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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 02:53:29 +08:00
This commit is contained in:
2023-09-13 21:06:11 +08:00
parent d2ea2ad38c
commit 410e473de2
9 changed files with 408 additions and 156 deletions

View File

@@ -61,8 +61,7 @@ public static class BuildPatch
{
if (_noConditionPatch != null)
{
_noConditionPatch.UnpatchSelf();
_noConditionPatch = null;
return;
}
_noConditionPatch = Harmony.CreateAndPatchAll(typeof(NoConditionBuild));
@@ -128,8 +127,7 @@ public static class BuildPatch
{
if (_immediatePatch != null)
{
_immediatePatch.UnpatchSelf();
_immediatePatch = null;
return;
}
var factory = GameMain.mainPlayer?.factory;
@@ -178,8 +176,7 @@ public static class BuildPatch
{
if (_noCostPatch != null)
{
_noCostPatch.UnpatchSelf();
_noCostPatch = null;
return;
}
var factory = GameMain.mainPlayer?.factory;
@@ -223,6 +220,13 @@ public static class BuildPatch
}
if (itemId < 10000 && _canBuildItems[itemId]) __result = 100;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(PlayerAction_Inspect), nameof(PlayerAction_Inspect.GetObjectSelectDistance))]
private static IEnumerable<CodeInstruction> PlayerAction_Inspect_GetObjectSelectDistance_Transpiler(IEnumerable<CodeInstruction> instructions)
{
yield return new CodeInstruction(OpCodes.Ldc_R4, 10000f);
yield return new CodeInstruction(OpCodes.Ret);
}
private static void DoInit()
{

