a3b95073b8
commit 41f2103c11
19 changed files with 740 additions and 287 deletions

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UXAssist/Common/I18N.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
namespace UXAssist.Common;
public static class I18N
{
private static bool _initialized;
public static Action OnInitialized;
public static void Init()
{
Harmony.CreateAndPatchAll(typeof(I18N));
}
public static bool Initialized() => _initialized;
private static int _nextID = 1;
private static readonly List<StringProto> StringsToAdd = new();
public static void Add(string key, string enus, string zhcn = null, string frfr = null)
{
var strings = LDB._strings;
var strProto = new StringProto
{
Name = key,
SID = "",
ENUS = enus,
ZHCN = string.IsNullOrEmpty(zhcn) ? enus : zhcn,
FRFR = string.IsNullOrEmpty(frfr) ? enus : frfr
};
StringsToAdd.Add(strProto);
}
public static void Apply()
{
if (!_initialized) return;
var strings = LDB._strings;
var index = strings.dataArray.Length;
strings.dataArray = strings.dataArray.Concat(StringsToAdd).ToArray();
StringsToAdd.Clear();
var newIndex = strings.dataArray.Length;
for (; index < newIndex; index++)
{
var strProto = strings.dataArray[index];
strProto.ID = GetNextID();
strings.dataIndices[strProto.ID] = index;
strings.nameIndices[strings.dataArray[index].Name] = index;
}
}
[HarmonyPostfix, HarmonyPriority(Priority.Last), HarmonyPatch(typeof(VFPreload), "InvokeOnLoadWorkEnded")]
private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
{
if (_initialized) return;
_initialized = true;
if (StringsToAdd.Count == 0)
{
OnInitialized?.Invoke();
return;
}
Apply();
OnInitialized?.Invoke();
}
private static int GetNextID()
{
var strings = LDB._strings;
while (_nextID <= 12000)
{
if (!strings.dataIndices.ContainsKey(_nextID))
{
break;
}
_nextID++;
}
var result = _nextID;
_nextID++;
return result;
}
}

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UXAssist/README.md Normal file
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# CheatEnabler
#### Add various cheat functions while disabling abnormal determinants
#### 添加一些作弊功能,同时屏蔽异常检测
## Changlog
* 2.2.7
+ New function: `Construct only nodes but frames`
+ Opening config panel does not close inventory panel now
+ Remove `Input direction conflict` check while using `Remove some build conditions`
+ Fix a bug that prevents `Belt signal alt format` from switching number formats for current belt signals
* 2.2.6
+ New function: `Stop ejectors when available nodes are all filled up`
+ Fix a bug that absorb solar sails on unfinised nodes
* 2.2.5
+ Skip all intermediate states and absorb solar sails instantly while enable `Quick absorb`, `Skip bullet period` and `Skip absorption period` at the same time.
+ Fix a problem that `Quick absorb` does not absorb all solar sails instantly when most nodes are full.
+ Fix crash while using with some mods
* 2.2.4
+ New function: `Enable player actions in globe view`
+ Fix UI bug
* 2.2.3
+ New function: `Remove some build conditions`
+ Fix compatibility with some mods
* 2.2.2
+ New function: `Assign game to currrnet account`
+ New subfunction: `Belt signal alt format`
+ Fix a crash on using `Initialize this Planet`
+ Fix belt build in `Finish build immediately`
* 2.2.1
+ Check condition for miners even when `Build without condition` is enabled.
+ Fix a patch issue that may cause `Build without condition` not working.
* 2.2.0
+ Add some power related functions
+ Add a subfunction to belt signal item generation, which simulates production process of raws and intermediates on statistics
+ Split some functions from Architect mode
* 2.1.0
+ Belt signal item generation
+ Fix window display priority which may cause tips to be covered by main window
* 2.0.0
+ Refactorying codes
+ UI implementation
+ Add a lot of functions
* 1.0.0
+ Initial release
## Usage
* Press `` LAlt+`(BackQuote) `` to call up the config panel. You can change the shortcut on the panel.
* There are also buttons on title screen and planet minimap area to call up the config panel.
* Features:
+ Strict hotkey dectection for build menu, thus building hotkeys(0~9, F1~F10, X, U) are not triggered while holding Ctrl/Alt/Shift.
+ General:
+ Enable Dev Shortcuts (check config panel for usage)
+ Disable Abnormal Checks
+ Unlock techs with key-modifiers (Ctrl/Alt/Shift)
+ Assign game to currrnet account
+ Factory:
+ Finish build immediately
+ Architect mode (Infinite buildings)
+ Unlimited interactive range
+ Build without condition
+ Remove some build conditions
+ No collision
+ Sunlight at night
+ Belt signal item generation
+ Count all raws and intermediates in statistics
+ Belt signal alt format
+ Remove space limit between wind turbines and solar panels
+ Boost power generations for kinds of power generators
+ Planet:
+ Enable player actions in globe view
+ Infinite Natural Resources
+ Fast Mining
+ Pump Anywhere
+ Terraform without enought sands
+ Re-intialize planet (without reseting veins)
+ Quick dismantle all buildings (without drops)
+ Dyson Sphere:
+ Stop ejectors when available nodes are all filled up
+ Construct only nodes but frames
+ Skip bullet period
+ Skip absorption period
+ Quick absorb
+ Eject anyway
+ Re-initialize Dyson Spheres
+ Quick dismantle Dyson Shells
+ Birth star:
+ Rare resources on birth planet
+ Solid flat on birth planet
+ High luminosity for birth star
## Notes
* Please upgrade `BepInEx` 5.4.21 or later if using with [BlueprintTweaks](https://dsp.thunderstore.io/package/kremnev8/BlueprintTweaks/) to avoid possible conflicts.
+ You can download `BepInEx` [here](https://github.com/bepinex/bepinex/releases/latest)(choose x64 edition).
+ If using with r2modman, you can upgrade `BepInEx` by clicking `Settings` -> `Browse profile folder`, then extract downloaded zip to the folder and overwrite existing files.
