mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-02-05 03:02:20 +08:00
work in progress
This commit is contained in:
@@ -20,7 +20,8 @@ public static class UIConfigWindow
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{
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I18N.Add("UXAssist", "UXAssist", "UX助手");
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I18N.Add("General", "General", "常规");
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I18N.Add("Planet/Factory", "Planet/Factory", "行星/工厂");
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I18N.Add("Factory", "Factory", "工厂");
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I18N.Add("Planet/Logistics", "Planet/Logistics", "行星/物流");
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I18N.Add("Player/Mecha", "Player/Mecha", "玩家/机甲");
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I18N.Add("Dyson Sphere", "Dyson Sphere", "戴森球");
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I18N.Add("Tech/Combat", "Tech/Combat", "科研/战斗");
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@@ -65,10 +66,6 @@ public static class UIConfigWindow
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I18N.Add("Off-grid building and stepped rotation", "Off-grid building and stepped rotation (Hold Shift)", "脱离网格建造以及小角度旋转(按住Shift)");
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I18N.Add("Enable player actions in globe view", "Enable player actions in globe view", "在行星视图中允许玩家操作");
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I18N.Add("Hide tips for soil piles changes", "Hide tips for soil piles changes", "隐藏沙土数量变动的提示");
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I18N.Add("Enhance control for logistic storage limits", "Enhance control for logistic storage limits", "物流塔存储限制控制改进");
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I18N.Add("Enhance control for logistic storage limits tips",
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"Logistic storage limits are not scaled on upgrading 'Logistics Carrier Capacity', if they are not set to maximum capacity.\nUse arrow keys to adjust logistic storage limits:\n \u2190/\u2192: -/+10 \u2193\u2191: -/+100",
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"当升级'运输机舱扩容'时,不会对各种物流塔的存储限制按比例提升,除非设置为最大允许容量。\n你可以使用方向键微调物流塔存储限制:\n \u2190\u2192: -/+10 \u2193\u2191: -/+100");
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I18N.Add("Enhanced count control for hand-make", "Enhanced count control for hand-make", "手动制造物品的数量控制改进");
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I18N.Add("Enhanced count control for hand-make tips", "Maximum count is increased to 1000.\nHold Ctrl/Shift/Alt to change the count rapidly.", "最大数量提升至1000\n按住Ctrl/Shift/Alt可快速改变数量");
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I18N.Add("Quick build and dismantle stacking labs", "Quick build and dismantle stacking labs/storages/tanks(hold shift)", "快速建造和拆除堆叠研究站/储物仓/储液罐(按住shift)");
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@@ -82,8 +79,35 @@ public static class UIConfigWindow
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I18N.Add("Do not render factory entities", "Do not render factory entities (except belts and sorters)", "不渲染工厂建筑实体(除了传送带和分拣器)");
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I18N.Add("Drag building power poles in maximum connection range", "Drag building power poles in maximum connection range", "拖动建造电线杆时自动使用最大连接距离间隔");
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I18N.Add("Build Tesla Tower and Wireless Power Tower alternately", "Build Tesla Tower and Wireless Power Tower alternately", "交替建造电力感应塔和无线输电塔");
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I18N.Add("Allow overflow for Logistic Stations and Advanced Mining Machines", "Allow overflow for Logistic Stations and Advanced Mining Machines", "允许物流站和大型采矿机物品溢出");
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I18N.Add("Belt signals for buy out dark fog items automatically", "Belt signals for buy out dark fog items automatically", "用于自动购买黑雾物品的传送带信号");
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I18N.Add("Auto-config logistic stations", "Auto-config logistic stations", "自动配置物流设施");
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I18N.Add("Dispenser: Max. Charging Power", "Dispenser: Max. Charging Power", "物流配送器: 最大充能功率");
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I18N.Add("Dispenser: Count of Bots auto-filled", "Dispenser: Count of Bots auto-filled", "物流配送器: 自动填充的配送机数量");
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I18N.Add("Dispenser: Auto guess dispenser filter", "Dispenser: Auto guess dispenser filter", "物流配送器: 自动智能猜测");
