mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 12:13:31 +08:00
UXAssist v1.0.2, UniverseGenTweaks v1.2.1, CheatEnabler v2.3.4
This commit is contained in:
@@ -7,12 +7,17 @@ namespace UXAssist;
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public static class UIConfigWindow
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{
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private static RectTransform _windowTrans;
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private static RectTransform _tab;
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private static RectTransform _dysonTab;
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private static readonly UIButton[] DysonLayerBtn = new UIButton[10];
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public static void Init()
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{
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I18N.Add("UXAssist", "UXAssist", "UX助手");
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I18N.Add("General", "General", "常规");
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I18N.Add("Planet/Factory", "Planet/Factory", "行星/工厂");
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I18N.Add("Dyson Sphere", "Dyson Sphere", "戴森球");
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I18N.Add("Enable game window resize", "Enable game window resize (maximum box and thick frame)", "可调整游戏窗口大小(可最大化和拖动边框)");
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I18N.Add("Remeber window position and size on last exit", "Remeber window position and size on last exit", "记住上次退出时的窗口位置和大小");
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I18N.Add("Unlimited interactive range", "Unlimited interactive range", "无限交互距离");
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I18N.Add("Night Light", "Sunlight at night", "夜间日光灯");
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I18N.Add("Remove some build conditions", "Remove some build conditions", "移除部分不影响游戏逻辑的建造条件");
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@@ -36,47 +41,59 @@ public static class UIConfigWindow
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private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
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{
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_windowTrans = trans;
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var tab1 = wnd.AddTab(_windowTrans, "UXAssist");
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wnd.AddTabGroup(trans, "UXAssist", "tab-group-uxassist");
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var tab1 = wnd.AddTab(trans, "General");
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var x = 0f;
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var y = 10f;
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MyCheckBox.CreateCheckBox(x, y, tab1, FactoryPatch.UnlimitInteractiveEnabled, "Unlimited interactive range");
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MyCheckBox.CreateCheckBox(x, y, tab1, GamePatch.EnableWindowResizeEnabled, "Enable game window resize");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab1, FactoryPatch.NightLightEnabled, "Night Light");
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MyCheckBox.CreateCheckBox(x, y, tab1, GamePatch.LoadLastWindowRectEnabled, "Remeber window position and size on last exit");
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x += 10f;
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y = 278f;
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MyKeyBinder.CreateKeyBinder(x, y, tab1, UXAssist.Hotkey, "Hotkey");
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var tab2 = wnd.AddTab(trans, "Planet/Factory");
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x = 0f;
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y = 10f;
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.UnlimitInteractiveEnabled, "Unlimited interactive range");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab1, FactoryPatch.RemoveSomeConditionEnabled, "Remove some build conditions");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.RemoveSomeConditionEnabled, "Remove some build conditions");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab1, FactoryPatch.RemoveBuildRangeLimitEnabled, "Remove build range limit");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.RemoveBuildRangeLimitEnabled, "Remove build range limit");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab1, FactoryPatch.LargerAreaForUpgradeAndDismantleEnabled, "Larger area for upgrade and dismantle");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.NightLightEnabled, "Night Light");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab1, FactoryPatch.LargerAreaForTerraformEnabled, "Larger area for terraform");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.LargerAreaForUpgradeAndDismantleEnabled, "Larger area for upgrade and dismantle");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab1, PlanetPatch.PlayerActionsInGlobeViewEnabled, "Enable player actions in globe view");
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MyCheckBox.CreateCheckBox(x, y, tab2, FactoryPatch.LargerAreaForTerraformEnabled, "Larger area for terraform");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab1, PlayerPatch.EnhancedMechaForgeCountControlEnabled, "Enhanced count control for hand-make");
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MyCheckBox.CreateCheckBox(x, y, tab2, PlanetPatch.PlayerActionsInGlobeViewEnabled, "Enable player actions in globe view");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab2, PlayerPatch.EnhancedMechaForgeCountControlEnabled, "Enhanced count control for hand-make");
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x = 240f;