View File

@@ -33,6 +33,8 @@ public class CheatEnabler : BaseUnityPlugin
DevShortcuts.Enabled = Config.Bind("General", "DevShortcuts", false, "Enable DevMode shortcuts");
AbnormalDisabler.Enabled = Config.Bind("General", "DisableAbnormalChecks", false,
"disable all abnormal checks");
TechPatch.Enabled = Config.Bind("General", "UnlockTech", false,
"Unlock clicked tech by holding key-modifilers(Shift/Alt/Ctrl)");
BuildPatch.ImmediateEnabled = Config.Bind("Build", "ImmediateBuild", false,
"Build immediately");
BuildPatch.NoCostEnabled = Config.Bind("Build", "InfiniteBuildings", false,
@@ -57,6 +59,10 @@ public class CheatEnabler : BaseUnityPlugin
"Quick absorb");
DysonSpherePatch.EjectAnywayEnabled = Config.Bind("DysonSphere", "EjectAnyway", false,
"Eject anyway");
DysonSpherePatch.OverclockEjectorEnabled = Config.Bind("DysonSphere", "OverclockEjector", false,
"Overclock ejector");
DysonSpherePatch.OverclockSiloEnabled = Config.Bind("DysonSphere", "OverclockSilo", false,
"Overclock silo");
BirthPlanetPatch.SitiVeinsOnBirthPlanet = Config.Bind("Birth", "SiTiVeinsOnBirthPlanet", false,
"Silicon/Titanium on birth planet");
BirthPlanetPatch.FireIceOnBirthPlanet = Config.Bind("Birth", "FireIceOnBirthPlanet", false,
@@ -77,8 +83,6 @@ public class CheatEnabler : BaseUnityPlugin
"Birth planet is solid flat (no water at all)");
BirthPlanetPatch.HighLuminosityBirthStar = Config.Bind("Birth", "HighLuminosityBirthStar", false,
"Birth star has high luminosity");
// _unlockTechToMaximumLevel = Config.Bind("General", "UnlockTechToMaxLevel", _unlockTechToMaximumLevel,
// "Unlock listed tech to MaxLevel").Value;
I18N.Init();
I18N.Add("CheatEnabler Config", "CheatEnabler Config", "CheatEnabler设置");
@@ -90,23 +94,13 @@ public class CheatEnabler : BaseUnityPlugin
DevShortcuts.Init();
AbnormalDisabler.Init();
TechPatch.Init();
BuildPatch.Init();
ResourcePatch.Init();
WaterPumperPatch.Init();
TerraformPatch.Init();
DysonSpherePatch.Init();
BirthPlanetPatch.Init();
// foreach (var idstr in _unlockTechToMaximumLevel.Split(','))
// {
// if (int.TryParse(idstr, out var id))
// {
// TechToUnlock.Add(id);
// }
// }
// if (TechToUnlock.Count > 0)
// {
// Harmony.CreateAndPatchAll(typeof(UnlockTechOnGameStart));
// }
}
public void OnDestroy()
@@ -117,6 +111,7 @@ public class CheatEnabler : BaseUnityPlugin
WaterPumperPatch.Uninit();
ResourcePatch.Uninit();
BuildPatch.Uninit();
TechPatch.Uninit();
AbnormalDisabler.Uninit();
DevShortcuts.Uninit();
_patch?.UnpatchSelf();
@@ -229,94 +224,4 @@ public class CheatEnabler : BaseUnityPlugin
_configWin.Open();
}
}
/*
private class UnlockTechOnGameStart
{
[HarmonyPostfix]
[HarmonyPatch(typeof(GameScenarioLogic), "NotifyOnGameBegin")]
private static void UnlockTechPatch()
{
var history = GameMain.history;
if (GameMain.mainPlayer == null || GameMain.mainPlayer.mecha == null)
{
return;
}
foreach (var currentTech in TechToUnlock)
{
UnlockTechRecursive(history, currentTech, currentTech == 3606 ? 7000 : 10000);
}
var techQueue = history.techQueue;
if (techQueue == null || techQueue.Length == 0)
{
return;
}
history.VarifyTechQueue();
if (history.currentTech > 0 && history.currentTech != techQueue[0])
{
history.AlterCurrentTech(techQueue[0]);
}
}
private static void UnlockTechRecursive(GameHistoryData history, int currentTech, int maxLevel = 10000)
{
var techStates = history.techStates;
if (techStates == null || !techStates.ContainsKey(currentTech))
{
return;
}
var techProto = LDB.techs.Select(currentTech);
if (techProto == null)
{
return;
}
var value = techStates[currentTech];
var maxLvl = Math.Min(maxLevel, value.maxLevel);
if (value.unlocked)
{
return;
}
foreach (var preid in techProto.PreTechs)
{
UnlockTechRecursive(history, preid, maxLevel);
}
var techQueue = history.techQueue;
if (techQueue != null)
{
for (var i = 0; i < techQueue.Length; i++)
{
if (techQueue[i] == currentTech)
{
techQueue[i] = 0;
}
}
}
if (value.curLevel < techProto.Level) value.curLevel = techProto.Level;
while (value.curLevel <= maxLvl)
{
for (var j = 0; j < techProto.UnlockFunctions.Length; j++)
{
history.UnlockTechFunction(techProto.UnlockFunctions[j], techProto.UnlockValues[j], value.curLevel);
}
value.curLevel++;
}
value.unlocked = maxLvl >= value.maxLevel;
value.curLevel = value.unlocked ? maxLvl : maxLvl + 1;
value.hashNeeded = techProto.GetHashNeeded(value.curLevel);
value.hashUploaded = value.unlocked ? value.hashNeeded : 0;
techStates[currentTech] = value;
}
}
*/
}
}

