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https://github.com/soarqin/DSP_Mods.git
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work in progress
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@@ -65,7 +65,7 @@ public class GamePatch : PatchImpl<GamePatch>
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canOverride = true
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}
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);
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I18N.Add("KEYUPSSpeedDown", "Decrease logical frame rate", "降低逻辑帧率");
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I18N.Add("KEYUPSSpeedDown", "[UXA] Decrease logical frame rate", "[UXA] 降低逻辑帧率");
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_speedUpKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
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{
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key = new CombineKey((int)KeyCode.Equals, CombineKey.CTRL_COMB, ECombineKeyAction.OnceClick, false),
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@@ -74,8 +74,8 @@ public class GamePatch : PatchImpl<GamePatch>
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canOverride = true
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}
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);
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I18N.Add("KEYUPSSpeedUp", "Increase logical frame rate", "提升逻辑帧率");
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I18N.Add("Logical frame rate: {0}x", "Logical frame rate: {0}x", "逻辑帧速率: {0}x");
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I18N.Add("KEYUPSSpeedUp", "[UXA] Increase logical frame rate", "[UXA] 提升逻辑帧率");
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I18N.Add("Logical frame rate: {0}x", "[UXA] Logical frame rate: {0}x", "[UXA] 逻辑帧速率: {0}x");
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EnableWindowResizeEnabled.SettingChanged += (_, _) => EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
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LoadLastWindowRectEnabled.SettingChanged += (_, _) => LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
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