mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-02-05 02:22:21 +08:00
UXAssist: Work in progress
This commit is contained in:
@@ -1,15 +1,19 @@
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using UnityEngine;
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using UXAssist.UI;
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using UXAssist.Common;
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namespace CheatEnabler;
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public class UIConfigWindow : UI.MyWindowWithTabs
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public static class UIConfigWindow
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{
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private RectTransform _windowTrans;
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private static RectTransform _windowTrans;
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private static MyConfigWindow _configWindow;
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private UIButton _resignGameBtn;
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private readonly UIButton[] _dysonLayerBtn = new UIButton[10];
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private static RectTransform _tab4;
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private static UIButton _resignGameBtn;
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private static readonly UIButton[] _dysonLayerBtn = new UIButton[10];
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static UIConfigWindow()
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public static void Init()
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{
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I18N.Add("General", "General", "常规");
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I18N.Add("Enable Dev Shortcuts", "Enable Dev Shortcuts", "开发模式快捷键");
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@@ -75,70 +79,61 @@ public class UIConfigWindow : UI.MyWindowWithTabs
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I18N.Add("Birth planet is solid flat (no water at all)", "Birth planet is solid flat (no water at all)", "母星是纯平的(没有水)");
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I18N.Add("Birth star has high luminosity", "Birth star has high luminosity", "母星系恒星高亮");
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I18N.Apply();
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MyConfigWindow.OnUICreated += CreateUI;
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MyConfigWindow.OnUpdateUI += UpdateUI;
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}
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public static UIConfigWindow CreateInstance()
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{
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return UI.MyWindowManager.CreateWindow<UIConfigWindow>("CEConfigWindow", "CheatEnabler Config");
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}
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public override void _OnCreate()
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{
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_windowTrans = GetComponent<RectTransform>();
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_windowTrans.sizeDelta = new Vector2(580f, 420f);
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CreateUI();
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}
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private void CreateUI()
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private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
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{
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_configWindow = wnd;
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_windowTrans = trans;
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// General tab
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var x = 0f;
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var y = 10f;
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var tab1 = AddTab(36f, 0, _windowTrans, "General");
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UI.MyCheckBox.CreateCheckBox(x, y, tab1, DevShortcuts.Enabled, "Enable Dev Shortcuts");
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var tab1 = wnd.AddTab(_windowTrans, "General");
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MyCheckBox.CreateCheckBox(x, y, tab1, DevShortcuts.Enabled, "Enable Dev Shortcuts");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab1, AbnormalDisabler.Enabled, "Disable Abnormal Checks");
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MyCheckBox.CreateCheckBox(x, y, tab1, AbnormalDisabler.Enabled, "Disable Abnormal Checks");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab1, TechPatch.Enabled, "Unlock Tech with Key-Modifiers");
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MyCheckBox.CreateCheckBox(x, y, tab1, TechPatch.Enabled, "Unlock Tech with Key-Modifiers");
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y += 118f;
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UI.MyKeyBinder.CreateKeyBinder(x, y, tab1, CheatEnabler.Hotkey, "Hotkey");
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MyKeyBinder.CreateKeyBinder(x, y, tab1, CheatEnabler.Hotkey, "Hotkey");
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x = 156f;
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y = 16f;
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AddTipsButton(x, y, tab1, "Dev Shortcuts", "Dev Shortcuts Tips", "dev-shortcuts-tips");
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MyWindow.AddTipsButton(x, y, tab1, "Dev Shortcuts", "Dev Shortcuts Tips", "dev-shortcuts-tips");
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x += 52f;
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y += 72f;
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AddTipsButton(x, y, tab1, "Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers Tips", "unlock-tech-tips");
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MyWindow.AddTipsButton(x, y, tab1, "Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers Tips", "unlock-tech-tips");
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x = 300f;
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y = 10f;
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_resignGameBtn = AddButton(x, y, tab1, "Assign game to current account", 16, "resign-game-btn", () => { GameMain.data.account = AccountData.me; });
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_resignGameBtn = wnd.AddButton(x, y, tab1, "Assign game to current account", 16, "resign-game-btn", () => { GameMain.data.account = AccountData.me; });
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var rect = (RectTransform)_resignGameBtn.transform;
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rect.sizeDelta = new Vector2(200f, rect.sizeDelta.y);