## CREDITS
* [Dyson Sphere Program](https://store.steampowered.com/app/1366540): The great game
* [BepInEx](https://bepinex.dev/): Base modding framework
* [Multifunction_mod](https://github.com/blacksnipebiu/Multifunction_mod): Some cheat functions
* [LSTM](https://github.com/hetima/DSP_LSTM) & [PlanetFinder](https://github.com/hetima/DSP_PlanetFinder): UI implementations
## 更新日志
* 2.2.7
+ 新功能:`只建造节点不建造框架`
+ 打开设置面板时不再关闭背包面板
+ 在`移除部分不影响游戏逻辑的建造条件`启用时移除`输入方向冲突`的检查条件
+ 修复导致`传送带信号替换格式`不切换传送带信号数字格式的问题
* 2.2.6
+ 新功能:`可用节点全部造完时停止弹射`
+ 修复了在未完成的节点上吸收太阳帆的问题
* 2.2.5
+ 在同时启用`快速吸收``跳过子弹阶段``跳过吸收阶段`时,所有弹射的太阳帆会跳过所有中间环节立即吸收
+ 修复了`快速吸收`在大部分节点已满时无法立即吸收所有太阳帆的问题
+ 修复了与一些mod的兼容性问题
* 2.2.4
+ 新功能:`在行星视图中允许玩家操作`
+ 修复了UI显示问题
* 2.2.3
+ 新功能:`移除部分不影响游戏逻辑的建造条件`
+ 修复了与一些mod的兼容性问题
* 2.2.2
+ 新功能:`将游戏绑定给当前账号`
+ 新子功能:`传送带信号替换格式`
+ 修复了`初始化本行星`可能导致崩溃的问题
+ 修复了`建造秒完成`中传送带建造的问题
* 2.2.1
+ 即使在启用`无条件建造`时依然检查矿机的建造条件
+ 修复一个可能导致`无条件建造`不生效的问题
* 2.2.0
+ 添加了一些发电相关功能
+ 为传送带信号物品生成添加了一个子功能,在统计面板模拟了原材料和中间产物的生产过程
+ 从建筑师模式中分离了一些功能
* 2.1.0
+ 传送带信号物品生成
+ 修复窗口显示优先级可能导致提示信息被主窗口遮挡的问题
* 2.0.0
+ 重构代码
+ UI实现
+ 添加了很多功能
* 1.0.0
+ 初始版本
## 使用说明
* 按 `` 左Alt+`(反引号) `` 键呼出主面板,可以在面板上修改快捷键。
* 标题界面和行星小地图旁也有按钮呼出主面板。
* 功能:
+ 更严格的建造菜单热键检测因此在按住Ctrl/Alt/Shift时不再会触发建造热键(0~9, F1~F10, X, U)
+ 常规:
+ 启用开发模式快捷键(使用说明见设置面板)
+ 屏蔽异常检测
+ 使用组合键解锁科技Ctrl/Alt/Shift
+ 将游戏绑定给当前账号
+ 工厂:
+ 建造秒完成
+ 建筑师模式(无限建筑)
+ ** 无限交互距离
+ 无条件建造
+ ** 移除部分不影响游戏逻辑的建造条件
+ 无碰撞
+ ** 夜间日光灯
+ 传送带信号物品生成
+ 统计面板中计算所有原材料和中间产物
+ 传送带信号替换格式
+ 风力发电机和太阳能板无间距限制
+ 提升各种发电设备发电量
+ 行星:
+ ** 在行星视图中允许玩家操作
+ 自然资源采集不消耗
+ 高速采集
+ 平地抽水
+ 沙土不够时依然可以整改地形
+ ** 初始化本行星(不重置矿脉)
+ ** 快速拆除所有建筑(不掉落)
+ 戴森球:
+ ** 可用节点全部造完时停止弹射
+ ** 只建造节点不建造框架
+ 跳过子弹阶段
+ 跳过吸收阶段
+ 快速吸收
+ 全球弹射
+ ** 初始化戴森球
+ ** 快速拆除戴森壳
+ 母星系:
+ 母星有稀有资源
+ 母星是纯平的
+ 母星系恒星高亮
## 注意事项
* 如果和[BlueprintTweaks](https://dsp.thunderstore.io/package/kremnev8/BlueprintTweaks/)一起使用,请升级`BepInEx`到5.4.21或更高版本,以避免可能的冲突。
+ 你可以在[这里](https://github.com/bepinex/bepinex/releases/latest)选择x64版本下载`BepInEx`
+ 如果使用r2modman你可以点击`Settings` -> `Browse profile folder`然后将下载的zip解压到该文件夹并覆盖现有文件。
## 鸣谢
* [戴森球计划](https://store.steampowered.com/app/1366540): 伟大的游戏
* [BepInEx](https://bepinex.dev/): 基础模组框架
* [Multifunction_mod](https://github.com/blacksnipebiu/Multifunction_mod): 一些作弊功能
* [LSTM](https://github.com/hetima/DSP_LSTM) & [PlanetFinder](https://github.com/hetima/DSP_PlanetFinder): UI实现

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using System;
using BepInEx.Configuration;
using UnityEngine;
using UnityEngine.UI;
namespace UXAssist.UI;
// MyCheckBox modified from LSTM: https://github.com/hetima/DSP_LSTM/blob/main/LSTM/MyCheckBox.cs
public class MyCheckBox : MonoBehaviour
{
public UIButton uiButton;
public Image checkImage;
public RectTransform rectTrans;
public Text labelText;
public event Action OnChecked;
private bool _checked;
private ConfigEntry<bool> _configAssigned;
public bool Checked
{
get => _checked;
set
{
_checked = value;
checkImage.enabled = value;
}
}
public static MyCheckBox CreateCheckBox(float x, float y, RectTransform parent, ConfigEntry<bool> config, string label = "", int fontSize = 15)
{
var cb = CreateCheckBox(x, y, parent, config.Value, label, fontSize);
cb._configAssigned = config;
cb.OnChecked += () => config.Value = !config.Value;
config.SettingChanged += (_, _) => cb.Checked = config.Value;
return cb;
}
public static MyCheckBox CreateCheckBox(float x, float y, RectTransform parent, bool check, string label = "", int fontSize = 15)
{
var buildMenu = UIRoot.instance.uiGame.buildMenu;
var src = buildMenu.uxFacilityCheck;
var go = Instantiate(src.gameObject);
go.name = "my-checkbox";
var cb = go.AddComponent<MyCheckBox>();
cb._checked = check;
var rect = Util.NormalizeRectWithTopLeft(cb, x, y, parent);
cb.rectTrans = rect;
cb.uiButton = go.GetComponent<UIButton>();
cb.checkImage = go.transform.Find("checked")?.GetComponent<Image>();
var child = go.transform.Find("text");
if (child != null)
{
DestroyImmediate(child.GetComponent<Localizer>());
cb.labelText = child.GetComponent<Text>();
cb.labelText.fontSize = fontSize;
cb.SetLabelText(label);
}
//value
cb.uiButton.onClick += cb.OnClick;
if (cb.checkImage != null)
{
cb.checkImage.enabled = check;
}
return cb;
}
public void SetLabelText(string val)
{
if (labelText != null)
{
labelText.text = val.Translate();
}
}
public void OnClick(int obj)
{
_checked = !_checked;
checkImage.enabled = _checked;
OnChecked?.Invoke();
}
}

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using System;
using System.Linq;
using UnityEngine;
using UXAssist.Common;
namespace UXAssist.UI;
public class MyConfigWindow : MyWindowWithTabs
{
public static Action<MyConfigWindow, RectTransform> OnUICreated;
public static Action OnUpdateUI;
private RectTransform _windowTrans;
public static MyConfigWindow CreateInstance()
{
return MyWindowManager.CreateWindow<MyConfigWindow>("UXAConfigWindow", "UXAssist Config");
}
public override void _OnCreate()
{
_windowTrans = GetComponent<RectTransform>();
_windowTrans.sizeDelta = new Vector2(680f, 420f);
OnUICreated?.Invoke(this, _windowTrans);
SetCurrentTab(0);
OnUpdateUI?.Invoke();
}
public override void _OnDestroy()
{
}
public override bool _OnInit()
{
_windowTrans.anchoredPosition = new Vector2(0, 0);
return true;
}
public override void _OnFree()
{
}
public override void _OnOpen()
{
}
public override void _OnClose()
{
}
public override void _OnUpdate()
{
base._OnUpdate();
if (VFInput.escape && !VFInput.inputing)
{
VFInput.UseEscape();
_Close();
return;
}
OnUpdateUI?.Invoke();