View File

@@ -12,10 +12,14 @@ public static class DysonSpherePatch
public static ConfigEntry<bool> SkipAbsorbEnabled;
public static ConfigEntry<bool> QuickAbsortEnabled;
public static ConfigEntry<bool> EjectAnywayEnabled;
public static ConfigEntry<bool> OverclockEjectorEnabled;
public static ConfigEntry<bool> OverclockSiloEnabled;
private static Harmony _skipBulletPatch;
private static Harmony _skipAbsorbPatch;
private static Harmony _quickAbsortPatch;
private static Harmony _ejectAnywayPatch;
private static Harmony _overclockEjector;
private static Harmony _overclockSilo;
public static void Init()
{
@@ -23,10 +27,14 @@ public static class DysonSpherePatch
SkipAbsorbEnabled.SettingChanged += (_, _) => SkipAbsorbValueChanged();
QuickAbsortEnabled.SettingChanged += (_, _) => QuickAbsortValueChanged();
EjectAnywayEnabled.SettingChanged += (_, _) => EjectAnywayValueChanged();
OverclockEjectorEnabled.SettingChanged += (_, _) => OverclockEjectorValueChanged();
OverclockSiloEnabled.SettingChanged += (_, _) => OverclockSiloValueChanged();
SkipBulletValueChanged();
SkipAbsorbValueChanged();
QuickAbsortValueChanged();
EjectAnywayValueChanged();
OverclockEjectorValueChanged();
OverclockSiloValueChanged();
}
public static void Uninit()
@@ -51,6 +59,16 @@ public static class DysonSpherePatch
_ejectAnywayPatch.UnpatchSelf();
_ejectAnywayPatch = null;
}
if (_overclockEjector != null)
{
_overclockEjector.UnpatchSelf();
_overclockEjector = null;
}
if (_overclockSilo != null)
{
_overclockSilo.UnpatchSelf();
_overclockSilo = null;
}
}
private static void SkipBulletValueChanged()
@@ -59,10 +77,8 @@ public static class DysonSpherePatch
{
if (_skipBulletPatch != null)
{
_skipBulletPatch.UnpatchSelf();
_skipBulletPatch = null;
return;
}
SkipBulletPatch.UpdateSailLifeTime();
SkipBulletPatch.UpdateSailsCacheForThisGame();
_skipBulletPatch = Harmony.CreateAndPatchAll(typeof(SkipBulletPatch));
@@ -80,8 +96,7 @@ public static class DysonSpherePatch
{
if (_skipAbsorbPatch != null)
{
_skipAbsorbPatch.UnpatchSelf();
_skipAbsorbPatch = null;
return;
}
_skipAbsorbPatch = Harmony.CreateAndPatchAll(typeof(SkipAbsorbPatch));
}
@@ -98,8 +113,7 @@ public static class DysonSpherePatch
{
if (_quickAbsortPatch != null)
{
_quickAbsortPatch.UnpatchSelf();
_quickAbsortPatch = null;
return;
}
_quickAbsortPatch = Harmony.CreateAndPatchAll(typeof(QuickAbsortPatch));
}
@@ -116,8 +130,7 @@ public static class DysonSpherePatch
{
if (_ejectAnywayPatch != null)
{
_ejectAnywayPatch.UnpatchSelf();
_ejectAnywayPatch = null;
return;
}
_ejectAnywayPatch = Harmony.CreateAndPatchAll(typeof(EjectAnywayPatch));
}
@@ -127,6 +140,40 @@ public static class DysonSpherePatch
_ejectAnywayPatch = null;
}
}
private static void OverclockEjectorValueChanged()
{
if (OverclockEjectorEnabled.Value)
{
if (_overclockEjector != null)
{
return;
}
_overclockEjector = Harmony.CreateAndPatchAll(typeof(OverclockEjector));
}
else if (_overclockEjector != null)
{
_overclockEjector.UnpatchSelf();
_overclockEjector = null;
}
}
private static void OverclockSiloValueChanged()
{
if (OverclockSiloEnabled.Value)
{
if (_overclockSilo != null)
{
return;
}
_overclockSilo = Harmony.CreateAndPatchAll(typeof(OverclockSilo));
}
else if (_overclockSilo != null)
{
_overclockSilo.UnpatchSelf();
_overclockSilo = null;
}
}
public static void InitCurrentDysonSphere(int index)