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var tab2 = AddTab(136f, 1, _windowTrans, "Factory");
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var tab2 = wnd.AddTab(_windowTrans, "Factory");
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x = 0f;
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y = 10f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.ImmediateEnabled, "Finish build immediately");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.ImmediateEnabled, "Finish build immediately");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.ArchitectModeEnabled, "Architect mode");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.ArchitectModeEnabled, "Architect mode");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.UnlimitInteractiveEnabled, "Unlimited interactive range");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.UnlimitInteractiveEnabled, "Unlimited interactive range");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.NoConditionEnabled, "Build without condition");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.NoConditionEnabled, "Build without condition");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.NoCollisionEnabled, "No collision");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.NoCollisionEnabled, "No collision");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.NightLightEnabled, "Night Light");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.NightLightEnabled, "Night Light");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BeltSignalGeneratorEnabled, "Belt signal generator");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BeltSignalGeneratorEnabled, "Belt signal generator");
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y += 26f;
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x += 26f;
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var cb = UI.MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BeltSignalCountRecipeEnabled, "Count all raws and intermediates in statistics", 13);
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var cb = MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BeltSignalCountRecipeEnabled, "Count all raws and intermediates in statistics", 13);
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y += 26f;
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var cb2 = UI.MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BeltSignalNumberAltFormat, "Belt signal alt format", 13);
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var cb2 = MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BeltSignalNumberAltFormat, "Belt signal alt format", 13);
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x += 180f;
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y += 6f;
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var tip1 = AddTipsButton(x, y, tab2, "Belt signal alt format", "Belt signal alt format tips", "belt-signal-alt-format-tips");
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var tip1 = MyWindow.AddTipsButton(x, y, tab2, "Belt signal alt format", "Belt signal alt format tips", "belt-signal-alt-format-tips");
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FactoryPatch.BeltSignalGeneratorEnabled.SettingChanged += (_, _) =>
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{
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@@ -147,41 +142,41 @@ public class UIConfigWindow : UI.MyWindowWithTabs
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OnBeltSignalChanged();
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x = 240f;
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y = 10f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.RemoveSomeConditionEnabled, "Remove some build conditions");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.RemoveSomeConditionEnabled, "Remove some build conditions");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.RemovePowerSpaceLimitEnabled, "Remove power space limit");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.RemovePowerSpaceLimitEnabled, "Remove power space limit");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BoostWindPowerEnabled, "Boost wind power");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BoostWindPowerEnabled, "Boost wind power");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BoostSolarPowerEnabled, "Boost solar power");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BoostSolarPowerEnabled, "Boost solar power");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BoostGeothermalPowerEnabled, "Boost geothermal power");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BoostGeothermalPowerEnabled, "Boost geothermal power");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BoostFuelPowerEnabled, "Boost fuel power");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.BoostFuelPowerEnabled, "Boost fuel power");
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x += 32f;
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y += 26f;
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AddText(x, y, tab2, "Boost fuel power 2", 13);
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MyWindow.AddText(x, y, tab2, "Boost fuel power 2", 13);
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// Planet Tab
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var tab3 = AddTab(236f, 2, _windowTrans, "Planet");
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var tab3 = wnd.AddTab(_windowTrans, "Planet");
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x = 0f;
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y = 10f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab3, PlanetFunctions.PlayerActionsInGlobeViewEnabled, "Enable player actions in globe view");
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MyCheckBox.CreateCheckBox(x, y, tab3, PlanetFunctions.PlayerActionsInGlobeViewEnabled, "Enable player actions in globe view");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab3, ResourcePatch.InfiniteResourceEnabled, "Infinite Natural Resources");
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MyCheckBox.CreateCheckBox(x, y, tab3, ResourcePatch.InfiniteResourceEnabled, "Infinite Natural Resources");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab3, ResourcePatch.FastMiningEnabled, "Fast Mining");
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MyCheckBox.CreateCheckBox(x, y, tab3, ResourcePatch.FastMiningEnabled, "Fast Mining");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab3, WaterPumperPatch.Enabled, "Pump Anywhere");
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MyCheckBox.CreateCheckBox(x, y, tab3, WaterPumperPatch.Enabled, "Pump Anywhere");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab3, TerraformPatch.Enabled, "Terraform without enough sands");
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MyCheckBox.CreateCheckBox(x, y, tab3, TerraformPatch.Enabled, "Terraform without enough sands");