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I18N.Add("PLS: Max. Charging Power", "PLS: Max. Charging Power", "行星物流塔: 最大充能功率");
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I18N.Add("PLS: Drone transport range", "PLS: Drone transport range", "行星物流塔: 运输机最远路程");
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I18N.Add("PLS: Min. Load of Drones", "PLS: Min. Load of Drones", "行星物流塔: 运输机起送量");
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I18N.Add("PLS: Outgoing integration count", "PLS: Outgoing integration count", "行星物流塔: 输出货物集装数量");
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I18N.Add("PLS: Count of Drones auto-filled", "PLS: Count of Drones auto-filled", "行星物流塔: 自动填充的无人机数量");
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I18N.Add("ILS: Max. Charging Power", "ILS: Max. Charging Power", "星际物流塔: 最大充能功率");
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I18N.Add("ILS: Drone transport range", "ILS: Drone transport range", "星际物流塔: 运输机最远路程");
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I18N.Add("ILS: Vessel transport range", "ILS: Vessel transport range", "星际物流塔: 运输船最远路程");
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I18N.Add("ILS: Warp distance", "ILS: Warp distance", "星际物流塔: 曲速距离");
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I18N.Add("ILS: Min. Load of Drones", "ILS: Min. Load of Drones", "星际物流塔: 运输机起送量");
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I18N.Add("ILS: Min. Load of Vessels", "ILS: Min. Load of Vessels", "星际物流塔: 运输船起送量");
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I18N.Add("ILS: Outgoing integration count", "ILS: Outgoing integration count", "星际物流塔: 输出货物集装数量");
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I18N.Add("ILS: Include Orbital Collector", "ILS: Include Orbital Collector", "星际物流塔: 包含轨道采集器");
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I18N.Add("ILS: Warpers required", "ILS: Warpers required", "星际物流塔: 翘曲器必备");
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I18N.Add("ILS: Count of Drones auto-filled", "ILS: Count of Drones auto-filled", "星际物流塔: 自动填充的无人机数量");
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I18N.Add("ILS: Count of Vessels auto-filled", "ILS: Count of Vessels auto-filled", "星际物流塔: 自动填充的飞船数量");
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I18N.Add("AMM: Collecting Speed", "AMM: Collecting Speed", "大型采矿机: 收集速度");
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I18N.Add("AMM: Min. Piler Value", "AMM: Outgoing integration count", "大型采矿机: 输出货物集装数量");
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I18N.Add("Allow overflow for Logistic Stations and Advanced Mining Machines", "Allow overflow for Logistic Stations and Advanced Mining Machines", "允许物流站和大型采矿机物品溢出");
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I18N.Add("Enhance control for logistic storage limits", "Enhance control for logistic storage limits", "物流塔存储限制控制改进");
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I18N.Add("Enhance control for logistic storage limits tips",
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"Logistic storage limits are not scaled on upgrading 'Logistics Carrier Capacity', if they are not set to maximum capacity.\nUse arrow keys to adjust logistic storage limits:\n \u2190/\u2192: -/+10 \u2193\u2191: -/+100",
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"当升级'运输机舱扩容'时,不会对各种物流塔的存储限制按比例提升,除非设置为最大允许容量。\n你可以使用方向键微调物流塔存储限制:\n \u2190\u2192: -/+10 \u2193\u2191: -/+100");
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I18N.Add("Logistics Control Panel Improvement", "Logistics Control Panel Improvement", "物流控制面板改进");
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I18N.Add("Logistics Control Panel Improvement tips",
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"Auto apply filter with item under mouse cursor while opening the panel\nQuick-set item filter while right-clicking item icons in storage list on the panel",
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@@ -233,7 +257,7 @@ public static class UIConfigWindow
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y += 36f;
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((RectTransform)wnd.AddButton(x, y, tab1, "CPU Info", 16, "button-show-cpu-info", WindowFunctions.ShowCPUInfo).transform).sizeDelta = new Vector2(100f, 25f);
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var tab2 = wnd.AddTab(trans, "Planet/Factory");
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var tab2 = wnd.AddTab(trans, "Factory");
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x = 0f;
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y = 10f;