}
}

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UXAssist/UI/MyKeyBinder.cs Normal file
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using System;
using System.Linq;
using BepInEx.Configuration;
using UnityEngine;
using UnityEngine.UI;
namespace UXAssist.UI;
// MyKeyBinder modified from LSTM: https://github.com/hetima/DSP_LSTM/blob/main/LSTM/MyKeyBinder.cs
public class MyKeyBinder : MonoBehaviour
{
private ConfigEntry<KeyboardShortcut> _config;
[SerializeField]
public Text functionText;
[SerializeField]
public Text keyText;
[SerializeField]
public InputField setTheKeyInput;
[SerializeField]
public Toggle setTheKeyToggle;
[SerializeField]
public RectTransform rectTrans;
[SerializeField]
public UIButton inputUIButton;
[SerializeField]
public Text conflictText;
[SerializeField]
public Text waitingText;
[SerializeField]
public UIButton setDefaultUIButton;
[SerializeField]
public UIButton setNoneKeyUIButton;
private bool _nextNotOn;
public static RectTransform CreateKeyBinder(float x, float y, RectTransform parent, ConfigEntry<KeyboardShortcut> config, string label = "", int fontSize = 17)
{
var optionWindow = UIRoot.instance.optionWindow;
var uikeyEntry = Instantiate(optionWindow.entryPrefab);
GameObject go;
(go = uikeyEntry.gameObject).SetActive(true);
go.name = "my-keybinder";
var kb = go.AddComponent<MyKeyBinder>();
kb._config = config;
kb.functionText = uikeyEntry.functionText;
kb.keyText = uikeyEntry.keyText;
kb.setTheKeyInput = uikeyEntry.setTheKeyInput;
kb.setTheKeyToggle = uikeyEntry.setTheKeyToggle;
kb.rectTrans = uikeyEntry.rectTrans;
kb.inputUIButton = uikeyEntry.inputUIButton;
kb.conflictText = uikeyEntry.conflictText;
kb.waitingText = uikeyEntry.waitingText;
kb.setDefaultUIButton = uikeyEntry.setDefaultUIButton;
kb.setNoneKeyUIButton = uikeyEntry.setNoneKeyUIButton;
kb.functionText.text = label.Translate();
kb.functionText.fontSize = 17;
((RectTransform)kb.keyText.transform).anchoredPosition = new Vector2(20f, -27f);
//kb.keyText.alignment = TextAnchor.MiddleRight;
kb.keyText.fontSize = 17;
((RectTransform)kb.inputUIButton.transform.parent.transform).anchoredPosition = new Vector2(0f + 20f, -57f);
((RectTransform)kb.setDefaultUIButton.transform).anchoredPosition = new Vector2(140f + 20f, -57f);
((RectTransform)kb.setNoneKeyUIButton.transform).anchoredPosition = new Vector2(240f + 20f, -57f);
var rect = Util.NormalizeRectWithTopLeft(kb, x, y, parent);
kb.rectTrans = rect;
//rect.sizeDelta = new Vector2(240f, 64f);
Destroy(uikeyEntry);
kb.setNoneKeyUIButton.gameObject.SetActive(false);
kb.SettingChanged();
config.SettingChanged += (_, _) => {
kb.SettingChanged();
};
kb.inputUIButton.onClick += kb.OnInputUIButtonClick;
kb.setDefaultUIButton.onClick += kb.OnSetDefaultKeyClick;
//kb.setNoneKeyUIButton.onClick += kb.OnSetNoneKeyClick;
return go.transform as RectTransform;
}
private void Update()
{
if (!setTheKeyToggle.isOn && inputUIButton.highlighted)
{
setTheKeyToggle.isOn = true;
}
if (!setTheKeyToggle.isOn) return;
if (!inputUIButton._isPointerEnter && Input.GetKeyDown(KeyCode.Mouse0))
{
inputUIButton.highlighted = false;
setTheKeyToggle.isOn = false;
Reset();
}
else if (!this.inputUIButton.highlighted)
{
setTheKeyToggle.isOn = false;
Reset();
}
else
{
waitingText.gameObject.SetActive(true);
if (!TrySetValue()) return;
setTheKeyToggle.isOn = false;
inputUIButton.highlighted = false;
Reset();
}
}
public bool TrySetValue()
{
if (Input.GetKey(KeyCode.Escape))
{
VFInput.UseEscape();
return true;
}
if (Input.GetKey(KeyCode.Mouse0) || Input.GetKey(KeyCode.Mouse1))
{
return true;
}
var anyKey = GetIunptKeys();
if (anyKey || _lastKey == KeyCode.None) return false;
var k = GetPressedKey();
if (string.IsNullOrEmpty(k))
{
return false;
}
_lastKey = KeyCode.None;
_config.Value = KeyboardShortcut.Deserialize(k);
//keyText.text = k;
return true;
}
private KeyCode _lastKey;
private static readonly KeyCode[] ModKeys = { KeyCode.RightShift, KeyCode.LeftShift,
KeyCode.RightControl, KeyCode.LeftControl,
KeyCode.RightAlt, KeyCode.LeftAlt,
KeyCode.LeftCommand, KeyCode.LeftApple, KeyCode.LeftWindows,
KeyCode.RightCommand, KeyCode.RightApple, KeyCode.RightWindows };
public string GetPressedKey()
{
var key = _lastKey.ToString();
if (string.IsNullOrEmpty(key))
{
return null;
}
var mod = "";
foreach (var modKey in ModKeys)
{
if (Input.GetKey(modKey))
{
mod += "+" + modKey.ToString();
}
}
if (!string.IsNullOrEmpty(mod))
{
key += mod;
}
return key;
}
//通常キーが押されているかチェック _lastKey に保存
public bool GetIunptKeys()
{
var anyKey = false;
foreach (KeyCode item in Enum.GetValues(typeof(KeyCode)))
{
if (item == KeyCode.None || ModKeys.Contains(item) || !Input.GetKey(item)) continue;
_lastKey = item;
anyKey = true;
}
return anyKey;
}
public void Reset()
{
conflictText.gameObject.SetActive(false);
waitingText.gameObject.SetActive(false);
setDefaultUIButton.button.Select(); // InputFieldのフォーカス外す
_lastKey = KeyCode.None;
}
public void OnInputUIButtonClick(int data)
{
inputUIButton.highlighted = true;
if (!_nextNotOn) return;
_nextNotOn = false;
inputUIButton.highlighted = false;
setTheKeyToggle.isOn = false;
waitingText.gameObject.SetActive(false);
}
public void OnSetDefaultKeyClick(int data)
{
_config.Value = (KeyboardShortcut)_config.DefaultValue;
keyText.text = _config.Value.Serialize();
}
public void OnSetNoneKeyClick(int data)
{
_config.Value = (KeyboardShortcut)_config.DefaultValue;
keyText.text = _config.Value.Serialize();
}
public void SettingChanged()
{