{
@@ -431,4 +478,110 @@ public static class DysonSpherePatch
return matcher.InstructionEnumeration();
}
}
private static class OverclockEjector
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(EjectorComponent), nameof(EjectorComponent.InternalUpdate))]
private static IEnumerable<CodeInstruction> EjectAndSiloComponent_InternalUpdate_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
/* Add a multiply to ejector speed */
matcher.MatchForward(false,
new CodeMatch(OpCodes.Stloc_1)
).InsertAndAdvance(
new CodeInstruction(OpCodes.Ldc_I4_S, 10),
new CodeInstruction(OpCodes.Mul)
).Advance(1);
/* remove boost part of Sandbox Mode for better performance */
var pos = matcher.Pos;
matcher.MatchForward(false,
new CodeMatch(OpCodes.Stloc_1)
).Advance(1);
var end = matcher.Pos;
matcher.Start().Advance(pos).RemoveInstructions(end - pos);
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UIEjectorWindow), nameof(UIEjectorWindow._OnUpdate))]
private static IEnumerable<CodeInstruction> UIEjectAndSiloWindow__OnUpdate_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
/* Add a multiply to ejector speed */
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(Cargo), nameof(Cargo.accTableMilli)))
).Advance(-1);
var operand = matcher.Operand;
matcher.MatchForward(false,
new CodeMatch(OpCodes.Stloc_S, operand)
).InsertAndAdvance(
new CodeInstruction(OpCodes.Ldc_R4, 10f),
new CodeInstruction(OpCodes.Mul)
).Advance(1);
/* remove boost part of Sandbox Mode for better performance */
var pos = matcher.Pos;
matcher.MatchForward(false,
new CodeMatch(OpCodes.Stloc_S, operand)
).Advance(1);
var end = matcher.Pos;
matcher.Start().Advance(pos).RemoveInstructions(end - pos);
return matcher.InstructionEnumeration();
}
}
private static class OverclockSilo
{
[HarmonyTranspiler]
[HarmonyPatch(typeof(SiloComponent), nameof(SiloComponent.InternalUpdate))]
private static IEnumerable<CodeInstruction> EjectAndSiloComponent_InternalUpdate_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
/* Add a multiply to ejector speed */
matcher.MatchForward(false,
new CodeMatch(OpCodes.Stloc_1)
).InsertAndAdvance(
new CodeInstruction(OpCodes.Ldc_I4_S, 10),
new CodeInstruction(OpCodes.Mul)
).Advance(1);
/* remove boost part of Sandbox Mode for better performance */
var pos = matcher.Pos;
matcher.MatchForward(false,
new CodeMatch(OpCodes.Stloc_1)
).Advance(1);
var end = matcher.Pos;
matcher.Start().Advance(pos).RemoveInstructions(end - pos);
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UISiloWindow), nameof(UISiloWindow._OnUpdate))]
private static IEnumerable<CodeInstruction> UIEjectAndSiloWindow__OnUpdate_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
/* Add a multiply to ejector speed */
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(Cargo), nameof(Cargo.accTableMilli)))
).Advance(-1);
var operand = matcher.Operand;
matcher.MatchForward(false,
new CodeMatch(OpCodes.Stloc_S, operand)
).InsertAndAdvance(
new CodeInstruction(OpCodes.Ldc_R4, 10f),
new CodeInstruction(OpCodes.Mul)
).Advance(1);
/* remove boost part of Sandbox Mode for better performance */
var pos = matcher.Pos;
matcher.MatchForward(false,
new CodeMatch(OpCodes.Stloc_S, operand)
).Advance(1);
var end = matcher.Pos;
matcher.Start().Advance(pos).RemoveInstructions(end - pos);
return matcher.InstructionEnumeration();
}
}
}