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wnd.AddCheckBox(x, y, tab2, FactoryPatch.RemoveSomeConditionEnabled, "Remove some build conditions");
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@@ -262,10 +286,6 @@ public static class UIConfigWindow
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y += 36f;
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wnd.AddCheckBox(x, y, tab2, FactoryPatch.QuickBuildAndDismantleLabsEnabled, "Quick build and dismantle stacking labs");
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y += 36f;
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checkBoxForMeasureTextWidth = wnd.AddCheckBox(x, y, tab2, FactoryPatch.ProtectVeinsFromExhaustionEnabled, "Protect veins from exhaustion");
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wnd.AddTipsButton2(x + checkBoxForMeasureTextWidth.Width + 5f, y + 6f, tab2, "Protect veins from exhaustion", "Protect veins from exhaustion tips", "protect-veins-tips");
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{
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y += 36f;
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var cb = wnd.AddCheckBox(x, y, tab2, FactoryPatch.TankFastFillInAndTakeOutEnabled, "Fast fill in to and take out from tanks");
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@@ -286,15 +306,10 @@ public static class UIConfigWindow
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y += 36f;
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wnd.AddCheckBox(x, y, tab2, FactoryPatch.DoNotRenderEntitiesEnabled, "Do not render factory entities");
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y += 36f;
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wnd.AddCheckBox(x, y, tab2, FactoryPatch.DismantleBlueprintSelectionEnabled, "Dismantle blueprint selected buildings");
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y += 36f;
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wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalsForBuyOutEnabled, "Belt signals for buy out dark fog items automatically");
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y += 36f;
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checkBoxForMeasureTextWidth = wnd.AddCheckBox(x, y, tab2, LogisticsPatch.LogisticsCapacityTweaksEnabled, "Enhance control for logistic storage limits");
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wnd.AddTipsButton2(x + checkBoxForMeasureTextWidth.Width + 5f, y + 6f, tab2, "Enhance control for logistic storage limits", "Enhance control for logistic storage limits tips", "enhanced-logistic-limit-tips");
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y += 36f;
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wnd.AddCheckBox(x, y, tab2, LogisticsPatch.AllowOverflowInLogisticsEnabled, "Allow overflow for Logistic Stations and Advanced Mining Machines");
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y += 36f;
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checkBoxForMeasureTextWidth = wnd.AddCheckBox(x, y, tab2, LogisticsPatch.LogisticsConstrolPanelImprovementEnabled, "Logistics Control Panel Improvement");
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wnd.AddTipsButton2(x + checkBoxForMeasureTextWidth.Width + 5f, y + 6f, tab2, "Logistics Control Panel Improvement", "Logistics Control Panel Improvement tips", "lcp-improvement-tips");
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x = 400f;
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y = 10f;
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wnd.AddButton(x, y, tab2, "Initialize This Planet", 16, "button-init-planet", () =>
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@@ -311,11 +326,8 @@ public static class UIConfigWindow
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y += 30f;
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txt = wnd.AddText2(x + 10f, y, tab2, "Maximum count to build", 15, "text-oc-build-count");
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wnd.AddSlider(x + 10f + txt.preferredWidth + 5f, y + 6f, tab2, PlanetFunctions.OrbitalCollectorMaxBuildCount, new OcMapper(), "G", 160f);
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x = 400f;
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y += 18f;
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y += 36f;
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wnd.AddCheckBox(x, y, tab2, FactoryPatch.DismantleBlueprintSelectionEnabled, "Dismantle blueprint selected buildings");
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y += 18f;
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{