keyText.text = _config.Value.Serialize();
}
}

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using System;
using UnityEngine;
using UnityEngine.UI;
namespace UXAssist.UI;
// MySlider modified from LSTM: https://github.com/hetima/DSP_LSTM/blob/main/LSTM/MySlider.cs
public class MySlider : MonoBehaviour
{
public Slider slider;
public RectTransform rectTrans;
public Text labelText;
public string labelFormat;
public event Action OnValueChanged;
private float _value;
public float Value
{
get => _value;
set
{
_value = value;
OnValueSet();
}
}
public static RectTransform CreateSlider(float x, float y, RectTransform parent, float value, float minValue, float maxValue, string format = "{0}", float width = 0f)
{
var optionWindow = UIRoot.instance.optionWindow;
var src = optionWindow.audioVolumeComp;
var go = Instantiate(src.gameObject);
//sizeDelta = 240, 20
go.name = "my-slider";
go.SetActive(true);
var sl = go.AddComponent<MySlider>();
sl._value = value;
var rect = Util.NormalizeRectWithTopLeft(sl, x, y, parent);
sl.rectTrans = rect;
if (width > 0)
{
rect.sizeDelta = new Vector2(width, rect.sizeDelta.y);
}
sl.slider = go.GetComponent<Slider>();
sl.slider.minValue = minValue;
sl.slider.maxValue = maxValue;
sl.slider.onValueChanged.RemoveAllListeners();
sl.slider.onValueChanged.AddListener(sl.SliderChanged);
sl.labelText = sl.slider.handleRect.Find("Text")?.GetComponent<Text>();
if (sl.labelText != null)
{
sl.labelText.fontSize = 14;
if (sl.labelText.transform is RectTransform rectTrans)
{
rectTrans.sizeDelta = new Vector2(22f, 22f);
}
}
sl.labelFormat = format;
var bg = sl.slider.transform.Find("Background")?.GetComponent<Image>();
if (bg != null)
{
bg.color = new Color(0.5f, 0.5f, 0.5f, 0.5f);
}
var fill = sl.slider.fillRect.GetComponent<Image>();
if (fill != null)
{
fill.color = new Color(1f, 1f, 1f, 0.28f);
}
sl.OnValueSet();
sl.UpdateLabel();
return sl.rectTrans;
}
public void OnValueSet()
{
lock (this)
{
var sliderVal = _value;
if (_value.Equals(slider.value)) return;
if (sliderVal > slider.maxValue)
{
_value = sliderVal = slider.maxValue;
}
else if (sliderVal < slider.minValue)
{
_value = sliderVal = slider.minValue;
}
slider.value = sliderVal;
UpdateLabel();
}
}
public void UpdateLabel()
{
if (labelText != null)
{
labelText.text = _value.ToString(labelFormat);
}
}
public void SetLabelText(string text)
{
if (labelText != null)
{
labelText.text = text;
}
}
public void SliderChanged(float val)
{
lock (this)
{
var newVal = Mathf.Round(slider.value);
if (_value.Equals(newVal)) return;
_value = newVal;
UpdateLabel();
OnValueChanged?.Invoke();
}
}
}

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using System;
using HarmonyLib;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using Object = UnityEngine.Object;
namespace UXAssist.UI;
// MyWindow modified from LSTM: https://github.com/hetima/DSP_LSTM/blob/main/LSTM/MyWindowCtl.cs
public class MyWindow: ManualBehaviour
{
private readonly Dictionary<InputField, Tuple<UnityAction<string>, UnityAction<string>>> _inputFields = new();
private readonly Dictionary<UIButton, UnityAction> _buttons = new();
protected bool EventRegistered { get; private set; }
public virtual void TryClose()
{
_Close();
}
public virtual bool IsWindowFunctional()
{
return true;
}
public void Open()
{
_Open();
transform.SetAsLastSibling();
}
public void Close() => _Close();
public void SetTitle(string title)
{
var txt = gameObject.transform.Find("panel-bg/title-text")?.gameObject.GetComponent<Text>();
if (txt)
{
txt.text = title.Translate();
}
}
private static void AddElement(float x, float y, RectTransform rect, RectTransform parent = null)
{
if (rect != null)
{
Util.NormalizeRectWithTopLeft(rect, x, y, parent);
}
}
public static Text AddText(float x, float y, RectTransform parent, string label, int fontSize = 14, string objName = "label")
{
var src = UIRoot.instance.uiGame.assemblerWindow.stateText;
var txt = Instantiate(src);
txt.gameObject.name = objName;
txt.text = label.Translate();
txt.color = new Color(1f, 1f, 1f, 0.4f);
txt.alignment = TextAnchor.MiddleLeft;
txt.fontSize = fontSize;
if (txt.transform is RectTransform rect)
{
rect.sizeDelta = new Vector2(txt.preferredWidth + 40f, 30f);
}
AddElement(x, y, txt.rectTransform, parent);
return txt;
}
public static UIButton AddTipsButton(float x, float y, RectTransform parent, string label, string tip, string content, string objName = "tips-button")
{
var src = UIRoot.instance.galaxySelect.sandboxToggle.gameObject.transform.parent.Find("tip-button");
var dst = Instantiate(src);
dst.gameObject.name = objName;
var btn = dst.GetComponent<UIButton>();
Util.NormalizeRectWithTopLeft(btn, x, y, parent);
btn.tips.topLevel = true;
btn.tips.tipTitle = label;
btn.tips.tipText = tip;
btn.UpdateTip();
return btn;
}
public UIButton AddButton(float x, float y, RectTransform parent, string text = "", int fontSize = 16, string objName = "button", UnityAction onClick = null)
{
var panel = UIRoot.instance.uiGame.statWindow.performancePanelUI;
var btn = Instantiate(panel.cpuActiveButton);
btn.gameObject.name = objName;
var rect = Util.NormalizeRectWithTopLeft(btn, x, y, parent);
rect.sizeDelta = new Vector2(150, rect.sizeDelta.y);
var l = btn.gameObject.transform.Find("button-text").GetComponent<Localizer>();
var t = btn.gameObject.transform.Find("button-text").GetComponent<Text>();
if (l != null)
{
l.stringKey = text;
l.translation = text.Translate();
}
if (t != null)
{
t.text = text.Translate();