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x = 300f;
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y = 10f;
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AddButton(x, y, tab3, "矿物掩埋标题", 16, "button-bury-all", () => { PlanetFunctions.BuryAllVeins(true); });
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wnd.AddButton(x, y, tab3, "矿物掩埋标题", 16, "button-bury-all", () => { PlanetFunctions.BuryAllVeins(true); });
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y += 36f;
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AddButton(x, y, tab3, "矿物还原标题", 16, "button-bury-restore-all", () => { PlanetFunctions.BuryAllVeins(false); });
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wnd.AddButton(x, y, tab3, "矿物还原标题", 16, "button-bury-restore-all", () => { PlanetFunctions.BuryAllVeins(false); });
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y += 36f;
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AddButton(x, y, tab3, "铺满地基提示", 16, "button-reform-all", () =>
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wnd.AddButton(x, y, tab3, "铺满地基提示", 16, "button-reform-all", () =>
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{
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var player = GameMain.mainPlayer;
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if (player == null) return;
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@@ -191,45 +186,45 @@ public class UIConfigWindow : UI.MyWindowWithTabs
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GameMain.localPlanet.factory.PlanetReformAll(reformTool.brushType, reformTool.brushColor, reformTool.buryVeins);
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});
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y += 36f;
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AddButton(x, y, tab3, "还原地形提示", 16, "button-reform-revert-all", () =>
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wnd.AddButton(x, y, tab3, "还原地形提示", 16, "button-reform-revert-all", () =>
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{
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var factory = GameMain.localPlanet?.factory;
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if (factory == null) return;
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GameMain.localPlanet.factory.PlanetReformRevert();
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});
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y += 36f;
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AddButton(x, y, tab3, "Initialize This Planet", 16, "button-init-planet", () => { PlanetFunctions.RecreatePlanet(true); });
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wnd.AddButton(x, y, tab3, "Initialize This Planet", 16, "button-init-planet", () => { PlanetFunctions.RecreatePlanet(true); });
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y += 36f;
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AddButton(x, y, tab3, "Dismantle All Buildings", 16, "button-dismantle-all", () => { PlanetFunctions.DismantleAll(false); });
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wnd.AddButton(x, y, tab3, "Dismantle All Buildings", 16, "button-dismantle-all", () => { PlanetFunctions.DismantleAll(false); });
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var tab4 = AddTab(336f, 3, _windowTrans, "Dyson Sphere");
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var tab4 = wnd.AddTab(_windowTrans, "Dyson Sphere");
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x = 0f;
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y = 10f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.StopEjectOnNodeCompleteEnabled, "Stop ejectors when available nodes are all filled up");
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MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.StopEjectOnNodeCompleteEnabled, "Stop ejectors when available nodes are all filled up");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OnlyConstructNodesEnabled, "Construct only nodes but frames");
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MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OnlyConstructNodesEnabled, "Construct only nodes but frames");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.SkipBulletEnabled, "Skip bullet period");
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MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.SkipBulletEnabled, "Skip bullet period");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.SkipAbsorbEnabled, "Skip absorption period");
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MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.SkipAbsorbEnabled, "Skip absorption period");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.QuickAbsorbEnabled, "Quick absorb");
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MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.QuickAbsorbEnabled, "Quick absorb");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.EjectAnywayEnabled, "Eject anyway");
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MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.EjectAnywayEnabled, "Eject anyway");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OverclockEjectorEnabled, "Overclock Ejectors");
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MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OverclockEjectorEnabled, "Overclock Ejectors");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OverclockSiloEnabled, "Overclock Silos");
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MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OverclockSiloEnabled, "Overclock Silos");
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x = 300f;
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y = 10f;
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AddButton(x, y, tab4, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () => { DysonSpherePatch.InitCurrentDysonSphere(-1); });
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wnd.AddButton(x, y, tab4, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () => { DysonSpherePatch.InitCurrentDysonSphere(-1); });
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y += 36f;
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AddText(x, y, tab4, "Click to dismantle selected layer", 16, "text-dismantle-layer");
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MyWindow.AddText(x, y, tab4, "Click to dismantle selected layer", 16, "text-dismantle-layer");
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y += 26f;
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for (var i = 0; i < 10; i++)
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{
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var id = i + 1;
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var btn = AddFlatButton(x, y, tab4, id.ToString(), 12, "dismantle-layer-" + id, () => { DysonSpherePatch.InitCurrentDysonSphere(id); });