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y += 36f;
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@@ -331,38 +343,6 @@ public static class UIConfigWindow
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alternatelyCheckBox.SetEnable(FactoryPatch.DragBuildPowerPolesEnabled.Value);
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}
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}
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{
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y += 36f;
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var realtimeLogisticsInfoPanelCheckBox = wnd.AddCheckBox(x, y, tab2, LogisticsPatch.RealtimeLogisticsInfoPanelEnabled, "Real-time logistic stations info panel");
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y += 27f;
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var realtimeLogisticsInfoPanelBarsCheckBox = wnd.AddCheckBox(x + 20f, y, tab2, LogisticsPatch.RealtimeLogisticsInfoPanelBarsEnabled, "Show status bars for storage items", 13);
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if (AuxilaryfunctionWrapper.ShowStationInfo != null)
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{
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AuxilaryfunctionWrapper.ShowStationInfo.SettingChanged += RealtimeLogisticsInfoPanelChanged;
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wnd.OnFree += () => { AuxilaryfunctionWrapper.ShowStationInfo.SettingChanged -= RealtimeLogisticsInfoPanelChanged; };
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}
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LogisticsPatch.RealtimeLogisticsInfoPanelEnabled.SettingChanged += RealtimeLogisticsInfoPanelChanged;
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wnd.OnFree += () => { LogisticsPatch.RealtimeLogisticsInfoPanelEnabled.SettingChanged -= RealtimeLogisticsInfoPanelChanged; };
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RealtimeLogisticsInfoPanelChanged(null, null);
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void RealtimeLogisticsInfoPanelChanged(object o, EventArgs e)
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{
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if (AuxilaryfunctionWrapper.ShowStationInfo == null)
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{
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realtimeLogisticsInfoPanelCheckBox.SetEnable(true);
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realtimeLogisticsInfoPanelBarsCheckBox.SetEnable(LogisticsPatch.RealtimeLogisticsInfoPanelEnabled.Value);
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return;
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}
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var on = !AuxilaryfunctionWrapper.ShowStationInfo.Value;
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realtimeLogisticsInfoPanelCheckBox.SetEnable(on);
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realtimeLogisticsInfoPanelBarsCheckBox.SetEnable(on & LogisticsPatch.RealtimeLogisticsInfoPanelEnabled.Value);
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if (!on)
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{
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LogisticsPatch.RealtimeLogisticsInfoPanelEnabled.Value = false;
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}
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}
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}
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{
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y += 36f;
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@@ -413,30 +393,77 @@ public static class UIConfigWindow
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}
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}
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var tab3 = wnd.AddTab(trans, "Player/Mecha");
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var tab3 = wnd.AddTab(trans, "Planet/Logistics");
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x = 0f;
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y = 10f;
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wnd.AddCheckBox(x, y, tab3, FactoryPatch.UnlimitInteractiveEnabled, "Unlimited interactive range");
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checkBoxForMeasureTextWidth = wnd.AddCheckBox(x, y, tab3, FactoryPatch.ProtectVeinsFromExhaustionEnabled, "Protect veins from exhaustion");
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wnd.AddTipsButton2(x + checkBoxForMeasureTextWidth.Width + 5f, y + 6f, tab3, "Protect veins from exhaustion", "Protect veins from exhaustion tips", "protect-veins-tips");