}
t.fontSize = fontSize;
btn.button.onClick.RemoveAllListeners();
btn.tip = null;
btn.tips = new UIButton.TipSettings();
_buttons[btn] = onClick;
if (EventRegistered)
{
if (onClick != null)
btn.button.onClick.AddListener(onClick);
}
return btn;
}
public UIButton AddFlatButton(float x, float y, RectTransform parent, string text = "", int fontSize = 12, string objName = "button", UnityAction onClick = null)
{
var panel = UIRoot.instance.uiGame.dysonEditor.controlPanel.hierarchy.layerPanel;
var btn = Instantiate(panel.layerButtons[0]);
btn.gameObject.name = objName;
btn.highlighted = false;
Util.NormalizeRectWithTopLeft(btn, x, y, parent);
var t = btn.gameObject.transform.Find("Text").GetComponent<Text>();
if (t != null)
{
t.text = text.Translate();
}
t.fontSize = fontSize;
btn.button.onClick.RemoveAllListeners();
_buttons[btn] = onClick;
if (EventRegistered)
{
if (onClick != null)
btn.button.onClick.AddListener(onClick);
}
return btn;
}
protected InputField AddInputField(float x, float y, RectTransform parent, string text = "", int fontSize = 16, string objName = "input", UnityAction<string> onChanged = null, UnityAction<string> onEditEnd = null)
{
var stationWindow = UIRoot.instance.uiGame.stationWindow;
//public InputField nameInput;
var inputField = Instantiate(stationWindow.nameInput);
inputField.gameObject.name = objName;
Destroy(inputField.GetComponent<UIButton>());
inputField.GetComponent<Image>().color = new Color(1f, 1f, 1f, 0.05f);
var rect = Util.NormalizeRectWithTopLeft(inputField, x, y, parent);
rect.sizeDelta = new Vector2(210, rect.sizeDelta.y);
inputField.textComponent.text = text;
inputField.textComponent.fontSize = fontSize;
inputField.onValueChanged.RemoveAllListeners();
inputField.onEndEdit.RemoveAllListeners();
_inputFields[inputField] = Tuple.Create(onChanged, onEditEnd);
if (EventRegistered)
{
if (onChanged != null)
inputField.onValueChanged.AddListener(onChanged);
if (onEditEnd != null)
inputField.onEndEdit.AddListener(onEditEnd);
}
return inputField;
}
public override void _OnRegEvent()
{
base._OnRegEvent();
if (EventRegistered) return;
foreach (var t in _inputFields)
{
var inputField = t.Key;
if (t.Value.Item1 != null)
inputField.onValueChanged.AddListener(t.Value.Item1);
if (t.Value.Item2 != null)
inputField.onEndEdit.AddListener(t.Value.Item2);
}
foreach (var t in _buttons)
{
var btn = t.Key;
if (t.Value != null)
btn.button.onClick.AddListener(t.Value);
}
EventRegistered = true;
}
public override void _OnUnregEvent()
{
base._OnUnregEvent();
if (!EventRegistered) return;
EventRegistered = false;
foreach (var t in _buttons)
{
var btn = t.Key;
if (t.Value != null)
btn.button.onClick.RemoveListener(t.Value);
}
foreach (var t in _inputFields)
{
var inputField = t.Key;
if (t.Value.Item1 != null)
inputField.onValueChanged.RemoveListener(t.Value.Item1);
if (t.Value.Item2 != null)
inputField.onEndEdit.RemoveListener(t.Value.Item2);
}
}
}
public class MyWindowWithTabs : MyWindow
{
private readonly List<Tuple<RectTransform, UIButton>> _tabs = new();
private float _tabX = 36f;
public override void TryClose()
{
_Close();
}
public override bool IsWindowFunctional()
{
return true;
}
public RectTransform AddTab(float x, int index, RectTransform parent, string label)
{
var tab = new GameObject();
var tabRect = tab.AddComponent<RectTransform>();
Util.NormalizeRectWithMargin(tabRect, 54f + 28f, 36f, 0f, 0f, parent);
tab.name = "tab-" + index;
var swarmPanel = UIRoot.instance.uiGame.dysonEditor.controlPanel.hierarchy.swarmPanel;
var src = swarmPanel.orbitButtons[0];
var btn = Instantiate(src);
var btnRect = Util.NormalizeRectWithTopLeft(btn, x, 54f, parent);
btn.name = "tab-btn-" + index;
btnRect.sizeDelta = new Vector2(100f, 24f);
btn.transform.Find("frame").gameObject.SetActive(false);
if (btn.transitions.Length >= 3)
{
btn.transitions[0].normalColor = new Color(0.1f, 0.1f, 0.1f, 0.68f);
btn.transitions[0].highlightColorOverride = new Color(0.9906f, 0.5897f, 0.3691f, 0.4f);
btn.transitions[1].normalColor = new Color(1f, 1f, 1f, 0.6f);
btn.transitions[1].highlightColorOverride = new Color(0.2f, 0.1f, 0.1f, 0.9f);
}
var btnText = btn.transform.Find("Text").GetComponent<Text>();
btnText.text = label.Translate();
btnText.fontSize = 16;
btn.data = index;
_tabs.Add(Tuple.Create(tabRect, btn));
if (EventRegistered)
{
btn.onClick += OnTabButtonClick;
}
return tabRect;
}
public RectTransform AddTab(RectTransform parent, string label)
{
var result = AddTab(_tabX, _tabs.Count, parent, label);
_tabX += 100f;
return result;
}
public override void _OnRegEvent()
{
if (!EventRegistered)
{
foreach (var t in _tabs)
{
t.Item2.onClick += OnTabButtonClick;
}
}
base._OnRegEvent();
}
public override void _OnUnregEvent()
{
if (EventRegistered)
{
foreach (var t in _tabs)
{
t.Item2.onClick -= OnTabButtonClick;
}
}
base._OnUnregEvent();
}
protected void SetCurrentTab(int index) => OnTabButtonClick(index);
private void OnTabButtonClick(int index)
{
foreach (var (rectTransform, btn) in _tabs)
{
if (btn.data != index)
{
btn.highlighted = false;
rectTransform.gameObject.SetActive(false);
continue;
}
btn.highlighted = true;
rectTransform.gameObject.SetActive(true);
}
}
}
public static class MyWindowManager
{
private static readonly List<ManualBehaviour> Windows = new(4);
private static bool _initialized;
public static T CreateWindow<T>(string name, string title = "") where T : MyWindow
{
var srcWin = UIRoot.instance.uiGame.tankWindow;
var src = srcWin.gameObject;