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var btn = wnd.AddFlatButton(x, y, tab4, id.ToString(), 12, "dismantle-layer-" + id, () => { DysonSpherePatch.InitCurrentDysonSphere(id); });
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((RectTransform)btn.transform).sizeDelta = new Vector2(40f, 20f);
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_dysonLayerBtn[i] = btn;
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if (i == 4)
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@@ -243,32 +238,31 @@ public class UIConfigWindow : UI.MyWindowWithTabs
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}
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}
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var tab5 = AddTab(436f, 4, _windowTrans, "Birth");
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var tab5 = wnd.AddTab(_windowTrans, "Birth");
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x = 0f;
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y = 10f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.SitiVeinsOnBirthPlanet, "Silicon/Titanium on birth planet");
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MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.SitiVeinsOnBirthPlanet, "Silicon/Titanium on birth planet");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.FireIceOnBirthPlanet, "Fire ice on birth planet");
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MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.FireIceOnBirthPlanet, "Fire ice on birth planet");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.KimberliteOnBirthPlanet, "Kimberlite on birth planet");
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MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.KimberliteOnBirthPlanet, "Kimberlite on birth planet");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.FractalOnBirthPlanet, "Fractal silicon on birth planet");
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MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.FractalOnBirthPlanet, "Fractal silicon on birth planet");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.OrganicOnBirthPlanet, "Organic crystal on birth planet");
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MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.OrganicOnBirthPlanet, "Organic crystal on birth planet");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.OpticalOnBirthPlanet, "Optical grating crystal on birth planet");
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MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.OpticalOnBirthPlanet, "Optical grating crystal on birth planet");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.SpiniformOnBirthPlanet, "Spiniform stalagmite crystal on birth planet");
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MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.SpiniformOnBirthPlanet, "Spiniform stalagmite crystal on birth planet");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.UnipolarOnBirthPlanet, "Unipolar magnet on birth planet");
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MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.UnipolarOnBirthPlanet, "Unipolar magnet on birth planet");
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x = 200f;
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y = 10f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.FlatBirthPlanet, "Birth planet is solid flat (no water at all)");
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MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.FlatBirthPlanet, "Birth planet is solid flat (no water at all)");
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y += 36f;
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UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.HighLuminosityBirthStar, "Birth star has high luminosity");
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MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.HighLuminosityBirthStar, "Birth star has high luminosity");
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SetCurrentTab(0);
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UpdateUI();
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_tab4 = tab4;
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return;
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void OnBeltSignalChanged()
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@@ -280,22 +274,22 @@ public class UIConfigWindow : UI.MyWindowWithTabs
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}
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}
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public void UpdateUI()
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private static void UpdateUI()
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{
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UpdateResignButton();
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UpdateDysonShells();
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}
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private void UpdateResignButton()
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private static void UpdateResignButton()
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{
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var resignEnabled = GameMain.data.account != AccountData.me;
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if (_resignGameBtn.gameObject.activeSelf == resignEnabled) return;
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_resignGameBtn.gameObject.SetActive(resignEnabled);
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}
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private void UpdateDysonShells()
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private static void UpdateDysonShells()
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{
|
||||
if (!Tabs[3].Item1.gameObject.activeSelf) return;
|
||||
if (!_tab4.gameObject.activeSelf) return;
|
||||
var star = GameMain.localStar;
|
||||
if (star != null)
|
||||
{
|
||||
@@ -318,39 +312,4 @@ public class UIConfigWindow : UI.MyWindowWithTabs
|
||||
_dysonLayerBtn[i].button.interactable = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void _OnDestroy()
|
||||
{
|
||||
}
|
||||
|
||||
public override bool _OnInit()
|
||||
{
|
||||
_windowTrans.anchoredPosition = new Vector2(0, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void _OnFree()
|
||||
{
|
||||
}
|
||||
|
||||
public override void _OnOpen()
|
||||
{
|
||||
}
|
||||
|
||||
public override void _OnClose()
|
||||
{
|
||||
}
|
||||
|
||||
public override void _OnUpdate()
|
||||
{
|
||||
base._OnUpdate();
|
||||
if (VFInput.escape && !VFInput.inputing)
|
||||
{
|
||||
VFInput.UseEscape();
|
||||
_Close();
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateUI();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user