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y += 36f;
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wnd.AddCheckBox(x, y, tab3, PlanetPatch.PlayerActionsInGlobeViewEnabled, "Enable player actions in globe view");
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checkBoxForMeasureTextWidth = wnd.AddCheckBox(x, y, tab3, LogisticsPatch.LogisticsCapacityTweaksEnabled, "Enhance control for logistic storage limits");
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wnd.AddTipsButton2(x + checkBoxForMeasureTextWidth.Width + 5f, y + 6f, tab3, "Enhance control for logistic storage limits", "Enhance control for logistic storage limits tips", "enhanced-logistic-limit-tips");
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y += 36f;
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wnd.AddCheckBox(x, y, tab3, PlayerPatch.HideTipsForSandsChangesEnabled, "Hide tips for soil piles changes");
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wnd.AddCheckBox(x, y, tab3, LogisticsPatch.AllowOverflowInLogisticsEnabled, "Allow overflow for Logistic Stations and Advanced Mining Machines");
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y += 36f;
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checkBoxForMeasureTextWidth = wnd.AddCheckBox(x, y, tab3, PlayerPatch.EnhancedMechaForgeCountControlEnabled, "Enhanced count control for hand-make");
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wnd.AddTipsButton2(x + checkBoxForMeasureTextWidth.Width + 5f, y + 6f, tab3, "Enhanced count control for hand-make", "Enhanced count control for hand-make tips", "enhanced-count-control-tips");
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checkBoxForMeasureTextWidth = wnd.AddCheckBox(x, y, tab3, LogisticsPatch.LogisticsConstrolPanelImprovementEnabled, "Logistics Control Panel Improvement");
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wnd.AddTipsButton2(x + checkBoxForMeasureTextWidth.Width + 5f, y + 6f, tab3, "Logistics Control Panel Improvement", "Logistics Control Panel Improvement tips", "lcp-improvement-tips");
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{
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y += 36f;
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var realtimeLogisticsInfoPanelCheckBox = wnd.AddCheckBox(x, y, tab3, LogisticsPatch.RealtimeLogisticsInfoPanelEnabled, "Real-time logistic stations info panel");
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y += 27f;
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var realtimeLogisticsInfoPanelBarsCheckBox = wnd.AddCheckBox(x + 20f, y, tab3, LogisticsPatch.RealtimeLogisticsInfoPanelBarsEnabled, "Show status bars for storage items", 13);
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if (AuxilaryfunctionWrapper.ShowStationInfo != null)
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{
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AuxilaryfunctionWrapper.ShowStationInfo.SettingChanged += RealtimeLogisticsInfoPanelChanged;
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wnd.OnFree += () => { AuxilaryfunctionWrapper.ShowStationInfo.SettingChanged -= RealtimeLogisticsInfoPanelChanged; };
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}
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LogisticsPatch.RealtimeLogisticsInfoPanelEnabled.SettingChanged += RealtimeLogisticsInfoPanelChanged;
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wnd.OnFree += () => { LogisticsPatch.RealtimeLogisticsInfoPanelEnabled.SettingChanged -= RealtimeLogisticsInfoPanelChanged; };
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RealtimeLogisticsInfoPanelChanged(null, null);
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void RealtimeLogisticsInfoPanelChanged(object o, EventArgs e)
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{
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if (AuxilaryfunctionWrapper.ShowStationInfo == null)
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{
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realtimeLogisticsInfoPanelCheckBox.SetEnable(true);
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realtimeLogisticsInfoPanelBarsCheckBox.SetEnable(LogisticsPatch.RealtimeLogisticsInfoPanelEnabled.Value);
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return;
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}
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var on = !AuxilaryfunctionWrapper.ShowStationInfo.Value;
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realtimeLogisticsInfoPanelCheckBox.SetEnable(on);