var go = Object.Instantiate(src, UIRoot.instance.uiGame.transform.parent);
go.name = name;
go.SetActive(false);
Object.Destroy(go.GetComponent<UITankWindow>());
var win = go.AddComponent<T>() as MyWindow;
if (win == null)
return null;
for (var i = 0; i < go.transform.childCount; i++)
{
var child = go.transform.GetChild(i).gameObject;
if (child.name == "panel-bg")
{
var btn = child.GetComponentInChildren<Button>();
//close-btn
if (btn != null)
{
btn.onClick.AddListener(win._Close);
}
}
else if (child.name != "shadow" && child.name != "panel-bg")
{
Object.Destroy(child);
}
}
win.SetTitle(title);
win._Create();
if (_initialized)
{
win._Init(win.data);
}
Windows.Add(win);
return (T)win;
}
/*
public static void SetRect(ManualBehaviour win, RectTransform rect)
{
var rectTransform = win.GetComponent<RectTransform>();
//rectTransform.position =
//rectTransform.sizeDelta = rect;
}
*/
public static class Patch
{
/*
//_Create -> _Init
[HarmonyPostfix, HarmonyPatch(typeof(UIGame), "_OnCreate")]
public static void UIGame__OnCreate_Postfix()
{
}
*/
[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), "_OnDestroy")]
public static void UIRoot__OnDestroy_Postfix()
{
foreach (var win in Windows)
{
win._Free();
win._Destroy();
}
Windows.Clear();
}
[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), "_OnOpen")]
public static void UIRoot__OnOpen_Postfix()
{
if (_initialized) return;
foreach (var win in Windows)
{
win._Init(win.data);
}
_initialized = true;
}
/*
[HarmonyPostfix, HarmonyPatch(typeof(UIGame), "_OnFree")]
public static void UIGame__OnFree_Postfix()
{
foreach (var win in Windows)
{
win._Free();
}
}
*/
[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), "_OnUpdate")]
public static void UIRoot__OnUpdate_Postfix()
{
if (GameMain.isPaused || !GameMain.isRunning)
{
return;
}
foreach (var win in Windows)
{
win._Update();
}
}
[HarmonyPostfix, HarmonyPatch(typeof(UIGame), "ShutAllFunctionWindow")]
public static void UIGame_ShutAllFunctionWindow_Postfix()
{
foreach (var win in Windows)
{
if (win is MyWindow theWin && theWin.IsWindowFunctional())
{
theWin.TryClose();
}
}
}
}
}

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UXAssist/UI/Util.cs Normal file
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using UnityEngine;
namespace UXAssist.UI;
public static class Util
{
public static RectTransform NormalizeRectWithTopLeft(Component cmp, float left, float top, Transform parent = null)
{
if (cmp.transform is not RectTransform rect) return null;
if (parent != null)
{
rect.SetParent(parent, false);
}
rect.anchorMax = new Vector2(0f, 1f);
rect.anchorMin = new Vector2(0f, 1f);
rect.pivot = new Vector2(0f, 1f);
rect.anchoredPosition3D = new Vector3(left, -top, 0f);
return rect;
}
public static RectTransform NormalizeRectWithBottomLeft(Component cmp, float left, float bottom, Transform parent = null)
{
if (cmp.transform is not RectTransform rect) return null;
if (parent != null)
{
rect.SetParent(parent, false);
}
rect.anchorMax = new Vector2(0f, 0f);
rect.anchorMin = new Vector2(0f, 0f);
rect.pivot = new Vector2(0f, 0f);
rect.anchoredPosition3D = new Vector3(left, bottom, 0f);
return rect;
}
public static RectTransform NormalizeRectWithMargin(Component cmp, float top, float left, float bottom, float right, Transform parent = null)
{
if (cmp.transform is not RectTransform rect) return null;
if (parent != null)
{
rect.SetParent(parent, false);
}
rect.anchoredPosition3D = Vector3.zero;
rect.localScale = Vector3.one;
rect.anchorMax = Vector2.one;
rect.anchorMin = Vector2.zero;
rect.pivot = new Vector2(0.5f, 0.5f);
rect.offsetMax = new Vector2(-right, -top);
rect.offsetMin = new Vector2(left, bottom);
return rect;
}
public static RectTransform NormalizeRectCenter(GameObject go, float width = 0, float height = 0)
{
if (go.transform is not RectTransform rect) return null;
rect.anchorMax = new Vector2(0.5f, 0.5f);
rect.anchorMin = new Vector2(0.5f, 0.5f);
rect.pivot = new Vector2(0.5f, 0.5f);
if (width > 0 && height > 0)
{
rect.sizeDelta = new Vector2(width, height);
}
return rect;
}
}

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using System;
using UnityEngine;
using UXAssist.UI;
using UXAssist.Common;
namespace UXAssist;
public static class UIConfigWindow
{
private static RectTransform _windowTrans;
private static MyConfigWindow _configWindow;
public static void Init()
{
I18N.Add("UXAssist", "UXAssist", "UX助手");
I18N.Apply();
MyConfigWindow.OnUICreated += CreateUI;
}
private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
{
_configWindow = wnd;
_windowTrans = trans;
var tab1 = wnd.AddTab(_windowTrans, "UXAssist");
}
}

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UXAssist/UXAssist.cs Normal file
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using System.Collections.Generic;
using System.Reflection.Emit;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
using UXAssist.Common;
using UXAssist.UI;
namespace UXAssist;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class UXAssist : BaseUnityPlugin
{
public new static readonly BepInEx.Logging.ManualLogSource Logger =
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
public static ConfigEntry<KeyboardShortcut> Hotkey;
private static bool _configWinInitialized = false;
private static MyConfigWindow _configWin;
private static Harmony _windowPatch;
private static Harmony _patch;
private static bool _initialized;
private void Awake()
{