View File

@@ -8,11 +8,14 @@
* Press `` LAlt+`(BackQuote) `` to call up the config panel. You can change the shortcut on the panel.
* There are also buttons on title screen and planet minimap area to call up the config panel.
* Features:
+ Enable Dev Shortcuts (check config panel for usage)
+ Disable Abnormal Checks
+ Strict hotkey dectection for build menu, thus building hotkeys(0~9, F1~F10, X, U) are not triggered while holding Ctrl/Alt/Shift.
+ General:
+ Enable Dev Shortcuts (check config panel for usage)
+ Disable Abnormal Checks
+ Unlock techs with key-modifiers (Ctrl/Alt/Shift)
+ Build:
+ Finish build immediately
+ Infinite buildings
+ Architect mode (Infinite buildings + Interactive without distance limit)
+ Build without condition
+ No collision
+ Planet:
@@ -34,16 +37,25 @@
+ Solid flat on birth planet
+ High luminosity for birth star
## CREDITS
* [Dyson Sphere Program](https://store.steampowered.com/app/1366540): The great game
* [BepInEx](https://bepinex.dev/): Base modding framework
* [Multifunction_mod](https://github.com/blacksnipebiu/Multifunction_mod): Some cheat functions
* [LSTM](https://github.com/hetima/DSP_LSTM) & [PlanetFinder](https://github.com/hetima/DSP_PlanetFinder): UI implemnetations
## 使用说明
* 按 `` 左Alt+`(反引号) `` 键呼出主面板,可以在面板上修改快捷键。
* 标题界面和行星小地图旁也有按钮呼出主面板。
* 功能:
+ 启用开发模式快捷键(使用说明见设置面板)
+ 屏蔽异常检测
+ 更严格的建造菜单热键检测因此在按住Ctrl/Alt/Shift时不再会触发建造热键(0~9, F1~F10, X, U)。
+ 常规:
+ 启用开发模式快捷键(使用说明见设置面板)
+ 屏蔽异常检测
+ 使用组合键解锁科技Ctrl/Alt/Shift
+ 建造:
+ 建造秒完成
+ 无限建筑
+ 建筑师模式(无限建筑+无视距离操作)
+ 无条件建造
+ 无碰撞
+ 行星:
@@ -63,4 +75,10 @@
+ 母星系:
+ 母星有稀有资源
+ 母星是纯平的
+ 母星系恒星高亮
+ 母星系恒星高亮
## 鸣谢
* [戴森球计划](https://store.steampowered.com/app/1366540): 伟大的游戏
* [BepInEx](https://bepinex.dev/): 基础模组框架
* [Multifunction_mod](https://github.com/blacksnipebiu/Multifunction_mod): 一些作弊功能
* [LSTM](https://github.com/hetima/DSP_LSTM) & [PlanetFinder](https://github.com/hetima/DSP_PlanetFinder): UI实现

View File

@@ -41,8 +41,7 @@ public static class ResourcePatch
{
if (_infinitePatch != null)
{
_infinitePatch.UnpatchSelf();
_infinitePatch = null;
return;
}
_infinitePatch = Harmony.CreateAndPatchAll(typeof(InfiniteResource));
@@ -59,8 +58,7 @@ public static class ResourcePatch
{
if (_fastPatch != null)
{
_fastPatch.UnpatchSelf();
_fastPatch = null;
return;
}
_fastPatch = Harmony.CreateAndPatchAll(typeof(FastMining));