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realtimeLogisticsInfoPanelBarsCheckBox.SetEnable(on & LogisticsPatch.RealtimeLogisticsInfoPanelEnabled.Value);
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if (!on)
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{
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LogisticsPatch.RealtimeLogisticsInfoPanelEnabled.Value = false;
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}
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}
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}
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var tab4 = wnd.AddTab(trans, "Player/Mecha");
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x = 0f;
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y = 10f;
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wnd.AddCheckBox(x, y, tab4, FactoryPatch.UnlimitInteractiveEnabled, "Unlimited interactive range");
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y += 36f;
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wnd.AddCheckBox(x, y, tab3, PlayerPatch.ShortcutKeysForStarsNameEnabled, "Shortcut keys for showing stars' name");
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wnd.AddCheckBox(x, y, tab4, PlanetPatch.PlayerActionsInGlobeViewEnabled, "Enable player actions in globe view");
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y += 36f;
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wnd.AddCheckBox(x, y, tab4, PlayerPatch.HideTipsForSandsChangesEnabled, "Hide tips for soil piles changes");
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y += 36f;
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checkBoxForMeasureTextWidth = wnd.AddCheckBox(x, y, tab4, PlayerPatch.EnhancedMechaForgeCountControlEnabled, "Enhanced count control for hand-make");
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wnd.AddTipsButton2(x + checkBoxForMeasureTextWidth.Width + 5f, y + 6f, tab4, "Enhanced count control for hand-make", "Enhanced count control for hand-make tips", "enhanced-count-control-tips");
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y += 36f;
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wnd.AddCheckBox(x, y, tab4, PlayerPatch.ShortcutKeysForStarsNameEnabled, "Shortcut keys for showing stars' name");
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{
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y += 36f;
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wnd.AddCheckBox(x, y, tab3, PlayerPatch.AutoNavigationEnabled, "Auto navigation on sailings");
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wnd.AddCheckBox(x, y, tab4, PlayerPatch.AutoNavigationEnabled, "Auto navigation on sailings");
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y += 27f;
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var autoCruiseCheckBox = wnd.AddCheckBox(x + 20f, y, tab3, PlayerPatch.AutoCruiseEnabled, "Enable auto-cruise", 13);
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var autoCruiseCheckBox = wnd.AddCheckBox(x + 20f, y, tab4, PlayerPatch.AutoCruiseEnabled, "Enable auto-cruise", 13);
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y += 27f;
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var autoBoostCheckBox = wnd.AddCheckBox(x + 20f, y, tab3, PlayerPatch.AutoBoostEnabled, "Auto boost", 13);
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var autoBoostCheckBox = wnd.AddCheckBox(x + 20f, y, tab4, PlayerPatch.AutoBoostEnabled, "Auto boost", 13);
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y += 27f;
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txt = wnd.AddText2(x + 20f, y, tab3, "Distance to use warp", 15, "text-distance-to-warp");
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var navDistanceSlider = wnd.AddSlider(x + 20f + txt.preferredWidth + 5f, y + 6f, tab3, PlayerPatch.DistanceToWarp, new DistanceMapper(), "0.0", 100f);
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txt = wnd.AddText2(x + 20f, y, tab4, "Distance to use warp", 15, "text-distance-to-warp");
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var navDistanceSlider = wnd.AddSlider(x + 20f + txt.preferredWidth + 5f, y + 6f, tab4, PlayerPatch.DistanceToWarp, new DistanceMapper(), "0.0", 100f);
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PlayerPatch.AutoNavigationEnabled.SettingChanged += NavSettingChanged;
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wnd.OnFree += () => { PlayerPatch.AutoNavigationEnabled.SettingChanged -= NavSettingChanged; };
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NavSettingChanged(null, null);
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@@ -449,25 +476,25 @@ public static class UIConfigWindow