Hotkey = Config.Bind("General", "Shortcut", KeyboardShortcut.Deserialize("BackQuote + LeftAlt"), "Shortcut to open config window");
/*
DevShortcuts.Enabled = Config.Bind("General", "DevShortcuts", false, "Enable DevMode shortcuts");
AbnormalDisabler.Enabled = Config.Bind("General", "DisableAbnormalChecks", false,
"disable all abnormal checks");
TechPatch.Enabled = Config.Bind("General", "UnlockTech", false,
"Unlock clicked tech by holding key-modifilers(Shift/Alt/Ctrl)");
FactoryPatch.ImmediateEnabled = Config.Bind("Build", "ImmediateBuild", false,
"Build immediately");
FactoryPatch.ArchitectModeEnabled = Config.Bind("Build", "Architect", false,
"Architect Mode");
FactoryPatch.UnlimitInteractiveEnabled = Config.Bind("Build", "UnlimitInteractive", false,
"Unlimit interactive range");
FactoryPatch.RemoveSomeConditionEnabled = Config.Bind("Build", "RemoveSomeBuildConditionCheck", false,
"Remove part of build condition checks that does not affect game logic");
FactoryPatch.NoConditionEnabled = Config.Bind("Build", "BuildWithoutCondition", false,
"Build without condition");
FactoryPatch.NoCollisionEnabled = Config.Bind("Build", "NoCollision", false,
"No collision");
FactoryPatch.BeltSignalGeneratorEnabled = Config.Bind("Build", "BeltSignalGenerator", false,
"Belt signal generator");
FactoryPatch.BeltSignalNumberAltFormat = Config.Bind("Build", "BeltSignalNumberFormat", false,
"Belt signal number format alternative format (AAAA=generation speed in minutes, B=proliferate points, C=stack count):\n AAAABC by default\n BCAAAA as alternative");
FactoryPatch.BeltSignalCountRecipeEnabled = Config.Bind("Build", "BeltSignalCountRecipe", false,
"Belt signal count all raws and intermediates in statistics");
FactoryPatch.NightLightEnabled = Config.Bind("Build", "NightLight", false,
"Night light");
FactoryPatch.RemovePowerSpaceLimitEnabled = Config.Bind("Build", "RemovePowerDistanceLimit", false,
"Remove distance limit for wind turbines and geothermals");
FactoryPatch.BoostWindPowerEnabled = Config.Bind("Build", "BoostWindPower", false,
"Boost wind power");
FactoryPatch.BoostSolarPowerEnabled = Config.Bind("Build", "BoostSolarPower", false,
"Boost solar power");
FactoryPatch.BoostFuelPowerEnabled = Config.Bind("Build", "BoostFuelPower", false,
"Boost fuel power");
FactoryPatch.BoostGeothermalPowerEnabled = Config.Bind("Build", "BoostGeothermalPower", false,
"Boost geothermal power");
PlanetFunctions.PlayerActionsInGlobeViewEnabled = Config.Bind("Planet", "PlayerActionsInGlobeView", false,
"Enable player actions in globe view");
ResourcePatch.InfiniteResourceEnabled = Config.Bind("Planet", "AlwaysInfiniteResource", false,
"always infinite natural resource");
ResourcePatch.FastMiningEnabled = Config.Bind("Planet", "FastMining", false,
"super-fast mining speed");
WaterPumperPatch.Enabled = Config.Bind("Planet", "WaterPumpAnywhere", false,
"Can pump water anywhere (while water type is not None)");
TerraformPatch.Enabled = Config.Bind("Planet", "TerraformAnyway", false,
"Can do terraform without enough sands");
DysonSpherePatch.StopEjectOnNodeCompleteEnabled = Config.Bind("DysonSphere", "StopEjectOnNodeComplete", false,
"Stop ejectors when available nodes are all filled up");
DysonSpherePatch.OnlyConstructNodesEnabled = Config.Bind("DysonSphere", "OnlyConstructNodes", false,
"Construct only nodes but frames");
DysonSpherePatch.SkipBulletEnabled = Config.Bind("DysonSphere", "SkipBullet", false,
"Skip bullet");
DysonSpherePatch.SkipAbsorbEnabled = Config.Bind("DysonSphere", "SkipAbsorb", false,
"Skip absorption");
DysonSpherePatch.QuickAbsorbEnabled = Config.Bind("DysonSphere", "QuickAbsorb", false,
"Quick absorb");
DysonSpherePatch.EjectAnywayEnabled = Config.Bind("DysonSphere", "EjectAnyway", false,
"Eject anyway");
DysonSpherePatch.OverclockEjectorEnabled = Config.Bind("DysonSphere", "OverclockEjector", false,
"Overclock ejector");
DysonSpherePatch.OverclockSiloEnabled = Config.Bind("DysonSphere", "OverclockSilo", false,
"Overclock silo");
BirthPlanetPatch.SitiVeinsOnBirthPlanet = Config.Bind("Birth", "SiTiVeinsOnBirthPlanet", false,
"Silicon/Titanium on birth planet");
BirthPlanetPatch.FireIceOnBirthPlanet = Config.Bind("Birth", "FireIceOnBirthPlanet", false,
"Fire ice on birth planet");
BirthPlanetPatch.KimberliteOnBirthPlanet = Config.Bind("Birth", "KimberliteOnBirthPlanet", false,
"Kimberlite on birth planet");
BirthPlanetPatch.FractalOnBirthPlanet = Config.Bind("Birth", "FractalOnBirthPlanet", false,
"Fractal silicon on birth planet");
BirthPlanetPatch.OrganicOnBirthPlanet = Config.Bind("Birth", "OrganicOnBirthPlanet", false,
"Organic crystal on birth planet");
BirthPlanetPatch.OpticalOnBirthPlanet = Config.Bind("Birth", "OpticalOnBirthPlanet", false,
"Optical grating crystal on birth planet");
BirthPlanetPatch.SpiniformOnBirthPlanet = Config.Bind("Birth", "SpiniformOnBirthPlanet", false,
"Spiniform stalagmite crystal on birth planet");
BirthPlanetPatch.UnipolarOnBirthPlanet = Config.Bind("Birth", "UnipolarOnBirthPlanet", false,
"Unipolar magnet on birth planet");
BirthPlanetPatch.FlatBirthPlanet = Config.Bind("Birth", "FlatBirthPlanet", false,
"Birth planet is solid flat (no water at all)");
BirthPlanetPatch.HighLuminosityBirthStar = Config.Bind("Birth", "HighLuminosityBirthStar", false,
"Birth star has high luminosity");
*/
I18N.Init();
I18N.Add("UXAssist Config", "UXAssist Config", "UX助手设置");
I18N.Apply();
// UI Patch
_windowPatch ??= Harmony.CreateAndPatchAll(typeof(UI.MyWindowManager.Patch));