161
CheatEnabler/TechPatch.cs Normal file
View File

@@ -0,0 +1,161 @@
using System;
using System.Collections.Generic;
using System.Reflection.Emit;
using BepInEx.Configuration;
using HarmonyLib;
namespace CheatEnabler;
public static class TechPatch
{
public static ConfigEntry<bool> Enabled;
private static Harmony _patch;
public static void Init()
{
Enabled.SettingChanged += (_, _) => ValueChanged();
ValueChanged();
}
public static void Uninit()
{
if (_patch == null) return;
_patch.UnpatchSelf();
_patch = null;
}
private static void ValueChanged()
{
if (Enabled.Value)
{
if (_patch != null)
{
return;
}
_patch = Harmony.CreateAndPatchAll(typeof(TechPatch));
}
else if (_patch != null)
{
_patch.UnpatchSelf();
_patch = null;
}
}
private static void UnlockTechRecursive(TechProto proto, int maxLevel = 10000)
{
var history = GameMain.history;
var techStates = history.techStates;
var techID = proto.ID;
if (techStates == null || !techStates.ContainsKey(techID))
{
return;
}
var techProto = LDB.techs.Select(techID);
if (techProto == null)
{
return;
}
var value = techStates[techID];
if (value.unlocked)
{
return;
}
var maxLvl = Math.Min(maxLevel < 0 ? value.curLevel - maxLevel - 1 : maxLevel, value.maxLevel);
foreach (var preid in techProto.PreTechs)
{
var preProto = LDB.techs.Select(preid);
if (preProto != null)
UnlockTechRecursive(preProto, maxLevel);
}
var techQueue = history.techQueue;
if (techQueue != null)
{
for (var i = 0; i < techQueue.Length; i++)
{
if (techQueue[i] == techID)
{
techQueue[i] = 0;
}
}
}
if (value.curLevel < techProto.Level) value.curLevel = techProto.Level;
while (value.curLevel <= maxLvl)
{
if (value.curLevel == 0)
{
foreach (var recipe in techProto.UnlockRecipes)
{
history.UnlockRecipe(recipe);
}
}
for (var j = 0; j < techProto.UnlockFunctions.Length; j++)
{
history.UnlockTechFunction(techProto.UnlockFunctions[j], techProto.UnlockValues[j], value.curLevel);
}
for (var k = 0; k < techProto.AddItems.Length; k++)
{
history.GainTechAwards(techProto.AddItems[k], techProto.AddItemCounts[k]);
}
value.curLevel++;
}
value.unlocked = maxLvl >= value.maxLevel;
value.curLevel = value.unlocked ? maxLvl : maxLvl + 1;
value.hashNeeded = techProto.GetHashNeeded(value.curLevel);
value.hashUploaded = value.unlocked ? value.hashNeeded : 0;
techStates[techID] = value;
history.RegFeatureKey(1000100);
history.NotifyTechUnlock(techID, maxLvl, true);
}
private static void OnClickTech(UITechNode node)
{
if (VFInput.shift)
{
if (VFInput.alt) return;
if (VFInput.control)
UnlockTechRecursive(node.techProto, -100);
else
UnlockTechRecursive(node.techProto, -1);
return;
}
if (VFInput.control)
{
if (!VFInput.alt)
UnlockTechRecursive(node.techProto, -10);
}
else if (VFInput.alt)
{
UnlockTechRecursive(node.techProto, node.techProto.ID == 3606 ? 7200 : 10000);
}
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UITechNode), nameof(UITechNode.OnPointerDown))]
private static IEnumerable<CodeInstruction> UITechNode_OnPointerDown_Transpiler(
IEnumerable<CodeInstruction> instructions)
{
var matcher = new CodeMatcher(instructions);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UITechNode), nameof(UITechNode.tree))),
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(UITechTree), "get_selected"))
);
var labels = matcher.Labels;
matcher.Labels = null;
matcher.Insert(
new CodeInstruction(OpCodes.Ldarg_0).WithLabels(labels),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(TechPatch), nameof(TechPatch.OnClickTech)))
);
return matcher.InstructionEnumeration();
}
}

View File

@@ -29,8 +29,7 @@ public static class TerraformPatch
{
if (_patch != null)
{
_patch.UnpatchSelf();
_patch = null;
return;
}
_patch = Harmony.CreateAndPatchAll(typeof(TerraformPatch));