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||||
}
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}
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var tab4 = wnd.AddTab(trans, "Dyson Sphere");
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var tab5 = wnd.AddTab(trans, "Dyson Sphere");
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x = 0f;
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y = 10f;
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wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.StopEjectOnNodeCompleteEnabled, "Stop ejectors when available nodes are all filled up");
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wnd.AddCheckBox(x, y, tab5, DysonSpherePatch.StopEjectOnNodeCompleteEnabled, "Stop ejectors when available nodes are all filled up");
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y += 36f;
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||||
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.OnlyConstructNodesEnabled, "Construct only structure points but frames");
|
||||
wnd.AddCheckBox(x, y, tab5, DysonSpherePatch.OnlyConstructNodesEnabled, "Construct only structure points but frames");
|
||||
x = 400f;
|
||||
y = 10f;
|
||||
_dysonInitBtn = wnd.AddButton(x, y, tab4, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () =>
|
||||
_dysonInitBtn = wnd.AddButton(x, y, tab5, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () =>
|
||||
UIMessageBox.Show("Initialize Dyson Sphere".Translate(), "Initialize Dyson Sphere Confirm".Translate(), "取消".Translate(), "确定".Translate(), 2, null,
|
||||
() => { DysonSphereFunctions.InitCurrentDysonLayer(null, -1); })
|
||||
);
|
||||
y += 36f;
|
||||
wnd.AddText2(x, y, tab4, "Click to dismantle selected layer", 16, "text-dismantle-layer");
|
||||
wnd.AddText2(x, y, tab5, "Click to dismantle selected layer", 16, "text-dismantle-layer");
|
||||
y += 27f;
|
||||
for (var i = 0; i < 10; i++)
|
||||
{
|
||||
var id = i + 1;
|
||||
var btn = wnd.AddFlatButton(x, y, tab4, id.ToString(), 12, "dismantle-layer-" + id, () =>
|
||||
var btn = wnd.AddFlatButton(x, y, tab5, id.ToString(), 12, "dismantle-layer-" + id, () =>
|
||||
{
|
||||
var star = DysonSphereFunctions.CurrentStarForDysonSystem();
|
||||
UIMessageBox.Show("Dismantle selected layer".Translate(), "Dismantle selected layer Confirm".Translate(), "取消".Translate(), "确定".Translate(), 2, null,
|
||||
@@ -489,18 +516,18 @@ public static class UIConfigWindow
|
||||
|
||||
x = 400f;
|
||||
y += 36f;
|
||||
txt = wnd.AddText2(x, y, tab4, "Auto Fast Build Speed Multiplier", 15, "text-auto-fast-build-multiplier");
|
||||
wnd.AddSlider(x + txt.preferredWidth + 5f, y + 6f, tab4, DysonSpherePatch.AutoConstructMultiplier, [1, 2, 5, 10, 20, 50, 100], "0", 100f);
|
||||
_dysonTab = tab4;
|
||||
txt = wnd.AddText2(x, y, tab5, "Auto Fast Build Speed Multiplier", 15, "text-auto-fast-build-multiplier");
|
||||
wnd.AddSlider(x + txt.preferredWidth + 5f, y + 6f, tab5, DysonSpherePatch.AutoConstructMultiplier, [1, 2, 5, 10, 20, 50, 100], "0", 100f);
|
||||
_dysonTab = tab5;
|
||||
|
||||
var tab5 = wnd.AddTab(_windowTrans, "Tech/Combat");
|
||||
var tab6 = wnd.AddTab(trans, "Tech/Combat");
|
||||
x = 10;
|
||||
y = 10;
|
||||
wnd.AddCheckBox(x, y, tab5, TechPatch.BatchBuyoutTechEnabled, "Buy out techs with their prerequisites");
|
||||
wnd.AddCheckBox(x, y, tab6, TechPatch.BatchBuyoutTechEnabled, "Buy out techs with their prerequisites");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab5, TechPatch.SorterCargoStackingEnabled, "Restore upgrades of \"Sorter Cargo Stacking\" on panel");
|
||||
wnd.AddCheckBox(x, y, tab6, TechPatch.SorterCargoStackingEnabled, "Restore upgrades of \"Sorter Cargo Stacking\" on panel");
|
||||
y += 36f;
|
||||
wnd.AddButton(x, y, 300f, tab5, "Set \"Sorter Cargo Stacking\" to unresearched state", 16, "button-remove-cargo-stacking", () =>
|
||||
wnd.AddButton(x, y, 300f, tab6, "Set \"Sorter Cargo Stacking\" to unresearched state", 16, "button-remove-cargo-stacking", () =>
|
||||
{
|
||||
var history = GameMain.data?.history;
|
||||
if (history == null) return;
|
||||
@@ -516,7 +543,7 @@ public static class UIConfigWindow
|
||||
});
|
||||
y += 36f;
|
||||
y += 36f;
|
||||
wnd.AddButton(x, y, 300f, tab5, "Open Dark Fog Communicator", 16, "button-open-df-communicator", () =>
|
||||
wnd.AddButton(x, y, 300f, tab6, "Open Dark Fog Communicator", 16, "button-open-df-communicator", () =>
|
||||
{
|
||||
if (!(GameMain.data?.gameDesc.isCombatMode ?? false)) return;
|
||||
var uiGame = UIRoot.instance.uiGame;
|
||||
|
||||
Reference in New Issue
Block a user