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y += 6f;
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MyWindow.AddTipsButton(x, y, tab1, "Enhanced count control for hand-make", "Enhanced count control for hand-make tips", "enhanced-count-control-tips");
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x = 0f;
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y += 30f;
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MyCheckBox.CreateCheckBox(x, y, tab1, DysonSpherePatch.StopEjectOnNodeCompleteEnabled, "Stop ejectors when available nodes are all filled up");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab1, DysonSpherePatch.OnlyConstructNodesEnabled, "Construct only nodes but frames");
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MyWindow.AddTipsButton(x, y, tab2, "Enhanced count control for hand-make", "Enhanced count control for hand-make tips", "enhanced-count-control-tips");
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x = 400f;
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y = 10f;
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wnd.AddButton(x, y, tab1, "Initialize This Planet", 16, "button-init-planet", () => { PlanetFunctions.RecreatePlanet(true); });
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wnd.AddButton(x, y, tab2, "Initialize This Planet", 16, "button-init-planet", () => { PlanetFunctions.RecreatePlanet(true); });
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y += 36f;
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wnd.AddButton(x, y, tab1, "Dismantle All Buildings", 16, "button-dismantle-all", () => { PlanetFunctions.DismantleAll(false); });
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wnd.AddButton(x, y, tab2, "Dismantle All Buildings", 16, "button-dismantle-all", () => { PlanetFunctions.DismantleAll(false); });
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var tab3 = wnd.AddTab(trans, "Dyson Sphere");
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x = 0f;
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y = 10f;
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MyCheckBox.CreateCheckBox(x, y, tab3, DysonSpherePatch.StopEjectOnNodeCompleteEnabled, "Stop ejectors when available nodes are all filled up");
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y += 36f;
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MyCheckBox.CreateCheckBox(x, y, tab3, DysonSpherePatch.OnlyConstructNodesEnabled, "Construct only nodes but frames");
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x = 400f;
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y = 10f;
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wnd.AddButton(x, y, tab3, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () => { DysonSpherePatch.InitCurrentDysonSphere(-1); });
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y += 36f;
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wnd.AddButton(x, y, tab1, "Initialize Dyson Sphere", 16, "init-dyson-sphere", () => { DysonSpherePatch.InitCurrentDysonSphere(-1); });
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y += 36f;
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MyWindow.AddText(x, y, tab1, "Click to dismantle selected layer", 16, "text-dismantle-layer");
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MyWindow.AddText(x, y, tab3, "Click to dismantle selected layer", 16, "text-dismantle-layer");
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y += 26f;
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for (var i = 0; i < 10; i++)
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{
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var id = i + 1;
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var btn = wnd.AddFlatButton(x, y, tab1, id.ToString(), 12, "dismantle-layer-" + id, () => { DysonSpherePatch.InitCurrentDysonSphere(id); });
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var btn = wnd.AddFlatButton(x, y, tab3, id.ToString(), 12, "dismantle-layer-" + id, () => { DysonSpherePatch.InitCurrentDysonSphere(id); });
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((RectTransform)btn.transform).sizeDelta = new Vector2(40f, 20f);
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DysonLayerBtn[i] = btn;
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if (i == 4)
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@@ -89,11 +106,7 @@ public static class UIConfigWindow
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x += 40f;
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}
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}
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x = 400f;
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y += 72f;
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MyKeyBinder.CreateKeyBinder(x, y, tab1, UXAssist.Hotkey, "Hotkey");
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_tab = tab1;
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_dysonTab = tab3;
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}
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private static void UpdateUI()
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@@ -103,7 +116,7 @@ public static class UIConfigWindow
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private static void UpdateDysonShells()
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{
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if (!_tab.gameObject.activeSelf) return;
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if (!_dysonTab.gameObject.activeSelf) return;
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var star = GameMain.localStar;
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if (star != null)
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{
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