View File

@@ -1,5 +1,4 @@
using Steamworks;
using UnityEngine;
using UnityEngine;
namespace CheatEnabler;
@@ -15,12 +14,15 @@ public class UIConfigWindow : UI.MyWindowWithTabs
I18N.Add("Enable Dev Shortcuts", "Enable Dev Shortcuts", "启用开发模式快捷键");
I18N.Add("Disable Abnormal Checks", "Disable Abnormal Checks", "关闭数据异常检查");
I18N.Add("Hotkey", "Hotkey", "快捷键");
I18N.Add("Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers", "使用组合键解锁科技");
I18N.Add("Dev Shortcuts", "Dev Shortcuts", "开发模式快捷键");
I18N.Add("Dev Shortcuts Tips", "Caution: Some function may trigger abnormal check!\nNumpad 1: Gets all items and extends bag.\nNumpad 2: Boosts walk speed, gathering speed and mecha energy restoration.\nNumpad 3: Fills planet with foundations and bury all veins.\nNumpad 4: +1 construction drone.\nNumpad 5: Upgrades drone engine tech to full.\nNumpad 6: Unlocks researching tech.\nNumpad 7: Unlocks Drive Engine 1.\nNumpad 8: Unlocks Drive Engine 2 and maximize energy.\nNumpad 9: Unlocks ability to warp.\nNumpad 0: No costs for Logistic Storages' output.\nLCtrl + T: Unlocks all techs (not upgrades).\nLCtrl + A: Resets all local achievements.\nLCtrl + Q: Adds 10000 to every metadata.\nLCtrl + W: Enters Sandbox Mode.\nLCtrl + Shift + W: Leaves Sandbox Mode.\nNumpad *: Proliferates items on hand.\nNumpad /: Removes proliferations from items on hand.\nPageDown: Remembers Pose of game camera.\nPageUp: Locks game camera using remembered Pose.",
"警告:某些功能可能触发异常检查!\n小键盘1获得所有物品并扩展背包\n小键盘2加快行走速度及采集速度加快能量恢复速度\n小键盘3将地基铺设整个星球并掩埋所有矿物\n小键盘4建设机器人 +1\n小键盘5建设机器人满级\n小键盘6解锁当前科技\n小键盘7解锁驱动技术I\n小键盘8解锁驱动技术II 最大化能量\n小键盘9机甲曲速解锁\n小键盘0物流站通过传送带出物品无消耗\n左Ctrl + T解锁所有非升级科技\n左Ctrl + A重置所有本地成就\n左Ctrl + Q增加各项元数据10000点\n左Ctrl + W进入沙盒模式\n左Ctrl + Shift + W离开沙盒模式\n小键盘乘号 *:给手上物品喷涂增产剂\n小键盘除号 /:清除手上物品的增产剂\nPageDown记录摄像机当前的Pose\nPageUp用记录的Pose锁定摄像机");
I18N.Add("Unlock Tech with Key-Modifiers Tips", "Click tech on tree while holding:\n Shift: Tech level + 1\n Ctrl: Tech level + 10\n Ctrl + Shift: Tech level + 100\n Alt: Tech level to MAX\n\nNote: all direct prerequisites will be unlocked as well.",
"按住以下组合键点击科技树:\n Shift科技等级+1\n Ctrl科技等级+10\n Ctrl+Shift科技等级+100\n Alt科技等级升到最大\n\n注意所有直接前置科技也会被解锁");
I18N.Add("Build", "Build", "建造");
I18N.Add("Finish build immediately", "Finish build immediately", "建造秒完成");
I18N.Add("Infinite buildings", "Infinite buildings", "无限建筑");
I18N.Add("Architect mode", "Architect mode", "建筑师模式");
I18N.Add("Build without condition", "Build without condition", "无条件建造");
I18N.Add("No collision", "No collision", "无碰撞");
I18N.Add("Planet", "Planet", "行星");
@@ -34,6 +36,8 @@ public class UIConfigWindow : UI.MyWindowWithTabs
I18N.Add("Skip absorption period", "Skip absorption period", "跳过吸收阶段");
I18N.Add("Quick absorb", "Quick absorb", "快速吸收");
I18N.Add("Eject anyway", "Eject anyway", "全球弹射");
I18N.Add("Overclock Ejectors", "Overclock Ejectors (10x)", "高速弹射器(10倍射速)");
I18N.Add("Overclock Silos", "Overclock Silos (10x)", "高速发射井(10倍射速)");
I18N.Add("Terraform without enough sands", "Terraform without enough sands", "沙土不够时依然可以整改地形");