_patch ??= Harmony.CreateAndPatchAll(typeof(UXAssist));
UIConfigWindow.Init();
/*
DevShortcuts.Init();
AbnormalDisabler.Init();
TechPatch.Init();
FactoryPatch.Init();
PlanetFunctions.Init();
ResourcePatch.Init();
WaterPumperPatch.Init();
TerraformPatch.Init();
DysonSpherePatch.Init();
BirthPlanetPatch.Init();
*/
}
private void OnDestroy()
{
/*
BirthPlanetPatch.Uninit();
DysonSpherePatch.Uninit();
TerraformPatch.Uninit();
WaterPumperPatch.Uninit();
ResourcePatch.Uninit();
PlanetFunctions.Uninit();
FactoryPatch.Uninit();
TechPatch.Uninit();
AbnormalDisabler.Uninit();
DevShortcuts.Uninit();
*/
_patch?.UnpatchSelf();
_patch = null;
_windowPatch?.UnpatchSelf();
_windowPatch = null;
}
private void Update()
{
if (VFInput.inputing) return;
if (Hotkey.Value.IsDown()) ToggleConfigWindow();
}
/*
private void LateUpdate()
{
FactoryPatch.NightLight.LateUpdate();
}
*/
[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), nameof(UIRoot.OpenMainMenuUI))]
public static void UIRoot_OpenMainMenuUI_Postfix()
{
if (_initialized) return;
{
var mainMenu = UIRoot.instance.uiMainMenu;
var src = mainMenu.newGameButton;
var parent = src.transform.parent;
var btn = Instantiate(src, parent);
btn.name = "button-cheatenabler-config";
var l = btn.text.GetComponent<Localizer>();
if (l != null)
{
l.stringKey = "CheatEnabler Config";
l.translation = "CheatEnabler Config".Translate();
}
btn.text.text = "CheatEnabler Config".Translate();
btn.text.fontSize = btn.text.fontSize * 7 / 8;
I18N.OnInitialized += () => { btn.text.text = "UXAssist Config".Translate(); };
var vec = ((RectTransform)mainMenu.exitButton.transform).anchoredPosition3D;
var vec2 = ((RectTransform)mainMenu.creditsButton.transform).anchoredPosition3D;
var transform1 = (RectTransform)btn.transform;
transform1.anchoredPosition3D = new Vector3(vec.x, vec.y + (vec.y - vec2.y) * 2, vec.z);
btn.button.onClick.RemoveAllListeners();
btn.button.onClick.AddListener(ToggleConfigWindow);
}
{
var panel = UIRoot.instance.uiGame.planetGlobe;
var src = panel.button2;
var sandboxMenu = UIRoot.instance.uiGame.sandboxMenu;
var icon = sandboxMenu.categoryButtons[6].transform.Find("icon")?.GetComponent<Image>()?.sprite;
var b = Instantiate(src, src.transform.parent);
var panelButtonGo = b.gameObject;
var rect = (RectTransform)panelButtonGo.transform;
var btn = panelButtonGo.GetComponent<UIButton>();
var img = panelButtonGo.transform.Find("button-2/icon")?.GetComponent<Image>();
if (img != null)
{
img.sprite = icon;
}
if (panelButtonGo != null && btn != null)
{
panelButtonGo.name = "open-uxassist-config";
rect.localScale = new Vector3(0.5f, 0.5f, 0.5f);
rect.anchoredPosition3D = new Vector3(128f, -105f, 0f);
b.onClick.RemoveAllListeners();
btn.onClick += _ => { ToggleConfigWindow(); };
btn.tips.tipTitle = "CheatEnabler Config";
I18N.OnInitialized += () => { btn.tips.tipTitle = "UXAssist Config".Translate(); };
btn.tips.tipText = null;
btn.tips.corner = 9;
btn.tips.offset = new Vector2(-20f, -20f);
panelButtonGo.SetActive(true);
}
}
_initialized = true;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIBuildMenu), nameof(UIBuildMenu._OnUpdate))]
private static IEnumerable<CodeInstruction> UIBuildMenu__OnUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.inScreen)))
);
matcher.Repeat(codeMatcher =>
{
var jumpPos = codeMatcher.Advance(1).Operand;
codeMatcher.Advance(-1).InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.noModifier))),
new CodeInstruction(OpCodes.Brfalse_S, jumpPos)
).Advance(2);
});
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIButton), nameof(UIButton.LateUpdate))]
private static IEnumerable<CodeInstruction> UIButton_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldloc_2),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Component), nameof(Component.gameObject))),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(GameObject), nameof(GameObject.activeSelf)))
);
var labels = matcher.Labels;
matcher.Labels = null;
matcher.Insert(
new CodeInstruction(OpCodes.Ldloc_2).WithLabels(labels),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Component), nameof(Component.transform))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.parent))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.parent))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.Method(typeof(Transform), nameof(Transform.SetAsLastSibling)))
);
return matcher.InstructionEnumeration();
}
private static void ToggleConfigWindow()
{
if (!_configWinInitialized)
{
if (!I18N.Initialized()) return;
_configWinInitialized = true;
_configWin = MyConfigWindow.CreateInstance();
}
if (_configWin.active)
{
_configWin._Close();
}
else
{
_configWin.Open();
}
}
}

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UXAssist/UXAssist.csproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<BepInExPluginGuid>org.soardev.uxassist</BepInExPluginGuid>
<Description>DSP MOD - UXAssist</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<PackageId>UXAssist</PackageId>
<RootNamespace>UXAssist</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;zip -9 -j package/$(ProjectName)-$(Version).zip $(TargetPath) package/icon.png package/manifest.json README.md" />
</Target>
</Project>

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{
"name": "UXAssist",
"version_number": "1.0.0",
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist",
"description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁",
"dependencies": [
"xiaoye97-BepInEx-5.4.17"
]
}