I18N.Add("Initialize Dyson Sphere", "Initialize Dyson Sphere", "初始化戴森球");
I18N.Add("Click to dismantle selected layer", "Click to dismantle selected layer", "点击拆除对应的戴森壳");
@@ -73,11 +77,15 @@ public class UIConfigWindow : UI.MyWindowWithTabs
UI.MyCheckBox.CreateCheckBox(x, y, tab1, DevShortcuts.Enabled, "Enable Dev Shortcuts");
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab1, AbnormalDisabler.Enabled, "Disable Abnormal Checks");
y += 86f;
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab1, TechPatch.Enabled, "Unlock Tech with Key-Modifiers");
y += 50f;
UI.MyKeyBinder.CreateKeyBinder(x, y, tab1, CheatEnabler.Hotkey, "Hotkey");
x = 180f;
y = 16f;
AddTipsButton(x, y, tab1, "Dev Shortcuts", "Dev Shortcuts Tips", "dev-shortcuts-tips");
y += 72f;
AddTipsButton(x, y, tab1, "Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers Tips", "unlock-tech-tips");
var tab2 = AddTab(136f, 1, _windowTrans, "Build");
x = 0f;
@@ -150,6 +158,10 @@ public class UIConfigWindow : UI.MyWindowWithTabs
UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.QuickAbsortEnabled, "Quick absorb");
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.EjectAnywayEnabled, "Eject anyway");
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OverclockEjectorEnabled, "Overclock Ejectors");
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab4, DysonSpherePatch.OverclockSiloEnabled, "Overclock Silos");
x = 300f;
y = 10f;
AddButton(x, y, tab4, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () =>
@@ -199,37 +211,40 @@ public class UIConfigWindow : UI.MyWindowWithTabs
UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.FlatBirthPlanet, "Birth planet is solid flat (no water at all)");
y += 36f;
UI.MyCheckBox.CreateCheckBox(x, y, tab5, BirthPlanetPatch.HighLuminosityBirthStar, "Birth star has high luminosity");
SetCurrentTab(0);
SetCurrentTab(0);
UpdateUI();
}
public void UpdateUI()
{
if (Tabs[3].Item1.gameObject.activeSelf)
UpdateDysonShells();
}
private void UpdateDysonShells()
{
if (!Tabs[3].Item1.gameObject.activeSelf) return;
var star = GameMain.localStar;
if (star != null)
{
var star = GameMain.localStar;
if (star != null)
var dysonSpheres = GameMain.data?.dysonSpheres;
if (dysonSpheres?[star.index] != null)
{
var dysonSpheres = GameMain.data?.dysonSpheres;
if (dysonSpheres?[star.index] != null)
var ds = dysonSpheres[star.index];
for (var i = 1; i <= 10; i++)
{
var ds = dysonSpheres[star.index];
for (var i = 1; i <= 10; i++)
{
var layer = ds.layersIdBased[i];
_dysonLayerBtn[i - 1].button.interactable = layer != null && layer.id == i;
}
return;
var layer = ds.layersIdBased[i];
_dysonLayerBtn[i - 1].button.interactable = layer != null && layer.id == i;
}
}
for (var i = 0; i < 10; i++)
{
_dysonLayerBtn[i].button.interactable = false;
return;
}
}
for (var i = 0; i < 10; i++)
{
_dysonLayerBtn[i].button.interactable = false;
}
}
public override void _OnDestroy()

View File

@@ -28,8 +28,7 @@ public static class WaterPumperPatch
{
if (_patch != null)
{
_patch.UnpatchSelf();
_patch = null;
return;
}
_patch = Harmony.CreateAndPatchAll(typeof(WaterPumperPatch));